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Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101417 times)

Man of Paper

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Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #915 on: December 24, 2018, 01:52:32 am »

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« Last Edit: December 24, 2018, 01:59:10 am by Man of Paper »
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #916 on: December 24, 2018, 01:53:50 am »

Year 1914 AC (After Colonization) Hot Season, Combat Phase


Salviosi Successes

Over the course of the season we have been able to begin extraction of a substantial deposit of Ore in the Desert. Due to the influx of refugees capable and willing to work, we have also seen fit to begin mining some Caelium recently discovered near the capital of Salvios. Our troops have also begun to dig into the South Peaks and set up checkpoints in the passes, raising Entrenchment in South Peaks to One(1).

As a result of our expanded industrial operations, we have seen changes to our armory as follows:

The GGG-12 becomes (EXPENSIVE).
The LFG-13 becomes (CHEAP).
The Perahudara becomes (CHEAP).
The Kerata becomes (CHEAP).
The Avalanche becomes (CHEAP).

Thanks to the efforts of the Merchant Lords the people have begun to apply themselves even more, and we have earned one Research Credit. Crudely drawn recruitment fliers have begun to appear across the island on both sides of the conflict. Although not museum-worthy art, the amount of effort that went into the propaganda is in itself inspiring and has even seen some Abberans turn coat! As a result we have gained one Espionage Credit.


Abberan Advancements


Quote from: Design
Proposal: ARA-1914ARM "Nike" Shocktrooper Armor
The Nike, named after the greek goddess of victory, is a set of Armour design for normal soldiers and squires in the military.

The Nike is made of a Leather overcoat overtop of a Set of metal armour. Normally in warfare, this form of armoring would be far from sufficient due to the realities of a modern battlefield. However, underneath the metal armour and the overcoat, providing a third layer of clothing, is a “Tunic” made from K-Wool. The K-wool “Tunic” in combination with the armour and overcoat make it actually very difficult to kill a soldier wearing Nike. The metal armoring Helps to protect the K-wool while the Tunic in turn robs any blows against the armour of most of their killing force, absorbing the kinetic energy.

The Nike pants, are similar, made with K-Wools strands in the weave, as well as metal plates that are sown on. This provides similar protection to the chest armoring, albeit lesser in scale.

The Nikes comes with head protection in addition. The Helmet is K-Wool lined, rather simple, with an Attachable face mask made of cealium steel with K-wool padding to help protect the soldier skin from chaffing, freezing, burning, shrapnel, shockwaves, and rifle bullets.
The mask is fully face sealing, with the air flow coming in from a threaded hole protruding past the chin of the mask, which is pointing downward parallel to the face. This threaded hole can be Connected to an air filter that is screwed into the hole. This air filter protects from harmful substances in the air, filtering them out. This includes a thin citric filter to deal with Rime particles in the air as well.
The masks eye have been made from clear resin with a very small strand of K-wool suspended within. This makes it very hard to break the resin, requiring significant force such as a bullet.
The mask takes a form similar to a skull featureless, without a bottom jaw. The Front teeth of the jaw hang over the Chin of the wearer by just a little bit.

The Nikes also posses a rather experimental system, based on the results of the Halberd project.
If deemed necessary, the Nike Shock troopers can be equipped with a small backpack that contains a Sparkpack inside, pushes off to one side. Our of thi back pack, made with a solid pack to create the inside pocket for such, is a pair of Small wings.

These wings are rather simple. Connected to the spark pack inside of the backpack, the wings Contain 2 small rods of grain alighted cealium. These grain aligned cealium pieces are rather small, only the size of a pinky finger inside the wings structure, with each capped with a tiny piece of C-Null steel, The minimal amount of capping materiel is used so as to keep the cost down, with the Grain alighted metal being similar to a needle, with the capped end being significantly smaller.

