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Author Topic: Digging too Deep Turn 20: Drums in the Deep...and Adamantine!  (Read 6133 times)

Naturegirl1999

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Re: Digging too Deep Turn 18: Ia!
« Reply #105 on: July 08, 2019, 10:37:18 am »

Ignore for now, it will be here when room is avaliable
Spoiler (click to show/hide)
« Last Edit: July 08, 2019, 11:26:26 am by Naturegirl1999 »
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Maxinum McDreich

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Re: Digging too Deep Turn 18: Ia!
« Reply #106 on: July 08, 2019, 11:11:17 am »

Ah sorry, meant to rephrase. I know I'm still in it with 1 family, and was wondering how lucky I was to even have that.

Nice to know this is being watched closely though. Damn, that was quick! :P
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Naturegirl1999

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Re: Digging too Deep Turn 18: Ia!
« Reply #107 on: July 08, 2019, 11:27:14 am »

Ah sorry, meant to rephrase. I know I'm still in it with 1 family, and was wondering how lucky I was to even have that.

Nice to know this is being watched closely though. Damn, that was quick! :P
I put it in a spoiler now so that it can be reposted when able. This looks fun
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Ghazkull

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Re: Digging too Deep Turn 18: Ia!
« Reply #108 on: July 08, 2019, 11:55:33 am »

Actually i just realized through those 960 you made that turn you actually get a third family...so youre back to two...
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Maxinum McDreich

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Re: Digging too Deep Turn 18: Ia!
« Reply #109 on: July 08, 2019, 12:10:55 pm »

Huzzah!

Both to the Limonite!
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Wozzy

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Re: Digging too Deep Turn 18: Ia!
« Reply #110 on: July 08, 2019, 12:13:25 pm »

Clan Yungblood
Exploritory mining mineshaft 4 lvl 2
Sell everything
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Kashyyk

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Re: Digging too Deep Turn 16. GOLD! I mean PLATINUM!
« Reply #111 on: July 08, 2019, 12:58:30 pm »

Clan Copperback

Refine everything, then sell it
Form a squad of Clan Warriors
Make the Native Platinum Vein public

Mineshaft 2
Level 1
Mine the Lace Agate Cluster
Mine the Lignite Vein
Mine the Amethyst Cluster
Mine the Aventurine Cluster
Level 3
Mine the Lignite Vein
Exploratory Mining
Exploratory Mining
Level 4
Dig Deeper

Mineshaft 3
Attack the Amphibian Man Infestation with all forces

Mineshaft 4
Level 1
Mine the Magnetite Vein
Mine the Citrine Cluster
Level 2
Mine the Sphalerite Vein
Level 3
Dig Deeper
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Ghazkull

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Re: Digging too Deep Turn 17: Carbon Emissions
« Reply #112 on: July 17, 2019, 03:36:26 pm »

Turn 19

The Ironbeards

Your miners bring in 7kgs of Limonite.

Copperbacks

As your men move into the deep, the amphibians attempt an ambush. Croaking and squeaking pale froglike beings,eyeless and horrid fall in great hordes upon your warriors and dogs of war.

It turns into a slaughter, the Fliers of Emptiness, their eyes glittering red in the darkness fall upon their prey with ease, butchering the amphibians in their dozens. The others attempt and fail to keep up as these things from the deepest places of the earth fall upon their kindred spirits. Withing the day the third mineshaft is clear again...well except for that voracious cave crawler.

Sales
30 Bars of Coke 60☼
1 Sapphire 200☼
7 Lace Agate 70☼
3 Amethysts 300☼
7 Claro Opals 700☼
1 Well-Crafted Large Claro Opal 400☼
28 Lead Bars 56☼
14 Silver Bars 140☼
8kg Platinum 320☼
Refining Cost: 200☼
___________________
Total: 2.046☼


Mining
5 Lace Agate    (Deposit emptied out)
4kg Lignite
12 Amethysts
1 Aventurine
10kg Magnetite
7 Citrine
3kg Sphalerite

Discoveries
Cassiterite Vein Shaft 2 Level 3
You also Dig Deeper in Shaft 2 and 4
While Mining the Magnetite in Shaft 4 You Discover Native Platinum! (speaking of absurd luck, you once again find platinum...in the same vein of magnetite you already found two veins of platinum...)

YOU DUG TOO DEEP!

As your miners in shaft 2 begin some benign exploratory mining until they stumble into a vast cave...it seems well enough until what they presumed to be mundane fungal trees turned out to be plump helmet men...hundreds...and armed. These ones won't be eaten so easily. Your Explorers suffer heavy losses trying to escape the seemingly berserk little creatures but ont heir way out they spot a large structure made of an unknown black stone in the distance. Two Squads of Miners are lost in the chaos, but at least one managed to escape to tell the tale...

