[OUR] (SF) <Relentless> Gen A.2.0[Time: 3 Progress: 5 Cost: 5]
There is some... dissension among the princes given the design directive. A minor thing, of no lasting import, regarding the name of the new vessel. Some of the younger males did not see the meaning in such a name. How could something so fragile, so individually meaningless and impotent, be [Relentless]. They questioned, and despite their projections predicting a finished product more quickly and more efficiently than anticipated, they would have had to have been disciplined but for the counsel of an elder prince. A grain of sand is unimportant. Meaningless. It is found with far more effort than it is lost. Yet with enough together, you have a desert- and the desert is [Relentless].
Relentless: 0/9 [3] | 50O + 75M + 50E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 1]
It would seem, however, that the younger princes did not heed the wise counsel of their elder, and the elder himself was unable or unwilling to bring them to heel. The Relentless is... inexpensive. That alone is its grace, and it is a small one in the face of its many failings.
The structure of the Relentless is unsound. While the original specifications requested minimal armor, additional inroads were made into the vessel's structure which succeeded in reducing weight and price, but compromised the vessel. Any impact beyond space dust will tear through the hull. If the hull is breached, then there are only two options- the projectile hit's structure, or it hits a critical system. In the latter case, the absolute best case scenario is that the projectile hits life support. In the former case, nearly any structural damage will cripple the fighter and render it virtually unable to maneuver. The engines themselves have the greatest reinforcement, but the limiting factor on maneuvers is the worry over whether the ship will snap in half- a worry compounded greatly when they operate near significant gravity wells, such as those generated by planets.
The weapon's package of the Relentless is also somewhat less than hoped for. The laser cannons are more than sufficient to deal with other fighters of the Relentless' grade, but that isn't a great vote of confidence. They function, that's really the best that can be said of them. It may, however, take even more fighters than anticipated to properly strip enemy hulls. The missile mount is a trickier beast. It is sufficient to mount a pod of small missiles, but any missile attachment of significant weight will cripple the fragile thrust balance that lets the Relentless fly at all. The Torpedo, though nice in theory, will have to wait for improvements to the basic craft before being attempted.
In summary. She's cheap. However, she's made of tissue paper, could be brought down by small arms fire, occasionally rips itself apart when turning against gravity (or just when performing any old high-g maneuver), and her weapons load does inspire striking confidence.
[OUR] (SF) <Relentless> Gen A.2.0: Wing Size 8/20/50 | Wing Cost: (5O+10M+10E)*Wing Size | Capacity -8/-20/-50 A fighter, technically. The relentless has a pair of built in laser cannons, running off internal capacitor banks kept topped off by chemical engines. In addition, she can mount a reduced size pod of missiles that would fit in a small slot- however this attachment must by paid for separately. The relentless, however, is a beast of many flaws. She's fragile to the point of hazard, incapable of taking a hit, and able to be torn to shreds by the force of her own engines. Her lasers don't have a great deal of stopping power for hunting anything other than other fighters, and the usage of her missile mount can impede what little combat efficacy she has.
[OUR] (PRAY) <Belief Engine> Gen A.2.0: (NUKE's Proposal)[Time: 3 Progress: 2 Cost: 3]
Belief is the strongest metal of all. Considering an object's physical state changes its physical state minutely, and it is this property which we shall exploit. Millions of minds, millions of considerations, millions of minute changes, and anything can be done. Regrettably, the project cannot be applied to itself until completed, and so it progresses at a... sedate pace.
Belief Engine: 0/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
Unit testing, however, reveals considerable promise within the design. For vessels, the relays feed off the crew in the same manner that the Queen's Glory does, purifying their belief and feeding it back into reality. Seeing the effects in action reinforces their belief, and this in turn reinforces the effects. The changes are not dramatic, but they are significant. Overall improvements are minor, improving the efficacy of the reactor, slightly increasing structural integrity, and so on. The more interesting effects, however, come when the crew is subject to strong disbelief- for instance, when something when ordinarily stop working due to damage. While the effects are sometimes sporadic, the crew's belief that things will continue to function is often sufficient to keep a ship's systems operable when circuitry has been cut or critical systems have been damaged.
Belief Engine: | 0T 200O 100M 100E 25S | Capacity -5 | Power: -15 | A module designed to amplify the group beliefs of hivers on board a ship, and then to press them into reality in order to blur the line between faith and fact. Provides limited overall improvements in a ship's function while morale is good, but provides superior benefits in keeping things working when they should otherwise fail.
[OUR] (CMND) <Queen's Directive> Gen A.1.0 [Time: 4 Progress: 4 Cost: 6]
Creating a home suitably for a traveling queen is no small feat, but the designers are aware of their duty and are eager to please. Their expense figures are surprisingly low, likely seeking to curry favor via sparing resources for other projects, but they are intelligent enough to not allow their scant budget to affect their duties. The throne is on, and perhaps slightly ahead of, schedule.
Queen's Directive: 0/10 [3] | 50T + 75O + 100M + 75E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 6]
The final product, sadly, cannot be inexpensive. The additional upgraded bore drones for FTL scanning, the multi-spectral sensors, the tiered command interface, and the queen's own throne- these are things that cannot be made cheaply.
They are, however, very effective at their intended purpose. The Queen's directive allows a Queen and her retinue to effectively command a mid size fleet, and additional modules can be installed to allow additional princes and princesses to command smaller subgroups. The Queen herself is typically concerned with the overall tone of an engagement, keeping the drones and warriors aboard her vessels in the proper mindset for battle- giving them a calm and determined serenity as they go about their actions. Her directives are broad, and it is up to her retinue to issue the plethora of specific commands to carry them out.
The command interface itself is advanced, integrating current fleet positions, known enemy positions, and every bit of information that the multi-spectral sensors can provided with detailed analysis of time-lag between various sections of battle.
Queen's Directive: | 100T 125O 175M 100E 10S | Capacity -18 | Power: -35 | Command +60 | A comprehensive suite of cross-spectral tactical sensors, combat computers, upgraded sensor-laden bore drones, tracking displays, and fleet communications- all tied in to provide complete control of a battlefield to a queen and her subordinates. These modules can stack, but each grants half the command bonus of the last module.
Revision Phase of Year -4ResourcesDice: 1
T: 5000 + 2500
O: 15000 + 7500
M: 15000 + 7500
E: 10000 + 5000
S: 1000 + 500
Queen's Will: 8/14 [4] | 125 Transplutonics + 175 Metal + 25 Synthetic | Rushed 0 Times | Nothing Invested
Queen's Glory: 6/12 [3] | 70 Transplutonics + 100 Organics | Rushed 0 Times | Nothing Invested
Wrath: 4/19 [4] | 70T + 150O + 450M + 200E | Rushed 0 Times | Nothing Invested
Deliverance: 3/14 [3] | 35T + 100O + 150M + 50E | Rushed 0 Times | Nothing Invested
Queen's Directive: 0/10 [3] | 50T + 75O + 100M + 75E + 5S | Rushed 0 Times | Nothing Invested
Belief Engine: 0/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Relentless: 0/9 [3] | 50O + 75M + 50E | Rushed 0 Times | Nothing Invested