Episode 1: Save us Star Guardians!
Assassination
Turn 3: Monster Mash
(Initiative: Capitao=10, Androxus=10, Kan=7, Cerberus=4, Persephone=3, Clinkz= 3, Beirus=3, Elena=2, Smoke=2)Capitao, not interested in sticking around in such a potentially dangerous situation, decided to keep moving. (10+1(Camo)) He practically vanishes into the bushes, skulking forth to find a new target. (5+1(Perfect Stealth)), He spots one, a massive beast, with a pair of scything limbs sprouting from its shoulders, two-clawed hands, a powerful tail, and a vicious maw that looked like it could easily swallow a person whole or crunch through an armored truck. And whether the creature hadn't encountered an opponent yet, or had simply destroyed anything that tried to challenge it, it was completely unharmed, and on the hunt.
Androxus grunted in slight annoyance as more foes came to aid the first.(4+1(Familiarity)) He attempted to twirl the weapon in his hands, fumbling it, but managing to keep his grip. Continuing on like that had never happened he fired. (8 v 5+1-1(Armor, Just Wounded)), another two blasts fly, another two holes form in the monsters shell. His minions, looking to prove their worth, charge at, of course, the larger monster.
(8-1(Gnoblar)&9-1(Gnoblar) v 6+1-1(Armor, Heavy Wounds))
Surprisingly for everyone involved except the Gnoblar, they sink their bare hands into the holes punctured in the beasts flesh by their leaders energy blasts, and begin ripping out chunk, the creature roars and thrashes as it loses several bits, evidently, one of those bits was important, because it suddenly siezes up, and drops to the ground dead.
"HAH! Now isn't that a surprise!" Laughy... Laughs
"A surprise indeed, and certainly going straight to their heads."The smaller monsters, of course, responded. Splitting up to attack each of their foes, one on one.
(7-1(Pathetic) v 9-1(Gnoblar)), (1-1(Pathetic) v 6-1(Gnoblar)), (5-1(Pathetic) v 9+1(Ithilmar))
And the Gnoblar continue being uncharacteristically effective, as the little creatures lunge, the Gnoblar simply turn and strike at the attackers, hands glowing with flourescent green blood. The first simply gets swatted away, but the other finds itself pounded to the ground, a vicious kick cracking its shell. The third however, stood practically no chance, leaping at scientist. Androxus brought up his pistol, and swung it down, with a wet crack, the void creatures shell splits open as it head snaps backwards, neck snapping with a single strike.
Kan grunts at his hand, he still wasn't ready to play, he needed some sort of weapon to use to defend himself while he waited to build up his force. (10) He scurries through the brush searching for... oh...
oh. He looks up to see a mech, rolled over awkwardly, with the glass that would cover its cockpit torn clean off and no sign of a pilot other than some red splatters. As he approaches the disabled war-machine, though the cockpit has effortlessly been ripped open, none of the machinery or electronics seem to be damaged. It should easily be completely functional, though... what
did this.
"OOOhoohoo! Looks like my little champion of chance has gotten lucky~" Lady Luck cheered.
"Though what... eh, it wasn't in the script, should just be a coincidence.""You sure you want to tempt fate like that Luck?"I am fate dear."Persephone chooses to be proactive, not allowing the monsters to make the first strike. She points her staff towards the creature, and fires a blasts of energy towards its eye. (9-1(Targeted) v 7+1(HUGE)) It just barely notices the projectile before contact, slapping at it with a limb. However, the projectile detonates on contact, the explosion crashes against every point of its eye. It shakes in the air, eye closed. The remaining Cerberus gunship takes the opportunity to do some damage. (10+1(Heat seaking) v 7+1-2(HUGE, Blinded)) The missiles streak through the air, and smash into the monster it lets out a groan as it spins through the air, beginning to streak towards the ground, it starts to slow as it attempts to correct itself.
Clinkz decides that the voidspawn is not worth his time. Instead, he moves forth, attempting to get himself into a position to strike at the Burrower where it is weakest. (10) The beast doesn't notice as he readies himself, he raises his hand, and from the earth rises the quartet of skeletal archers. Immediately they ready their bows, and loose a set of flaming arrows, burning with hellfire.
