Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 89 90 [91] 92 93 ... 429

Author Topic: Terrible Suggestions Thread  (Read 542408 times)

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1350 on: February 04, 2020, 09:23:59 am »

Give sand physics ala Minecraft.

Sanctume

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1351 on: February 04, 2020, 10:08:38 am »

Add quicksand tiles which is path-able like the top of a brook tile but drops the dwarf down z-levels into a cavern with an injured giant worm. 

IonMatrix

  • Bay Watcher
  • [MUTAGEN_DEPENDENT]
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1352 on: February 04, 2020, 10:27:11 am »

Everytime a toad enters the map a proc-gen feature is added in to DF

Oh, and of course these come with their own hilarious  proc-gen bugs
Logged
"Mutagen"! Such a lovely word! I simply MUST have more mutagen!

*sigh* I can't believe I play this game...

Iduno

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1353 on: February 04, 2020, 10:51:56 am »

Elves gain access through various means to special tree seeds that grow into trees whose wood can be unnaturally heavy, light, hard, etc.  These types of wood can be used to make weapons and armor on par with anything dwarves can make, with the benefit of being renewable and not containing clowns.  They won't trade these types of wood to you, and your dwarves refuse to pick up fallen wooden arms and armor on principle.

This is actually extremely good! I always wanted the elves to be more than complete pushovers. Like, at very least having copper-tier weapons, only enchanted grown wood instead of the actual copper.

Just bring back murder arrows, before piercing damage was nerfed. Just put elves' "grown wood" on a tier above iron.
Logged

Urist McUristUrist

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1354 on: February 05, 2020, 02:24:11 am »

Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
« Last Edit: February 05, 2020, 02:26:26 am by Urist McUristUrist »
Logged

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1355 on: February 05, 2020, 02:42:48 am »

The Gname*

BigUglyWorm

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1356 on: February 06, 2020, 02:08:47 am »

Every gnome that enters the embark site is immediately announced like this:

Ho ho ho ha ha ha ho ho ho he he ha
 hello me old chum
 Im gnot a gnelf
 Im gnot a gnobblin
 Im a gnome
 and you've lost The Game!
Gnomes gnow ignvade as egnormous armies.
Edit: rather than population or wealth, gnome invasions are tied to booze production.
« Last Edit: February 08, 2020, 05:44:27 pm by BigUglyWorm »
Logged
We must prepare for the Vomitpocalypse.

FantasticDorf

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1357 on: February 06, 2020, 07:12:30 am »

I second to add this as gnomes passive speech mutterings.
Logged

Urist McUristUrist

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1358 on: February 08, 2020, 07:29:09 pm »

Seeing or hearing gnomes is extremely disturbing to dwarves.
Logged

Reelya

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1359 on: February 08, 2020, 09:41:34 pm »

Dwarves who embark in hot climates lose moisture and shrink and become gnomes

BigUglyWorm

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1360 on: February 08, 2020, 10:19:02 pm »

Gnomes have a devastatigng gnew weapogn: the tactical gnuke.
Logged
We must prepare for the Vomitpocalypse.

delphonso

  • Bay Watcher
  • menaces with spikes of pine
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1361 on: February 08, 2020, 10:19:15 pm »

Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils in disguise.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1362 on: February 09, 2020, 05:06:06 am »

Paranoia:

Dwarves, after dig deep disasters in their civs, become very paranoid. Any adventurer who isn't clearly from their civilization, or who is stained with blood, will be assumed to be hostile. Kill on sight. Likewise, tavern-goers, diplomats, and merchants will be wiped out by paranoid dwarves who think they might just be devils gnomes in disguise.
FTFY
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

muffinsofjoy

  • Bay Watcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1363 on: February 09, 2020, 06:08:21 pm »

My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Terrible Suggestions Thread
« Reply #1364 on: February 09, 2020, 06:56:32 pm »

My feature idea: Update Dwarf Fortress using the unity engine and abandon the complex world in favor of a generic fantasy world to appeal to the mainstream gamers and make money instead of permanent fans.
Tw worst suggestion, yet. It would no longer be Dwarf Fortress at that point
Logged
Pages: 1 ... 89 90 [91] 92 93 ... 429