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This game of Multiworld Madness has grown too large for me to handle. What would you have me do?

Muster up remaining strength and complete the current chapter. Bring the game to a logical close, then reboot it.
- 32 (37.2%)
Same as 1, but a whole new game will be started instead, still Multiworld, but no longer Madness.
- 9 (10.5%)
Get just this last turn done and reboot the game. No point wasting energy if updating takes so long.
- 31 (36%)
Get the last turn done and start a new game project.
- 14 (16.3%)

Total Members Voted: 86


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Author Topic: RTD - Multiworld Madness! Final Update: Parts 1 and 2, out of ~4.  (Read 410630 times)

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #360 on: September 09, 2008, 02:45:47 pm »

ok, fine then.  i would suggest casting it on the tavern, but there are a couple of people outside...
i'll keep looking for armor later then.

at the moment, heavy leather clothes will have to be enough

Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #361 on: September 09, 2008, 03:13:15 pm »

KWAZANG! Yee-OW people, that was the most unexpected event so far. I guess a 6 followed by a 1 on an action involving TK spells doom for everyone at least remotely nearby. Nobody's killed yet, but you healers better do your best next turn.
In other news, JK is now fit to take on an Alien Queen.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #362 on: September 09, 2008, 03:19:38 pm »

POST ROLLS!!!!!!!!!

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #363 on: September 09, 2008, 03:22:53 pm »

And his action was to build some armor, that means he's got what, a space marine combat suit or something?
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #364 on: September 09, 2008, 03:26:25 pm »

The heretics elves shall burn!
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #365 on: September 09, 2008, 03:44:20 pm »

I think I checked for errors more thoroughly this time...

Anyways, JK got a lil' bit closer to dwarves on this turn, at least in spirit. Maybe in combat prowess too.

------------   
Turn 12   
------------   
Quote from: Frelock
   Can I heal Andrea if he's outside?  If so, I cautiously heal him and Rooster.  If not, I exercise.
   You can't heal andrea because you can't see him, and he's nowhere near Rooster. Therefore, I suppose you exercize.
|   Again you stretch your limbs in desperate attempts to boost your physical performance, but you don't get any more agile. You start to build up a bit of strength though. (+1 to critical strength dodge)
Quote from: chaoticag
   I practice long-range telekenetic blasts.
   
|   Why do I get the idea that practicing long-range TK blasts inside of the tavern (you were fortifying it) is a phenomenally bad idea? | Thankfully, your actions did not destroy the tavern. A massive jolt of your own TK force hits you and hurls you backwards! You receive concussive damage of your internal organs, you are nauseous. | Boksi fails to catch you as you fly over him, and you crash into the building wall! | You manage to brace yourself at the last moment and only get a large bruise on your left upper arm.
Quote from: Boksi
   Time to actually do something! I attempt to kill the non-paralyzed bow-elf, seeing as he is the most dangerous one!
   
|   Running out of the tavern, you realise you have absolutely no idea where LASD is, and cannot hope to find him by blindly running around, so you think better of your impulsive idea.
Quote from: Kashyyk
   I grab the biggest heaviest most dangerous looking weapon I can find.
   
|   You look around, walk over to the array of sharp weaponry in the ceiling and pluck off a nasty-looking -Steel Greataxe-.
Quote from: LASD
   "I wait for the other elves to advance to at least an elven bow-shot away. Then, while intently staring at the paralyzed elf (and thus keeping him paralyzed), I persuade him to believe that he has to defend me by all means possible for the rest of my life.
If the elves notice they're missing one of their squad, I unparalyze him and flee (silently) towards an armor shop (and enter it if possible)"
   
|   Unfortunately for you, the elves don't seem to hurry off into the distance and loiter around the building you're hiding next to. | They seem to be slightly alarmed by one of them standing completely motionless, but don't notice you. | You silently sneak off without alerting them to your presence. You still have only a very vague idea of where you are, but you see a shop with a closed door nearby.
Quote from: andrea
   i take to the tavern as many heavy leather clothes as possible. heavy enough to give us any protection. (like that grizzlybear leather robe. but i owuld like to take enough clothes for everybody)
   
|   You rummage through the stores. Somehow, none of the available clothes seem sufficient to you.
Quote from: Jay Kayell
   "Firstly I scream: ""Blood for the blood God! Praise be to Armok!""
Then I rebuild my powered arm thing, using the shredded pieces of underwear on my arm, and various weapons in the room."
   