When a button on the belt straps of the backpack is pressed, the Sparkpack begin to feed the Grain alighted metal power, creating gravity fields at the back of the wings that allow the user to make large jumps, pushed into the Sky.  A second press turns it off, cutting the power from the sparkpack.
A common maneuver is pressing the button to Enhance their jump, springing into the air, turning it off to fall back down, and is needed pressing it again to soften any landing.
When the wings are no longer in use, they can easily be folded up into the solid back of the backpack, while the backpack is on. They can then be released via a botton placed on the bottom right side of the pack, which unlocks the latch and the wings fall back into place. A similar bottom on the other side is responsible for unlocking them from their deployed postion.

This wingpack is solely optimally for the nike, with the nike fully capable of operating without it.

Difficulty: Theoretical
Result: 4 (5+2-3) 8 (6+5-3) = Average

The Nike, named for a goddess in some fantasy novel, is our latest military advancement.

The bottom-most layer consists of a K-Wool tunic and pants, followed by metal armor all covered by a leather overcoat. While a little cumbersome, the amount of protection provided by the Nike cannot be understated. Soldiers protected by the 6-10mm Nike armor also have helmets lined with K-Wool, with an attachable mask that seals against the face and provides air through a downward-facing threaded hole. Air flow is somewhat restricted, which becomes a problem over time as long as the mask is on. The eyes on the mask are covered with resin lenses containing a couple very small strands of K-Wool.

On top of everything else though, we've also constructed the Nike's optional JumpPack. The JumpPack attaches to the back of the armor and houses a SparkPack as well as two small wings housing rods of Aligned Caelium capped by C-Null Steel. The rods are turned on and off via a button on the belt strap. This will propel the wearer upwards in a short burst, allowing them to leap great distances. The only issue is the lack of fine control. The Aligned Caelium will propel the Nike in whatever direction the capped end is facing, not necessarily up. As a result this feature is generally used only when the wearer can focus and concentrate on the jump, or else risk tumbling through the air. The wings are fixed, but small enough that they don't really impede movement.

The Nike base armor costs 4 Ore, 3 Kinetic Sheep, 1 Chemical Compounds, making it (EXPENSIVE) and [complex], while the JumpPack will bring it to 5 Ore, 2 Gavrillium, 2 Caelium, 3 Kinetic Sheep, 2 Chemical Compounds, making it (VERY EXPENSIVE) and [complex] for the time being.

Quote from: Revision
Proposal: Kingmaker Made - ARA-1912MP-APC-B "Caliburn"
Kingmaker Made

The Kingmaker is a fine infantry transport, but is out date with our newest technology. The protection in the driver compartment has its vision slits widened somewhat and replaced with k-wool infused clear resin. The promethium power system is upgraded to work with the power control systems of the sparkpack, and a magnetic induction coil is wrapped around the power core to capture any emitted magnetic fields. The propulsion system is converted from turbines into null steel capped grain aligned caelium, one on each side of the back of the kingmaker, and two on either side of the front. The armor on the bottom is thickened, as is the rest of the armor. In addition to the thicker steel, small layers of k-wool are added underneath the armor to absorb impacts, especially in the driver compartment.

Difficulty: Very Hard
Result: 6 (6+2-2) = Average

The Caliburn provides some minor improvements to our Kingmaker, but one thing needs to be made clear first.

Any time we've added coils to our engines in an effort to capture energy and improve efficiency the circuitry and wiring overloads, burns out, or melts down in rapid order. Turns out that this is due to the Gavrillium generating an electromagnetic field of it's own when placed in a strong enough electromagnetic field. While there are obviously many ways to implement this, for now we have focused on the Caliburn and as such further augmentation to engines and motors will have to be done another time.

Despite the setbacks involved with the project in regards to Gavrillium, things still managed to go fairly well. A K-Wool infused resin set behind the vision slits now provides the driver protection from wind, rain, and the occasional bullet. The propulsion system is completely redone, utilizing the newfound powers of Aligned Caelium and and C-Null Steel. Armor is thickened to 8-10mm in many locations, and a layer of K-Wool is sandwiched underneath it for further protection from enemy fire.

The gravitational propulsion of the Caliburn provides more precise controls and maneuvering than the Kingmaker's turbines as well as a bringing top speed to a possible 40km/h. It also draws more power, which is why each Caliburn carries spare SparkPacks to use as an auxiliary power supply.

