I came back to the thread wondering who I had to poke. Turns out it was me.
Turn 8
Mandator: fire on T-Lock (medium, 2 missiles, 14 lasers)
Ayes: fire on Snail (short, 1+2 lasers), DC lasers 2? (Array is undamaged) and 4
Snail: fire on Ayes (short, 1 dam mass driver)
T-Lock: fire on Snail (Medium, 5 missiles)
Koganasun: fire on Mandator (1+2 mass drivers, melee), DC to mass driver 9
Received:
T-Lock: 2 missiles, 8 lasers
Snail: 1 Laser, 5 missiles
Ayes: nothing
Mandator: 7 kinetics
Defence:
T-Lock: 2 PD hits, shields block 4 lasers | 4 lasers get through
Snail: 1 Laser, 5 missiles get through
Mandator: 10 PH hits, 2 misses | 2 kinetics get through
Hits:
T-Lock: lasers: 3, 4, 6, 7
Snail: laser: 4. Missiles: 2, 4, 6, 6, 7
Mandator: kinetics: 11, 14
Damage:
T-Lock:
- 3, 4, 6, 7: Armor blocks
Snail:
- 2, 6, 7: nothing to damage
- 4: DC reset
Mandator:
- 11, 14: Armor blocks
Snail DC @ 3 complete.
The Mandator's laser batteries turn on the T-Lock, as the only undamaged hostile in the region. However, the comparatively long range makes targetting difficult, and barely half of the shots find their mark, burning through the T-Lock's shield and leaving a number of superficial scars on the hull. Instead of seeking revenge however, the T-Lock's missiles were primed to finish the crippled Snail.
Accompanied by the Ayes' weakened laser battery, the ship was hit with what ought to have been a death blow. Instead, the captain of the Snail puts the ship into a spin, and places its already brutally damaged aft into harma way, absorbing the shots and leaving thecremaining systems intact at the expanse of some of the ship's brave repair crew.
Meanwhile, the Koganasun had successfully restored power to one of it's Mass Drivers, and was hungry for some payback. Firing from point blank at the BLU dreadnought, it was able to overwhelm the ship's point defence and score a pair of hits on the vessel, although the armoured hull was able to withstand the blows unphased.
The Field (Medium Range)
|- Cripples and Escort (Short Range)
| |- Snail
| |- The Ayes
| -> Battleship Brawl (Melee)
| |- Mandator
| -> Koganasun
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 0/0 (+0)
Power Balance: +14
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]
Shields: 2/2 (+1)
Power Balance: +7
1: Armour / Laser Array [Damaged] / Shield Generator
2: Armour / Laser Array / Reactor
3: Armour / Laser Array [Destroyed] / Jump Drive [Disabled]
4: Armour / Laser Array [Damaged] (Damage Control 1/3) / Impulse Thruster
5: Armour / Point Defence [Damaged] / Reactor
6: Armour / Laser Array [Destroyed] / Impulse Thruster [Disabled]
Shields: 0
Power Balance: +11
1: Armor / Mass Driver [Jury Rigged] / Reactor
2: Armor / Mass Driver [Destroyed] (Damage Control 2/3) / Jump Drive [Damaged]
3: Armor / Mass Driver / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Damaged] /Jump Drive
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor
7: Armor / Point Defense(Overclocker) / Impulse Thruster
8: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] (Damage Control 1/3) / Jump Drive [Damaged]
10:Armor / Mass Driver [Destroyed] / Reactor
Shields: 2/4 (+2)
Power Balance: 0
1: Armour / Point Defence / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedNone