Spring, 1896, Design Phase.Ship Design and Construction Review (1 die spent. 0 rushed)
1+5=6
Despite our desires, a number of delays have occurred in the Ship Design and Construction Review. While the design portion of the review has been mostly fine in theorizing, the actual materials to test and ensure that certain idea's are actually sound and to gain practical knowledge of full pros, cons, and potential errors and how to find them in our designs has hit a snag. This is mainly due to a dispute between a number of steel workers unions from Nieuw Leiden and the surrounding area who went on strike due to extremely long hours due to the continued need for higher and higher quota's for the war effort. This on it's own wouldn't be so bad if a number of rail, merchant marine, and trucker unions, also from Nieuw Leiden, didn't get involved. A major portion of their work load was the transport of this steel and due to the need for work, it has resulted in an extreme twist of irony of union workers trying to break up a strike. This has caused a major disruption in a bit of work given how most machinery utilized in a number of our research projects is made out of steel that comes from Nieuw Leiden, as does most sheets and raw steel itself. And this along with the bureaucracy to access another source is...extensive to say the least. The Council has managed to deal with this...issue at least, but time still has been lost.
Turret Design Principles (1 die spent. 0 rushed)
2+6=8
The work on turret designs has similarly been hampered by the lack of materials to actually make prototypes. On the brightside, a few shipments arrived to allow some flexability, and further reviews and idea's have been shared and discussed, but no breakthroughs really have been made at the moment due to the simple lack of ability to really test outside of the existing equipment available, which means newer idea's and improvements outside of jury rigged ones are able to be utilized in our actual testing. Though a few of those jury rigged idea's bore fruit. But, not much. Not that it matters too much, as luckily most of the designing and standardization for future engineers has already been done and simply some final minor improvements and issues that need to be fixed are standing in the way of finishing this.
Torpedo Launcher Improvements (1 die spent. 0 rushed)
2+3=5
Similarly to all our other projects, the minor bout of infighting has caused issues. On the bright side, the project mainly utilized materials from the north rather than our traditional supplier. Unfortunately, the design teams were a bit distracted by the various news reports and a few of them who had family even utilized their government mandated allocation of vacation days to check up on family and ensure they were safe in the city. Despite this though, we had some progress, and some of the finer problems have been shaved away just like a bit of weight on some of the prototypes.
It is now the Revision & Refit phase of Spring, 1896. You have 3 dice remaining
Ship Design and Construction Review | 6/15 | 2 PP per die | Rushed 0 times | 4 PP invested
Torpedoboot van de Havenwacht | 6/20 | 1 PP per die | Rushed 0 times | 1 PP invested
Turret Design Principles | 8/10 | 2 PP per die | Rushed 0 times | 4 PP invested
Torpedo Launcher Improvements | 5/14 | 2 PP per die | Rushed 0 times | 4 PP invested
Naval
Early 7/12 inch guns
QF 2/3/4/5/6 M1895 guns (Cheap price. Rifling wears out at an average pace. 20k max range estimate for 6 inch version, 10k effective range.)
8/10/11.5 M1895 guns. (Cheap price. Reliable and long lasting. 25k max range estimate for 11.5 inch version, 12.5k effective range.)
Early Armor Piercing
Early High Explosive
Modern Parachute Flares
Smoke Rounds
Shrapnel Rounds
Basic Surface Single Torpedo Launchers
Early Prototype Double Torpedo Launchers (Basically useless in current form)
Advanced Triple-expansion engines.
Intermediate Steam Turbine Engines.
Decent Boilers.
Early coal/oil hybrid firing.
Steel hull construction.
Prototype Hydrodynamic hulls.
Single Casemates.
Single and Double gun turrets.
Early Rangefinder.
Early Central Fire Control.
Möser-Fokker Cemented Armor.
Basic Damage control techniques.
Cordite Draadkruit Smokeless Powder. (Now cheaper and slightly less likely to copy the brits)
Zeeslang Mk3 Torpedo. (Somewhat reliable Torpedo with 37 knot speed and 3500 yard range)
Advanced Observatieballons.
Marines & Installations
Defensive guns (Uses same calibers as naval guns)
UVW T92G (Basic Bolt Action Rifle)
UVW T96G (Bolt Action Rifle with 6 round magazine loaded with en blocs. Can use Mini Coehoorn. Reliable)
UVW T88R (Basic Revolver)
UVW T96SAP (Basic Semi Automatic pistol. Mostly reliable. Low bullet caliber. Variant for service crew and officers. Has 12 rounds)
UVW T95MG "Stoommachine" (Early Machinegun)
UVW T96S "Mini Coehoorn" (Rifle grenade. Usable by the T96G)
UVW T96HG (Simple Grenade.)
UVW T96H "Emmer Helm" (It's literally a steel helmet. What more do you expect?)
UVW T96S (Shovel/Entrenching tool)
UVW T96M (Knife)
Advanced Observatieballons
Zeerover Speciale Kruiser: A modest high speed cruiser with a fairly sizable compliment of guns for dealing with any ships of equal size and armor along with anything smaller than it, and a few things above it. The submerged torpedo compliment also gives it a chance to punch well above it's weight, if it gets lucky. Fairly expensive though. Costs 5/2, 4 season construction time.
Compromise Class: An effective, slightly overweight shore defense ship with powerful guns and substantial, high quality armor. Quite fast for a ship of it's armor and armament, not far off from our cruisers. Costs 6/3, 5 season construction time.
Main Gun Refit (MGR): A simple replacement of the main 10 inch guns with the modern M1895 versions. Costs 1PP to refit, takes 1 season to complete. Shipbuild cost same as original.