Adding this much to the Caliburn without making cutbacks elsewhere winds up costing 5 Ore, 4 Gavrillium, 4 Caelium, 3 Kinetic Sheep, 2 Wood and 1 Chemical Compounds, making it a (NATIONAL EFFORT) and [complex] until we get a workable supply of Chemical Compounds.


Also of note, it was brought up that the only thing restricting the Sickle to Paladin deployment was the requirement of a portable power source. Due to the invention of the SparkPack it is now man-portable and deployment tied to the availability of the SparkPack instead.


----------------


CHAPTER ONE: DUTY AND HONOR


It was one thing to fight an enemy cut off from their homeland, stranded and outnumbered, facing an opponent with a new technological ace up it's sleeve. It's another story entirely when you're fighting someone on your level...

The initial skirmishes between Abbera and Salvios saw battle lines drawn east to west across the city, with fighting happening in the tightly-packed residential and industrial areas of the Lower District as well as the more open, lavish Upper District. We had seen our forces capture the walled Upper District early on thanks to our Perahudara assault transports, and as a result the city became the victim of a siege within the two-pronged assault as the Abberans attempted to breach the position. A thirty-foot gated wall provided, initially, a substantial barrier against Abberan probing. Salviosi sharpshooters wielding the Sniper-variant Senapang manned the wall alongside the GGG-13s and LGG-13s that had quickly earned reputations as highly effective and efficient man-killers. Abberan forces were lit up by gunfire as soon as they showed themselves, and so we had bought time to turn the whole of the Upper District into a staging ground.

However fighting in the Lower District was not going in our favor. The Kerata is nowhere near as effective as the Kingmaker or Caliburn, or even the Faithful at, well, functioning, and the Perahudaras have a difficult time finding places to land when not being harassed by Orleans. Their biggest saving grace here is the fact that the Perahudara can outpace the Orleans, and with the help of our LEA-13s acting as observers, so long as someone on the ship is paying attention to the tiny metal balloons raising tiny flags in the distance, they can find safe areas to look to sit down, or at least get a head-start running away.

Initially, combat between the armies here was sporadic and bloody, but consisted only of infantry. As battle lines developed, we were able to bring our armored, slow-moving Roofed Sleds and their mounted gatling guns to the front, creating artificial chokepoints in a city already riddled with them. This almost, but not quite, counteracted the increased numbers of Abberans they were able to field. Unluckily for us the Abberan soldiers suffer critical and debilitating battle wounds at a much lower rate than originally predicted thanks to the introduction of kinetic energy-absorbing K-Wool into the standard infantry uniform. The FMJ/G Munitions we have in abundance has two effects: at longer ranges for the round and weapon the bullet becomes a molten glob that splatters and sticks itself to the target, and closer in the round mushrooms as it hits targets, firing the molten interior forward through the weakened tip. The K-Wool, being wool, resists burning to a point - long enough for those hit by the globs to douse it if they're quick enough. The K-Wool, while it only rarely completely stops a bullet, will also absorb the impact of the rounds enough to keep the tips of the FMJ/Gs from mushrooming when it does. Still, the best defense against those rounds is not to get hit.


----------------


Antero Sahay had been taken off the lines for a while while he trained to use the Avalanche ALS and came back in time to be deployed to the Upper District in anticipation of a full-on assault. He'd taken to the suit very well, and couldn't wait to see it perform in-field, even if there wasn't any equipment designed to utilize the suit's strengths.

Antero stood watch atop the wall and looked out over the half-kilometer of damaged buildings, roads, and paths that made up No-Man's Land.

"Movement," a sniper close to Sahay said as he peered through his scope, "I think I see big guys in the buildings."

Confirming his suspicions, a high pitched whistle screamed from across the landscape. The noise barely reached the wall, interrupted by the single blast of a gunshot closer than the rest of the fighting going on in the city. It was an officer's command whistle, but nobody had orders to go into let alone cross No-Man's Land at this time. After a few moments and nothing else happened, the sniper said aloud, "I think I could tag a few."

