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Author Topic: Gridhood: Aspects of the Divine!  (Read 141432 times)

dgr11897

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Re: Gridhood: Aspects of the Divine! (1 slot open!)
« Reply #840 on: June 25, 2018, 09:12:39 pm »

Ok. Compromise. I will make a tile location that moves relative to everything else and we can build the titangate on that.
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Lenglon

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Re: Gridhood: Aspects of the Divine! (1 slots open!)
« Reply #841 on: June 25, 2018, 09:34:41 pm »

Jotun Oligarchy
Just as the Jotun Oligarchy started to formulate a plan to deal with the Seagulls, it seemed that Mabel stepped in to assist them! The giants reacted to this more strongly than normal because of the many other gods who spent the majority of the FP generated by the Giants on other civilizations.
I never ignored you, This just seemed like the second time I was needed. Once for the basket, and once now.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Supernerd

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Re: Gridhood: Aspects of the Divine! (1 slot open!)
« Reply #842 on: June 25, 2018, 09:38:01 pm »

Huh. That actually looks right. I guess maybe I am just spoiled.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Maximum Spin

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Re: Gridhood: Aspects of the Divine! (1 slot open!)
« Reply #843 on: June 26, 2018, 12:07:40 am »

"Nagas tell your followers to read that book. Even if I gain from it, it is your people that gain more henceforth you gain as well.
Nagas sighs.

"Kezai, ­­– so nice to be able to call you that now! – another god wants me to pass on that your people have been given a holy book. I give you my permission to spend time reading it, to see what it can tell you. You are also permitted to choose not to, if you prefer."
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Rockeater

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Re: Gridhood: Aspects of the Divine! (1 slot open!)
« Reply #844 on: June 26, 2018, 03:06:00 am »

Name:Delta dwellers
Trait:Water lovers
Starting tile:E8

2 workers forge food at D8
2 workers reaserch boat construction
1worker worship Nagas
« Last Edit: June 26, 2018, 03:17:40 am by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Zazmio

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Re: Gridhood: Aspects of the Divine!
« Reply #845 on: June 26, 2018, 06:56:39 am »

Turn 29 - The Stone Age

Noteworthy tiles:
Spoiler (click to show/hide)

Artifacts:
Spoiler (click to show/hide)

Creatures:
Spoiler (click to show/hide)

Divine Projects:
Spoiler (click to show/hide)

Other Game Events:
The Zebras at G7 worship Blarg!  The Swamp god gains 2 FP!
Tallamon the Hero Trainer teaches discipline to Neheb at J9.  Disci gets 1 FP.
Oosfaa the Brilliant creates an Ornate Ziggurat at J3!  Amastay gets 2 FP!  Izzith gets 2 FP!
The Seagulls spy on the giants at C4.  Keerim gets 1 FP.

Godly actions of note:
Disci creates Sensei's Staff of Discipline at J9 for 5 FP.
Mabel creates the Stone of Grounding at D4 for 5 FP.  Then Mabel creates a tribe of pixies at F11 for 10 FP.
Keerim replaces the wasteland at I4 with a rainforest.  Then Keerim creates the divine project "Titangate" and adds 4 FP to it.  (I assume it's identical to the old Titangate...)
Nagas adds 10 FP to divine project "One Eye Screaming".  Then Nagas creates a swarm of magic and crystal-eating eating copper snakes at D10 for 10 FP.
Farsky attempts to start a divine project "The Gate Net" but the GM doesn't understand it and so can't assign a FP cost to it.  Please explain.

Civilization actions:

Cait Sith
2 demihuman extramagical apprentice, 1 disciplined demihuman extramagical apprentice, and 1 disciplined demihuman extramagical writer apprentice research Research Advanced Magic Theory.
1 disciplined apprentice bathes in the Fountain of Rebirth.  It's as if he's reborn, yada yada.  Izzith gets 1 FP.  Mabel gets 1 FP.
Quote from: Turn 19
A magical fountain appears!  One worker can bathe in it a turn!  It requires an action!
2 workers are unable to bathe in the fountain this turn.  Instead they forage for food.  They get 4 food.
2 Workers pick up their spears and forage at K-1. Bountiful Basket is used.  They get 7 food.
1 Philosopher Argues.  No tech breakthroughs are made this turn.

