Episode 1: Save us Star Guardians!
Assassination
Turn 4: M-M-M-MONSTER KILL
(Initiative: Elena=9, Beirus=8, Kan=7, Clinkz=6, Capitao=5, Persephone=4, Smoke=1, Androxus=1 )Elena decides that she isn't interested in spending any more of her ammunition on the cannon fodder that had arrayed itself before her. So, she pops open the hatch of her Girida, and lunges out, swords at the ready. (3&2 v 5) Unfortunately, it seems the time it took her to get out of her tank and swing her blades costed her dearly. The monster is more than ready to respond to her attacks, side-hopping the first air-blade, and then diving under her second. Its awkward forward flop prevents it from immediately respondng in kind, but it readily lifts itself to its feet.
Beirus looks upon the half-dead monster, it was surprisingly easy all things considered. If he had been forced to fight the beast on its own it certainly would have been possible, especially with Thirteenth Hours aid, but he doubted he would have gotten off scott free, nor that his attacks would have been nearly as effective if the monster had been unnoccupied. He began to weave another dark curse upon his foe. (9+1(Status bonus) v 5+1-1(HUGE, half-dead)) It roars in pain, its body burning with deep purple light from the inside out, and then, it simply... collapses. Its skin begins to flake off into purple embers as the dark magic continues destroying its lifeless body.
Beirus has shown why they are called Pocket Monsters. Beirus gets:https://plantsvszombies.fandom.com/wiki/Party_Corn: +Ally- Party Corn
What appears to be an animate Corn stalk suddenly sprouts from the ground behind Beirus. As he turns to look, the corn salutes. "Colonel Party Corn reporting for duty, sir!" Beirus nods, and moves in to loot the battlefield. (5) Not much is left that's grants any ideas, there's some servos and electronics in the mech that could be repurposed, but otherwise it's largely just raw materials. Still, they are materials he can work with however.
"First blood!... Well, first that matters anyway." Lady Luck comments.
"Gentlemen, behold. Corn."Kan takes stock of his newly acquired treasure, climbing into the cockpit and testing the controls. It takes some fiddling, but he manages to figure out what parts make the legs move, and what parts make the arms move, allowing him to get the Atlas back on its feet. From what he can tell, there was
supposed to be some sort of HUD on this thing, but that was lost with the glass of the cockpit. The artist is unwilling to properly test out its guns, but manages to figure out the button that reloads them, but it moves at a respectable pace, and can punch like a speeding car. Satisfied with this, he ends his turn.
Clinkz, determined to finish his hunt, blurs into motion, swiping an arrow through his flaming body and notching it within the blink of an eye.
(10&6+1(previous crit)&10+1(previous crit) v 4+1-1-1(HUGE, Weakpoint, Already Wounded))
An arrow flies, burning with hellfire, it plants itself deep into an open wound, followed by another, and another. The Burrower roars, flailing its arms through the air as it flinches backwards from the intense pain. It clutches and claws at its chest, trying to escape the agony. Clinkz' skeleton army, unfeeling, notch their own arrows.
(10&2&9&7 v 2+1-1-2(HUGE, Weakpoint, Agony))
The arrows strike true, and as the monster lets out one last pained gasp something gives. The flames having damaged something vital. It falls to the ground, having drawn its last breath.
Clinkz, the bone fletcher, has claimed his prey. Clinkz gets:https://mspaintadventures.fandom.com/wiki/Fozzer_Velyes +Ally- Fozzer
With another flash, a young man appears besides Clinkz. Clinkz recognizes him as a Troll, of the Alternian variety, and given the sheer amount of red on his clothes and the fact that he is not towering over everyone else present besides the corpse, a teenage rustblood. "
Well_salutations_comrade,_name's_Fozzer_Velyes,_how_may_I_be_of_service_to_ya?" The boy says with a gap-toothed grin and an outstretched hand.
"And another one goes down!"Capitao, prefering to keep himself unnoticed, lifts his sai and jabs it down at the creature. (10 v 2) The blade effortlessly pierces cleanly through the creatures head, killing it within a moment. (1-2(silent kill)) The giant monster is completely unaware, in fact, something seems to have grabbed its attention. (9+1(AP rounds) v 7+1(HUGE)) A shell whizzes through the air, slamming into the monsters chest as a Cerberus mech approaches rapidly, it leaves a large hole in the carapace upon its underside.