|   You cry the battle cry of Armok! | Despite you being in a wooden building, you hear the dwarves all around you return your cry! "Blood for the Blood God!". You suddenly feel yourself energized by a powerful spirit! Your eyes glow red! Suddenly your vision blacks out and you feel yourself hanging in complete nothingness. A short period of time later, your senses return to you. You can barely understand what you are now. You try moving your body, and still feel your limbs, but something is around them and your whole body, constraining movement. You try moving harder, and suddenly the something moves with you! You hear grinding of metal as you move, and suddenly understand what was done. (You have been posessed, and have crafted an artifact full composite plate armor out of all the weapons in the room, and your previous failed construction. It is larger than human-size, some three meters tall, armed (literally) with a sizeable array of melee weaponry, and is controlled with your mind. It is, more or less, a composite flesh/steel golem built around your body and controlled by your mind - something like a very ugly powered armor suit. It gives you +1 against blunt and slashing damage, but -1 to dodging physical harm.)
Quote from: Gantolandon
   I try to get upstairs, then leave the tavern through the window and onto the roof. From there, I will lay waste onto the elf army with my TK ability.
   
|   You look and you look, but you cannot find any windows on the second floor. In frustration, you focus your TK power upwards, to blow a hole through the roof! Suddenly, it surges through you like water through a breached dam! A powerful TK explosion tears half the roof off the building! | You're very unlucky. The blown-off bits of roof fly straight upwards, and with no wind to deviate them, fall back into the building! Everybody dodge!
Boksi:|   You are still close to the tavern. You are hit by a large chunk of wood! Your head is battered and bleeding, the arms you shielded with are heavily bruised.
Kashyyk:|   You stand still. A huge log falls onto you and breaks in half. You don't even get a dent.
Gantolandon:|   You get sprayed by small splinters, but they don't find a way through the fine silk of the sweater.
Rooster:|   A large chunk of wood hits the floor near you and bursts into splinters. Your illusionary white robes prove less than adequate as protection. A few large splinters are stuck in your legs.
Frelock:|   You see a large jagged log falling on you! | You don't manage to fully jump away from it, it drops straight onto your legs! The jagged edges of the broken log drive completely through flesh and bones, causing serious bleeding in addition to the broken legs. (-2 to any action involving moving somewhere) You're in severe pain (-1 concentration)
Jay Kayell:|   Your powered armor is too slow to move out of the way of the falling debris! You are hit by a broken log! | The armor easily shrugs off the blow.
Quote from: korora
   Since we seem to suck at finding armor, I'll try to harness my not-so-latent TK powers and make some TK armor for myself.
   
|   You try to focus your mind on forming radial TK fields, but quickly stop when you feel you're about to do a radial TK blast. You don't manage to learn anything.
Quote from: Rooster
   I change my class to illusionist (hopefully I will learn something usefull)
   
|   You announce yourself to those in the building: "Behold, I am now Red, the Illusionist!" Among hushed chuckles you hear in response a few remarks about clothing, and Frelock's groaning for help.
------------   
NPC Actions:   I'm a lil bit annoyed by having to do circles around "Sword-elf 1"s for names, so I'll give them some identifiers if you don't mind.
Quote from: Sword-elf 1
   This one has pale green hair, and wields a longsword and shield of wood. Let's call him "Greeny".
   
Quote from: Sword-elf 2
   This one wields a shortsword, and is slightly shorter than the rest. Let's call him "Shorty".
   
Quote from: Sword-elf 3
   This one also has a shortsword, and looks around warily as he walks. Let's call him "Sneaky".
   
Quote from: Bow-elf 1
   This elf's face has obviously seen better days, it's scarred all over. He has a longbow. Let's call him "Scary".
   
Quote from: Bow-elf 2
   This one seems to have been in battle not long ago. He's slightly wounded in the leg, but is no longer bleeding. Let's call him "Limpy".
   
