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Author Topic: Refit and Repair, Sothweg, Spring, 1890, Production & Deployment Phase.  (Read 26757 times)

Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #45 on: August 02, 2019, 05:55:17 pm »

Here's an alternate, larger, suggestion for our small craft then the T1.

Quote
Minnow Class Patrol Corvette

The Minnow is a 400 ton vessel mounting one 3-inch gun on a prow turret, two 2-inch guns per side in independent turrets, and twin forwards wing mounted torpedo launchers, one on either side of the ship armed with Mjolnir Class Self Propelled Torpedoes, and one additional torpedo launcher on the aft centerline. It also has multiple mounting locations for machine guns, light autocannons, and other such arms to be provisioned once the department of supply gets around to revising access to such weapons. Defensively it is mostly unarmed, protected only against enemy machine gun type fire and grenades and suchlike across most of its hull, with some additional plating around the ships engineering space equaling 1 inch of armor. Speed wise the Minnow is meant to reach at least 24 knots. If possible, and space can be found, the Minnow class is also to carry the quarters needed to carry an extra platoon of marines and two small boats for use in interdicting smugglers and other patrol type duties. Or boarding enemy wrecks, small outposts, and suchlike. This is not to be done if it would negatively effect the ship's combat abilities though.

As well, as discussion on the discord indicates something more in-between the Viking and the A1 would be desired, here's a potential cruiser write up.

Quote
Serpent Class Light Armored Cruiser

This 4000 ton craft has several inches of armor as befits an armored cruiser, even a light one, meant to make it highly resistant to totally immune to enemy fire of 3-inch guns, or even 4-inchers if possible without taking up too much weight, as well as having additional armor thickness around the main engineering space. Offensively the Serpent carries three 6-inch Cannons, two mounted onto a single turret in front and the last one at the rear of the ship. For secondary armament the serpent carries six 3 inch cannons in single turrets, with three to a side, and has two submerged torpedo tubes, one to each side. Each of the six-inch turrets carries a gun shield thick enough to be immune to direct hits of 4 inch guns, and the Serpent has an overall defensively-oriented layout, ensuring that even if a shot successfully penetrates the damage will be minimized. Speed wise the Serpent is intended to reach at least 17 knots, though if higher speeds are possible they would be desired.
« Last Edit: August 02, 2019, 08:42:02 pm by Happerry »
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Maxinum McDreich

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #46 on: August 02, 2019, 06:16:26 pm »

(realised when making this that we don't have 8 inch guns in our tech for some odd reason, so went with the bigger of the two remaining options cos grrr! :P)

Quote
Rhino Class Frigate

The Rhino is an up to date vessel and the benchmark for Sothwegs fleet. A generalist, it can perform most things adequately for its size, but bigger ships will pose problems, relying on its twin torpedo launchers to get a decisive strike.
3800 to 4000 tons
Features:
2 9 inch gun turrets, one fore, and one aft.
6 6 inch guns, 3 on each side on the armoured chimney middle.
2 forward facing torpedo launchers.

Standard steel plated armour for hull and middle chimney section.

4 3 inch defensive guns, 2 on each side, covering the turrets.
4 2 inch 5 barrelled gatling configured defensive guns, 2 on each side also covering the turrets.

Standard engines with desired minimum speed of 16 knots
Finally, a small compliment of marines, less for landings and more for counter boarding actions and for boarding smaller ships such as smugglers.



Figured a benchmark would've been handy from the gm tbh, but I'll throw this in as what could be the benchmark. This is somewhat close to a ship I found from the time period, though I took away a couple defensive guns to allow for the marines since the site didn't mention marine compliments (which is also why I was vague on the marines :P)
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Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #47 on: August 02, 2019, 06:49:37 pm »

Votebox has some votes given on discord included.

Quote from: Votebox
Smaller Craft
(0) T1 class torpedo boat :
(4) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895
Cruisers
(0) Viking Class Light (Armoured) Cruiser :
(0) Cruiser A1-class :
(4) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895
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ConscriptFive

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #48 on: August 02, 2019, 07:55:23 pm »


Quote from: Votebox
Smaller Craft
(0) T1 class torpedo boat :
(5) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895, ConFive
Cruisers
(0) Viking Class Light (Armoured) Cruiser :
(0) Cruiser A1-class :
(5) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895, ConFive

Though I am somewhat disappointed in the lack of Gilligan's Island references with the Minnow.