(7&6&4&3 v 4+1-1-1(HUGE, Weakpoint, Already Wounded))
Two of their shots manage to pierce into the beast, one of the arrows even landing itself inside one of the blast wounds from the mech. The unholy fire burns the creatures body deep, and it roars as the other two arrows simply bounce off.
Beirus is more than willing to allow the creature and the soldiers to fight, and fight they do.
(3 v 5+1(HUGE))(4+1(AP rounds) v 2+1(HUGE))
The soldiers bullets simply bounce off of the monster. The mech however, punches a couple holes in the beasts flesh with its powerful cannons. Taking this opportunity to try and disguise his attacks, Beirus fires off a Will-O-Wisp. (10 v 3) In the midst of the fighting, the purple flames go unnoticed, right up until the point where the creature suddenly ignites. Then, he casts off a terrible curse. (7+1(Status Bonus) v 5+1(HUGE)) Dark magic courses through the monsters body, sending glowing cracks running along its carapace and skin. The monster, seeing no other foes, lashes out at the enemies it was already fighting. (10+1-1(HUGE, Burning) v 7&2) The monster rushes forth, knocking the mech aside with a crash, and tearing into the soldiers effortlessly.
"Ooh, these guys don't learn do they?" Lady Luck says, wincing
"I hope they never do! Hahah!"Elena stashes her newly acquired weapons, and decides that her next priority should be to secure her Girida-O. Using their unawareness to her advantage, Elena makes a mad dash for her vehicle. (10!) With blinding speed she rushes through the monsters arrayed before her, flipping onto the roof of her mini-tank, and landing in the seat. Without breaking a sweat, she fires. (4+1+1(AoE, Overkill) v 9&5-1(Pathetic)) An explosion clouds her vision of the monsters, yet when it clears, surprisingly they have not all been vanquished, Elena catches the brief glimpse of a barrier dissipating around the largest of the group, still no more injured than it was prior, it appears just as surprised as her.
A patch of clouds seems to get darker and denser for a moment, before out comes the BLB-118 drone. Assumedly Smoke would be around here somewhere then. Unfortunately, the previously flying monster does not seems to be firing as it careens towards its death in the streets. The drone though, not having the intelligence to process this on its own, simply puts up its reflector shield and watches the monster streak past.
And multicolored lights grow yet closer in the night sky
The monsters are not inactive however.
(7-2(Not
quite the stealthiest)) Merely a single, small creature spots Capitao as he observes the larger monster. It would take practically nothing to kill, the problem is the giant beast not too far away.
(5+1(Fighting)) Though the Gnoblar are now too busy relishing their kill to continue actively attempting to draw attention, another group of tiny monsters spots the trio in combat.
(3) Kans surroundings seem clear. Though the thought of something doing this to a mech is worrisome, it appears whatever it was, if it even
was anything more than another large monster, is not here now.
(9-1(Flying)) The monster that was once plummeting to its death spins through the air, managing to catch itself. Though it is distant, Persephone can
tell it is staring straight at her. It begins flying off, though not particularly quickly. On the downside, it will likely draw attention to her if it escapes, on the plusside, Cerberus didn't steal her kill.
(3+1(He's on fire)) Clinkz keen senses can hear other monsters approaching, but it is a small force, and they have yet to arrive. The monster that's already here however, is another story. (9+1-1(HUGE, pain) v 8+1(Know Thy Enemy)&9-1(Don't move)) The beast slams its hulking fist into the ground, Clinkz, understanding roughly how a Void Burrower fights, narrowly jumps backwards out of the way of the attack. Miraculously, it manages to stop short of his archers as well, knocking them to the ground from the shockwave, but leaving them otherwise intact.
(1) Beirus watches as the monster, burning and crackling painfully with dark energy, finishes savaging the Cerberus force, it falls forward weakely, it may not be dead
yet but...