Persephone, not intent on letting her kill get away, flies after it. (9 v 7-1(slow)) She catches up with her target with little effort, and positions her staff to fire. (5 v 7+1(HUGE)) The monster spins, deftly avoiding the projectile that had been fired at it. Rotating around to stare her dead in the eyes, it fires a searing beam of energy. (7+1-2(HUGE, Eye Damage)) v 6&5+1(Small target)) Both Persephone and her ghost manage to just barely weave out of the way of the incoming laser.
Smoke, not wanting the attention upon his drone to be cast upon him as well, moved to recover it. (8-1(Mist form)) He manages to wrap his gaseous body around BLB, vanishing it into smoke once again. With that recovered, he moves off to hunt down the real target. (4+2(HUGEST)) In spite of its assumedly very large size however, he does not manage to locate it. He has however managed to narrow down its possible location, largely by spotting the trail of ruined Cerberus forces leading towards the center of the park.
"You'd think something so big would be easier to find.""Yes I would!"Androxus was tiring of these creatures interference. Lifting his Kompressor, he fired two shots at a pair of the diminutive monsters. (8&6 v 3&2) The shots hit their targets dead center, effortlessly killing one of them and crippling the other, but leaving Androxus now down a canister. His Gnoblar move in to take care of the other two.
(7-1(Gnoblar)&5-1(Gnoblar) v 4&5)
Skramm gives a vicious stomp to the insectoid leg of his target, tearing it from its place. Gnoc however, evidently still coming down from the power high of killing something thrice his size, merely swats at his, achieving nothing at all. The monsters respond to the violence with their own. (5 v 3-1(Gnoblar), 2-2(Crippled) v 7-1(Gnoblar), 5-2(Crippled) v 9+1(Ithilmar)) The unwounded one lunges at Gnoc, claws ready, and cuts a gash across his torso. The other two are nowhere near so lucky however, the first attempting to take revenge upon Skramm for its injury, promptly has its other front leg stomped off, and its neck broken. The second lunges for Androxus, who caves in its head with a swift kick.
The lights grow closer still
and the monsters move in.
(6+1(Tank)) Another moderately sized monster approaches Elena in support of the first. It's appearance brings to mind a Scorpion.
(3) Nothing bothers Beirus and his group as he readies to begin his work.
(9+1(Mech)) Kan is quite glad he managed to reload his new mechs cannons, as a massive monster approaches him, erupting from the ground and taking a threatening posture with its trunk-like arms, and a smaller, similar creature follows suit.
(5+1(On Fire)) Clinkz suddenly feels far less worried about the monsters reinforcements, as they crest over the hill to reveal a few nothing more than void spawn and voidlings, including the one he left behind earlier. A single good shot would kill any one of them.
(2-2-1(Stealthy, Distraction)) Whoever is piloting this mech seems to be quite the Ace, avoiding and lessening the monsters blows whenever they may come. As he does so, he fires off several more shots, punching yet more holes in the beasts body.
(9+1-1(Chase, Flying)) "Watch out, behind you!" Persephone's Ghost shouts as suddenly another of the flying monsters sweeps in from behind. This one seems faster than the other, probably because it is uninjured, while she may catch up with her target, the other monster will certainly catch up with her in the process.
(2-3(The Stealthiest)) Smoke finds his
target, it is a truly colossal brute, standing easily a story over all the other giant monsters he passed along the way. Luckily, it seems distracted by yet another Cerberus force,
unluckily, they seem to be doing little to harm it. The beast seems more intelligent than most of the others, and it has been prioritizing real threats and using the monument at the parks center to its advantage.
(2+1(Fighting)) Nothing has arrived to interrupt the fight between Androxus' team and the monsters they had drawn. It seems like this fight has mostly come to a close.