"Don't," Sahay said flatly as he pointed to the sky. The enemy Orleans Sky Corvettes drifted above the city and dominated the air, and they had the biggest guns available in the engagement currently (as indirect fire is highly inaccurate, and this city is meant to be captured, not flattened, so artillery from both sides is not yet in play). The enemy had avoided the area for a while now, and if an engagement were started prematurely, Antero knew they wouldn't be prepared for it.

"Run to Major Bagus and fill him in instead," Sahay suggested.

As night fell the enemy did not advance, giving the forces within the walls time to organize and plan an effective defense. When the sun rose again a spotter on the wall called out - a single enemy decked out in Crusader armor but otherwise unarmed was walking across No-Man's Land waving a flag of parley. Major Bagus left the lavish house he'd found best to his liking and mounted up on a Roofed Sled.

"Sahay, Kechik, get this thing moving," he ordered, and so Sahay had the illustrious duty of pushing a sled into No-Man's Land. When they got to the Crusader the sled settled and Sahay leaned against it and relaxed. The Crusader came aboard with his helmet in his arm, white hair and a white beard only partially concealing the scars of a man who'd seen a lot of fighting.

"Do you speak Endicarian?" the Crusader asked asked.

"I do," replied Bagus, extending a hand.

"My name is Aren Wagner von Blankenbruck, Captain of the Order of the Iron Hand," the Crusader said as he took Bagus' hand for a brief moment, "I've been sent by the Abberan High Command to negotiate on their behalf as well as that of the Central Alliance. Our forces have pushed past south into the city enough to cut the Upper District off from relief from the ground, and we have skyships," Aren gestured to a half-dozen Orleans that had begun to loiter above the nearby Abberan forces, "Capable of severing your connection to any external aid. We request your total and unconditional surrender. You and all your men within those walls will be held as prisoners of war until the end of the conflict or release is otherwise negotiated for."

"You seem certain that the city will fall to your people," Bagus spoke, "But you cannot predict the tides of war. I appreciate that you and your higher-ups have enough honor to make the offer, but it would be dishonorable for us, men and women fully capable of fighting, to surrender. I must respectfully decline."

Bagus stood and extended his hand again, "We're not so different, Abberan," he said as Aren also stood and once again in this brief time shook his hand, "May we both survive what is about to pass."

Aren departed and Sahay and Kechik made their way back to the Upper District.


----------------


The Assault on the Upper District was a devastating slog for both sides. The Abberans used the cover of darkness to get a number JumpPack Nikes close to the wall and managed to infiltrate the barrier. The zipper-like noise of the JumpPacks drew the attention of a pair of sentries, but they were silently dispatched thanks to the Draco spikes they had handy. Their main goal was to sabotage our defenses, but without any dedicated equipment, their mission devolved into them fighting from emplaced weapon to emplaced weapon along the wall. It didn't take long for them to get found out and, as they tried to flee across No-Man's Land, get cut down. Notably, the use of FMJ/J against the Nike was extremely effective, as the metal armor atop the k-wool allowed the round to spray inwards and prevented the wearer from effectively dousing the burning material. With the gates intact come morning, the attached Orleans began to fire shells at the gatehouses and hardened locations. When our gatling guns had begun to look skyward in an attempt to deter the bombarding Orleans the first horn sounded from the Abberan lines, followed rapidly by countless other command horns. Sickles, Scythes, a couple old Halberds and a handful of Halberd-bs began to pepper whatever Salviosi were atop the wall. They made easy targets for the Salviosi marksmen using scopes though, and so a number of gatling guns remained intact and in use.

Crusaders and Paladins charged among the infantry, a portion of whom were using Nikes with JumpPacks to propel themselves upwards and ahead and, occasionally, out of the way of bullets. While the forces in powered armor were more than capable of surviving a few concentrated rounds of basic fire before the armor would give, the FMJ/G munitions inflicted a large number of casualties. Once the gate was destroyed the gap was filled with a large force of Avalanche soldiers led by Sahay. They used SMG-12as and Senapangs not unlike standard infantry and were taking losses from the Halberd-bs and Sickles, but showed their strength quite literally as the two forces met. Fighting with fervor as they had nowhere to retreat to, Avalanche soldiers went hand-to-hand with Paladins and Crusaders and, thanks to the synthetic muscle within the suits, were able to quite literally lift and throw their opponents. Infantry flowed around these fights as the charge continued, few wanting to interfere in clashes with people far outclassing themselves. They couldn't always avoid it when a Paladin or Crusader landed on them, but with the gunfire from the walls there was more incentive to just push. Unfortunately they have the Draco buttspike to utilize as well as specifically-designed equipment for our armored soldiers, which is better than nothing, even if the fist hitting you feels like a truck. It gave them the edge, but only by the thinnest hair.

