Looking at the game with 100% vision of the moderator, I think the scumteam had a few things going for them, and a lot more going against them. The first problem they had to deal with has to deal with the type of player each of them are. For the most part, hector13, notquitethere, and Persus13 are very similar in how they play the game as scum, though this is probably easier to see with NQT and hector than Persus (since Persus spent a lot of it dead and Persus actually did a lot to obfuscate the team openly by going after hector, which actually gave him a lot of shield, so good job Persus13!) They tend to hide in the shadows of the game. I think this playstyle works best with a lot less light, and I think that actually means that if they lie more, it makes things better.
hector13 lied about his Action, but he had a really good out when the plan failed on Night 1, which is that he could've claimed Redirecting/Reflecting/Bussing the Kill. This would help obfuscate the information and no one could counterclaim this information because, well, no one else did it. It ALSO gives reason for why hector13 cannot be Killed at Night, makes him look Good, and I think that gets him to at least 5p. I've always been a proponent of lying about your Action as scum, and letting other people do the heavy lifting on how to solve that. I think his morale was a little low, plus he was feeling sick, so I don't fault him for not doing more. I think it would've required doubling down on a plan that already failed, but... Well, sometimes, taking risks is how you gotta win! I think giving hector13 an extra Action actually solves a lot of problems with his Role, which is that it allows him to steal the Neutral Roles (And 4mask's Extra Roles), AND doesn't punish him for not being able to use all the different Mafiakills.
notquitethere had a bit of a tougher problem, which is that he was perpetually blocked. There's nothing that can be done about that problem on its own, since he got targeted by Max really hard, which totally sucks. I'm not sure how notquitethere can make that one work, but I think a lot of NQT's problems were mostly Role-bound, and some changes to his Role were the only way to fix those. If they're done, I think NQT doesn't get hit hard (since NQT's Action is no longer copied do to not having any Uses left in it.) Those changes probably make him look fairly Good.
Persus13 was setting himself up to be powerwolf, and I think if he lives N1, he HAS to turn on hector13, since it's suspicious that neither of them didn't die. How do you explain that one? But, his Role was super powerful and gives him cover no matter what happens. Losing his Role Night 1 was a huge hit, and dropped their chances to win to like... 10-15% max. When Vector hit Persus13 and hector13, the win rate drops to like 25-30% (from ~40%, which seems high, but it's low for scumteams), but the plan failing is really bad. It means Persus13 and hector13 probably have to stage a huge thunderdome and by doing so, they might both look Good to everyone.
Overall, I'd say that the scumteam got a combination of unlucky, balance issues, and not lying enough. The Town played fairly well, and got really lucky on Ability usage. It's a tough game to learn anything about due to circumstances, but I think the little bit that can be learned here is lie, probably about being a Miller, and no one will do anything to you. Always lie about being a Miller. Heck, lie about being a Miller when you're Town, I'm gonna lie about being a Miller every game. It's a foolproof strategy.
I think the things I can learn from this is that synergies are fun and more of those, plz.