Hidden Monastery
1 worker, 1 cobra BMA & 1 worker with Fey-Hair Ribbon forage food on K10 and find 7 food.
Neheb, disciplined seagull MMA & seagull JMA discuss/study discipline with/under Tallamon guidance.  Tallamon teaches discipline to Neheb and offers advice to the others.
1 python MMA, 1 woodpecker MA, 1 python BMA, 1 BMA reseach Wood Buildings.  They are inspired by the Birds of Paradise!  Keerim gets 1 FP.

The People
2 workers with 2 crude tools work on the farm (at H4, please specify tiles when you can) and the construction is complete!  Amastay gets 1 FP.
Ymar with !*Rehield*! and the Armor of Purity, the half-secretary bird with a crude spear and 1 worker with a crude spear hunt at H4 and get 7 food.
5 workers make 5 crude spears.

Aglejo
5 workers research Farming.
1 worker forages for food at B6 and gets 3 food.
(worker count fixed)

Dipnoi Republic
3 Workers ranch at I6 and get 10 food.  Nagas gets 1 FP.  Blarg gets 1 FP.
2 Snake Tamers hunt at J6 with 2 Blowdarts and 2 Tame Giant Anacondas and get 8 food.
3 Workers research Priesthood.
1 Mud Specialist and 2 Workers research Mud Thermae.  The Mud Specialist makes a breakthrough!
1 Pygmy Charmer researches Diplomacy.
Feed 4 Food to the Tame Giant Anacondas.
Some Pygmies visit your settlement.  They give the Pygmy Charmer 3 reagents as a gift.  They offer to trade 7 reagents for 2 blowdarts.

The Jotun Oligarchy
2 workers (ate bloodberries) using 2 crude tools and 4 workers using 4 crude tools work on building a Giant Stone House at D4, replacing a Giant Primitive House.  1 leftover worker messes around.  Amastay gets 2 FP!
1 bountiful gatherer (ate bloodberries) using a crude tool and the artifact "Bountiful Basket" ranches at C3 and gets 10 food.  Nagas gets 1 FP.
3 workers pray to Mabel.
7 workers using 7 slings and 7 crude tools begin work on a Temple dedicated to Amastay at E3 and the building is complete!  Amastay gets 3 FP!!
1 Greenthumb recuperates.
1 Food is fed to the Tame Cobras.
4 Food is spent on a new worker.  Farsky gets 1 FP.  Mabel gets 1 FP.

The Xekarni
1 injured spear warrior is healed using 3 reagents.
Kezai and 1 Naga spear warrior each mount a horse.
3 moderately snake-like workers (armed with 3 crude spears) forage for food at J4 using 3 crude tools and get 8 food.  The 3 workers become Nagas.  Nagas gets 3 FP.
1 moderately snake-like worker and 1 moderately snake-like spear warrior (armed with 2 crude spears) hunt at J4 and get 6 food.  They become Nagas. Nagas gets 2 FP.
1 slightly snake-like horse tamer researches Camouflage.
2 food is fed to 2 tame horses.

Delta Dwellers arise at E8!
2 workers forage for food at D8 and find 5 food.
2 workers research Boat Construction.
1 worker worships Nagas.
(Trait is one simple word.  Assuming "Water")

Civilization status:
Spoiler (click to show/hide)

Godly status:
Spoiler (click to show/hide)

Techs known to all:
Spoiler (click to show/hide)
« Last Edit: June 26, 2018, 06:18:39 pm by Zazmio »
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Supernerd

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Re: Gridhood: Aspects of the Divine!
« Reply #846 on: June 26, 2018, 07:29:58 am »

(The update post mentions seagulls spying on Giants at C4. The update post still shows the seagulls being located at B5 and no giants worked on C4 on that turn. Is this an error?)

The Jotun Oligarchy have completed the temple as per Amastay's instruction. It is properly dedicated to Amastay, and built entirely of a non-mud material which is the primary building material to be found on a tile that Amastay created for construction purposes, and the giants believe it to be suitable for Amastay's challenge.

Just to be sure, the Jotun Oligarchy asks...
« Last Edit: June 26, 2018, 07:36:01 am by Supernerd »
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #847 on: June 26, 2018, 07:31:58 am »

Let's assume Tallamon advice is indeed valuable and I did not waste 2 labor on chit-chat.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Detoxicated

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Re: Gridhood: Aspects of the Divine!
« Reply #848 on: June 26, 2018, 07:34:50 am »

Disci zaps a xekarni to be able to read. Mention sunzi's art of war to him.

