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Author Topic: Refit and Repair 2. Veenland, Spring, 1896, Revision&Refit Phase.  (Read 18240 times)

Khang36

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Re: Refit and Repair 2. Veenland, Summer, 1995, Design Phase.
« Reply #120 on: April 27, 2021, 11:33:33 am »

Quote from: kraaienpoot Mk1 sea mine
The kraaienpoot(caltrop) sea mines are tethered sea mines designed to have about 300lbs of explosives. the sea mine are tethered by either steel cables or chains to weighted ballast tanks which can be configured to control the depth the mines will float below the surface of the water.

Quote from: pattern 1895 shells
with the introduction of M-F Cemented Armor we have found that our guns, while powerful and modern are being let down by their antiquated shells which are shattering against the hardened faces of our superior plates and it will only a matter of time before Magna produce their own Cemented plates them selves. the Pattern 1895 series of shell utilizes the latest in metallurgy for the stronger steels shells allowing for thinner shell walls for more explosive fillings and to have the shells to better resist against shattering. Additionally armor piercing shells will have hardened caps attached to the tips of the shells to help improve its penetration performance against hardened plates. At the base of the shell there are cavities where sailors can place color dies for colored shell splashes to help our sailors differentiate their shell splashes from other ships during the heat of battle. finally there will also be shells that contains flares which can be used as signals or even illumination for night time engagements.

TLDR:
  • stronger steel to allow thinner walled shells and better shatter resistance
  • Hardened caps for our AP shells for improved penetration against hardened armour plates
  • color dye for colored splashes
  • illumination and flare shells

Quote from: TNT
It has come to the attention of the admiralty that a new high explosive has been discovered in recent years called Trinitrotoluene or TNT which amusingly was originally a yellow dye for clothing. what makes TNT more desirable than say picric acid based explosives currently used by the other navies of the world is its extreme insensitivity requiring another high explosive to detonate. this project is to design a detonator that can well detonate TNT filled shells while being safe to store long term.

Quote from: blastite
With picric acid based explosive being all the rage the world over with explosives like the British lydite, the Japanese Shimosa and the secretive Austrian Ecrasite, so naturally Veenland is also joining on the craze with our own imaginatively name formula blastite. The objective for this project is to create our own formula that is as insensitive as possible similar to the displayed performance of the Austrian Ecrasite, of course if our intel boys have any friends in Austria who are willing to share their notes on Ecrasite we would be happy to accept  ;D.
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Vostok

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #121 on: April 28, 2021, 10:08:36 pm »

Quote from: A1-klasse Torpedobootjager

Ontwerpspecificaties
Displacement400t
Maximum Speed30 knots
Armament2x 3" QF M1895 Gun
4x 2" QF M1895 Guns
2x Centerline Twin Torpedo Mounts
PropulsionCoal

The A1-class of destroyers are a class of small escort craft designed to provide the fleet with an effective torpedo attack platform and an affordable means of increasing fleet protection against enemy torpedo attack.

The two 3" M1895 guns are arranged in an AX configuration (one fore, one aft) along the centerline. The twin torpedo tubes are placed along the centerline, one amidships and one aft of the rear 3" gun. The four 2" M1895 guns are placed two to a side where they can fit, with emphasis on effective fire arcs. The two forward 2" guns are arranged such that they can fire as close to straight forwards as possible given design constraints. All gun armament is in open mounts and fires under local control.

Splinter protection is provided over the engine spaces and conning tower. The coal-bunkers are arranged to provide additional protection against incoming gunfire for the ship's propulsion.

