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Author Topic: Digging too Deep Turn 20: Drums in the Deep...and Adamantine!  (Read 6134 times)

Kashyyk

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Re: Digging too Deep Turn 13: Eaten
« Reply #75 on: July 01, 2019, 12:31:27 pm »

Alrighty.

@Max: I get the impression that the Yungbloods want to keep Mineshaft 2 on lockdown. If you mine the Galena vein that I'm going to make public, I'll be able to get enough influence to reopen Mineshaft 2.

Clan Copperback
Double mine the Galena vein
Mine the Green Zircon cluster

Refine the Sapphires and Hematite, then sell them
Open the Galena Vein to the public
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Wozzy

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Re: Digging too Deep Turn 13: Eaten
« Reply #76 on: July 01, 2019, 02:45:46 pm »

Once I have the influence, I can clear out the baddies in shaft 3. Stick with the gold, its worth much more than that piss ore my competitor is offering :P
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Kashyyk

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Re: Digging too Deep Turn 13: Eaten
« Reply #77 on: July 01, 2019, 03:14:14 pm »

And stay limited to veins made public by the Youngbloods? Instead you could use all the free ones in Mineshaft 2.
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Wozzy

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Re: Digging too Deep Turn 13: Eaten
« Reply #78 on: July 01, 2019, 03:18:00 pm »

Sounds like you are simply upset that I closed your sapphire cluster.
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Kashyyk

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Re: Digging too Deep Turn 13: Eaten
« Reply #79 on: July 01, 2019, 03:22:03 pm »

Well obviously :p

But considering how restricted the options are for the Ironbeards, I'm hoping they'll agree with me.
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Maxinum McDreich

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Re: Digging too Deep Turn 13: Eaten
« Reply #80 on: July 01, 2019, 03:51:24 pm »

I... BELIEVE I cannot take advantage of public veins made public THIS turn. So my order will have to remain the same.
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Khan Boyzitbig

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Re: Digging too Deep Turn 13: Eaten
« Reply #81 on: July 01, 2019, 05:53:07 pm »

ptw
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////;::;\\\\ Scuttle Scuttle...

Milk for the Khorneflakes!

Luminous Bolt of Bacon
"Excuse me sir, You are on Fire."

Ghazkull

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Re: Digging too Deep Turn 4
« Reply #82 on: July 02, 2019, 05:36:35 am »

Turn 14

The Ironbeards

As your miners get more and more into the flow of mining gold, they bring more and more back to the fortress with them. 7kg this time.

Copperbacks

Smelting and Selling the Hematite brings you 200☼, the Sapphires way more. Even a single cut Sapphire is worth as much as the 20 bars of iron you just sold. For a total of 1400☼ you sell them and your prestige and your clan both grow even further.

10kg of Galena is what your miners bring to the surface and a new cluster of claro opal
They also mine 1 Zircon before finding the cluster empty.

Ultimately you decide to make the Galena Vein public.

The Youngbloods

35 Influence this turn from the Gold Vein.
You refine the 2kg Gold and the 3kg of Hematite for 25☼ and recieve 8 Bars of Gold and 12 Bars of Iron.

____________________________

EVENT:

Contact with the Snakemen! Ambassadors from the Snakefolk in Shaft 1 have appeared and parlayed with the king offering trade agreements in exchange for the shaft being permanently closed down.
The King is indecisive, The Clans can invest Influence to either ask him to move towards a Trade Agreement (allowing Trade with the snakefolk) or War (will potentially clear out the mineshaft for use again).

Exports of Gems, Gold and Silver are causing further Influx of immigrants increasing the capacities of the guilds!