Create the Fish whistle. This whistle attracts fish when blown. Hand it to the delta dwellers at E8.

"I made the staff for your senseis use it wisely."
« Last Edit: June 26, 2018, 08:02:48 am by Detoxicated »
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TricMagic

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Re: Gridhood: Aspects of the Divine!
« Reply #849 on: June 26, 2018, 07:35:14 am »

The end of the long road approaches. La Magika, Prasie Izzith!!~

Cait Sith


A regular worker bathes in the Fountain of Rebirth. He then picks up a spear for the coming night.

2 workers pick up their spears and fish at K-1. Basket is used. They then return for the coming night.

2 disciplined demihuman extramagical apprentice research Advanced Magic Theory.

1 Philosopher argues.


Simple Spell: Fireball- Creates a small sphere of flames and fires it at the target.
2 demihuman extramagical apprentice and 1 disciplined demihuman extramagical writer apprentice research this.
1 demihuman extramagical Worker and also helps research this. He picks up a spear afterwards for the coming night.



A request, can Izzith grant our magic research a small buff for the coming night? Pretty sure something will happen next turn.
Zap us with inspiration.
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Rockeater

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Re: Gridhood: Aspects of the Divine!
« Reply #850 on: June 26, 2018, 07:43:10 am »

How I get more workers?
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

Sarrak

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Re: Gridhood: Aspects of the Divine!
« Reply #851 on: June 26, 2018, 07:49:12 am »

Hidden Monastery

Praise Disci! Staff was a welcome addition.
Tallamon is welcome to enjoy his stay and seek new disciples

Neheb equips Sensei's Staff of Discipline
Neheb teaches 1 worker with Fey-Hair Ribbon cobra martial arts using Sensei's Staff of Discipline at I9
1 cobra BMA, 1 python MMA & 1 seagull JMA forage food on K10
Others (1 worker, 1 python BMA, 1 disciplined seagull MMA, 1 BMA, 1 woodpecker MA) reseach Wood Buildings (and start on Deep Meditation if they finish - a state that would allow monks to completely ignore all worldly needs - but they can only train themselves while meditating)

(About Deep Meditation - instead of struggling with getting more food, I want to consume less while following self-improvemt strategy. Meditating monks don't produce labor and might get malus to self-defence, though)
« Last Edit: June 26, 2018, 07:57:44 am by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

Maximum Spin

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Re: Gridhood: Aspects of the Divine!
« Reply #852 on: June 26, 2018, 07:56:44 am »

Nagas hears the words "the coming night" rising up off the world like steam and incense, and

                                                     grins.

Bone-white fangs, thousands of them, click bracingly against pale green scales.

10 FP go to complete One Eye Screaming. The project is complete. The monster is loosed. The night begins.
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King Zultan

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Re: Gridhood: Aspects of the Divine!
« Reply #853 on: June 26, 2018, 08:22:29 am »

Blarg awakens from his stupor, and looks around. "Hay Zebras when did we get another duck?"

He realizes his missing something important was because he was sleeping on the ground, he decides to rectify this.
Blarg spends some FP to create an artifact it's a 6' wide, 25' long, and 11' tall box, on the outside it's white with some windows, one door,  a green W on the side and is supported by four wheels, and on the inside there is a small kitchen, a table with a booth, a small bathroom, closet, bedroom, and two seats in the front one of witch has the controls near it that allows it to be moved, the whole interior has wood paneling on all the walls, and it is self propelled. He dubs this thing to be his house and places it in G7.
"Now that I'm building a house I won't be homeless like all the other gods."
« Last Edit: June 26, 2018, 09:02:50 am by King Zultan »
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The_Two_Eternities

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Re: Gridhood: Aspects of the Divine!
« Reply #854 on: June 26, 2018, 09:11:24 am »

The People
Action 1:
3 workers forage at H4 with 3 crude tools
Action 2:
3 workers harvest at H4 with 3 crude tools
Action 3:
Ymar with !*Rehield*! and the Armor of Purity
The half-secretary bird worker with a crude spear
A worker with a crude spear
Hunt at H4
Action 4:
A worker researches Writing
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