I'm too lazy to format things, so
Here's my Google Doc with stuff:
https://docs.google.com/document/d/1fmERq0GwEvR5x6ETyos6oL-5u1zGd_rsX8kafRDh7uU/edit?usp=sharingHere's Evilchat:
https://discord.gg/tgY7tcnTHere's Covenchat:
https://discord.gg/cEkTwD6JMy thoughts:
I did make the scumteam a bit weaker than I intended to. I think some minor tweaks would've made the game much fairer.
Changing the game, I would've made Maximum Spin an Executioner/Mafia-Ally instead of an Executioner/Survivor. It was too easy for him to survive, and it doesn't
really solve his flavor problems of needing the Witch to suffer, so make it so that the Witch loses makes him feel like he has a bit of freedom, but also effectively works for the Mafia.
I would've changed Vector's 1-Shot to be a you can only target Kills and no non-Kills on the targets in here, so that they couldn't be watched or protected. I'd probably also make the number of targets 3 in this case, but they did just get really lucky in targeting. It happens. I'm not sure if anything more would need to happen (If all 3 got targeted, well, then they got obscenely fucked, and that happens!)
I also should've made notquitethere unkillable, but didn't think about it. Also, hector13 should've had an extra action. I think these three changes make the game fairly balanced.
The game wasn't really that unbalanced, but the Town got a lot more tools to work with than the scum, and that's going to feel pretty bad. It doesn't help that Vector, Max, and Lenglon all kinda felt like they targeted Evil over the course of 4 days, hot damn. It's good play, for sure, don't want to downplay it, but it was also massively unlucky for them ON TOP OF THEM being a tad underpowered.