Turn 6
Mandator: Fire on Koganasun (2 missiles 14 lasers melee)
Ayes: turn off Jump Drive, turn on laser 6, fire at Snail (10 lasers short)
Snail: DC to Mass Driver 3 and Shield Gen 4, Fire at Koganasun (1 dam Missile, 1 + 1 dam mass drivers short)
T-Lock: Missiles at Mandator (5 missiles long), complete jump
Koganasun: fire on Mandator, move DC from Mass Driver 4 to Mass Driver 8 (2 + 1 dam mass driver melee)
Received:
Koganasun: 3 missiles, 14 lasers, 4 kinetics
Mandator: 4 kinetics (5 Missiles next turn)
Snail: 5 long missiles, 8 lasers
Defence:
Koganasun: 5 PD hits (3 missiles and 1 kinetic) | 3 Kinetics and 14 lasers hit
Mandator: 5 PD hits, 1 miss | 1 kinetic hits
Snail: shields block 2 lasers | 5 missiles and 8 lasers hit
Hits:
Mandator: Kinetic: 8
Koganasun: Kinetic: 4, 4, 9 Laser: 1, 2, 3, 4, 4, 5, 7, 8, 8, 8, 9, 9, 9, 10
Snail: Missiles: 1, 1, 4, 4, 5, Laser: 1, 2, 5, 6, 6, 7, 7, 7
Damage:
Mandator:
- 8: armour blocks
Koganasun:
- 1, 2, 3: armour blocks
- 4: Nothing left to damage
- 5, 7: armour blocks
- 8: 1 laser blocked, Jump drive destroyed, DC reset
- 9: 1 kinetic blocked, Mass driver destroyed, jump drive damaged
- 10: armour blocks
Snail:
- 1: 1 laser blocked, Missile Launcher Destroyed, Reactor damaged
- 2: nothing left to damage
- 4: Shield Generator destroyed, DC reset
- 5: Mass driver destroyed
- 6: Shield Generator destroyed
-7: nothing left to damage
T-Lock successfuly jumps
The close range for each ship means than no one has the time for proper evasive maneuvering, leading to every shot being on target. The volley from the Koganasun's weakened battery even manged to sneak a shot through the Mandator's point defence, the assigned battery heating the shot to slag before it impacted on the armour amidships.
In return, the Koganasun suffered the full force of an intact laser barrage, the shots clustering around the rear Jump Drives and further limiting its ability to act as the point blank brawler it is supposed to be. Left with barely two working Mass Drivers, the Koganasun will struggle to make much of a dent in the Mandator.
Meanwhile, the Snail is faced with a volley of missiles it has no hope of intercepting. They blow large chunks out of the crippled ship, with the Ayes' laser barrage adding insult to injury and leaving the vessel with nothing but a shattered hull and a few armoured systems to continue. Unless a miracle occurs, the Snail is surely doomed.
In all of this excitement, the T-Lock jumping into Medium Range barely registers on the Snail's list of serious problems, although those missile launchers may say otherwise.
The Field (Medium Range)
|- Cripples and Escort (Short Range)
| |- Snail
| |- The Ayes
| -> Battleship Brawl (Melee)
| |- Mandator
| -> Koganasun
-> T-Lock
WarshipsShields: 15/15 (+5)
Power Balance: +1
Incoming: 5 Missiles at Long Range (0/1)
1: Armor / Point Defense / Reactor
2: Armor / Point Defense / Jump Drive
3: Armor / Point Defense / Impulse Thruster
4: Armor / Missile Launcher / Reactor
5: Armor / Missile Launcher / Reactor
6: Armor / Laser Array / Shield Generator (Shield Capacitor)
7: Armor / Laser Array / Shield Generator (Shield Capacitor)
8: Armor / Laser Array / Reactor
9: Armor / Laser Array / Shield Generator (Shield Capacitor)
10: Armor / Laser Array / Shield Generator (Shield Capacitor)
11: Armor / Laser Array / Reactor
12: Armor / Laser Array / Reactor
13: Armor / Point Defense / Jump Drive
14: Armor / Point Defense / Shield Generator (Shield Capacitor)
15: Armor / Point Defense / Impulse Thruster
Shields: 0/0 (+0)
Power Balance: +14
1. Armour / Missile Launcher [Destroyed] / Reactor [Damaged]
2. - / Point Defence (Overclocker) [Destroyed] / Jump Drive [Destroyed]
3. Armour/ Mass Driver [Damaged] (Damage Control 1/3) / Impulse Thruster
4. Armour / - / Shield Generator (Shield Capacitor) [Destroyed] (Damage Control 0/3)
5. - / Mass Driver [Destroyed] / Reactor
6. - / Mass Driver [Destroyed] / Shield Generator (Shield Capacitor) [Destroyed]
7. - / Point Defence [Destroyed] / Reactor [Destroyed]
Shields: 2/2 (+1)
Power Balance: +1
1: Armour / Laser Array / Shield Generator
2: Armour / Laser Array / Reactor
3: Armour / Laser Array / Jump Drive [Disabled]
4: Armour / Laser Array / Impulse Thruster
5: Armour / Point Defense / Reactor
6: Armour / Laser Array / Impulse Thruster [Disabled]
Shields: 0
Power Balance: +13
1: Armor / Mass Driver [Destroyed] (Damage Control 2/3) / Reactor
2: Armor / Mass Driver [Destroyed] / Jump Drive [Damaged]
3: Armor / Mass Driver / Impulse Thruster
4: Armor / Mass Driver [Destroyed] / Jump Drive [Destroyed]
5: Armor / Mass Driver [Damaged] /Jump Drive
6: Armor / Point Defense (Overclocker) [Destroyed] / Reactor
7: Armor / Point Defense(Overclocker) / Impulse Thruster
8: Armor / Mass Driver [Destroyed] (Damage Control 0/3) / Jump Drive [Destroyed]
9: Armor / Mass Driver [Destroyed] / Jump Drive [Damaged]
10:Armor / Mass Driver [Destroyed] / Reactor
Shields: 4/4 (+2)
Power Balance: 0
1: Armour / Point Defence / Shield Generator
2: Armour / Point Defence / Impulse Drive
3: Armour / Missile Launcher / Reactor
4: Armour / Missile Launcher / Reactor
5: Armour / Missile Launcher / Shield Generator
6: Armour / Missile Launcher / Impulse Drive (Disabled)
7: Armour / Missile Launcher / Jump Drive
DestroyedNone