A number of Roofed Sleds blocked up the holes in the wall. An Orleans, smoking and burning from concentrated FMJ/G fire, turned to retreat as the other ships began to strafe the our forces trying to build up behind the wall. Now that they were moving and not sitting facing their targets they were much harder to hit with small arms, and even so without the ability to accurately and consistently land FMJ/J shots on them, the Orleans could act practically unopposed. Perahudaras occasionally harassed them, but were outclassed in both armor and arms.

As Abberan forces began to breach the wall, thanks largely to the actions of the supporting Orleans, we began to open fire on the incoming armored soldiers with our 40mm field gun, the LFG-13. Their 40mm shells, in both HE and FMJ/G, made paste of a number of their armored soldiers and left holes in the approaching swarm of infantry. Bodies had to be pulled from the breach in order for the Abberan forces to progress inward, but the ruined gate became a meatgrinder.

Grenades flew from both sides. The M2 was highly effective at setting their troops on fire or cooking them alive and the M3's fragments inflicted a significant amount of injuries. Their Wickerman burned as well though, and provided a dense smokescreen, allowing their soldiers the opportunity to press inward.

Once the wall was breached the fighting devolved and our forces pulled further back to the Hilltop Estate and Cemetery within the Upper District.


----------------


Combat this season has resulted in a SALVIOSI DEFEAT! Salvios now controls 25% of Harren City.

We must inform you that our radios have picked up strange transmissions coming from somewhere within Harren City. This turn's Design Phase will be as normal, however this Revision Phase you can decide to use your Revision to Investigate the Signal. You do not need to make the decision immediately, but we may not be the only ones detecting it.

Fighting is intense, and it is only by the grace of their Orleans and ground transports that the Abberans were able to fight as hard and effective as we have. There's a lot to think about, so get to it!


IT IS NOW THE DESIGN PHASE.
« Last Edit: December 24, 2018, 02:33:32 am by Man of Paper »
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NUKE9.13

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #917 on: December 24, 2018, 12:23:43 pm »

Travelling, so not on Discord, but I assume there’s discussion happening.
It’s been a while, so I forget what our plans were, but my takeaway from the BR is that we should be improving either our power armour or our airforce.
For power armour, either improved mobilty (eg jumping or grapples) or heavy weapons.
For airforce, I think we want something bigger than the Perahudara, something that can blow their fancy french wing-things out of the sky with ease.
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Rockeater

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #918 on: December 24, 2018, 12:48:07 pm »

My specific ideas in discord might've been a bit silly but my thought is this:

Their vehicles and air support are two major advantages they have, and considering the fact that their ships are close enough to be accurate enough and that Gatling guns shooting at the skies was something done anyway I think a decent anti vehicle weapon could be at least helpful in both fronts, I also think that considering the improved strength and the fact it doesn't need to be a classic gun we could build something who mostly require one avalanche.
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Twinwolf

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #919 on: December 24, 2018, 01:28:01 pm »

There is a discussion in discord. The three issues: They have more troop mobility, they have air superiority, and they have dedicated power armor equipment.

