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Author Topic: Cardhood - First Expansion is now a thing!  (Read 14295 times)

Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #255 on: December 12, 2023, 10:24:52 am »

Yeah, I suppose technically with the clarification of the rules that improvised tool is suppose to come on my turn 20, since you sent it after my turn 18. So I... get it on turn 19, but that just puts it into... my draw for the next turn, turn 20, instead of meaning I draw it turn 19?

Confusing.
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a1s

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Re: Cardhood - Updates a quantity of times daily!
« Reply #256 on: December 12, 2023, 10:28:24 am »

My reading of omens was that you can only deck the cards you get from omens.
This is correct.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #257 on: December 12, 2023, 10:48:40 am »

How did you omens the scouting you got from a god? My reading of omens was that you can only (and must) deck only the cards you get from omens.
No comment. I read it as "Deck all cards in hand, then draw 3" and that's how i played it. Supernerd didn't stop me and that's how that happened. Whoops? lol.
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

a1s

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Re: Cardhood - Updates a quantity of times daily!
« Reply #258 on: December 12, 2023, 10:52:30 am »

Should have 2FP left over, because no one sent me any FP.  :'(

"Deck all cards in hand, then draw 3"
That is not even close to correct, lol.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #259 on: December 12, 2023, 11:12:13 am »

Case in point. No Survival, so don't know if they chose not to play it or they haven't received it. It's driving my nuts. Or jut don't know if they have it yet.
I mistakenly played survival the turn before I'm pretty sure
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Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #260 on: December 12, 2023, 11:20:45 am »

That is not even close to correct, lol.
Welp, i won't argue with you on that, since you know better than anyone, the intent behind your own cards.
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Freedom is not a spectrum.
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Supernerd

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Re: Cardhood - Updates a quantity of times daily!
« Reply #261 on: December 12, 2023, 11:24:26 am »

Here are step by step instructions for playing the card "Omens" in case they are needed.

Step 1. Draw three cards.
Step 2. Choose if you want to remove any of the three cards drawn. You can choose not to remove any, or remove all three.
Step 3. The cards that were NOT removed are then returned to your draw pile on the top, so they will replace the next cards you draw.

I am also thinking I should just remove the feature that lets god players draw and hand out cards altogether, as it is causing so much confusion. I just can't think of a more simple way to do it than "If a player posts end turn, you can send them a card"
« Last Edit: December 12, 2023, 11:33:32 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Secretdorf

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Re: Cardhood - Updates a quantity of times daily!
« Reply #262 on: December 12, 2023, 11:25:37 am »

Once Supernerd deals me my hand, I'll be able to play Scouting from Black Owl and Research Project from Aywen. Aywen has also given me Improvised Tool which I can play next turn. So Tric, you can give me a card for the next turn, if it was unclear.
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TricMagic

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Re: Cardhood - Updates a quantity of times daily!
« Reply #263 on: December 12, 2023, 11:39:33 am »

I'd just deal with them having knowledge of upcoming god cards with the balance of the gods not being able to predict what is needed accurately.

Salamanders: Scouting, Improvised Tool, Safe Haven

A 3 card limit should be fine. So when their next turn comes around, they get Scouting, then the next the get IT. Which gives the gods time to refill it.
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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #264 on: December 12, 2023, 12:10:36 pm »

I am also thinking I should just remove the feature that lets god players draw and hand out cards altogether, as it is causing so much confusion. I just can't think of a more simple way to do it than "If a player posts end turn, you can send them a card"

I think from a player perspective the least complicated option would be saying that when you pm a turn hand to players they can consider that the start of their turn and add to it the latest card pm'd to them by a god from before your latest pm but after the previous turn hand pm. The only downside here is God's wouldn't know for sure where their cards are going and there's a chance with a fast god and slow player gifted cards might be wasted. But that shouldn't happen too often and it'd be very easy to play and keep track.
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Strif3

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Re: Cardhood - Updates a quantity of times daily!
« Reply #265 on: December 12, 2023, 12:27:49 pm »

Hey look, a new Terrain card has been discovered!
Spoiler: Zihsal'has (click to show/hide)

Turn 17 Continued

Play (in order)


Field

(Nature Magic)(0)

End Turn

Status at end of turn:
Hey look, a new Terrain card! Though, i'm not hoping to find much wood with this one.
Spoiler: Zihsal'has (click to show/hide)

Population: 5 => 5
Food: 16  + 2(Safe Haven*2) + 4(Problem Solving) - 3(Upkeep) => 19
Science: 3 - 1(Problem solving) - 1(Avatar) => 1
Wood: plz?