(3+2(Big Boom)) Another tiny monster approaches. Even your cartoonishly undersized tank could easily roll clean over it.
(9-3(The stealthiest)) Though Smoke remains unseen, another of the large tentacled monsters seems to have taken notice of his drone. It's gaze locked unshakingly upon it.
Warriors:Name: Clinkz
Species: Skeleton
Gender: Male
Nationality: The Hoven
[articles]
https://dota2.gamepedia.com/Urushin_Huntsman Urushin Huntsman: +Avatar- Urushin Huntsman Clinkz, +Asset- Bow of the Urushin Huntsman, +Asset-Quiver of the Urushin Huntsman(30 Arrows), +Abilities- Clinkz abilities, +Additional- Dem bones
https://dota2.gamepedia.com/Aegis_of_the_Immortal Aegis of the Immortal: +Ability- Aegis of the Immortal
https://dota2.gamepedia.com/Wraith-Night_Ossuary Wraith-Night Ossuary: +Asset- Wraith-Night Ossuary
https://ben10.fandom.com/wiki/Vicetopus Vicetopus: +Ability- Vicetopus Shifting
https://ben10.fandom.com/wiki/Max_Tennyson_(Classic) Max Tennyson(Classic): +Ability- Know your Enemy, +1 Technology, +1 Tactics
[/articles]
+1 Technology, +1 Tactics
Assets:
Ammo: Arrows
Reload: Automatic
Quiver of the Urushin Huntsman- Holds 30 arrows.
Wraith-Night Ossuary- Contains one of several Assets.
Abilities:
Strafe- Free action. Allows you to spend all actions on firing arrows for the rest of the turn and gives you +2 Defense against ranged attacks. Takes three turns(including the turn it is used) to recharge.
Searing Arrows- Can be used instead of a regular attack to light the arrow on fire before shooting it.
Skeleton Walk- Makes you invisible for two turns. Enemies cannot obstruct your movement for the duration. Takes three turns to recharge. Ends automatically when you do take a non-free/bonus action.
Burning Army- Summons 4 skeleton archers to your aid. They fire flaming arrows, but will not move under their own power and are fragile. They last for three turns, and you cannot summon more for the next five turns.
Aegis of the Immortal- If you die within the first 5 turns of the Episode, you will resurrect immediately, fully healed.
Vicetopus Shifting- You can transform into the form of a Vicetopus. This form is large, has long, stretchy tentacles, and has exceptional strength, but lacks fine manipulation capabilities. It is also easily mistaken for a Void monster.
Know your enemy- Clinkz is keenly aware of the strengths and weaknesses of most alien species.
Additional:
Dem bones- You are a burning skeleton that looks like he clawed his way out of hell by force. Naturally, you aren't going to make the best first impressions. You are, however, unliving, and creatures/effects that would act differently based on such things will do so.
Name: Persephone
Species: Unknown(human-like alien)
Gender: Female
Nationality: Space
[articles]
https://marvel.fandom.com/wiki/Persephone_(Spinsterhood)_(Earth-616) Persephone: +Avatar- Persephone, +Ability- Space Capable- +Assets- Spinster Staff, +1 Combat(staff), +1 Strength, +1 Speed
https://destiny.fandom.com/wiki/Rustburner_1.5.1_(Chest_Armor) Rustburner 1.5.1: +Asset- Rustburner 1.5.1
https://destiny.fandom.com/wiki/The_Next_Big_Thing The Next Big Thing: +Asset- TNBT, +Shotgun Shells(x6)
https://destiny.fandom.com/wiki/Bold_Shell Bold Shell: +Ally- Ghost(bold shell)
https://destiny.fandom.com/wiki/Hood_of_Malok Hood of Malok: +Asset- Hood of Malok
[/articles]
+1 Combat(when wielding a staff), +1 Strength, +1 Speed
Assets:
Shots: 1/1
Ammo: Infinite
Reload: 1 Action between shots
Can act as a melee weapon
Can be used to fly
Can fire energy blasts
Rustburner 1.5.1- +1 defense to attacks against the torso
Shots: 2/3
Ammo: Shotgun Shells
Reload: Medium
This weapon does electric damage. Deals extra damage when near 3 or more enemies.