I personally think that the air is the biggest of those. Besides messing with our Perahudaras, they provided fire support and were a key factor in their assaults that took the attention of our guns from their lines to the skies. We probably can't get air superiority in one turn, since they put a lot of resources into that ship, but we can likely contest it - which would help with troop mobility by taking some pressure off the Perahudaras, and defense by letting our guns focus on the ground troops. (That being said, either revision of the Kerata to be... functional, or a new transport, would probably be good)

Also relevant:

Quote from: Man of Paper in regards to espionage credits
Oh in regards to the Espionage Credit, you can decide on how to do it at any point. This is because you can interfere with any phase. You can send agents to hamper R&D, sabotage or steal equipment, or really anything you can come up with that falls under espionage. If you have an action you'd like to do or a specific kind of result you want and it's not within the realms of the game mechanics I'll let you know. Otherwise it's up to you to figure out
« Last Edit: December 24, 2018, 01:31:33 pm by Twinwolf »
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #920 on: December 24, 2018, 01:31:23 pm »

Should just need to uprate the Perahudara back into a proper gunship. Our direct-fire 105s will be death in the skies against slow-moving dependent-on-howitzers enemy airships. We could combine an airship redesign with a sabotage of THEIR design phase, plus a revision to give our power-armored soldiers guns and weapons based on stealing Abbera's thunder: Just make a bigger gun. Or a polearm of some kind for maximum close-quarters hilarity.

"Oh, you have butt spikes? We have war hammers and pollaxes."
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Twinwolf

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #921 on: December 24, 2018, 01:44:50 pm »

I mean, the issue with a revision, is that signal that needs investigating using a revision.

Maybe we could use the espionage credit to investigate that instead, freeing up the revision?
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Man of Paper

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #922 on: December 24, 2018, 02:15:28 pm »

I'd allow that.
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #923 on: December 24, 2018, 04:06:22 pm »

"Brute" Enhanced Impact Weapon
It has been brought to our attention that our power-armored soldiers need more ability to hold a battle line against enemies who insist on charging into suicidally close range. That's OK, we have solutions for that. The Brute is a polearm, specifically a hammer, with a counterbalancing solid steel wedge, axe blade, or pick mounted on top of a Caelium Steel pole, sized for Avalanche suits. This would be sufficient to allow Avalanches to cleave through anything in their way, but that's not insane enough for us.

What sets the Brute apart is a powerful, miniaturized version of the Gravity Engine mounted on the hammer. When activated, it propels the hammer forwards, augmenting the wielder's already augmented strength to allow them to deliver armor-crushing, vehicle-immobilizing strikes. The engine is powered is powered by some fast-charging capacitors mounted in the steel handle and connected by reinforced cable to the suit's power supply to charge the capacitors, which can be discharged into the Gravity Engine via a pair of buttons on the handholds of the hammer, providing a brief burst of propulsion before the capacitors are empty. Accusations that the second button was added for safety following accidental "firing" events that resulted in grievous injuries are completely unfounded. Anyone who tells you otherwise has been insufficiently bribed is mistaken.


---WIP, will finish later. I figured I'd leave this UTTER MADNESS on display for others to appreciate/rightfully complain about to their hearts' content. OK it's finished.
« Last Edit: December 24, 2018, 08:39:26 pm by Madman198237 »
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Rockeater

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #924 on: December 24, 2018, 04:13:45 pm »

I don't know if I want that or a chainswaord, I'm somewhat conflicted, but that's definitely an option.
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #925 on: December 24, 2018, 04:24:45 pm »

A proper knife would be better than a hammer given the tight confines. The easier a weapon is to use in close quarters the better our tropops can fight there. However, a full design on either would seem... wasteful.
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Madman198237

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #926 on: December 24, 2018, 08:30:26 pm »

A proper knife would be extremely "meh" at best. As for design unworthiness, well, that's why I'm developing it into a Gravity Hammer: it gets us another essential application of technology AND an impractically powerful weapon all at once!

A chainsword is a stupid thing that should be ashamed of its very existence. Also, a chainsword does not make progress (after doing it all we'd really need is a revision, most likely. A design if we're feeling like adding a lot of capabilities) towards allowing us to place booster systems in power armors, that allow them to cover ground in arbitrary directions at will.
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Taricus

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #927 on: December 24, 2018, 10:15:45 pm »

Still, a mere melee weapon is a little overkill for a design, especially since we'd need weapons for more than just the avalanche suits too.

So, to help deal with their air power in a more... esoteric way.