Spoiler:  The Ironbeards (Red) (click to show/hide)


____________________________

Public Claims
Mineshaft 2:
Lignite Vein
Lace Agate (Copperbacks)
Picture Jasper
Hemaite Vein
Banded Agate Cluster
Limonite Vein (Yungbloods)

Mineshaft 3:
Gold Vein (Yungbloods)
Galena Vein (Copperbacks)


Price Fluctuations


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
500 Capacity

The Jewellers
50 Capacity

The Smiths
50 Capacity

The Crafters
50 Capacity
____________________________


Mineshaft 1 Monster Infestation inaccessible!
Sedimentary Layer: Dolomite
Level 1
Limonite Vein
Serpent Man Town (Strength: 80 Soldiers)


Mineshaft 2 ON LOCKDOWN
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Lace Agate Cluster
Picture Jasper Cluster
Limonite Vein
Sapphire Cluster
Lignite Vein

Level 2
Hematite Vein
Banded Agate Cluster
Hematite Vein

Mineshaft 3
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Galena Vein
Claro Opal Cluster
Hematite Vein Voracious Cave Crawler occupied
Level 2 Jabberer Infestation
« Last Edit: July 02, 2019, 07:01:13 am by Ghazkull »
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Kashyyk

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Re: Digging too Deep Turn 14: Slithering...
« Reply #83 on: July 02, 2019, 06:18:23 am »

Can I spend Influence to open a mineshaft then immediately start mining there?

Also, how much Wealth would I have to spend to hire mercenaries equivalent to one squad of soldiers?
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Maxinum McDreich

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Re: Digging too Deep Turn 14: Slithering...
« Reply #84 on: July 02, 2019, 06:37:01 am »

Think you've yet to update Yungbloods influence.

Clan Ironbeards

Refine and sell our gold.
Mine the Galena.

(right now I feel I'm just an influence cow for the other two clans xD)
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Ghazkull

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Re: Digging too Deep Turn 14: Slithering...
« Reply #85 on: July 02, 2019, 07:00:44 am »

1. Yes
2. Currently available are:

An Unnamed Group of Raiders - a Squad of King Cobramen 400☼
A Group of Deserters - Squad of Humans 400☼
"The Fliers of Emptiness" - a Squad of Batmen 400☼
Younglings from Cebela Athama - a Squad of Elves 1000☼



note here you won't know what their skill level is.
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Kashyyk

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Re: Digging too Deep Turn 14: Slithering...
« Reply #86 on: July 02, 2019, 07:21:28 am »

Clan Copperback

Spend 10 Influence to reopen Mineshaft 2
Spend 2 Influence to push War against the Serpentmen
Hire the King Cobramen Raiders, the Human Deserters, the Fliers of Emptiness and the Younglings from Cebela Athama for a total of 2200☼
Attack the Serpent man town with all the mercenaries

Refine the Galena and Green Zircon, then sell them

Mineshaft 2
Level 1
Mine the Sapphire Cluster
Mine the Lignite Vein
Mine the Picture Jasper Cluster
Level 2
Mine the Hematite Vein
Mine the Banded Agate Cluster

Mineshaft 3
Level 1
Mine the Claro Opal cluster
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Wozzy

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Re: Digging too Deep Turn 14: Slithering...
« Reply #87 on: July 02, 2019, 08:06:18 am »

Clan Yungblood
Spend 10 Influence to push peace with the Serpentmen
Spend 10 Influence Closing Mineshaft 2
Spend 10 Influence Closing Mineshaft 3
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Ghazkull

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Re: Digging too Deep Turn 4
« Reply #88 on: July 02, 2019, 04:17:14 pm »

Turn 15

The Ironbeards

You sell 48 Bars of Gold for a good 1440☼

WIth this influx of wealth new families join your clan and your influence increases.

Hungover from the marriage celebrations your miners bring in only 2kg of Galena.

Copperbacks

You gain 10 Influence from the Galena Vein. Which you imediately spend to reopen Mineshaft 2.
2 more Influence goes to pushing war with the Serpentmen, a motion which fails due to clan Yungbloods interference. Now you sit on 40 Mercenaries with nothing to do. They are happy due to the wealth spent...for now.