Shotgun Shells(x6)Hood of Malok- +1 defense to attacks against the head
Allies:
Name: (player choice)
Species: Ghost(AI)
Gender: Female
Nationality: the Traveler
Abilities:
Hacking- Can hack into electronic systems.
Radar- Can locate incoming threats.
Resurrect- As long as she isn't destroyed she will resurrect Persephone the turn after death.
Abilities:
Space Capable- You can survive in the vacuum of space completely unassisted.
Name: Vicente Souza
Species: Half-Gem(Pearl)
Gender: Male
Nationality: Brazilian
[articles]
https://rainbowsix.fandom.com/wiki/Capit%C3%A3o Capit%C3%A3o: +Avatar-Capit%C3%A3o, +Asset- Tactical Crossbow, +Asphyx bolts(x2), +Smoke bolts(x2), +Asset-PARA-308, +Rifle Mags, +Asset- Flashbangs(x3)
https://rainbowsix.fandom.com/wiki/Woodland_Suit Woodland Suit: +Asset- Woodland Suit
https://steven-universe.fandom.com/wiki/Lonely_Pearl Lonely Pear: +Abilities- Gem(Pearl)
https://steven-universe.fandom.com/wiki/Amethyst Amethyst: +Ability- Shapeshifting
https://steven-universe.fandom.com/wiki/The_Answer_(book) The Answer: +Ability- Fusion
[/articles]
Assets:
Shots: 1/1
Ammo: Bolts
Reload: Medium
Asphyx Bolts (x2)- Rapidly burns up the oxygen in an area with fire, the fire will generally do more damage than the suffocation.
Smoke Bolts (x2)- A smoke grenade, but fired out of a crossbow.
Shots: 12/12(3 shots at a time)
Ammo: Rifle Mags
Reload: Fast
Rifle Mags (x3)Flashbangs (x3)Woodland Suit- +1 Stealth in wooded/rural areas.
Summoned Sai- +1 Defense against light/medium slashing weapons when wielded. Can be unsummoned at will.
Abilities:
Gem(pearl)- You have a large, white pearl located directly on your chest. If this pearl is damaged, it counts as damage to your brain. This pearl gives you the following abilities:
- Storage- You can store objects within your pearl
- Weapon Summoning- You can summon Sai from your gem. You may summon as many as you want, but they will disappear after a turn if not being used.
- Hologram Projection- You can project holograms. These holograms can have mass and wield weapons, but will not hold up against a direct attack.
- Bubbling- You can encase objects in bubbles. Then teleport said bubbles to your characters home. You cannot retrieve the bubbles you have done so to.
Shapeshifting- You can change your shape with casual ease into a variety of things. These forms are no more durable than you but may have greater strength. The change is announced with a bright glow from the changing body-parts. Changing shape is a bonus action.
Fusion- You can fuse with a willing Human or Gem, combining the two of you into one being with enhanced versions of both of your capabilities. Both halves decisions factor into your actions, and the more you disagree, the closer you come to de-fusing.
Name: Androxus
Species: Human
Gender: Male
Nationality: The Realm
[articles]
https://paladins.gamepedia.com/Steam_Demon_Androxus_voice_lines Steam Demon Androxus: +Avatar- Steam Demon, +Abilities: Androxus' Suit, +Assets- Steam Demon's Kompressor, +Water Canisters x3, +Additional: Science will previal!
https://warhammerfantasy.fandom.com/wiki/Doomrocket Doomrocket: +Asset- Doomrocket(no, you do not get any extra rockets)
https://warhammerfantasy.fandom.com/wiki/Gnoblar_Manbiters Gnoblar Manbiters: +Allies- Gnoblar Manbiters(x2)
https://warhammerfantasy.fandom.com/wiki/Ithilmar_Barding Ithilmar Barding: +Asset- Ithilmar Plating
https://warhammerfantasy.fandom.com/wiki/Liquid_Courage Liquid Courage: +Asset- Liquid Courage
[/articles]
Assets:
Shots: 2/6
Ammo: Water Canisters
Reload: Fast
Water Canisters (x3)Shots: 1/1
Ammo: Doomrockets
Reload: Medium
Large AoE, massive damage.
