I think I checked for errors more thoroughly this time...
Anyways, JK got a lil' bit closer to dwarves on this turn, at least in spirit. Maybe in combat prowess too.
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Turn 12 ------------
Can I heal Andrea if he's outside? If so, I cautiously heal him and Rooster. If not, I exercise.
You can't heal andrea because you can't see him, and he's nowhere near Rooster. Therefore, I suppose you exercize.
| Again you stretch your limbs in desperate attempts to boost your physical performance, but you don't get any more agile. You start to build up a bit of strength though. (+1 to critical strength dodge)
I practice long-range telekenetic blasts.
| Why do I get the idea that practicing long-range TK blasts
inside of the tavern (you were fortifying it) is a phenomenally bad idea?
| Thankfully, your actions did not destroy the tavern. A massive jolt of your own TK force hits you and hurls you backwards! You receive concussive damage of your internal organs, you are nauseous.
| Boksi fails to catch you as you fly over him, and you crash into the building wall!
| You manage to brace yourself at the last moment and only get a large bruise on your left upper arm.
Time to actually do something! I attempt to kill the non-paralyzed bow-elf, seeing as he is the most dangerous one!
| Running out of the tavern, you realise you have absolutely no idea where LASD is, and cannot hope to find him by blindly running around, so you think better of your impulsive idea.
I grab the biggest heaviest most dangerous looking weapon I can find.
| You look around, walk over to the array of sharp weaponry in the ceiling and pluck off a nasty-looking -Steel Greataxe-.
"I wait for the other elves to advance to at least an elven bow-shot away. Then, while intently staring at the paralyzed elf (and thus keeping him paralyzed), I persuade him to believe that he has to defend me by all means possible for the rest of my life.
If the elves notice they're missing one of their squad, I unparalyze him and flee (silently) towards an armor shop (and enter it if possible)"
| Unfortunately for you, the elves don't seem to hurry off into the distance and loiter around the building you're hiding next to.
| They seem to be slightly alarmed by one of them standing completely motionless, but don't notice you.
| You silently sneak off without alerting them to your presence. You still have only a very vague idea of where you are, but you see a shop with a closed door nearby.
i take to the tavern as many heavy leather clothes as possible. heavy enough to give us any protection. (like that grizzlybear leather robe. but i owuld like to take enough clothes for everybody)
| You rummage through the stores. Somehow, none of the available clothes seem sufficient to you.
"Firstly I scream: ""Blood for the blood God! Praise be to Armok!""
Then I rebuild my powered arm thing, using the shredded pieces of underwear on my arm, and various weapons in the room."
| You cry the battle cry of Armok!
| Despite you being in a wooden building, you hear the dwarves all around you return your cry! "
Blood for the Blood God!". You suddenly feel yourself energized by a powerful spirit! Your eyes glow red! Suddenly your vision blacks out and you feel yourself hanging in complete nothingness. A short period of time later, your senses return to you. You can barely understand
what you are now. You try moving your body, and still feel your limbs, but
something is around them and your whole body, constraining movement. You try moving harder, and suddenly the
something moves with you! You hear grinding of metal as you move, and suddenly understand what was done. (You have been posessed, and have crafted an artifact full composite plate armor out of all the weapons in the room, and your previous failed construction. It is larger than human-size, some three meters tall, armed (literally) with a sizeable array of melee weaponry, and is controlled with your mind. It is, more or less, a composite flesh/steel golem built around your body and controlled by your mind - something like a very ugly powered armor suit. It gives you +1 against blunt and slashing damage, but -1 to dodging physical harm.)
I try to get upstairs, then leave the tavern through the window and onto the roof. From there, I will lay waste onto the elf army with my TK ability.
| You look and you look, but you cannot find any windows on the second floor. In frustration, you focus your TK power upwards, to blow a hole through the roof! Suddenly, it surges through you like water through a breached dam! A powerful TK explosion tears half the roof off the building!
| You're very unlucky. The blown-off bits of roof fly straight upwards, and with no wind to deviate them, fall back into the building! Everybody dodge!
Boksi:
| You are still close to the tavern. You are hit by a large chunk of wood! Your head is battered and bleeding, the arms you shielded with are heavily bruised.
Kashyyk:
| You stand still. A huge log falls onto you and breaks in half. You don't even get a dent.
Gantolandon:
| You get sprayed by small splinters, but they don't find a way through the fine silk of the sweater.
Rooster:
| A large chunk of wood hits the floor near you and bursts into splinters. Your illusionary white robes prove less than adequate as protection. A few large splinters are stuck in your legs.
Frelock:
| You see a large jagged log falling on you!
| You don't manage to fully jump away from it, it drops straight onto your legs! The jagged edges of the broken log drive completely through flesh and bones, causing serious bleeding in addition to the broken legs. (-2 to any action involving moving somewhere) You're in severe pain (-1 concentration)
Jay Kayell:
| Your powered armor is too slow to move out of the way of the falling debris! You are hit by a broken log!
| The armor easily shrugs off the blow.
Since we seem to suck at finding armor, I'll try to harness my not-so-latent TK powers and make some TK armor for myself.
| You try to focus your mind on forming radial TK fields, but quickly stop when you feel you're about to do a radial TK blast. You don't manage to learn anything.
I change my class to illusionist (hopefully I will learn something usefull)
| You announce yourself to those in the building: "Behold, I am now Red, the Illusionist!" Among hushed chuckles you hear in response a few remarks about clothing, and Frelock's groaning for help.
