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Author Topic: Gridhood: Aspects of the Divine!  (Read 139211 times)

Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #810 on: June 25, 2018, 08:19:06 am »

Turn 28 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Arena Mode result:

The Bear-Man Colossus Ursaxus and his rabid host of Bear-Men, driven into a frenzy by their destruction of the Verdant Magical Forest and by the whiff of snaky morsels to the south, moved southward towards the Xekarni homeland!  A party consisting of the legendary Naga spear warrior Goruk, 2 Naga spear warriors (1 with a venomous bite), and a moderatly snake-like spear warrior moved to intercept!  They were joined by Spudwolf!  They battled at the edge of a swamp and a devastated wasteland!

The Xekarni spear warriors held their ground against the horde of bear-men.  Their battle formation and the buff from the Swamp of Strength served them well.  Spudwolf distracted the colossus Ursaxus and Goruk scorched the fringes of the host with fire from his horse while the Xekarni withstood the charge of the disorganized rabid host.  It looked as if the battle was certain to be won; suddenly, the battle began to turn against the Xekarni when the host received the Blessing of Farsky, increasing the host's ferocity and determination!  They almost overwhelmed the Xekarni, and some of them became surrounded by bear-men, taking them out of formation.

It was then that the legendary Naga warrior Goruk gave his life to save the surrounded warriors by leaping from his horse into the fray and single-handedly taking out a score of bear-men, allowing the separated warriors to rejoin formation.  Goruk was overwhelmed by sheer numbers and fell.  The Xekarni were shaken and things were looking grim.

Then the battle turned once again when a miraculous rain made of snakes came down on the rabid host!  The snakes ignored the Xekarni but bit at the host, creating a chaotic mass of snakes and confused bear-men!  It was just the distraction the Xekarni needed to break the host.

Meanwhile, Spudwolf danced with the colossus, pricking it with his spear again and again.  When the host was broken, the remaining Xekarni were able to help with the colossus.  It was the warrior with the venomous bite who delivered the killing blow by driving his her spear though an eye of Ursaxus and into his brain.

In the end, the colossus was dead and the remaining bear-men scattered. The Xekarni were victorious, but Goruk lay dead, and 1 Naga warrior was injured.

Mabel bet 8 on the Xekarni and won 7 FP!
Blarg bet 3 on the Xekarni and won 2 FP!

Spudwolf solemnly helped to build a cairn for Goruk in I4.  Then he took his 6 food and 1 worker and returned to Darkwolf Forest.
The Naga spear warrior with the venomous bite has performed a heroic deed, is now legendary, and can be named!  Nagas gets 2 FP!
Disci was impressed by the Xekarni's discipline!  She gets 3 FP!
Blarg gets 2 FP for a battle that was partly in a swamp.
Farsky and Mabel get 1 FP each.

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 4 FP!  The Zebras dig a moat around the wooden palisade!  Amastay gets 2 FP!
Tallamon the Hero Trainer travels to J9.
The carnivorous firebreathing horses at J4 become Firebreathing Carnivorous Wingless Wyverns!  Nagas gets 3 FP!
The violent intelligent seagulls attempt another raid on C4; but this time, they bring primitive bows and arrows!  Keerim gets 3 FP!

Godly actions of note:

Disci orders Tallamon to go to the hidden monastary to teach the monks.  Then, for 5 FP, Disci creates the artifact book Sunzi's Art of War and places it at I5.
Izzith spends 5FP at H5, causing a massive magical tree to rise from the ground destroying the Titangate and turning the tile into a Huge Magical Tree! 
Keerim replaces the wasteland at K10 with a rainforest.  (Somehow I forgot to put this on the map...)
Blarg spends 3 FP to fix broken windowpanes and stuff at Willamette.
For 5 FP, Amastay teaches the Wyverns how to talk!

Civilization actions:

Dipnoi Republic
3 Workers ranch at tile I6 and get 10 food.
2 Snake Tamers hunt at J7 with 2 Blowdarts and 2 Tame Giant Anacondas and get 5 food.  Nagas gets 1 FP.
3 Workers research Priesthood.
1 Mud Specialist and 2 Workers research Mud Thermae.
1 Pygmy Charmer research Diplomacy.
Feed 4 Food to the Tame Giant Anacondas.

The new civilization Aglejo arises at B6!  Amastay gets 3 FP!
2 workers research Farming.
3 workers forage for food at B6 and get 6 food.
1 new worker is created for 3 food.