Ithilmar Plating- Your suit is plated with Ithilmar, this gives protection, with no penalty to mobility. +1 Defense.
Liquid Courage- This is booze. Not even like, good booze, just booze that gets you fucked up
real quick so you can put off your regrets about getting into a situation where you're drinking this booze for later.
Allies:
Name: Gnoc and Skramm
Species: Gnoblar
Gender: Male
Nationality: Ogre Kingdoms
Additional:
Gnoblar- Being Gnoblar, they are small, weak, cowardly, and lacking in intelligence. -1 to all actions that require being physically capable or intelligent. They are fragile and can survive less damage before dying. They are also easily assumed to be evil, which is generally accurate.
Abilities:
Reversal Field- +2 against projectiles while active. Absorb failed projectile attacks against you for the rest of the turn, fire a blast with all the damage you absorbed at a target(specified on use). Cannot be used next turn.
Pulse Step- Quickly dash forward in any direction. Can be used three times in one action. Cannot be used next turn.
Augment Armament- Alter your Kompressor. The next four shots made with it are explosive and much more powerful. Three turns to recharge, doesn't recharge until ended. Can be ended at will.
Additional:
Science will previal!- You have great distaste for magic(The Androxus abilities are part of your suit). You have a -1 to understanding and utilizing magic itself, and do not like using artifacts.
Name: Kan Lui
Species: Human
Gender: Male
Nationality: Chinese
Status: Fine
Mana: 3
[articles]
https://hearthstone.gamepedia.com/Kan_Lui Kan Lui: +Avatar- Kan Lui, +1 Art, +Ability-Hearthstone, +Card- I Know a Guy, +Card- Carrion Grub, +Card- Anomalus, +Additional- Booster Pack
https://hearthstone.gamepedia.com/Sludge_Slurper Sludge Slurper: +Card- Sludge Slurper
https://hearthstone.gamepedia.com/Moss_Elemental Moss Elemental: +Card- Furbolg Mossbinder, +Card- Moss Elemental
https://minecraft.gamepedia.com/Haste Haste: +Ability- Haste
https://minecraft.gamepedia.com/Combat_Update Combat Update: +Card- Shulker, +Card- Shield, +Card- Elytra, +Card- Dragon's breath, +Card- End Crystal, +Card- Ender Dragon Egg
[/articles]
Assets:
Weapon- Dual heavy cannons
Shots: 0/3
Ammo: Cannon Rounds
No Windshield- This vehicle offers no protection from directly ahead.
AP Cannon Rounds (x3)- A type of Cannon Round that ignores 2 points worth of static defense(Example: Size, armor, shields, not speed/agility), no extra damage.
Abilities:
Hearthstone- You have Mana crystals, your number of Mana crystals increases every turn to a maximum of 10. Each turn you draw a, you can only draw one of a legendary card, but you can draw others repeatedly. You can hold 10 cards at once, further draws are ignored(legendaries drawn are still removed). Playing cards costs the amount of mana listed on the card. Playing less than three cards is a bonus action, any more is a full action. Allies summoned from cards cannot act on the turn they are summoned.
Haste- Costs 1 mana, bonus action. Target Ally can act even if it is the turn they where summoned.
Additional:
Booster Pack- All articles recieved past the starting articles will be recieved in the form of cards until you have 30 cards.