Warriors:Name: Clinkz
Species: Skeleton
Gender: Male
Nationality: The Hoven
[articles]
https://dota2.gamepedia.com/Urushin_Huntsman Urushin Huntsman: +Avatar- Urushin Huntsman Clinkz, +Asset- Bow of the Urushin Huntsman, +Asset-Quiver of the Urushin Huntsman(30 Arrows), +Abilities- Clinkz abilities, +Additional- Dem bones
https://dota2.gamepedia.com/Aegis_of_the_Immortal Aegis of the Immortal: +Ability- Aegis of the Immortal
https://dota2.gamepedia.com/Wraith-Night_Ossuary Wraith-Night Ossuary: +Asset- Wraith-Night Ossuary
https://ben10.fandom.com/wiki/Vicetopus Vicetopus: +Ability- Vicetopus Shifting
https://ben10.fandom.com/wiki/Max_Tennyson_(Classic) Max Tennyson(Classic): +Ability- Know your Enemy, +1 Technology, +1 Tactics
https://mspaintadventures.fandom.com/wiki/Fozzer_Velyes Fozzer Velyes: +Ally- Fozzer
[/articles]
+1 Technology, +1 Tactics
Assets:
Ammo: Arrows
Reload: Automatic
Quiver of the Urushin Huntsman- Contains 27 arrows.
Salamander's Fang- A Flaming sword. Does fire damage in addition to typical sword damage, tends to cauterize wounds though.
Name: Fozzer Velyes
Species: Troll(rustblood)
Gender: Male
Nationality: Alternian
Assets:
Shovel- A shovel, for digging. Very well used.
Abilities:
Weak telekinesis- Fozzer is capable of using his mind to move small objects at largely harmless speeds.
Additional:
Rustblood- Your average troll is notably beyond the average capabilities of a human their age at the absolute lowest minimum, many are outright superhuman. Unfortunately, Fozzer is a rustblood. Which means that he is no more capable than a human, is outrageously more vulnerable to psychic influences and attacks, and has half the lifespan.
1984?- Fozzer is a staunch and unwavering supporter of the monstrous and oppressive regime under which he serves, and the caste system which says that any person more than a few steps above him he meets on the street is practically encouraged to crush his bones on the spot like worthless trash. Which is strange, cause he was supposed to be a communist revolutionary, but... no, I suppose that was someone else...
Abilities:
Strafe- Free action. Allows you to spend all actions on firing arrows for the rest of the turn and gives you +2 Defense against ranged attacks. Takes three turns(including the turn it is used) to recharge.
Searing Arrows- Can be used instead of a regular attack to light the arrow on fire before shooting it.
Skeleton Walk- Makes you invisible for two turns. Enemies cannot obstruct your movement for the duration. Takes three turns to recharge. Ends automatically when you do take a non-free/bonus action.
Burning Army- Summons 4 skeleton archers to your aid. They fire flaming arrows, but will not move under their own power and are fragile. They last for three turns, and you cannot summon more for the next five turns.
Aegis of the Immortal- If you die within the first 5 turns of the Episode, you will resurrect immediately, fully healed.
Vicetopus Shifting- You can transform into the form of a Vicetopus. This form is large, has long, stretchy tentacles, and has exceptional strength, but lacks fine manipulation capabilities. It is also easily mistaken for a Void monster.
Know your enemy- Clinkz is keenly aware of the strengths and weaknesses of most alien species.
Additional:
Dem bones- You are a burning skeleton that looks like he clawed his way out of hell by force. Naturally, you aren't going to make the best first impressions. You are, however, unliving, and creatures/effects that would act differently based on such things will do so.
Name: Persephone
Species: Unknown(human-like alien)
Gender: Female
Nationality: Space
[articles]
https://marvel.fandom.com/wiki/Persephone_(Spinsterhood)_(Earth-616) Persephone: +Avatar- Persephone, +Ability- Space Capable- +Assets- Spinster Staff, +1 Combat(staff), +1 Strength, +1 Speed
https://destiny.fandom.com/wiki/Rustburner_1.5.1_(Chest_Armor) Rustburner 1.5.1: +Asset- Rustburner 1.5.1
https://destiny.fandom.com/wiki/The_Next_Big_Thing The Next Big Thing: +Asset- TNBT, +Shotgun Shells(x6)
https://destiny.fandom.com/wiki/Bold_Shell Bold Shell: +Ally- Ghost(bold shell)
https://destiny.fandom.com/wiki/Hood_of_Malok Hood of Malok: +Asset- Hood of Malok
[/articles]
+1 Combat(when wielding a staff), +1 Strength, +1 Speed
Assets:
Shots: 1/1
Ammo: Infinite
Reload: 1 Action between shots
Can act as a melee weapon
Can be used to fly
Can fire energy blasts
Rustburner 1.5.1- +1 defense to attacks against the torso
Shots: 2/3
Ammo: Shotgun Shells
Reload: Medium
This weapon does electric damage. Deals extra damage when near 3 or more enemies.
