Turn 11
Mandator: fire at Ayes (2 missiles, 7 lasers short)
Ayes: DC to laser 3. Turn on jump drive, jump to Long range of Mandator, fire at Mandator (2+1 lasers short)
T-Lock: fire at Mandator (5 missiles medium)
Koganasun: move DC from mass driver 10 to jump drive 2, jump to Medium of Mandator, fire at Mandator (0+1 mass driver, melee)
Received:
Mandator: 4 lasers, 5 missiles, 2 kinetics
Ayes: 2 missiles, 13 lasers
Defence:
Mandator: 7 PD hits, 1 miss (1 kinetic gets through) | shields block 4 lasers | 1 kinetic hits
Ayes: 2 PD hits | shields block 2 lasers | 11 lasers hit
Hits:
Mandator: Kinetic: 11
Ayes: lasers: 1, 1, 2, 2, 2, 2, 3, 3, 3, 6, 6
Damage:
Mandator:
- 11: armour blocks
Ayes:
- 1: 1 laser blocked, laser array destroyed, DC reset
- 2: 1 laser blocked, laser array destroyed, reactor damaged
- 3: 1 laser blocked, jump drive destroyed, DC reset
- 6: 1 laser blocked, Impulse Thruster damaged
Recognising a losing fight when he sees it, the captain of the Ayes orders the Jump Drive to power up. All they had to do was survive for a few precious minutes as a solution was calculated and the coils spooled up, and they would be well away from that monster of a warship.
To buy some time, the RED fleet continued to fire pn the Mandator, hoping against hope to score some sort of hit that would help guarantee their escape. A wish the battleship was not inclined to allow them. Leaving the near impotent Axe-class to its own devices, the laser arrays turn on the Ayes, quickly overwhelming its shield and drilling deep into the fore of the vessel. The Jump Drive barely had time to start warming up before multiple shots melt the delicate computer to slag, crippling the frigate in the gaze of a very angry battleship.
The Field (Medium Range)
|- Too close to the Mandator (Short Range)
| |- The Ayes
| -> Far too close to the Mandator (Melee)
| |- Mandator
| -> Koganasun
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 1/2 (+1)
Power Balance: +5
1: Armour / Laser Array [Destroyed] (Damage Control 0/3) / Shield Generator
2: Armour / Laser Array [Destroyed] / Reactor [Damaged]
3: Armour / Laser Array [Destroyed] (Damage Control 0/3) / Jump Drive [Destroyed]
4: Armour / Laser Array / Impulse Thruster
5: Armour / Point Defence [Damaged] / Reactor
6: Armour / Laser Array [Destroyed] / Impulse Thruster [Disabled | Damaged]
Shields: 0
Power Balance: +7
Jumping: Medium range of Mandator (0/2)
1: Armor / Mass Driver [Destroyed] / Reactor [Damaged]
2: Armor / Mass Driver [Jury Rigged] / Jump Drive [Damaged] (Damage Control 1/3)
3: Armor / Mass Driver [Destroyed] / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Destroyed] (Damage Control 2/3) /Jump Drive
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor [Damaged]
7: Armor / Point Defense(Overclocker) [Damaged] / Impulse Thruster
8: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
10:Armor / Mass Driver [Destroyed] / Reactor
Shields: 4/4 (+2)
Power Balance: 0
1: Armour / Point Defence / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedShields: 0/0 (+0)
Power Balance: +2
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor [Destroyed]
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]