Name: Elena
Species: Human
Gender: Female
Nationality: Ptolmaic
[articles]
https://metalslug.fandom.com/wiki/Elena Elena: +Avatar- Elena, +Asset-Katana(x2), +Ability- Air Blade, +Ability- Red-Winged Heavenly Dance
https://metalslug.fandom.com/wiki/Girida-O Girida-O: +Asset- Girida-O Mini-tank, +Tank Shells(x3)
https://metalslug.fandom.com/wiki/Shotgun Shotgun: +Asset- Shotgun, +Shotgun Shells(x6)
https://deadbydaylight.gamepedia.com/Detective_David_Tapp Detective David Tapp: +Abilities: David Tapps Perks
https://deadbydaylight.gamepedia.com/Ether_10_Vol%25 Ether 10 Vol%: +Asset- Afterpiece Tonic(x3)
[/articles]
Assets:
Katana(x2)- A pair of exceptionally sharp blades. When dual wielded, can be used to make two attacks in one action.
Weapon- Mini-tank Cannon
Shots: 0/1
Ammo: Tank shells
Reload: Slow
Mini-tank- The Girida-O is significantly smaller than a normal tank, allowing it to be manned by a single person. While faster than a normal tank, it has significantly reduced protection due to its size.
Shots: 3/3
Ammo: Shotgun Shells
Reload: Medium
Increased damage at close range, +1 Attack but greatly reduced damage at long range
Afterpiece Tonic (x3)- A bottle than, when broken, creates a cloud of heavily intoxicating mist.
Tank Shells (x3)Abilities:
Air Blade- Can be used as a regular attack, requires a sword to be used. Slash so swiftly and precisely that the swing creates a razor sharp gust of air that travels forward as a projectile.
Red-Winged Heavenly Dance- Requires two swords to be used. A blurring barrage of blades, each strike creating an Air Blade. Can either be focused on one target to potentially deal devastating damage, or spread across several to reduced damage to each of them.
Tenacity- No malus to healing checks from pain, recent injury, or nearby combat.
Detective's Hunch- When you successfully roll for engineering, reveal nearby objects of importance.
Stake Out- For every turn you spend near combat without being part of the fighting, you gain a Token. Every time you perform a non-combat roll, add +1 and spend a token(if you have any).
Additional:
Name: Smoke
Species: Cyborg
Gender: Male
Nationality: Earthrealm
Status: Mist-form
[articles]
https://mortalkombat.fandom.com/wiki/Smoke Smoke: (1d2=1) +Avatar- Smoke(Cyborg), +Abilities- Cyborg tech
https://mortalkombat.fandom.com/wiki/Cassie_Cage/Moveset Cassie Cage Moveset: +1 Martial Arts, +Ally- BLB-118
https://mortalkombat.fandom.com/wiki/Kung_Lao Kung Lao: +1 Throwing, +Asset- Razor-Rimmed Hat
https://mortalkombat.fandom.com/wiki/Crane Crane: +1 White Crane Boxing
https://deadspace.fandom.com/wiki/Sweep_the_Leg Sweep the Leg: +Asset- Sweep the Leg, +Rifle Mags(x3), +Batteries(x3)
[/articles]
+1 Martial Arts, +1 Throwing
Assets:
Razor-Rimmed Hat- a Hat rimmed with an incedibly sharp blade. It will always come back to the user when thrown. Even if it doesn't ricochet back, it will teleport itself onto their head.
Ammo: Rifle mags + Batteries
Reload: Fast(Medium for both)
Can be used to fire either standard assault rifle shots, or Electrified bolas that stick to surfaces, holding the target in place.
Allies:
Name: BLB-118
Species: Drone
Abilities:
Energy Bounce- Projectiles fired at the BLB can be bounced off coated in an explosive energy ball.
Energy Bubble- Creates a large, harmful bubble of energy centered around the drone.
Energy Burst- Fires off a harmful burst of energy.
BLB-118 is strong enough to carry a fully sized human(though it has no method of holding one on its own)
Abilities:
Mist- A cloud of smoke constantly pours off of your body. -1 to precision attacks against you, +1 to stealth in dark or misty areas.
smoke-shifting- You can transform into smoke. In this state you can travel at great speeds, effectively acting as short range teleportation, and are impervious to most forms of attack, but your combat ability is very limited until you turn back.
Smoke bomb- Fires a... well, smoke bomb. Releases a cloud of smoke with great force. Potentially painful, but requires very close proximity(such as 'inside the mouth') to cause major damage.
