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What Time Is It?

Space-Time
- 2 (14.3%)
Hammer Time
- 3 (21.4%)
Time...to die.
- 6 (42.9%)
Peanut Butter Jelly Time
- 3 (21.4%)

Total Members Voted: 14


Pages: 1 ... 59 60 [61] 62 63 ... 88

Author Topic: Industrialized Warfare: Salvios Thread / 1917 A.C. Cold Season (COMPLETE)  (Read 101811 times)

Twinwolf

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So, I figure for this turn we ought to revise something to give us at least a stopgap against their air-corvettes. Some ideas thrown about were either a revision of the Scylla to make a mobile AA gun version, or a revision of the Perahudara to have a Scylla on board and hope that the extra effective range compared to their main guns would make a difference (and the fact we can possibly make it cheap this turn).

On that note, we can make a lot of things cheap this turn by grabbing an Ore and a Caelium with the node and resource credit, including the Perahudara, the Avalanche, the LFG, and the Kerata. We'd also make the GGG Expensive.

Also, anyone artsy enough to make a recruitment poster :p
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Madman198237

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AAS-14 'Perahudara' Combat Refit
A modification of the Perahudara adding optional 20mm Caelium Steel armor plates to protect the engines (Lifting and otherwise), the pilot, and the gunners' positions. The upped LGG/GGG can be replaced with a 105mm Scylla artillery gun, to allow it to engage hostile Orleans airships at respectable distances.
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Twinwolf

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I can agree with that revision. May as well start the votebox, although if people have other ideas feel free to mention.

Quote from: Votebox
AAS-14 'Perahudara' Combat Refit (1): Twinwolf
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Rockeater

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Always odd how votes take so long to get even from people who agreed to them (talking as someone who took almost a day to vote for no reason)
Quote from: Votebox
AAS-14 'Perahudara' Combat Refit (2): Twinwolf, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Madman198237

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Quote from: Votebox
AAS-14 'Perahudara' Combat Refit (3): Twinwolf, Rockeater, Madman
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Taricus

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Quote from: Votebox
AAS-14 'Perahudara' Combat Refit (4): Twinwolf, Rockeater, Madman, Taricus
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Man of Paper

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Votes locked, nerds.
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Man of Paper

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Industrialized Warfare: Salvios Thread / 1914 A.C. Hot Season (Strategy Phase)
« Reply #907 on: October 16, 2018, 09:41:20 am »

Year 1914 AC Hot Season, Revision Phase


Proposal: AAS-14 "Perahudara" Combat Refit
AAS-14 'Perahudara' Combat Refit
A modification of the Perahudara adding optional 20mm Caelium Steel armor plates to protect the engines (Lifting and otherwise), the pilot, and the gunners' positions. The upped LGG/GGG can be replaced with a 105mm Scylla artillery gun, to allow it to engage hostile Orleans airships at respectable distances.

Difficulty: Hard
Result: 2 (2+1-1) = Utter Failure

Well we tried. Any time we added something to the Perahudara it disturbed the delicate balance we'd unknowingly achieved with the vehicle in regards to size, weight, power requirement, and just about everything else under the sun. We ran out of time this season to work on the refit thanks to the complications at every turn in regards to it's ability to actually fly. We think that if we focused on a single change at this point we could easliy upgrade the Perahudara without the need for a total redesign. We could also attempt the whole refit at a later date, but all we've gained from our work this season is "we are really bad with vehicles".


----------------


While the refit turned out to be less than desirable, your previous work still gives us a solid foundation on the battlefield. With conflict against the Abberan's imminent, it is on your shoulders to fortify a sector and assign a resource to a node this Strategy Phase. You also must finish, submit, and select your submissions for the "Why We Fight" and Recruitment Poster challenges.

We can only hope that we can end this war quickly and go about our normal business.

IT IS NOW THE STRATEGY PHASE.




Spoiler: Designs (click to show/hide)
Spoiler: Territories (click to show/hide)
Spoiler: Resources (click to show/hide)
Spoiler: Special Rules (click to show/hide)
Spoiler: Credits (click to show/hide)

Spoiler: Abberan Armory (click to show/hide)
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Twinwolf

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Well that's unfortunate. Guess we should be more specific next time - and next turn should probably be about getting air parity, or closer to it. Anyways, voting time I guess.

To explain my votes:
If we end up needing to fortify the crossing, it will be done by revision right now. We only really should fortify it naturally if we push them out of Harren. Thus we should fortify the areas outside of it for now.

Resource nodes are basically arbitrary, but 1 caelium and 1 ore makes a ton of things drop in price.

Nobody else proposed a "why we fight" piece so it's the only option for now.

Quote from: Strategy Phase Vote
Fortification
South Peaks (1): Twinwolf

Resource Node
Ore in the Desert (1): Twinwolf

Resource Credit:
Caelium (1): Twinwolf

Why We Fight
Speech from The Merchant Lords (1): Twinwolf
« Last Edit: October 16, 2018, 11:29:16 am by Twinwolf »
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Rockeater

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Quote from: Strategy Phase Vote
Fortification
South Peaks (2): Twinwolf, Rockeater

Resource Node
Ore in the Desert (2): Twinwolf, Rockeater


Resource Credit:
Caelium (2): Twinwolf, Rockeater

Why We Fight
Speech from The Merchant Lords (2): Twinwolf, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Quote from: Strategy Phase Vote
Fortification
South Peaks (3): Twinwolf, Rockeater, NUKE9.13

Resource Node
Ore in the Desert (3): Twinwolf, Rockeater, NUKE9.13


Resource Credit:
Caelium (3): Twinwolf, Rockeater, NUKE9.13

Why We Fight
Speech from The Merchant Lords (3): Twinwolf, Rockeater, NUKE9.13
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Long Live United Forenia!

Madman198237

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Quote from: Strategy Phase Vote
Fortification
South Peaks (4): Twinwolf, Rockeater, NUKE9.13, Madman

Resource Node
Ore in the Desert (4): Twinwolf, Rockeater, NUKE9.13, Madman


Resource Credit:
Caelium (4): Twinwolf, Rockeater, NUKE9.13, Madman

Why We Fight:
Speech from The Merchant Lords (4): Twinwolf, Rockeater, NUKE9.13, Madman

Recruitment Poster:
AAAAAAAAAAAAHHHHH THERE'S NOTHING HERE
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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Twinwolf

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Recruitment poster is not a vote. We just put any we have (there's three in discord) in the core thread.
« Last Edit: October 17, 2018, 11:43:06 am by Twinwolf »
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Quote from: Caellath on IRC
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Baffler

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Quote from: Strategy Phase Vote
Fortification
South Peaks (5): Twinwolf, Rockeater, NUKE9.13, Madman

Resource Node
Ore in the Desert (5): Twinwolf, Rockeater, NUKE9.13, Madman, Baffler


Resource Credit:
Caelium (5): Twinwolf, Rockeater, NUKE9.13, Madman, Baffler

Why We Fight:
Speech from The Merchant Lords (5): Twinwolf, Rockeater, NUKE9.13, Madman, Baffler
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Man of Paper

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Looks like I should lock votes and get to work, huh.
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