Roles: The basic information about available town roles will be known. However, I will only give a general description of each role that will give an indication of what the role can do. More specific information will be given in role PMs as necessary. This means you will not know the specific rules of many of the roles, even if you know what they do. There may also be variations on the town roles, both within a game and between games.
Scum and 3rd party role information is not going to be posted in the thread.
All players are
Town Aligned unless noted otherwise in their Role PM.
Quoting the Mod without permission results in a Modkill and a ban from the next game I run.
PMs are not allowed unless your Role specifically allows it.
Days will go for 72 hours (Ignoring weekends) or until everyone has voted. As the game goes on, the Days will become progressively shorter.
Night will go for 24 hours. If you wish to perform no Action, please send that in.
Extensions: There will be NO Extensions for this game in order to keep things moving, except in certain special circumstances.
Shortens: Shortening the day can be done by Hammering. Please use this option.
All votes should be colored
red and bold to make it easy for me to spot them. Just kidding, Mamobo does all the work.
In the event of a tie, evil forces will steer your hands. The Evil team(s) control the execution.
Speaking While Dead: The dead may post once after they have died to comment on their death. They may not provide any information about the game in this post. After this, any posting in the game before it has ended will result in a one game ban from future games. Repeated abuse, or posts that have a major impact on the game, can result in a permaban from any future games.
Scum, Coven Witches, and some third parties will have special chat areas on Discord. I will PM the appropriate link to you at the start of the game or when you die.
There is no Dead Chat for this game, since coming back from the dead is possible.
Event Order: Stealing the
Natural Action Resolution. It appears to do the actions fairly well, so I'll snag it.
Priorities: Just as a courtesy, here's a good list of night action priorities with the typical type of Action. Abilities will list their priority.
(P-1) Priority -1 - "Super" Abilities
(P0) Priority 0 - Copy
(P1) Priority 1 - Hide
(P2) Priority 2 - Bus
(P3) Priority 3 - Block
(P4) Priority 4 - Redirect
(P5) Priority 5 - Protect
(P6) Priority 6 - Fast Miscellaneous
(P7) Priority 7 - Kill
(P8) Priority 8 - Recruit
(P9) Priority 9 - Inspect
(P10) Priority 10 - Slow Miscellaneous
(PT) Triggered - Reactive
During the Day, Abilities have their own Priorities:
(PI) Priority Immediate - Happen immediately
(PDE) Priority Day End - Happens at the end of the Day
Ability Tags: Abilities will be Tagged with important easy-to-understand information on the Type of Ability it is (e.g. Block, Protect, Track, etc.)
Also, not all roles require the player to leave the house. These Actions will be Tagged as Mental, in addition to their normal Tags.