A1-Klasse: A extremely fast Torpedo Boat Destroyer with a good compliment of guns and modest torpedo armament. The bridge is armored enough to be safe from splinters, barring a direct hit. It should be noted however the engine cannot run at full speed for much longer than a hour without running into issues. Costs 3/2, 3 season construction time.
Top Turbine Streamline (TTS): A simple replacement of the prototype engine with the fruits of the Top Turbine Technology program. Naturally efforts were done to make the design cheaper to maintain in the process. This has limited performance improvements the new turbines can give, but has succeeded in making the ship cheaper. Costs 3/.75, 3 season construction time. (Maintenance rounds up)
Resoluut Class: A modest Battleship with a good armament of submerged torpedo mounts and 11.5 inch guns. The bridge isn't very armored unlike the rest of the ship, but that is fine, provided the tower isn't hit by any proper battleship shells. Though more cautious captains and officers can lead from rooms inside the ship rather than in the tower. Costs 7/2, 6 season construction time.
Zeerover Class
Compromise Class
A1-Klasse
Resoluut Class
TBD - Torpedo Boat Destroyer
A-1 Klasse, 8 ships, 13 Maintenance.
A-1 | TBD | TTS | Currently assigned to Working Up | Crew are Trained | Undamaged |
A-2 | TBD | TTS | Currently assigned to Working Up | Crew are Trained | Undamaged |
A-3 | TBD | TTS | Currently assigned to Working Up | Crew are Greenhorn| Undamaged |
A-4 | TBD | TTS | Currently assigned to Working Up | Crew are Greenhorn| Undamaged |
A-5 | TBD | TTS | Currently assigned to Working Up | Crew are Greenhorn| Undamaged |
A-6 | TBD | TTS | Currently Under construction, 1 season remaining, 3 PP per turn construction cost
A-7 | TBD | TTS | Currently Under construction, 1 season remaining, 3 PP per turn construction cost
A-8 | TBD | TTS | Currently Under construction, 1 season remaining, 3 PP per turn construction cost
SK - Speciale Kruiser
Zeerover Class, 9 ships, 18 Maintenance
Zeerover | SK | No Refit | Currently unassigned | Crew are Trained | Undamaged | David Streithorst is captain, Trained, Balanced
Pirat | SK | No Refit | Currently unassigned | Crew are Trained | Undamaged | Pieter-Jan Geurtse is captain, Trained, Aggressive
Avonturier | SK | No Refit | Currently under repair | Crew are Greenhorns | Heavy damage, 1 season | Thijn Seijnen is captain, Trained, Balanced
Geest | SK | No Refit | Currently assigned to Floatilla B | Crew are Trained | Undamaged | Bartje Brugmans is captain, Trained, Balanced
Onderneming | SK | No Refit | Currently under repair | Crew are Trained | Heavy damage, 1 season | Sibren ten Bouwhuis is captain, Trained, Aggressive
Rancune | SK | No Refit | Currently unassigned | Crew are Trained | Undammaged | Mathies ten Hermsel is captain, Trained, Balanced
Wraak | SK | No Refit | Currently unassigned | Crew are Greenhorns | Undamaged | Jurren Strobos, Greenhorn, Balanced
Vrijheid | SK | No Refit | Currently unassigned | Crew are Trained | Undamaged | Jurren van Corbach de Koster, Greenhorn, Aggressive
Bevrijder | SK | No Refit | Currently unassigned | Crew are Greenhorns | Undamaged | Henkie Plaggenmars, Greenhorn, Cautious
CDS - Costal Defense Ship
Compromise Class, 7 ships, 24 Maintenance
The Union | CDS | No Refit | Currently Floatilla A | Crew are Trained | Undamaged | Christiaan Mol is captain, Trained, Aggressive
Herman Van Veen | CDS | No Refit | Currently assigned to Floatilla A | Crew are Trained | Undamaged | Egbert Hazenkamp is captain, Trained, Cautious
Lourens van Vilet | CDS | No Refit | Currently under repair | Crew are Greenhorns | Heavy damage, 1 season | Marlijn de Wal is captain, Trained, Balanced
Eldert Schimmelpennink | CDS | MGR | Currently under repair | Crew are Trained | Undamaged | Lindert Knuif is captain, Trained, Cautious.
Gustaaf ten Donkelaar | CDS | No Refit | Currently under repair | Crew are Greenhorns | Heavy damage, 1 season | Gustaaf Hietland is captain, Trained, Cautious
Hendrik-Jan Dangremond | CDS | No Refit | Currently Floatilla A | Crew are Trained | Undamaged | Kobus Zwakenberg, Greenhorn, Aggressive
Piet Bisschop | CDS | MGR | Currently Under construction, 1 seasons remaining, 6 PP per turn construction cost
B - Pre Dreadnaught Battleship
Resoluut Class, 4 ships, 28 Maintenance
B-1 | B | No Refit | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
B-2 | B | No Refit | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
B-3 | B | No Refit | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
B-4 | B | No Refit | Currently Under construction, 5 seasons remaining, 7 PP per turn construction cost
Veenland National School of the Navy (Costs 15 PP to maintain)
One 10" gun battery at Sparrendijke, Diepput, and Marvinsburg
One 6 inch battery at Buskruithof, Sparrendijkje, Berenberg, Diepput, Bloemenheide, Marvinsburg, Baggerrots, Nijzande Maringen, Vriesel, Amaliameer, Ijzenboor, Karlemandam, and Hanzebeek.
10,000 Displacement Dry docks. (1 more season upgrading)
(108) 102 PP, 70 Maintenance.