Shotgun Shells(x6)Hood of Malok- +1 defense to attacks against the head
Allies:
Name: (player choice)
Species: Ghost(AI)
Gender: Female
Nationality: the Traveler
Abilities:
Hacking- Can hack into electronic systems.
Radar- Can locate incoming threats.
Resurrect- As long as she isn't destroyed she will resurrect Persephone the turn after death.
Abilities:
Space Capable- You can survive in the vacuum of space completely unassisted.
Name: Vicente Souza
Species: Half-Gem(Pearl)
Gender: Male
Nationality: Brazilian
[articles]
https://rainbowsix.fandom.com/wiki/Capit%C3%A3o Capit%C3%A3o: +Avatar-Capit%C3%A3o, +Asset- Tactical Crossbow, +Asphyx bolts(x2), +Smoke bolts(x2), +Asset-PARA-308, +Rifle Mags, +Asset- Flashbangs(x3)
https://rainbowsix.fandom.com/wiki/Woodland_Suit Woodland Suit: +Asset- Woodland Suit
https://steven-universe.fandom.com/wiki/Lonely_Pearl Lonely Pear: +Abilities- Gem(Pearl)
https://steven-universe.fandom.com/wiki/Amethyst Amethyst: +Ability- Shapeshifting
https://steven-universe.fandom.com/wiki/The_Answer_(book) The Answer: +Ability- Fusion
[/articles]
Assets:
Shots: 1/1
Ammo: Bolts
Reload: Medium
Asphyx Bolts (x2)- Rapidly burns up the oxygen in an area with fire, the fire will generally do more damage than the suffocation.
Smoke Bolts (x2)- A smoke grenade, but fired out of a crossbow.
Shots: 12/12(3 shots at a time)
Ammo: Rifle Mags
Reload: Fast
Rifle Mags (x3)Flashbangs (x3)Woodland Suit- +1 Stealth in wooded/rural areas.
Summoned Sai- +1 Defense against light/medium slashing weapons when wielded. Can be unsummoned at will.
Abilities:
Gem(pearl)- You have a large, white pearl located directly on your chest. If this pearl is damaged, it counts as damage to your brain. This pearl gives you the following abilities:
- Storage- You can store objects within your pearl
- Weapon Summoning- You can summon Sai from your gem. You may summon as many as you want, but they will disappear after a turn if not being used.
- Hologram Projection- You can project holograms. These holograms can have mass and wield weapons, but will not hold up against a direct attack.
- Bubbling- You can encase objects in bubbles. Then teleport said bubbles to your characters home. You cannot retrieve the bubbles you have done so to.
Shapeshifting- You can change your shape with casual ease into a variety of things. These forms are no more durable than you but may have greater strength. The change is announced with a bright glow from the changing body-parts. Changing shape is a bonus action.
Fusion- You can fuse with a willing Human or Gem, combining the two of you into one being with enhanced versions of both of your capabilities. Both halves decisions factor into your actions, and the more you disagree, the closer you come to de-fusing.
Name: Androxus
Species: Human
Gender: Male
Nationality: The Realm
[articles]
https://paladins.gamepedia.com/Steam_Demon_Androxus_voice_lines Steam Demon Androxus: +Avatar- Steam Demon, +Abilities: Androxus' Suit, +Assets- Steam Demon's Kompressor, +Water Canisters x3, +Additional: Science will previal!
https://warhammerfantasy.fandom.com/wiki/Doomrocket Doomrocket: +Asset- Doomrocket(no, you do not get any extra rockets)
https://warhammerfantasy.fandom.com/wiki/Gnoblar_Manbiters Gnoblar Manbiters: +Allies- Gnoblar Manbiters(x2)
https://warhammerfantasy.fandom.com/wiki/Ithilmar_Barding Ithilmar Barding: +Asset- Ithilmar Plating
https://warhammerfantasy.fandom.com/wiki/Liquid_Courage Liquid Courage: +Asset- Liquid Courage
[/articles]
Assets:
Shots: 0/6
Ammo: Water Canisters
Reload: Fast
Water Canisters (x3)Shots: 1/1
Ammo: Doomrockets
Reload: Medium
Large AoE, massive damage.
Ithilmar Plating- Your suit is plated with Ithilmar, this gives protection, with no penalty to mobility. +1 Defense.
Liquid Courage- This is booze. Not even like, good booze, just booze that gets you fucked up
real quick so you can put off your regrets about getting into a situation where you're drinking this booze for later.
