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Author Topic: Gridhood: Aspects of the Divine!  (Read 141466 times)

King Zultan

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #795 on: June 24, 2018, 02:29:40 pm »

Blarg spends some FP to restore the building at G7, you know fix the walls, windows, ceilings, and anything else that could be broken.
"You Zebras should probably build more than one palisade wall and a farm, you know I thought you guys this stuff so you would use it to increase your chances of survival."
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Prismatic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #796 on: June 24, 2018, 02:47:14 pm »

I'm actually perfectly fine with being restricted to an unmoving island for a good long while; expanding my reach to the sea below us and the lands beyond is a welcome challenge and will hopefully come as the product of a long-term plan I've got in mind. If any god would like to help out, I'd much prefer aid with food production or the creation of materials/plants/etc with unusual properties.

I was thinking of them as more location based than object based, so they can be exploited but not easily moved

I was imagining them as being both object-based and location-based in the sense that a single fragment of rock removed from the spring's boundaries would generate only a small but steady trickle of water; the enormous quantity of water production at the spring location would not be possible to replicate without an impractically large amount of the stuff. In this sense, it wouldn't be possible to move whole springs by simply displacing an object.

Would you grant us this blessing? I've got a bunch of ideas for tech based on the concept of portable water creation that I'd love to try out.
« Last Edit: June 24, 2018, 02:49:28 pm by Prismatic »
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TricMagic

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #797 on: June 24, 2018, 02:51:58 pm »

So it's basically a condensation enchantment. An artifact might fit the bill. Let it enchant a riverstone.
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DAPARROT

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #798 on: June 24, 2018, 03:02:53 pm »

I was imagining them as being both object-based and location-based in the sense that a single fragment of rock removed from the spring's boundaries would generate only a small but steady trickle of water; the enormous quantity of water production at the spring location would not be possible to replicate without an impractically large amount of the stuff. In this sense, it wouldn't be possible to move whole springs by simply displacing an object.

Would you grant us this blessing? I've got a bunch of ideas for tech based on the concept of portable water creation that I'd love to try out.
Yeah, that sounds cool, it would still be hard to get since the rock is always underwater. Maybe you need to research a way to safely mine it first?
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I should probably introduce the actual plot soon
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Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #799 on: June 24, 2018, 05:41:54 pm »

Turn 28 - The Stone Age - Arena Mode

The Bear-Man Colossus Ursaxis and his rabid host of Bear-Men, driven into a frenzy by their destruction of the Verdant Magical Forest and by the whiff of snaky morsels to the south, move southward towards the Xekarni homeland!  A party consisting of the legendary Naga spear warrior Goruk, 2 Naga spear warriors (1 with a venomous bite), and a moderatly snake-like spear warrior move to intercept!  They are joined by Spudwolf!  They are battling at the edge of a swamp and a devastated wasteland!



Both sides are fearsome opponents.  A colossus accompanied by a frenzied host of bear-men are, needless to say, kind of a big deal!  But the other side has two legendary warriors, have martial training, and are buffed by the Swamp of Strength!  The GM determines that the Xekarni side is slightly favored!

Wager Payouts:
Colossus: 1.1:1
Xekarni: 0.9:1


You guys know the drill.  The Xekarni side can message me any special tactics they want to try.  Gods can place bets on a side, and can influence the battle in favor of a side by spending 1, 2 or 3 FP.  Bets are done in thread, and influence is done by messaging me. 
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Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #800 on: June 24, 2018, 06:03:12 pm »

For those of you who are concerned that arena mode disrupts the game:  I will try to process the turn 12 hours from now, more or less when I do the turn anyway, so it shouldn't really be a disruption.
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Lenglon

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #801 on: June 24, 2018, 06:17:48 pm »

Mabel
8 FP on Xekarni
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helmacon

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #802 on: June 24, 2018, 06:35:19 pm »

Do you know what snake like fire breathing horses sound like to me? Dragons.

 Amastay uses some fp to teach his wild dragons how to talk.
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Science is Meta gaming IRL. Humans are cheating fucks.

Detoxicated

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #803 on: June 24, 2018, 06:52:48 pm »

Disci observes the Xekarni soldiers with fierce interest
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Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #804 on: June 24, 2018, 07:12:12 pm »

Do you know what snake like fire breathing horses sound like to me? Dragons.

 Amastay uses some fp to teach his wild dragons how to talk.

Disci observes the Xekarni soldiers with fierce interest

No bets?
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Supernerd

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #805 on: June 24, 2018, 07:22:30 pm »

I think Disci doesn't approve of such vices as Gambling. What with being a god of Discipline.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Zazmio

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #806 on: June 24, 2018, 11:49:26 pm »

Dipnoi Republic
Our Mud Specialist has been struck with a revolutionary idea!
1 Mud Specialist and 2 Workers research Mud Thermae
I'm confused.  When I search for Mud Thermae or Thermal Mud, all I get are mud facial beauty products.  Is that what you're trying to research?
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Nakéen

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #807 on: June 25, 2018, 12:37:59 am »

Oh my bad, I was refering to Roman Thermae. In short, public baths but with (sanitary?) mud!
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dgr11897

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #808 on: June 25, 2018, 01:29:22 am »

Can I Zap the bear men? Give them a boost to turn the tides.
If so I farsky use three FP to give the bear men an excellent tactician. If not, well three FP for the Bears winning.
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King Zultan

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Re: Gridhood: Aspects of the Divine! (2 slots open!)
« Reply #809 on: June 25, 2018, 02:49:51 am »

Blarg bets 3FP on the Xekarni.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?
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