Smelting the Galena down gives you 40 Bars of Lead and 20 Bars of Silver. Selling it brings you 280☼. The Zircon another 100☼.

Then you set your clan to work.
7 Sapphires
6kg of Lignite
7 Picture Jaspers (the cluster of that has been mined out)
2kg of Hematite (mined out)
5 Banded Agate
1 Claro Opal

The Youngbloods

You manage to move the King to peace with the serpentmen and then lean on him to close all mining shafts...The fortress is less than pleased.
So he opens a new Mining Shaft.

____________________________

EVENT:

In the Political Infighting between the Hawks of the Copperbacks and the Doves backed by the Yungbloods, the latter came out on top.
Trade with Snakemen is now possible. Thoroughly mercurial beings, they do not trade ☼ but rather in goods.
Notably three Goods are available from them:
Rough Gems
Ores
Slaves

While you can certainly ask for a specific form of reimbursement, what the Snakemen want in return depends on their whims. To trade you need to send down a squad or a family of miners with the goods which you want to sell. How much you get in return and what they take (including your miners) is rather random.

Again the Fortress is growing, however the crafting guilds are filled to the brim and so other occupations grow in numbers...this has no effect. For now.

Spoiler:  The Ironbeards (Red) (click to show/hide)


____________________________

Public Claims
Mineshaft 2:
Lignite Vein
Lace Agate (Copperbacks)
Banded Agate Cluster
Limonite Vein (Yungbloods)

Mineshaft 3:
Gold Vein (Yungbloods)
Galena Vein (Copperbacks)


Price Fluctuations


The King
Sending a Squad of Men: 10 Influence
Sending a Company: 100 Influence
Sending an Army: 1000 Influence
Closing a Shaft: 10 Influence
Opening a Shaft: 10 Influence
Closing or Opening a Shaft to certain Parties: 100 Influence
New Shaft: 100 Influence

The Foundry
500 Capacity

The Jewellers
50 Capacity

The Smiths
50 Capacity

The Crafters
50 Capacity

The Snakemen
Population: 400 Adults
Military: 80 Snakemen
Mood: Mercurial
Goods Available:
Ores
Gems
Slaves
____________________________


Mineshaft 2 ON LOCKDOWN
Sedimentary Layer: Sandstone
Level 1
Lignite Vein
Lace Agate Cluster

Limonite Vein
Sapphire Cluster
Lignite Vein

Level 2
Banded Agate Cluster
Hematite Vein

Mineshaft 3 ON LOCKDOWN
Igneous Extrusive Layer: Basalt
Level 1
Gold Vein
Galena Vein
Claro Opal Cluster
Hematite Vein Voracious Cave Crawler occupied
Level 2 Jabberer Infestation

Mineshaft 4
Level 1


GM NOTE:
Okay first things first, the new Mineshaft appears automatically due to the Snakemen one being closed forevermore.
Second Do you want such events in the future to last multiple turns so players can increase their influence spending if they notice they come up short?
Finally:

Slaves
Miners which do not create influence
can absolutely positively not fight
and produce half the amount of normal miners
but hey numbers!
can potentially be sold later on
???

Mercs
After hiring mercs will stay with you even if you have no work for them. After every mission they will require a bonus if you want them to stay on. That bonus fluctuates randomly and if not paid simply causes them to leave.
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Kashyyk

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Re: Digging too Deep Turn 14: Slithering...
« Reply #89 on: July 02, 2019, 04:29:27 pm »

Clan Copperback

Spend 10 Influence to reopen Mineshaft 2
Refine everything, then sell it

Mineshaft 2
Level 1
Mine the Sapphire Cluster
Mine the Lace Agate Cluster
Level 2
Mine the Banded Agate Cluster

Mineshaft 4
Level 1
Exploratory Mining
Exploratory Mining
Exploratory Mining

I'd like some events to last longer, but I'd also be happy if they were one turn only, so long as we were told that.
« Last Edit: July 02, 2019, 04:37:10 pm by Kashyyk »
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