Taricus

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #49 on: August 02, 2019, 08:30:51 pm »

Quote from: Votebox
Smaller Craft
(0) T1 class torpedo boat :
(6) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895, ConFive, Taricus
Cruisers
(1) Viking Class Light (Armoured) Cruiser : Taricus
(0) Cruiser A1-class :
(5) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895, ConFive
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VoidSlayer

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #50 on: August 02, 2019, 11:28:40 pm »

Quote from: Votebox
Smaller Craft
(0) T1 class torpedo boat :
(7) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895, ConFive, Taricus, voidslayer
Cruisers
(2) Viking Class Light (Armoured) Cruiser : Taricus, voidslayer
(0) Cruiser A1-class :
(5) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895, ConFive

Jerick

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #51 on: August 03, 2019, 05:07:03 am »

Quote from: Votebox
Smaller Craft
(0) T1 class torpedo boat :
( 8 ) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895, ConFive, Taricus, voidslayer, Jerick
Cruisers
(2) Viking Class Light (Armoured) Cruiser : Taricus, voidslayer
(0) Cruiser A1-class :
(6) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895, ConFive,Jerick
« Last Edit: August 03, 2019, 09:14:36 am by Jerick »
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Khang36

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #52 on: August 04, 2019, 11:55:48 am »

It had occured to me that we should have the tech to start making range finders.

Not sure if we have the dice for a tech design along with the two ships.

The design below is specifically for coincidental range finder.
Quote
mk1 optical range finder
The mk1 ORF is an optical device which can be described as a 3ft long tube made up of 2 parascopes placed each end of the tube with an eye piece at the middle for the operator to look into. The two parascopes feed into the same eye piece which causes the image to be blurred if the device is out of focus of the target which can be adjusted by the operator two dials one for coarse adjust ment and another for fine adjustments. The range of a target is determind when the operator gets a clear image of the target. The range finder comes with a collapsible tripod and a carrying case for the opertor to place the range finder any where on this ship to make measurments.


Quote from: Votebox
tech
(0) mk1 ORF
Smaller Craft
(0) T1 class torpedo boat :
( 8 ) Minnow Class Patrol Corvette : Happerry, Maxim_inc, Khang36, m1895, ConFive, Taricus, voidslayer, Jerick
Cruisers
(2) Viking Class Light (Armoured) Cruiser : Taricus, voidslayer
(0) Cruiser A1-class :
(6) Serpent Class Light Armored Cruiser : Happerry, Maxim_inc, Khang36, m1895, ConFive,Jerick

Quote
vote options
(0)1 tech,1smaller craft, 1 cruiser
(0)1smaller craft, 1 cruiser
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Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #53 on: August 04, 2019, 01:36:00 pm »

Not sure if we have the dice for a tech design along with the two ships.
We don't. Otherwise I'd be willing to support better rangefinders.
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piratejoe

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Design Phase.
« Reply #54 on: August 10, 2019, 07:45:15 pm »

Pregame Design Phase of Turn 2:
Quote
Minnow Class Patrol Corvette

The Minnow is a 400 ton vessel mounting one 3-inch gun on a prow turret, two 2-inch guns per side in independent turrets, and twin forwards wing mounted torpedo launchers, one on either side of the ship armed with Mjolnir Class Self Propelled Torpedoes, and one additional torpedo launcher on the aft centerline. It also has multiple mounting locations for machine guns, light autocannons, and other such arms to be provisioned once the department of supply gets around to revising access to such weapons. Defensively it is mostly unarmed, protected only against enemy machine gun type fire and grenades and suchlike across most of its hull, with some additional plating around the ships engineering space equaling 1 inch of armor. Speed wise the Minnow is meant to reach at least 24 knots. If possible, and space can be found, the Minnow class is also to carry the quarters needed to carry an extra platoon of marines and two small boats for use in interdicting smugglers and other patrol type duties. Or boarding enemy wrecks, small outposts, and suchlike. This is not to be done if it would negatively effect the ship's combat abilities though.
Effectiveness: 5 | Cost: 6 | Bugs: 2 | Time: 2-1=1

The Minnow is a good Corvette that likely could do a decent job as a torpedo boat destroyer, armed with one three inch gun at the bow, nearby the bridge and two two inch guns slightly forward of the main funnel of the craft. In addition, it has three torpedo launchers, one on either side of the forward superstructure and one in the center near the aft superstructure. However, it was designed with mundane patrol type duties and a light amount of transport in mind. It does these well, and can make a speed of 24 knots as desired, along with extra quarters for a Platoon and two small boats with the equipment to put them back aboard the vessel with ease and also a small position where any damage on said boats can be attended to. All of these are at the aft of the ship.