ASC-14 Charybdis Tactical Aircraft
Rather inspired by foreign media featuring invaders from outer space, the Charybdis is reminiscent of the craft said aliens travel to earth in. A circular craft with a gravengine mounted in the centre of the craft for lift, mounted on a ring and able to 'flex' back and forth on it's mount and controlled via myomer ropes, and a second gravengine also mounted in a ring (To enable it to shift direction) and attached to several myomer cords to enable the pilot to easily change direction, these engines are powerful to afford the Charybdis an unmatched amount of manoeuvrability and speed in the air compared to anything currently fieldable by either side.

The primary weapon mounted on the Charybdis is the Scylla, mounted in a turret which overlooks the rest of the craft and houses the gun's crew and the craft's commander. The gun's potency is magnified by the agility of the craft, enabling it to strike from any more angles than what is thought feasible. A second, smaller turret is hosed in the craft's underside, directly opposite of the scylla in the top turret. Mounting our 40mm cannon in lieu of a larger cannon, and in a semi-spherical turret with a good depression to better allow it to target ground forces in strafing runs

Armoured enough on the upper and lower parts of the hull (The craft itself having no real definable front or rear) to resist the enemy's halberd rifles, and built sturdy enough that it won't crumple on the ground barring a high-speed crash, and equipped with our Ceramah radios to co-ordinate the crew and communicate between aircraft whilst in the air., making the Charybdis a relentless and tough foe for our enemies to being down. In addition, a set of six retractable landing struts to enable the craft to land without crushing the bottom turret are installed, able to brace the weight of the entire craft fairly comfortably.
« Last Edit: December 29, 2018, 11:23:37 pm by Taricus »
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Rockeater

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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #928 on: December 25, 2018, 01:08:19 pm »

I am not a 100% about this idea but I feel this diraction would be useful now.

Gravite Propelled Charge
This rocket looking projectile is made from two parts, tthe front part is a FMJ/G like charge to allow maximum penetration to armoured targets, the other part is composed from a small Gravity engine in the projectie's center of mass equiped with a rudamentric system useing weights and gears to allow it to keep pushing in the diraction it was initially aimed at.

The engine is activated by a trigger on the back which is used by the trigger in the launch tube
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Re: Industrialized Warfare: Salvios Thread / 1914 A.C. Cold Season (Design Phase)
« Reply #929 on: December 27, 2018, 02:25:00 pm »

So, yeah, I think we need to spend a design securing the skies. The Charybdis might do so, but I feel like it's reinventing the wheel for no good reason- why not build off of our experience with the Perahudara? Thus, my alternative proposal:

ADD-14 "Pembebas" Aerial Destroyer:
They say Salvios cannot into vehicles. What do they know? I mean, that's not even grammatically correct. Sure, we may have had some minor setbacks, but that's nothing that a 200% budget increase can't fix.
The Pembebas is designed to secure the skies, such that the... suboptimal Perahudara is free to provide transportation unhindered. To this end, it is a bigger and badder vessel, twice the size and significantly better armed and armoured.
In form, the Pembebas resembles the Perahudara, and we are building off of the techniques used to create it to ensure that the Pembebas succeeds. Three enlarged Lifting Engines (each encased in lead, which is in turn encased in steel, to increase lift) keep the vessel in the sky. Three Gavrilium-generator powered propellers provide a reasonable turn of speed despite the considerable mass (target is at least as fast as the Perahudara).
The Pembebas is armoured in relatively thick Caelium steel armour, easily capable of withstanding any and all small-arms and machine-gun fire, and mitigating the impact of larger strikes sufficiently that the vessel's sturdy and redundantly constructed frame is not catastrophically damaged by a single hit. It won't be able to stand up to sustained fire, but neither will it be a glass cannon.
Armament consists of half a dozen LGGs and two 105mm Scylla cannons in turrets on deck, both capable of 360° rotation and significant depression and elevation (20° below horizontal, 45° above).
The Pembebas has no significant cargo capacity, ensuring maximum combat potential. Like the Perahudara, it has landing gear enabling it to land in the field if necessary, though ideally it will operate from airfields behind the front lines, capable of patrolling the skies for days at a time thanks to Gavrilium's fuel efficiency.

I'm not totally happy with this, so please feel free to suggest changes.
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