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NPC Actions:
I'm a lil bit annoyed by having to do circles around "Sword-elf 1"s for names, so I'll give them some identifiers if you don't mind. This one has pale green hair, and wields a longsword and shield of wood. Let's call him "Greeny".
This one wields a shortsword, and is slightly shorter than the rest. Let's call him "Shorty".
This one also has a shortsword, and looks around warily as he walks. Let's call him "Sneaky".
This elf's face has obviously seen better days, it's scarred all over. He has a longbow. Let's call him "Scary".
This one seems to have been in battle not long ago. He's slightly wounded in the leg, but is no longer bleeding. Let's call him "Limpy".
Nobody can see what the group is doing.
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Status after turn:
Boksi: Standing upright.
Wearing a reddish-black jacket of Karl Moebius leather, underwear, and slightly torn jean shorts. Wielding a
masterwork steel halberd.
Head battered and bleeding. Arms heavily bruised. Skin and flesh is of greyish color.
Basic TK Manipulation.
Basic TK Healing.
Carbon Flesh Interweave.
andrea: Standing upright.
Wearing underwear and fairly comfortable greyish trousers. Wielding a +Steel maul+.
Left arm battered. A few ribs on the left side cracked,
one broken. Body and all limbs bruised. Several large wooden splinters in left leg. Light bleeding.
Abilities:
Shrapnel Self.
Basic TK Healing. Additional status:
Blood Debt to God of War and Artifice. korora: Standing upright.
Wearing underwear, and makeshift bra-scarf clothing. Wielding an Iron handaxe in the right hand, and a -Black bronze warhammer- in the left.
Unharmed.
Basic TK Healing (!).
chaoticag: Standing upright.
Wearing underwear. Wielding a
cracked +Ashen Scimitar of Splinters+.
Concussive damage to internal organs, nauseous (-1 concentration), large bruise on left upper arm. Bruised back.
Basic TK Healing.
Gantolandon: Standing upright.
Wearing underwear and a thin silky sweater. Covered in dried vomit. Right foot covered with elven blood and brains. Holding a paperclip and a nice pair of white socks. Wielding an Iron dagger.
Face bruised.
Basic TK Healing.
Frelock: Standing upright.
Wearing underwear. Holding a greenish warm sweater and skyblue shorts, both too small to wear. Wielding a -Small Iron throwing knife-.
Both legs broken, crushed, and in deep torn wounds going through them completely.Serious bleeding. (-2 to movement) Severe pain. (-1 concentration, needs to save to avoid passing out)
Meagerly improved agility.
Can be cautious while calm.
Improved TK Healing II.
Kashyyk: Standing upright.
Naked. Wielding a -Steel Greataxe-.
Flesh turned into iron, but otherwise unharmed.
Abilities:
Enrage Other. Enrage Self.
Basic TK Healing. Extra:
Rollerblades in the forearms. Rooster: Standing upright.
Wearing underwear. "Wears" illusion clothing (white garments, white robe) seen only by him.
Several large slinters in legs, light bleeding. Bruised left upper arm.
Face heavily bruised, eyes swollen (-2 to sight-dependant dodge, will heal eventually).
Abilities:
Basic TK Healing. Special status:
Blessing of Peace.
Blessing of Trickery (+). Extra: Doesn't know who he is, and calls himself Red.
LASD: Standing upright.
Wearing underwear, and a
white/pink/yellow suit and top hat made of underwear. Wielding a
brittle bow made of a chair and underwear.
Unharmed.
Abilities:
Power of Peace Jay Kayell: Standing upright in morbid corpse-steel powered armor.
Wearing purple stretchy shorts. Useless shreds of underwear on right arm. Wielding a +Iron flanged mace+. The armor is armed with a collection of axes and swords, and its steel fists as well.
Unharmed.
Abilities:
Novice Wrestler.
Basic TK Healing.
Blood of the Blood God.
Blood Rage. Special status:
Wearing corpse-steel powered armor.
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Environment:
Tavern: Two-floor building. The door is blown out and replaced with a table. Amid the room is a large barricade of broken furniture, elven corpses and trash. Half of the building's roof is gone, most of it is now smashed into the floor. A large hole is broken into the storage cellar. There're some weapons stuck into the first floor's ceiling. The building houses your enter/exit point.
Human/Dwarven Capital: Large city on the outskirts of hell knows where. Holds a modest amount of homes, from hovels to two-floor apartment buildings, a set of shops, a temple, and a keep. Currently being surrounded by a verily horde of elves. The dwarves are mounting a large defence using siege engines atop the keep.
Food store: Square one-floor building with long tables laden with salted and fried meats of all kinds. There's a single wide table at the far end, with a chest on top of it.
Cloth store: Rolls of cloth and various cloth, silk, and leather articles of clothing are on the many shelves inside this building. There's a single wide table at the far end, with a chest on top of it.
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Background: [5] Upon looking further, LASD noticed that dwarves have built ballistae on the keep's roof, and are firing them constantly into the distance. Both he and korora noticed slight but insistant pulsing at their foreheads when looking in the keep's direction. The destruction caused by Gantolandon allowed to survey the dark cellar, as falling logs broke the floor, making shafts of light amid the darkness. It's a simple cellar that was used to hold a supply of salted meat and a few barrels of drink for the tavern's customers. Also, everybody now notices that arrows are flying especially thick. (everyone outside by the end of the following turns will have to save against being hit, with a +1 general probability bonus.)