Range is adequate for decent time on station and some running around with the fleet, but nothing extraordinary.
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Khang36

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #122 on: May 01, 2021, 09:23:59 pm »

Quote from: vote
A1-klasse Torpedobootjager(1):Khang36
pattern 1895 shells(1):Khang36

1 design(1)khang36
1 ship(1):khang36
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Maxim_inc

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #123 on: May 02, 2021, 02:29:52 am »

Quote from: vote
A1-klasse Torpedobootjager(2):Khang36, Maxim
pattern 1895 shells(1):Khang36

1 design(1)khang36
1 ship(2):khang36, Maxim
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Aseaheru

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #124 on: May 02, 2021, 10:50:29 am »

Quote from: vote
A-Class Destroyer(1): AseaHeru
pattern 1895 shells(1):Khang36
A1-klasse Torpedobootjager(2):Khang36, Maxim

1 design(1)khang36
1 ship(3):khang36, Maxim, AseaHeru
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Vostok

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #125 on: May 02, 2021, 10:55:58 am »


Quote from: vote
A-Class Destroyer(1): AseaHeru
pattern 1895 shells(2):Khang36, Vostok
A1-klasse Torpedobootjager(3):Khang36, Maxim, Vostok

1 design(2) khang36, Vostok
1 ship(4):khang36, Maxim, AseaHeru, Vostok
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piratejoe

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #126 on: May 10, 2021, 08:36:54 am »

Summer, 1895, Design Phase.
Quote from: A1-klasse Torpedobootjager

Ontwerpspecificaties
Displacement400t
Maximum Speed30 knots
Armament2x 3" QF M1895 Gun
4x 2" QF M1895 Guns
2x Centerline Twin Torpedo Mounts
PropulsionCoal

The A1-class of destroyers are a class of small escort craft designed to provide the fleet with an effective torpedo attack platform and an affordable means of increasing fleet protection against enemy torpedo attack.

The two 3" M1895 guns are arranged in an AX configuration (one fore, one aft) along the centerline. The twin torpedo tubes are placed along the centerline, one amidships and one aft of the rear 3" gun. The four 2" M1895 guns are placed two to a side where they can fit, with emphasis on effective fire arcs. The two forward 2" guns are arranged such that they can fire as close to straight forwards as possible given design constraints. All gun armament is in open mounts and fires under local control.

Splinter protection is provided over the engine spaces and conning tower. The coal-bunkers are arranged to provide additional protection against incoming gunfire for the ship's propulsion.

Range is adequate for decent time on station and some running around with the fleet, but nothing extraordinary.
Effectiveness: 6 | Cost: 4 | Bugs: 4 | Time: 4-1=3

The A1 Class is...honestly a wonder of hull engineering. See, we ran into the classic problem while working on the thing of trying to fit enough engine into the thing so that it could actually reach the desired speed, yet we struggled quite a bit to achieve our goal. Despite this, we still tried, and while there was some consideration to expand the hull by a hundred extra tons, we were able to actually get a few nice little additions to the ship that made it work all the better and actually reach the desired speed without increasing cost. Through careful work on the propellers and the additional work on the hull itself, we have been able to get past to 30 knots in speed. Of course, this isn't the full story, as for the sake of secrecy we have hidden the main work that has allowed us to achieve this speed. Turbines. Steam Turbines. Of course, at the moment the thing is a bit finicky, and it cannot maintain the speed of 30 knots for too long, but it should be long enough to have a meaningful difference in combat, even if it might cause maintenance issues. Other than this, the ship is fairly standard, including in cost of which most of that comes about due to the engine and the complexities at play with it. But still, it is possible a few further improvements could be done before the full design is finished that can reduce operating costs. Though, the finalization of the designs will take some time, yet will likely be workable in a year.

Costs 3/2, 3 season construction time.

Spoiler: A1 Klasse (click to show/hide)



It is now the Revision and Refit phase of Summer, 1895. You have 2 dice remaining to spend on Revisions and Refits, or save for next turn.