Allies:
Name: Gnoc and Skramm
Species: Gnoblar
Gender: Male
Nationality: Ogre Kingdoms
Status(Gnoc): Gash across torso(Moderate bleeding, will bleed out in several turns)
Additional:
Gnoblar- Being Gnoblar, they are small, weak, cowardly, and lacking in intelligence. -1 to all actions that require being physically capable or intelligent. They are fragile and can survive less damage before dying. They are also easily assumed to be evil, which is generally accurate.
Abilities:
Reversal Field- +2 against projectiles while active. Absorb failed projectile attacks against you for the rest of the turn, fire a blast with all the damage you absorbed at a target(specified on use). Cannot be used next turn.
Pulse Step- Quickly dash forward in any direction. Can be used three times in one action. Cannot be used next turn.
Augment Armament- Alter your Kompressor. The next four shots made with it are explosive and much more powerful. Three turns to recharge, doesn't recharge until ended. Can be ended at will.
Additional:
Science will previal!- You have great distaste for magic(The Androxus abilities are part of your suit). You have a -1 to understanding and utilizing magic itself, and do not like using artifacts.
Name: Kan Lui
Species: Human
Gender: Male
Nationality: Chinese
Status: Fine
Mana: 4
[articles]
https://hearthstone.gamepedia.com/Kan_Lui Kan Lui: +Avatar- Kan Lui, +1 Art, +Ability-Hearthstone, +Card- I Know a Guy, +Card- Carrion Grub, +Card- Anomalus, +Additional- Booster Pack
https://hearthstone.gamepedia.com/Sludge_Slurper Sludge Slurper: +Card- Sludge Slurper
https://hearthstone.gamepedia.com/Moss_Elemental Moss Elemental: +Card- Furbolg Mossbinder, +Card- Moss Elemental
https://minecraft.gamepedia.com/Haste Haste: +Ability- Haste
https://minecraft.gamepedia.com/Combat_Update Combat Update: +Card- Shulker, +Card- Shield, +Card- Elytra, +Card- Dragon's breath, +Card- End Crystal, +Card- Ender Dragon Egg
[/articles]
Assets:
Weapon- Heavy Cannons(x2)
Shots: (left)3/3, (right)3/3
Ammo: Cannon Rounds
Reload: Medium
No Windshield- This vehicle offers no protection from directly ahead.
AP Cannon Rounds (x1)- A type of Cannon Round that ignores 2 points worth of static defense(Example: Size, armor, shields, not speed/agility), no extra damage.
Abilities:
Hearthstone- You have Mana crystals, your number of Mana crystals increases every turn to a maximum of 10. Each turn you draw a, you can only draw one of a legendary card, but you can draw others repeatedly. You can hold 10 cards at once, further draws are ignored(legendaries drawn are still removed). Playing cards costs the amount of mana listed on the card. Playing less than three cards is a bonus action, any more is a full action. Allies summoned from cards cannot act on the turn they are summoned(unless stated otherwise). You cannot draw a card that you already have 2 copies of in your hand.
Haste- Costs 1 mana, bonus action. Target Ally can act even if it is the turn they where summoned.
Additional:
Booster Pack- All articles recieved past the starting articles will be recieved in the form of cards until you have 30 cards.
Name: Elena
Species: Human
Gender: Female
Nationality: Ptolmaic
[articles]
https://metalslug.fandom.com/wiki/Elena Elena: +Avatar- Elena, +Asset-Katana(x2), +Ability- Air Blade, +Ability- Red-Winged Heavenly Dance
https://metalslug.fandom.com/wiki/Girida-O Girida-O: +Asset- Girida-O Mini-tank, +Tank Shells(x3)
https://metalslug.fandom.com/wiki/Shotgun Shotgun: +Asset- Shotgun, +Shotgun Shells(x6)
https://deadbydaylight.gamepedia.com/Detective_David_Tapp Detective David Tapp: +Abilities: David Tapps Perks
https://deadbydaylight.gamepedia.com/Ether_10_Vol%25 Ether 10 Vol%: +Asset- Afterpiece Tonic(x3)
[/articles]
Assets:
Katana(x2)- A pair of exceptionally sharp blades. When dual wielded, can be used to make two attacks in one action.
