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Author Topic: Cardhood - First Expansion is now a thing!  (Read 13617 times)

Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #225 on: December 11, 2023, 06:20:58 pm »

Hey, mortals, anyone in the mood to travel?
Very much so, as soon as possible.
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Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #226 on: December 11, 2023, 06:23:01 pm »

Hey, mortals, anyone in the mood to travel?
You have Migration?
Nevermind, I thought it was bird migration
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #227 on: December 11, 2023, 06:27:35 pm »

Well, won't be able to give anything until the players take their next turn anyway.
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Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #228 on: December 11, 2023, 06:28:16 pm »

Play Scouting
Play Improvised tool, gain 1 food
Play Improvised tool, gain 1 food
Play Survival, gain 2 food

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #229 on: December 11, 2023, 07:35:21 pm »

Turn 18 Start

Civilization Name: Qajen
Civilians: 5/5
Food: 27
Science: 5
Wood: 0
Cards in Play: Safe Haven| Safe Haven| Favor of Aywen|Impatience (corpseblight)

Play Reproduction spending 3 extra food: -5 food -2 labor +2 Population
Play Omens: -1 Labor, draw Ward Off, Scavenging, Scouting, destroy ward off and scavenging, return scouting to top of deck
Play Scavenging: +1 Food -1 Labor
Play Scavenging: +1 Food -1 Labor
Activate Safe Haven to discard sacrifice to the dragon: +1 food -sacrifice to the dragon
Activate Safe Haven to discard animalism: +1 food -animalism
Favor of Aywen activates: +1 food +1 science


Upkeep: 7 food from pop
End turn
Discard: Rationing (no effect)

Civilization Name: Qajen
Civilians: 0/7
Food: 20
Science: 6
Wood: 0
Cards in Play: Safe Haven| Safe Haven| Favor of Aywen|Impatience (corpseblight)

With the food situation seemingly stabilized, the tribes started to flourish once again.
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RulerOfNothing

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Re: Cardhood - God applications now being accepted!
« Reply #230 on: December 11, 2023, 07:48:06 pm »

Turn 13
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 6
Wood: 2
Science: 1
Cards in play:

Play Tornado (-3 labor)
Play Animalism
Play Wildfire (-1 science, -1 food, -1 wood, destroy Animalism)


Intermediate civ status:
Civilization Name: Torkal League
Population: 5 (2 labor)
Food: 6 + 1 (Tornado) - 1 (Wildfire) => 6
Wood: 2 + 2 (Tornado) - 1 (Wildfire) => 3
Science: 1 - 1 (Wildfire) => 0
Cards in play:
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #231 on: December 11, 2023, 08:24:16 pm »

Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
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Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #232 on: December 11, 2023, 08:36:09 pm »

Spoiler: Zihsal'has (click to show/hide)

Turn 16

Gain

4


Activate

Using

To Play

(a1s')


Play (in order)

Decked

(TricMagic's)


Play (in order)

"Any" > "Pop"


Field

x2

(Nature Magic)(0)

End Turn

Expected status at the start of next turn:
Spoiler: Zihsal'has (click to show/hide)
Population: 5 => 5
Food: 8  + 1(Safe Haven) + 8(Problem Solving*2) + 2(Lucky Opportunity*2)  - 3(Rationing) => 16
Science: 0 + 4(Refunded Illegal Allocation) + 1(Idea) - 2(Problem Solving*2) => 3
Wood: What's a wood?

(As TricMagic said, I'll only have the Migration card at the start of next turn, a1s. Shame i don't get to enjoy the two Safe Havens i have for long. But it's time to move out.)
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #233 on: December 11, 2023, 08:43:13 pm »

A1s, have you given the salamanders a Migration card?
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RulerOfNothing

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Re: Cardhood - Updates a quantity of times daily!
« Reply #234 on: December 11, 2023, 08:46:10 pm »

Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Because I last ended my turn 14 hours ago, you sent me Safe Haven 11 hours ago and cards sent by gods become available at the next end turn.
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Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #235 on: December 11, 2023, 08:46:38 pm »

A1s, have you given the salamanders a Migration card?
Yep. gave Problem Solving before i got my cards for this turn. Migration after, Sent a PM to me and Supernerd.
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Put me in chains, or stop telling me what to do.

TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #236 on: December 11, 2023, 08:56:32 pm »

Black Owl is confused why the Torkal League does not play Safe Haven. They watch curiously.
Because I last ended my turn 14 hours ago, you sent me Safe Haven 11 hours ago and cards sent by gods become available at the next end turn.
So Supernerd gave you your cards for next turn before I sent mine to you then?
My time zone is not very conductive I guess.
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Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #237 on: December 11, 2023, 09:07:45 pm »

I think we should all collectively agree that the official end-of-turn for a civ is when they get their new cards. It makes accounting far easier. Whatever cards you're given by gods after a turn starts, you have when the next one starts, far simpler, aint it?.
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Supernerd

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Re: Cardhood - Updates a quantity of times daily!
« Reply #238 on: December 11, 2023, 09:17:17 pm »

No. The end of a player's turn is when they post End turn. This is the easiest way for the GM.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #239 on: December 11, 2023, 10:04:55 pm »

That is a major issue though Supernerd. Since by the time they used the card we've given, we have no time to give them a new one. Which pushes card gifting to once per two turns at best. That and us giving them out directly takes it off you so long as we gods and the tribes keep track of their turns.

A good example would be...

Spoiler: Not a good example (click to show/hide)
Try this again when I'm ready for bedtime. Umm..

Right. I wake up with a new hand. Tribes have made their turn end. So, I give them out. Tribes get a new turn without support. I likely get a new hand. Which I can't actually gift at the moment cause the old cards aren't given yet. So, I have to wait for them to post their turn, and then give them out. But here is an issue, won't giving out two cards influence decision-making?

And that doesn't involve tribes who post after I've gone to bed. They've had a turn without support, a turn with support, and a turn without support. And another turn without support. As I'm in bed, I can't actually pass out cards in time, so they are locked to receiving 1 card per 3 turns.

Moving to the first example. Eventually I go to bed. If the tribes are still going, they won't receive support. Resulting in 1 card per 2 turn situation, at least. And this completely disregards the tribes who can go back to playing back when the gods didn't exist. Cause we really aren't able to interact in any sane timescale... Not to mention completely screwing over any sense of time I have. I get a headache just thinking about it. I can't look at the thread timestamps and see "oh, they've moved. I can give them a new card." Instead I have to check if this is the turn they used the card I gave, then give them one which will be used the turn after.

... Excuse my rambling Supernerd, but it's actually impossible to gift more than 1 card per two turns under this ruling. As we'd need to be mind readers and know a player has received their cards before they even post their turn. By the time we have notification of such in thread, the opportunity has usually passed. So the time crunch is illusionary, there isn't any time. (Assuming they haven't already received their hand for the next turn, pushing it back further and making it more confusing to keep track of.)

This has been 9 PM TricMagic with no clue how to keep up. Other than to not play the game I've been playing and not bother passing out cards quickly. Just randomly do it during the day instead with no reasoning and save myself the headaches.
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