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Khang36

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Re: Refit and Repair 2. Veenland, Summer, 1895, Refit and Revision Phase.
« Reply #127 on: May 10, 2021, 09:11:11 am »

Edit: removed my torpedo revision as i forgot we already had one

Quote from: vote
Revisions:
academy cost saving:(1)Khang36
Zeeslang Mk2 Torpedo(1):Khang36

Dice:
2 revisions:(1)Khang36


« Last Edit: May 10, 2021, 01:14:55 pm by Khang36 »
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Aseaheru

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Re: Refit and Repair 2. Veenland, Summer, 1995, Design Phase.
« Reply #128 on: May 10, 2021, 09:20:10 am »

Quote from: Zeeslang Mk2 Torpedo
This upgrade to the Zeeslang replaces with compressed-air driven turbine with a so-called wet-heater turbine, where compressed air is mixed with aerosolized fuel and burned before being fed into the turbine, with the combustion chamber being cooled with seawater, with the steam generated from this cooling *also* being fed into the turbines. This is projected to increase speed to nearly 40 knots and range to nearly 4000 yards.
Or we could use the pre-planned upgrade
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Khang36

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Re: Refit and Repair 2. Veenland, Summer, 1995, Design Phase.
« Reply #129 on: May 10, 2021, 09:29:12 am »

Quote from: Zeeslang Mk2 Torpedo
This upgrade to the Zeeslang replaces with compressed-air driven turbine with a so-called wet-heater turbine, where compressed air is mixed with aerosolized fuel and burned before being fed into the turbine, with the combustion chamber being cooled with seawater, with the steam generated from this cooling *also* being fed into the turbines. This is projected to increase speed to nearly 40 knots and range to nearly 4000 yards.
Or we could use the pre-planned upgrade

I honestly don't remember what the pre-planned upgrade is.

edit: completely missed that your quote is your revision and not the one i made
« Last Edit: May 10, 2021, 01:13:08 pm by Khang36 »
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Maxim_inc

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Re: Refit and Repair 2. Veenland, Summer, 1895, Refit and Revision Phase.
« Reply #130 on: May 10, 2021, 10:58:45 pm »

Quote from: vote
Revisions:
academy cost saving:(2)Khang36, Maxim
Zeeslang Mk2 Torpedo(2):Khang36, Maxim

Dice:
2 revisions:(2)Khang36, Maxim

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Aseaheru

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Re: Refit and Repair 2. Veenland, Summer, 1895, Refit and Revision Phase.
« Reply #131 on: May 11, 2021, 09:05:03 am »

Quote from: Votebox
Revisions:
academy cost saving:(3)Khang36, Maxim, Aseaheru
Zeeslang Mk2 Torpedo(3):Khang36, Maxim, Aseaheru

Dice:
2 revisions:(3)Khang36, Maxim, Aseaheru

« Last Edit: May 11, 2021, 11:48:04 am by Aseaheru »
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piratejoe

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Re: Refit and Repair 2. Veenland, Summer, 1895, Design Phase.
« Reply #132 on: November 06, 2021, 06:24:11 pm »

Summer, 1895, Revision Phase.
Quote from: Zeeslang Mk2 Torpedo
This upgrade to the Zeeslang replaces with compressed-air driven turbine with a so-called wet-heater turbine, where compressed air is mixed with aerosolized fuel and burned before being fed into the turbine, with the combustion chamber being cooled with seawater, with the steam generated from this cooling *also* being fed into the turbines. This is projected to increase speed to nearly 40 knots and range to nearly 4000 yards.

Effectiveness: 4

Work on the Mk 2 variant of the Zeeslang Torpedo has shown some promise. The project has gone decently and the current new model is capable of a speed of 37 knots and an astonishing range of 3000 yards. This is naturally a bit below the level we originally desired but for being a fairly solid upgrade with the little time given to the designers while also being easily within the same rough pricetag that the thing originally had and not introducing any new bugs, it's quite solid work. Of course, it does still suffer the same issues with the rate of duds that the predecessor processed, but this work wasn't exactly on it's trigger or explosives, and the fact no new bugs were added is good on it's own. Still, a bit more time and it's quite likely we would have gotten everything we wanted and maybe even have some time to fix some of the bugs.