The Xekarni
Spudwolf's offer is accepted! 6 food and 1 slightly snake-like worker are handed over in exchange for his service on the battlefield.
Goruk, 1 Naga spear warrior with venomous bite, 1 Naga spear warrior and  1 moderately snake-like spear warrior (armed with 4 crude spears) attack the Colossus and its horde at I4.
Goruk is slain in battle.  1 Naga spear warrior is injured.  1 Naga spear warrior with venomous bite is now legendary and can be named!
2 moderately snake-like workers and 1 horse tamer (armed with 3 crude spears) forage for food at J6 using 3 crude tools and get 8 food.
2 moderately snake-like workers (armed with 1 crude spear) forage for reagents at J6 using 1 crude tool and get 4 reagents.
2 food is fed to 2 tame horses.

Cait Sith
2 demihuman extramagical workers pick up their Crude Spears and fish at K-1 and get 7 food.
1 Disciplined Extra-Magical Demihuman Philosopher waxes poetic about Discipline.(Argue action)
1 demihuman extramagical apprentice, 1 disciplined apprentice, 1 disciplined demihuman extramagical apprentice, & 1 disciplined demihuman extramagical writer apprentice research Advanced Magic Theory.
1 regular Apprentice bathes in the Fountain of Rebirth.  It's as if the apprentice is reborn, and it becomes extramagical and demihuman.  Mabel gets 2 FP!  Izzith gets 2 FP!
2 Workers pick up their crude spears and fish at J-1. 1 Bountiful Basket is used.  They get 6 food.

The Jotun Oligarchy
1 Greenthumb worker using the artifact "Bountiful Basket" and 1 crude tool and 5 workers equipped with 3 slings and 5 crude tools Harvest the Orchard at C4 and get 35 food.
The seagulls attempt another raid!  This time, they brought primitive bows and arrows!  The Greenthumb worker takes an arrow to the knee, and is injured!
2 workers (ate bloodberries) equipped with 2 Slings and Hunt at E3 and get 6 food.  The dire wolves avoid the giants this time.
1 Bountiful Gatherer (ate bloodberries) equipped with a sling and a crude tool and  3 workers equipped with 3 crude tools forage for stone at E3 and get 13 stone.
4 workers begin research on Temples and the tech is complete!
2 workers work on creating slings using 2 crude tools and make 3 slings.
1 Food is fed to the Tame Cobras.

The People
7 workers start to build a farm at H4.  (note:  you could have used tools and finished it...)
Ymar with !*Rehield*! and the Armor of Purity and the half-secretary bird with a crude spear and 1 worker with a crude spear hunt at G3 and get 10 food.

Hidden Monastery
1 worker & 1 worker wearing Fey Hair-Ribbon forage food on I8 and get 5 food.  Izzith gets 2 FP!  Mabel gets 2 FP!
Neheb & 3 martial artists train 4 workers in their respective styles in Martial School at I9.  (Note:  This would be 4 different actions since each master has a different style.  Let's not combine multiple actions in one sentence.  Also note that the woodpecker-style martial artist is not a master.)  1 beginner cobra-style martial artist is trained.  1 beginner python-style martial artist is trained.  1 beginner seagull-style martial artist is trained.  1 beginner martial artist is trained.  Disci gets 4 FP!  It appears that the seagull-style martial artist is a natural, and is immediately promoted to journeyman!


Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 25, 2018, 10:42:53 pm by Zazmio »
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TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #811 on: June 25, 2018, 08:37:12 am »


"For all the Zaps he did, Tallamon sure left in a hurry.. He never trained any Heroes.."

Cait Sith


Research Advanced Magic Theory
2 demihuman extramagical apprentice
1 disciplined demihuman extramagical apprentice
1 disciplined demihuman extramagical writer apprentice
Arcanum Botanica is used as reference.


Bathe in the Fountain of Rebirth
2 Workers
1 disciplined apprentice


2 Workers pick up their spears and forage at K-1. Bountiful Basket is used.

1 Philosopher Argues.


[I know we get a bonus to magic research, so does it take something like 30-45 for the rest of the world? How big is this tech..]
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Rockeater

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #812 on: June 25, 2018, 08:45:15 am »

Still can join?
Where should I start as a civilization?
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Detoxicated

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #813 on: June 25, 2018, 08:46:05 am »

"For all the Zaps received, Cait Sith sure likes to complain alot, unsure about whether they want to be trained or not..."

Disci creates Sensei's Staff of Discipline and places it at J9. The Staff of Discipline looks like a well made mahagony staff for a sensei to hold. Students beaten by this stick become disciplined and more diligent.