Unfortunately, after through review, a inch of armor for the craft was found impractical, as to have an engine large and powerful enough to bring it to 24 knots reliably, as well as to add armor to the small hull of the ship, was found to be impractical and more cost inducing than desired. Despite this however, the ship has good maneuverability, as expected of its size and speed, and should do decently as both a patrol vessel and as a first line of defense.

Costs 2/1 PP, 3 seasons construction time.

Spoiler (click to show/hide)

Quote
Serpent Class Light Armored Cruiser

This 4000 ton craft has several inches of armor as befits an armored cruiser, even a light one, meant to make it highly resistant to totally immune to enemy fire of 3-inch guns, or even 4-inchers if possible without taking up too much weight, as well as having additional armor thickness around the main engineering space. Offensively the Serpent carries three 6-inch Cannons, two mounted onto a single turret in front and the last one at the rear of the ship. For secondary armament the serpent carries six 3 inch cannons in single turrets, with three to a side, and has two submerged torpedo tubes, one to each side. Each of the six-inch turrets carries a gun shield thick enough to be immune to direct hits of 4 inch guns, and the Serpent has an overall defensively-oriented layout, ensuring that even if a shot successfully penetrates the damage will be minimized. Speed wise the Serpent is intended to reach at least 17 knots, though if higher speeds are possible they would be desired.

Effectiveness: 6 | Cost: 6 | Bugs: 6 | Time: 2

The Serpent Class 'Light Armored Cruiser' as we are calling it, is our best work so far, and likely will be held as a staple for future cruiser designs, at least ones that are properly armored and not merely protected anyway. With great pride we can safely say it is wondrous. With very careful work, we made the armor thick enough to be able to deflect four inch guns that hit the armor while that armor relatively light thanks to a few little techniques in the construction process, along with the layout of the armor and compartments as well, resulting in the ship being able to better deal with hits taken that penetrate and flooding due to their design as well as being a bit cheaper to build.

The engine is no different, able to take the craft a full two knots faster than we initially expected, partially due to the extra weight we could allocate to the engine and some other factors, such as the propellers and shape of the hull. Of course, while well armored and fast, it also has been well armed, with two six inch cannons at the front in a turret, and one six inch cannon in the back, both in proper turrets, while the secondary armament of three inch guns, three per side of the ship, have nice, not as thick, gun shields to protect them. Lastly, submerged torpedo launchers on both port and starboard sides of the craft near the center have been installed to allow the ship to finish off any enemy cruiser that has its engine knocked out, and assist in the scuttling of any ships that we require to be.

Costs 5/2 PP, 5 seasons construction time.

Spoiler (click to show/hide)




It is now the Revision & Refit Phase of Pre game Turn 1. You have 1 die remaining to spend on Revisions or Save for the next and final pregame turn.

Spoiler: Projects (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Ship Classes (click to show/hide)

Spoiler: Ships (click to show/hide)

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Khang36

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Revision & Refit Phase.
« Reply #55 on: August 10, 2019, 08:01:30 pm »

Ok so revision is to request the army to share their heavy mgs with us?
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Taricus

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Revision & Refit Phase.
« Reply #56 on: August 11, 2019, 12:43:19 am »

Ah, I think we're good on that front.
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Happerry

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Revision & Refit Phase.
« Reply #57 on: August 11, 2019, 10:00:22 pm »

So I'm going to vote for saving this dice for next turn, so we can do, say, better fire control and better engine design actions next turn and then still have a spare dice to revise the new stuff into our cruiser next turn.

Quote from: Vote
(1) Save the Dice : Happerry
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Taricus

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Revision & Refit Phase.
« Reply #58 on: August 11, 2019, 10:31:23 pm »

Quote from: Vote
(2) Save the Dice : Happerry, Taricus
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Khang36

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Re: Refit and Repair, Sothweg, Pregame Turn 2, Revision & Refit Phase.
« Reply #59 on: August 11, 2019, 11:10:18 pm »

Quote from: Vote
(3) Save the Dice : Happerry, Taricus, khang
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