Quote from: academy cost saving
It is with out a doubt that the VNSN is one of the greatest institution of knowledge and the pride of the navy but it is also an expensive institution to keep running. with war looming over the horizon the navy must find cost saving measures. this proposal cover 3 parts, cost sharing, income, cost cuts. For cost sharing we will approach the various civilian unions who regularly have members who have attended classes in VNSN (ie,ship builder/engineer,medical etc)to help cover some of the expense in exchange for continued access to our institution it's only fair. In terms of income we will now be implementing tuition fees for students who are not part of one of the unions who are directly funding or privileged political guests. finally cost cuts, with war coming the academy must tighten it's belt we will be cutting many luxuries that do not directly contribute to the academic success of our students as well as rationing in the cafeterias.

Effectiveness: 5

Somewhat surprisingly, the unions related to the school and even the government itself has actually come in to aid us in the cost of the school what with the whole war thing now properly kicking off. The Shipbuilders unions were obviously supportive, considering we are their best source of income and work while the school is a good source of their skilled labor. However more surprisingly is the steel unions, teachers unions, medical unions and more also chipped in to help to various degrees. The government didn't initially step in until we were about to actually force the people of Veenland to pay for the privilege to learn, and has resulted in more funding, specifically dedicated to the school alone, to be allocated to us. While these have benefited us significantly, the school still costs a lot, but now we have about a quarter of the costs covered by the other unions and the government. Ideally we can cut those costs in half in the future, but things are actually working out far better with the school now, and all it took was the aggression of the capitalists of the north to unite the workers even stronger in the fight for liberation.



It is now the Production&Strategy phase of Summer, 1895. You have 38 PP remaining should you pay for all maintenance and construction costs.


Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ship Class Cards (click to show/hide)

Spoiler: Ships (click to show/hide)

« Last Edit: November 06, 2021, 06:28:46 pm by piratejoe »
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Maxim_inc

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Re: Refit and Repair 2. Veenland, Summer, 1895, Production&Strategy Phase.
« Reply #133 on: November 08, 2021, 02:36:27 am »

So there is multiple ways we can purchase ships. I think we should probably focus on Destroyers and Cruisers but we also have the ability to expand our CDS fleet majorly meaning we could potentially force them into a pitched battle with the support of our heavy guns.

Quote
Plan 1: Build 3 CDS and 4 Cruisers for 38PP with 0PP remaining. Giving 9 Cruisers and 8 CDS Ships.
Plan 2: Build 4 CDS and 2 Cruisers for 34PP with 4PP remaining. Giving us 7 Cruisers and 9 CDS Ships.
Plan 3: Build 6 CDS and No Cruisers for 36PP and 2PP remaining. Giving us 5 Cruisers and 11 CDS Ships.
Plan 4: Build 5 CDS and 1 Cruiser for 35PP and 3PP Remaining. Giving us 6 Cruisers and 10 CDS Ships.
(I've given up on keeping track of PP cost.)
Plan 5: Build 12 Destroyers and nothing else for. Giving us 12 Destroyers, 5 Cruisers and 5 CDS Ships.
Plan 6: Build 11 Destroyers and 1 Cruiser. Giving us 11 Destroyers, 6 Cruisers and 5 CDS Ships.
Plan 7: Build 6 Destroyers and 4 Cruisers. Giving is 6 Destroyers and 9 Cruisers and 5 CDS Ships.

Ok I'm too tired to keep crunching numbers
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Aseaheru

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Re: Refit and Repair 2. Veenland, Summer, 1895, Production&Strategy Phase.
« Reply #134 on: November 08, 2021, 08:06:47 am »

Heres the plan I had, which is obsolete if we can actually build the destroyers now(which wouldn't make sense to me, since the plans are still being drawn, but if they can be, they can be...)

Quote
38 available
4 spent on expanding docks
6" batteries built at buskruithof, sparrendijkje, berenberg, diepput, rloemenheide, marvinsburg(6 spent)
3x Compromises
2x Zeerovers

-edit-
Looks like yes, no chance of building A-Class destroyers this turn. Bit of a shame, but thems the rules.

-second edit-
Now with a plan with the right math...
« Last Edit: November 08, 2021, 06:16:21 pm by Aseaheru »
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