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Author Topic: Terrible Suggestions Thread  (Read 541154 times)

delphonso

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Re: Terrible Suggestions Thread
« Reply #1350 on: February 04, 2020, 09:23:59 am »

Give sand physics ala Minecraft.

Sanctume

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Re: Terrible Suggestions Thread
« Reply #1351 on: February 04, 2020, 10:08:38 am »

Add quicksand tiles which is path-able like the top of a brook tile but drops the dwarf down z-levels into a cavern with an injured giant worm. 

IonMatrix

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Re: Terrible Suggestions Thread
« Reply #1352 on: February 04, 2020, 10:27:11 am »

Everytime a toad enters the map a proc-gen feature is added in to DF

Oh, and of course these come with their own hilarious  proc-gen bugs
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"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

*sigh* I can't believe I play this game...

Iduno

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Re: Terrible Suggestions Thread
« Reply #1353 on: February 04, 2020, 10:51:56 am »

Elves gain access through various means to special tree seeds that grow into trees whose wood can be unnaturally heavy, light, hard, etc.  These types of wood can be used to make weapons and armor on par with anything dwarves can make, with the benefit of being renewable and not containing clowns.  They won't trade these types of wood to you, and your dwarves refuse to pick up fallen wooden arms and armor on principle.

This is actually extremely good! I always wanted the elves to be more than complete pushovers. Like, at very least having copper-tier weapons, only enchanted grown wood instead of the actual copper.

Just bring back murder arrows, before piercing damage was nerfed. Just put elves' "grown wood" on a tier above iron.
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #1354 on: February 05, 2020, 02:24:11 am »

Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
« Last Edit: February 05, 2020, 02:26:26 am by Urist McUristUrist »
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delphonso

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Re: Terrible Suggestions Thread
« Reply #1355 on: February 05, 2020, 02:42:48 am »

The Gname*

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #1356 on: February 06, 2020, 02:08:47 am »

Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
Gnomes gnow ignvade as egnormous armies.
Edit: rather than population or wealth, gnome invasions are tied to booze production.
« Last Edit: February 08, 2020, 05:44:27 pm by BigUglyWorm »
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We must prepare for the Vomitpocalypse.

FantasticDorf

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Re: Terrible Suggestions Thread
« Reply #1357 on: February 06, 2020, 07:12:30 am »

I second to add this as gnomes passive speech mutterings.
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Urist McUristUrist

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Re: Terrible Suggestions Thread
« Reply #1358 on: February 08, 2020, 07:29:09 pm »

Seeing or hearing gnomes is extremely disturbing to dwarves.
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Reelya

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Re: Terrible Suggestions Thread
« Reply #1359 on: February 08, 2020, 09:41:34 pm »

Dwarves who embark in hot climates lose moisture and shrink and become gnomes

BigUglyWorm

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Re: Terrible Suggestions Thread
« Reply #1360 on: February 08, 2020, 10:19:02 pm »

Gnomes have a devastatigng gnew weapogn: the tactical gnuke.
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We must prepare for the Vomitpocalypse.

delphonso

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Re: Terrible Suggestions Thread
« Reply #1361 on: February 08, 2020, 10:19:15 pm »

Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils in disguise.

Bumber

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Re: Terrible Suggestions Thread
« Reply #1362 on: February 09, 2020, 05:06:06 am »

Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils gnomes in disguise.
FTFY
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

muffinsofjoy

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Re: Terrible Suggestions Thread
« Reply #1363 on: February 09, 2020, 06:08:21 pm »

My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
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Naturegirl1999

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Re: Terrible Suggestions Thread
« Reply #1364 on: February 09, 2020, 06:56:32 pm »

My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
Tw worst suggestion, yet. It would no longer be Dwarf Fortress at that point
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