Killer Harpoon- Fires a massive harpoon from your chest.
Smoke blasters- Fire jets of smoke from your hands with force. Good for suffocation, blinding, and potentially executing unlucky victims via popping.
Additional:
Cyborg- Despite the name, your body is effectively all machine. Only the barest remnants of life remains. As such you have no biological needs or life-signs. You are also vulnerable to to things that affect electronics.
Name: Beirus
Species: Chandelure
Gender: Male
Nationality: Unova
[articles]
https://bulbapedia.bulbagarden.net/wiki/Chandelure_(Pok%C3%A9mon) Chandelure: +Avatar- Chandelure, +Abilities- 4 Moves, +Ability- Flash Fire, +Ability- Ghost Type, +Additional: That's a Lamp...
https://worm.fandom.com/wiki/Sphere Sphere: +Ability- Tinker:Sphere
https://worm.fandom.com/wiki/Thirteenth_Hour Thirteenth Hour: +Ally- Thirteenth Hour
https://worm.fandom.com/wiki/Genesis Genesis: +Ability- Genesis
https://worm.fandom.com/wiki/Bambina Bambina: +Ability- Bambina
[/articles]
Allies:
Name: Unknown, Alias; Thirteenth Hour
Species: Human(Parahuman)
Gender: Female
Nationality: American
Abilities:
Standstill- Creates a flash of light, causing anyone nearby(people can be selectively ignored) to fall into a trance as though unconscious, though they remain completely awake. As a consequence, this invariably effects Thirteenth as well. Victims can be awakened forcefully by doing something suitably jarring to them.
Abilities:
Telekinesis- Allows you to lift and manipulate objects up to your own mass, even though you lack hands.
Will-O-Wisp- Fires four balls of spectral fire that do no damage on their own, but set the target ablaze.
Hex- A damaging curse that is twice as powerful if the target is afflicted with a negative status condition(such as being on fire). Defenders roll is always counted as 5(not including modifiers)
Flame Burst- Fire a blast of flames at the target, with a moderate AoE.
Flash Fire- If hit with fire, you absorb it and your next fire-based attack does increased damage.
Ghost Type- You are immune to mundane unarmed attacks and attacks with makeshift weaponry.
Tinker:Sphere- Scientifically impossible designs for technologies, specializing in the protection of living beings, often appear in your head. Only you can create these things, and only you can understand how they work properly enough to reproduce or maintain them correctly.
Genesis- You gain 'energy' while awake. Upon falling asleep you can create a construct body that you control. It takes one turn to create the construct. If you forget to include important parts it will either drain your energy faster or be crippled. When you run out of energy you wake up. Your real body still exists and is vulnerable.
Bambina- You can launch yourself at high speed and bounce off solid surfaces, creating explosions on contact. You can choose to not bounce or not explode if you want to. The explosions do not harm you. You'd also age slower, if you weren't literally a lamp that is dead.
Additional:
That's a Lamp...- You're literally a sapient ghost lamp. Expect people to treat you far differently from how they would a normal person. This is not helped by the fact that, though you can understand English, you struggle to speak it.
Beep Beep turn.
Also, feel free to point out mistakes or things that seem off if you notice any. I'm the kind of person who always has mistakes that I need to go back and fix
after posting.
Monster status:
Capitao has tracked down a particularly HUGE monster, though it has not tracked
him down. Another small monster has though.
The Scorpion creature fighting Androxus is dead, but now there's five tiny monsters instead of just three
Kan is still in a monster free zone, but has found possible evidence of a Bigger Fish
Persephone's monster is very heavily wounded, but it's getting away.
Clinkz and his band of merry boneheads are doing well against their first HUGE monster, though backup is on the way, and it's not Clinkz's
Beirus' monster is damn near dead on its feet
Elena is in a tank, facing off against one medium monster whos life is still flashing before its eyes as we speak, and another little pest.
And finally Smoke is up in the clouds, his drone having been spotted by another flying eyeball monster.
Also, NRDLs next card will be drawn
tomorrow, because I'm now tired.