Weapon- Mini-tank Cannon
Shots: 0/1
Ammo: Tank shells
Reload: Slow
Mini-tank- The Girida-O is significantly smaller than a normal tank, allowing it to be manned by a single person. While faster than a normal tank, it has significantly reduced protection due to its size.
Shots: 3/3
Ammo: Shotgun Shells
Reload: Medium
Increased damage at close range, +1 Attack but greatly reduced damage at long range
Afterpiece Tonic (x3)- A bottle than, when broken, creates a cloud of heavily intoxicating mist.
Abilities:
Air Blade- Can be used as a regular attack, requires a sword to be used. Slash so swiftly and precisely that the swing creates a razor sharp gust of air that travels forward as a projectile.
Red-Winged Heavenly Dance- Requires two swords to be used. A blurring barrage of blades, each strike creating an Air Blade. Can either be focused on one target to potentially deal devastating damage, or spread across several to reduced damage to each of them.
Tenacity- No malus to healing checks from pain, recent injury, or nearby combat.
Detective's Hunch- When you successfully roll for engineering, reveal nearby objects of importance.
Stake Out- For every turn you spend near combat without being part of the fighting, you gain a Token. Every time you perform a non-combat roll, add +1 and spend a token(if you have any).
Additional:
Name: Smoke
Species: Cyborg
Gender: Male
Nationality: Earthrealm
Status: Mist-form
[articles]
https://mortalkombat.fandom.com/wiki/Smoke Smoke: (1d2=1) +Avatar- Smoke(Cyborg), +Abilities- Cyborg tech
https://mortalkombat.fandom.com/wiki/Cassie_Cage/Moveset Cassie Cage Moveset: +1 Martial Arts, +Ally- BLB-118
https://mortalkombat.fandom.com/wiki/Kung_Lao Kung Lao: +1 Throwing, +Asset- Razor-Rimmed Hat
https://mortalkombat.fandom.com/wiki/Crane Crane: +1 White Crane Boxing
https://deadspace.fandom.com/wiki/Sweep_the_Leg Sweep the Leg: +Asset- Sweep the Leg, +Rifle Mags(x3), +Batteries(x3)
[/articles]
+1 Martial Arts, +1 Throwing
Assets:
Razor-Rimmed Hat- a Hat rimmed with an incedibly sharp blade. It will always come back to the user when thrown. Even if it doesn't ricochet back, it will teleport itself onto their head.
Ammo: Rifle mags + Batteries
Reload: Fast(Medium for both)
Can be used to fire either standard assault rifle shots, or Electrified bolas that stick to surfaces, holding the target in place.
Allies:
Name: BLB-118
Species: Drone
Abilities:
Energy Bounce- Projectiles fired at the BLB can be bounced off coated in an explosive energy ball.
Energy Bubble- Creates a large, harmful bubble of energy centered around the drone.
Energy Burst- Fires off a harmful burst of energy.
BLB-118 is strong enough to carry a fully sized human(though it has no method of holding one on its own)
Abilities:
Mist- A cloud of smoke constantly pours off of your body. -1 to precision attacks against you, +1 to stealth in dark or misty areas.
smoke-shifting- You can transform into smoke. In this state you can travel at great speeds, effectively acting as short range teleportation, and are impervious to most forms of attack, but your combat ability is very limited until you turn back.
Smoke bomb- Fires a... well, smoke bomb. Releases a cloud of smoke with great force. Potentially painful, but requires very close proximity(such as 'inside the mouth') to cause major damage.
Killer Harpoon- Fires a massive harpoon from your chest.
Smoke blasters- Fire jets of smoke from your hands with force. Good for suffocation, blinding, and potentially executing unlucky victims via popping.
Additional:
Cyborg- Despite the name, your body is effectively all machine. Only the barest remnants of life remains. As such you have no biological needs or life-signs. You are also vulnerable to to things that affect electronics.