(If you're asking what the card i got from Avatar was, it was Reproduction. Obviously impossible to play with access to 0 labor, :P I was hoping for a card with no play cost.)
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Freedom is not a spectrum.
Put me in chains, or stop telling me what to do.

Secretdorf

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Re: Cardhood - Updates a quantity of times daily!
« Reply #266 on: December 12, 2023, 12:42:32 pm »

Turn 13

Spoiler: The Sixth Pack: Status (click to show/hide)


Both Impatience cards removed; 2 Idea cards in hand
Play Grazing Animals(-1 labor, Now in play)
Play Pack Hunt(-3 labor, +5 food)
Play Blooming Wildflowers(-1 labor, +1 food, +1 science)
Play Idea using labor(-1 labor, +1 science)
Play Idea using labor(-1 labor, +1 science)
Play Research Project: Animal Domestication(thanks to Aywen)(-1 Science, -1 labor)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe Haven: Discard Migration(+1 food)
Activate Safe haven: Discard Ward Off(+1 food)





Spoiler: Cards in Play (click to show/hide)

End turn
Animalism procs(+1 FP for Aywen); leaves play
1 labor left-> +1 food from pack hunt
Upkeep deducted(-9 food)



Spoiler: The Sixth Pack: Status (click to show/hide)

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Criptfeind

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Re: Cardhood - Updates a quantity of times daily!
« Reply #267 on: December 12, 2023, 02:24:50 pm »

Turn 19 continued

Play Hills: Hills


Upkeep: 4 food (7/2 from migration)
Turn end

Civilization Name: Qajen
Civilians: 0/7
Food: 21
Science: 7
Wood: 0
Cards in Play: Favor of Aywen|Impatience (corpseblight)|Hills
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Crystalizedmire

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Re: Cardhood - Updates a quantity of times daily!
« Reply #268 on: December 12, 2023, 03:33:01 pm »

Play Ward off and discard bird of prey
Play Sacrifice to the dragon using labor, gain 4 food
Play improvised tool using labor, gain 1 food

Spoiler: Status (click to show/hide)
Card(s) that stick:

                                                                   (Kill the beast)(Subject: Symbiosis)(Science: 4)
End Turn
« Last Edit: December 12, 2023, 03:47:38 pm by Crystalizedmire »
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RulerOfNothing

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Re: Cardhood - Updates a quantity of times daily!
« Reply #269 on: December 12, 2023, 03:43:40 pm »

Turn 14
Starting civ status:
Civilization Name: Torkal League
Population: 5 (5 labor)
Food: 3
Wood: 3
Science: 1
Cards in play:

Add Bird of Prey and remove Steal Luck
Play Bird of Prey (-1 labor)
Play Migratory Bird Spectacle (-1 labor, -1 science)
Play Idea (-1 food)
Play Safe Haven (-2 labor)
Activate Safe Haven (discard Scavenging)
Play All-Terrain Ratfolk (4 colors)
Allocate 1 Science to Research Project(Woodworking)



End turn actions: gain 2 Food from 2xMigratory Bird Spectacle, 1 leaves play

Ending civ status:
Civilization Name: Torkal League
Population: 5 (0 labor)
Food: 3 -1 (Idea) + 1 (Safe Haven Activation) + 4 (All-Terrain Ratfolk) + 2*1 (Migratory Bird Spectacle) - 5 (Population) => 4
Wood: 3
Science: 1 + 1 (Idea) - 1 (Migratory Bird Spectacle) - 1 (Research Project Allocation) => 0
Cards in play:
End Turn
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