The Youngbloods
You discover a Vein of Black Pyrope!
You also make 360☼
Seeing that you are making a comeback more families flock to you again. Especially since potential Copperback petitioners withdrew their offers after teh disaster in shaft 2


____________________________

EVENT:

Mineshaft 3 has mostly been cleansed of Amphibian Men. Clan Copperback gains 10 Influence for the action.

The Negotations with the Elves are almost over. (20 vs. 0)

The Fortress is growing ever richer!

Spoiler:  The Ironbeards (Red) (click to show/hide)


____________________________

Public Claims
Mineshaft 2:
Lignite Vein
Banded Agate Cluster
Limonite Vein (Yungbloods)

Mineshaft 3:
Gold Vein (Yungbloods)
Galena Vein (Copperbacks)


Price Fluctuations


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
500 Capacity

The Jewellers
50Capacity

The Smiths
50 Capacity

The Crafters
50 Capacity

The Snakemen
Population: 410 Adults
Military: 80 Snakemen
Mood: Agitated
Goods Available:
Ores
Gems
Slaves
____________________________


Mineshaft 2
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Limonite Vein
Lignite Vein
Aventurine
Amethyst


Level 2
Hematite Vein
Banded Agate Cluster
Hematite Vein
Hematite Vein


Level 3 Plump Helmet Men Infestation
Lignite Vein
Cassiterite Vein


Level 4

Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Galena Vein
Claro Opal Cluster
Hematite Vein Voracious Cave Crawler occupied
Level 2 Jabberer Infestation

Mineshaft 4
Sedimentary Layer: Rock Salt
Level 1

Magnetite Vein
Native Platinum Vein
Native Platinum Vein
Native Platinum Vein
Citrine Cluster

Metamorphic Layer: Phyllite
Level 2
Sphalerite Vein
Cobaltite Vein
Black Pyrope Cluster




GM Notes:
Well Kashyyk i thought this absurd streak of luck would never end...especially after that THIRD platinum vein in the same magnetite vein...but you managed to handily replace a stroke of good luck with one of horribly bad one...you crit failed three times when digging to deep...in the same place, both exploratory miners and the lignite miners rolled hilariously bad.

« Last Edit: July 21, 2019, 11:49:42 am by Ghazkull »
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Naturegirl1999

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #113 on: July 17, 2019, 04:05:36 pm »

I know I’m just watching, but it looks like a good idea to actually trade with the serpent men, considering you all agreed to trade with them
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Maxinum McDreich

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #114 on: July 17, 2019, 04:33:40 pm »

I would, but the implications that they may just take my miners, and with me having so few, means I cannot risk such an endeavour.

Clan Ironbeard
Both miners to Mineshaft 3 lvl 1 Gold vein.



Process the Limonite, do not sell.
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Kashyyk

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #115 on: July 17, 2019, 04:35:40 pm »

Did I not form the Clan Warrior squad?

Also, how much are the mercenaries charging for their retainer fees?
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Ghazkull

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #116 on: July 18, 2019, 11:14:51 am »

ah apologies the clan warriors were in the battle but weren't put into the turn update...will be fixed.

Retainer fees as well.
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Ghazkull

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #117 on: July 21, 2019, 11:51:25 am »

Okay after some going back and forth on retainer fees i decided to make them random, meaning they change depending on your luck:

An Unnamed Group of Raiders - a Squad of King Cobramen 80☼
A Group of Deserters - Squad of Humans 50☼
"The Fliers of Emptiness" - a Squad of Batmen 70☼
Younglings from Cebela Athama - a Squad of Elves 30☼
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Kashyyk

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #118 on: July 21, 2019, 12:09:33 pm »

Clan Copperback

Refine everything, then sell it
Make one of the Native Platinum Veins public
Pay all the mercenary retainers

Mineshaft 2
Level 1
Mine the Lignite Vein
Mine the Amethyst Cluster
Mine the Aventurine Cluster
Level 3
Deploy all squads to fight the Plumphelmet Men

Mineshaft 3
Level 1
Mine the Galena Vein
Mine the Claro Opal Cluster

Mineshaft 4
Level 1
Mine the Magnetite Vein
Mine the Native Platinum Vein
Mine the Native Platinum Vein
Mine the Citrine Cluster
Level 2
Mine the Sphalerite Vein
Level 3
Exploratory Mining
Exploratory Mining
Exploratory Mining
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Wozzy

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Re: Digging too Deep Turn 19: Now with more Plump Helmet Men
« Reply #119 on: July 21, 2019, 12:41:34 pm »

I have pretty much been on autopilot these last few turns, and that isn't fair to my fellow players. If someone else is interested, I would like to give my place to them. Thank you for running this.
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