Nobody can see what the group is doing.   
------------   
Status after turn:   
Boksi:   
Standing upright.   
Wearing a reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Wielding a masterwork steel halberd.   
Head battered and bleeding. Arms heavily bruised. Skin and flesh is of greyish color.   
Basic TK Manipulation.Basic TK Healing. Carbon Flesh Interweave.   
andrea:   
Standing upright.   
Wearing underwear and fairly comfortable greyish trousers. Wielding a +Steel maul+.   
Left arm battered. A few ribs on the left side cracked, one broken. Body and all limbs bruised. Several large wooden splinters in left leg. Light bleeding.   
Abilities: Shrapnel Self. Basic TK Healing. Additional status: Blood Debt to God of War and Artifice.   
korora:   
Standing upright.   
Wearing underwear, and makeshift bra-scarf clothing. Wielding an Iron handaxe in the right hand, and a -Black bronze warhammer- in the left.   
Unharmed.   
Basic TK Healing (!).   
chaoticag:   
Standing upright.   
Wearing underwear. Wielding a cracked +Ashen Scimitar of Splinters+.   
Concussive damage to internal organs, nauseous (-1 concentration), large bruise on left upper arm. Bruised back.   
Basic TK Healing.   
Gantolandon:   
Standing upright.   
Wearing underwear and a thin silky sweater. Covered in dried vomit. Right foot covered with elven blood and brains. Holding a paperclip and a nice pair of white socks. Wielding an Iron dagger.   
Face bruised.   
Basic TK Healing.   
Frelock:   
Standing upright.   
Wearing underwear. Holding a greenish warm sweater and skyblue shorts, both too small to wear. Wielding a -Small Iron throwing knife-.   
Both legs broken, crushed, and in deep torn wounds going through them completely.Serious bleeding. (-2 to movement) Severe pain. (-1 concentration, needs to save to avoid passing out)   
Meagerly improved agility. Can be cautious while calm. Improved TK Healing II.   
Kashyyk:   
Standing upright.   
Naked. Wielding a -Steel Greataxe-.   
Flesh turned into iron, but otherwise unharmed.   
Abilities: Enrage Other. Enrage Self. Basic TK Healing. Extra: Rollerblades in the forearms.   
Rooster:   
Standing upright.   
Wearing underwear. "Wears" illusion clothing (white garments, white robe) seen only by him.   
Several large slinters in legs, light bleeding. Bruised left upper arm. Face heavily bruised, eyes swollen (-2 to sight-dependant dodge, will heal eventually).   
Abilities: Basic TK Healing. Special status: Blessing of Peace.Blessing of Trickery (+).  Extra: Doesn't know who he is, and calls himself Red.   
LASD:   
Standing upright.   
Wearing underwear, and a white/pink/yellow suit and top hat made of underwear. Wielding a brittle bow made of a chair and underwear.   
Unharmed.   
Abilities: Power of Peace   
Jay Kayell:   
Standing upright in morbid corpse-steel powered armor.   
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords, and its steel fists as well.   
Unharmed.   
Abilities: Novice Wrestler. Basic TK Healing. Blood of the Blood God. Blood Rage. Special status: Wearing corpse-steel powered armor.   
---------   
Environment:   
Tavern:   Two-floor building. The door is blown out and replaced with a table. Amid the room is a large barricade of broken furniture, elven corpses and trash. Half of the building's roof is gone, most of it is now smashed into the floor. A large hole is broken into the storage cellar. There're some weapons stuck into the first floor's ceiling. The building houses your enter/exit point.
Human/Dwarven Capital:   Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a temple, and a keep. Currently being surrounded by a verily horde of elves. The dwarves are mounting a large defence using siege engines atop the keep.
Food store:   Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it.
Cloth store:   Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it.
------------   
Background: [5]   Upon looking further, LASD noticed that dwarves have built ballistae on the keep's roof, and are firing them constantly into the distance. Both he and korora noticed slight but insistant pulsing at their foreheads when looking in the keep's direction. The destruction caused by Gantolandon allowed to survey the dark cellar, as falling logs broke the floor, making shafts of light amid the darkness. It's a simple cellar that was used to hold a supply of salted meat and a few barrels of drink for the tavern's customers. Also, everybody now notices that arrows are flying especially thick. (everyone outside by the end of the following turns will have to save against being hit, with a +1 general probability bonus.)
« Last Edit: September 10, 2008, 06:52:00 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Boksi

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #366 on: September 09, 2008, 03:52:53 pm »

I run into the keep then. I have a feeling there's something going to happen there.
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Jay Kayell

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #367 on: September 09, 2008, 04:00:12 pm »

I head to the keep to help my dwarven brothers of blood
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #368 on: September 09, 2008, 04:02:18 pm »

there s the key in the keep i think.
i only wish i had soem kind of armor....

well, this turn i heal myself if i am in the shop. if i am outside the shop, i run to the tavern. i don't want to be hit by arrows

Frelock

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #369 on: September 09, 2008, 04:08:47 pm »

Ouch, that hurt :(.  Well, good thing I practiced my healing, and that exercise definitely came in handy.  No concentration detriment for me.  I heal myself.  If the concentration bonus works when healing two targets, I also heal Rooster.
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korora

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #370 on: September 09, 2008, 04:10:38 pm »

Well, I almost missed the background check and did something silly. I'll head to the keep.
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andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #371 on: September 09, 2008, 04:13:01 pm »

everybody at the keep? and i am alone here?
you know what? i'll go to the keep. i am bleeding, but it is not like we have any lack of healers.

chaoticag

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #372 on: September 09, 2008, 04:16:31 pm »

I rest myself, hoping that my ailments will go away.
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Sean Mirrsen

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #373 on: September 09, 2008, 04:30:00 pm »

Gantolandon is on AI as per his own request, and Rooster has his action posted, so we're really only lacking two players - LASD and Kashyyk.

But it's 2.30 already, and I better get a good amount of sleep. Thankfully, I'm not working tomorrow (well, today already). Unfortunately, that won't stop my mother from making me get up at 9...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

andrea

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Re: Roll To Dodge - Multiworld Madness. Runs RTD Extended 1.3.
« Reply #374 on: September 09, 2008, 04:33:30 pm »

you hve an evil mother..
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