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Lenglon

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #814 on: June 25, 2018, 08:57:53 am »

Mabel
"Enough is enough."
Create the Stone of Grounding at D4. This large and heavy rock makes the entire tile it is located in a no-fly zone. Fliers that enter the tile it is in fall out of the sky.
make a tribe of pixies at F11 for I believe 10 or 15 FP? If I can't have both the pixies and the Stone of Grounding, prioritize the Stone of Grounding.
« Last Edit: June 25, 2018, 05:46:00 pm by Lenglon »
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TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #815 on: June 25, 2018, 09:05:54 am »

Mostly because we're still invested in finishing this monster of a tech.
We kinda have to hunt with 4 everyday, so we are very much still a bit primitive with only 5 actions to go around..
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Sarrak

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #816 on: June 25, 2018, 09:12:53 am »

Hidden Monastery

Praise Keerim for doing good things! Praise Tallamon for coming!

1 worker, 1 cobra BMA & 1 worker with Fey-Hair Ribbon forage food on K10
Neheb, disciplined seagull MMA & seagull JMA discuss/study discipline with/under Tallamon guidance
Others (1 python MMA, 1 woodpecker MA, 1 python BMA, 1 BMA) reseach Wood Buildings

(I shortened all martial artists, because they kept getting more and more lengthy
GM, my question about building in two places/moving settlement is a 'NO'?)
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It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

The_Two_Eternities

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #817 on: June 25, 2018, 10:37:13 am »

The People
Action 1:
2 workers with 2 crude tools work on the farm.
Action 2:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird with a crude spear
A worker with a crude spear
Hunt at H4
Action 3:
5 workers make 5 crude spears
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Prismatic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #818 on: June 25, 2018, 10:50:38 am »

Aglejo

5 workers research Farming.
1 worker forages for food at B6.


My worker count hasn't been updated.
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DAPARROT

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #819 on: June 25, 2018, 01:43:59 pm »

Keerim replaces the wasteland at I4 with a rainforest, and then starts a divine project to replace the giant magical tree at H5 with the titangate, adding 4 FP to the project

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Maximum Spin

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #820 on: June 25, 2018, 02:26:08 pm »

Nagas invests another 10 FP into One Eye Screaming. Then he attempts to unleash a swarm of magic-eating, crystal-eating, magic-crystal-eating copper snakes at D10 for what he figures is probably another 10FP.

He also whispers to his chosen Xekarni: "Excellent work. Shame about Goruk, though. Another god opposed me. It seems not all of us want to see you succeed. But that is a matter for me to deal with; for now, you should continue according to the plan."
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Detoxicated

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #821 on: June 25, 2018, 03:06:42 pm »

"Study the book of war Xekarni."
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dgr11897

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #822 on: June 25, 2018, 03:34:54 pm »

Farsky rages, then calms
I start a project. The Gate net. It exists in a 3 by 3 extra dimensional space, Once every few turns it opens a rift on a random tile, connecting it to that tile. I then Pump 20 FP into it
« Last Edit: June 25, 2018, 09:27:02 pm by dgr11897 »
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Nakéen

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #823 on: June 25, 2018, 03:43:08 pm »

Dipnoi Republic

Steadily progressing toward what we perceive as greatness!

3 Workers ranch at I6
2 Snake Tamers hunt atJ6 with 2 Blowdarts and 2 Tame Giant Anacondas
3 Workers research Priesthood
1 Mud Specialist and 2 Workers research Mud Thermae
1 Pygmy Charmer researches Diplomacy
Feed 4 Food to the Tame Giant Anacondas
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Supernerd

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #824 on: June 25, 2018, 04:19:46 pm »

Jotun Oligarchy

Just as the Jotun Oligarchy started to formulate a plan to deal with the Seagulls, it seemed that Mabel stepped in to assist them! The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.

The Jotun Oligarchy decides not to even make it possible for the Seagulls to attack by working in the eastern part of their territory.

Upon realizing that the research for temples was actually completed already, the Jotun Oligarchy decide to begin work immediately. How much the temple was going to be used would be a subject of extremely intense debate that may require attempting to consult Amastay directly. Despite Amastay's perceived indifference towards the Jotun Oligarchy in spite of their construction projects, the temple would be too great an asset for the giants to simply ignore...

Spoiler: Action Post (click to show/hide)
Spoiler: Possible FP Triggers (click to show/hide)
« Last Edit: June 25, 2018, 09:25:50 pm by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.
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