Name: Beirus
Species: Chandelure
Gender: Male
Nationality: Unova
[articles]
https://bulbapedia.bulbagarden.net/wiki/Chandelure_(Pok%C3%A9mon) Chandelure: +Avatar- Chandelure, +Abilities- 4 Moves, +Ability- Flash Fire, +Ability- Ghost Type, +Additional: That's a Lamp...
https://worm.fandom.com/wiki/Sphere Sphere: +Ability- Tinker:Sphere
https://worm.fandom.com/wiki/Thirteenth_Hour Thirteenth Hour: +Ally- Thirteenth Hour
https://worm.fandom.com/wiki/Genesis Genesis: +Ability- Genesis
https://worm.fandom.com/wiki/Bambina Bambina: +Ability- Bambina
https://plantsvszombies.fandom.com/wiki/Party_Corn Party Corn: +Ally- Party Corn
[/articles]
Allies:
Name: Unknown, Alias; Thirteenth Hour
Species: Human(Parahuman)
Gender: Female
Nationality: American
Abilities:
Standstill- Creates a flash of light, causing anyone nearby(people can be selectively ignored) to fall into a trance as though unconscious, though they remain completely awake. As a consequence, this invariably effects Thirteenth as well. Victims can be awakened forcefully by doing something suitably jarring to them.
Name: Party Corn
Species: Kernel Corn
Gender: Male
Nationality: American
Assets:
Main firing mode:
Shots: (left)30/30, (right)30/30
Ammo: Natural
Reload: Passive(regens 5 shots each every turn)
Weak individual projectiles, but fires a lot of shots per-attack
Dual-wield- Can be used to make two attacks in one action when wielding both
No-hands- Or rather, all hands. These weapons are the users hands. You literally can't not have them equipped at all times.
Alt firing mode:
Shots: (left)1/1, (right)1/1
Ammo: Natural
Reload: Medium
Fires the entire cob at the target. Good damage, decent AoE, but you can't use that weapon at all(main firing mode included) until you reload.
Abilities:
Butter Barrage- Throw a steaming hot baked potato. At the end of the turn, the area with in a few meters will be bombarded with molten butter artillery. The butter and potato are also very good at destracting animals or similarly food-motivated beings. Does not work if thrown indoors.
Party Time!- After killing enough enemies, enter Party Time mode, gaining +1 to all actions for the next turn.
Additional:
...Really?- This is walking, talking, gun shooting corn. Nobody else is going to take this guy seriously unless the respect is physically pounded into them.
Abilities:
Telekinesis- Allows you to lift and manipulate objects up to your own mass, even though you lack hands.
Will-O-Wisp- Fires four balls of spectral fire that do no damage on their own, but set the target ablaze.
Hex- A damaging curse that is twice as powerful if the target is afflicted with a negative status condition(such as being on fire). Defenders roll is always counted as 5(not including modifiers)
Flame Burst- Fire a blast of flames at the target, with a moderate AoE.
Flash Fire- If hit with fire, you absorb it and your next fire-based attack does increased damage.
Ghost Type- You are immune to mundane unarmed attacks and attacks with makeshift weaponry.
Tinker:Sphere- Scientifically impossible designs for technologies, specializing in the protection of living beings, often appear in your head. Only you can create these things, and only you can understand how they work properly enough to reproduce or maintain them correctly.
Genesis- You gain 'energy' while awake. Upon falling asleep you can create a construct body that you control. It takes one turn to create the construct. If you forget to include important parts it will either drain your energy faster or be crippled. When you run out of energy you wake up. Your real body still exists and is vulnerable.
Bambina- You can launch yourself at high speed and bounce off solid surfaces, creating explosions on contact. You can choose to not bounce or not explode if you want to. The explosions do not harm you. You'd also age slower, if you weren't literally a lamp that is dead.
Additional:
That's a Lamp...- You're literally a sapient ghost lamp. Expect people to treat you far differently from how they would a normal person. This is not helped by the fact that, though you can understand English, you struggle to speak it.
And we've got our first (important) kills of the game, and with them, our first new articles. Also, I changed the 'pathetic' thing on the Tiny void monsters. Now instead of being a -1 to literally everything, it cuts their dice from d10s to d5s, so they can only roll a maximum of 5(except for modifiers)
Once again, do be sure to read over your sheets and bring up anything that looks like a mistake. And NRDLs card will be drawn when I get around to it.
Monster Status:
Elena is now facing
two medium monsters.
Beirus and crew are in a currently monster free zone(ignoring the corpse)
Kan is facing not just an unharmed HUGE monster, but a similar looking medium monster.
Clinkz is dealing with two Voidlings and two Voidspawn. None of which pose any amount of threat.
Capitao is watching a Mech duel a monster, the mech is doing astonishingly well.
Persephone is chasing a wounded flying monster, and being chased by an unwounded one.
Smoke has spotted The Big One. Its size and power both befit its name.
Androxus has one last tiny whelp to deal with.