[OUR] (SCV) <Deliverance> Gen A.1.0[Time: 3 Progress: 4 Cost: 5]
The 'Deliverance' class designs are begun with methodical intent. There is no rushing what it is going to become, no more than there is rushing a larva, but there is great precision in every structural component and every crew quarter. Waste is nearly nonexistent, and it shouldn't be long until [We] can begin launching the first assembly packets into orbit.
Deliverance: 0/14 [3] | 35T + 100O + 150M + 50E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
The Deliverance is a creation of specialized purpose, crafted with great skill. Her support structure is a thing of gaps and buttresses, sparing material wherever possible and giving no care to armor. She's designed to be strong enough to move without breaking and to withstand the expected rigors of space, and for that her peculiar structure is more than adequate for. Her two mounts, ventral and dorsal, are primarily for point defense and represent a minimal credible threat.
Her power comes from the sheer numbers she can carry. She has six fighter bays, three to a side, and each bay carries four launch rails. Each launch rail is capable of loading a fighter and launching in the space of about twelve seconds, give or take a bit depending on the fighter in question. Altogether, that allows her to deploy her entire expected fighter complement in less than a minute. Her hangars are fully equipped for repairs and refits for her craft, should they support it, and she has built in support to carry recovery shuttles to tow back damaged fighters.
She's extremely susceptible to damage of any kind, and even a weak but precise strike to her exposed vitals can cripple her. She is equipped with a dead-man's switch, to be activated either when the ship is critically damaged or when she's been disabled and will likely be boarded. This switch detonates a nuclear charge within the Deliverance, but prior to that it attempts to launch and reassign any of its remaining fighters to any other nearby Deliverance class vessels to replenish their depleted wings.
[OUR] (SCV) <Deliverance> Gen A.1.0 (Destroyer): | 200T 300O 1000M 300E 35S | Large for a destroyer, the Deliverance is a carrier first, second, and third. Structurally, she's designed to be material sparing and primarily focus on creating space for her fighter bays and subsystems- rather than giving much thought to her combat longevity and endurance. She's not gunned up for a straight fight, but she's an excellent carrier for her class.
Specs:
2 Small Hardpoints
6 Medium Hangars
Built in Queen's Glory
Built in Queen's Will
Built in Boredrive
Built in suicide Nuke.
85 Capacity
+120 Power
[OUR] (SAC) <Wrath> Gen A.1.0[Time: 4 Progress: 4 Cost: 5]
The Wrath coming together is not so much the fruit of a laborious design process as it is the culmination of an idea. The curve of its frame, the labyrinth of its inner passages, the endless threads of its power system, each blossoms into reality at the inspired pace of an artist working in their favored medium.
Wrath: 0/19 [3] | 70T + 150O + 450M + 200E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 5]
The inspiration that guided the creation of the Wrath is apparent in its every aspect. So much more than the sum of its parts, the Wrath is a single vessel capable of being outfitted for nearly any combat mission. Her structure is designed for war, her inner passages networking with a redundancy that allows traversal to nearly every part of the ship even after massive damage has been taken. Her power system, likewise, is capable of re-routing around damaged sections through a plethora of additional pathways. The air-evacuation system is compartmentalized in the same manner, and can be channeled as reaction mass during emergency situations. While there's plenty of room to up-armor her hull, her native armor is formidable, interlocking around the central hull to double-sheet the integrated core systems, and providing solid protection.
Her weapons systems are good, the mounts fully armored and skirted. Her projected firepower isn't overwhelming for her class, but she'll be able to punch at her own weight without breaking a sweat- particularly with her structural redundancy and her fighter bays. The fighter bays themselves are solid, not as formidable as those of the concurrently designed Deliverance class, but they don't have to be.
Overall, her greatest threats are going to be determined by her loadout. She can become a formidable warship, mount a CIC to become a command vessel, or refit as a long-ranged but tough as nails support vessel, but she can't do all that at once.
[OUR] (SAC) <Wrath> Gen A.1.0 (Cruiser): | 600T 650O 2500M 1050E 70S | A well-designed multi-role cruiser, the Wrath is tough as nails. With space for heavy weapons, fighters, and room under the hood for subsystems, she can run almost any mission and be expected to survive it.
Specs:
8 Small Hardpoints
2 Small Hangars
4 Medium Mounts
2 Large Mounts
Built in Queen's Glory x3
Built in Queen's Will x3
Built in Boredrive
Built in suicide Nuke.
160 Capacity
+360 Power
Revision Phase of Year -5ResourcesDice: 4
T: 2500 + 2500
O: 7500 + 7500
M: 7500 + 7500
E: 5000 + 5000
S: 500 + 500
Queen's Will: 4/14 [4] | 125 Transplutonics + 175 Metal + 25 Synthetic | Rushed 0 Times | Nothing Invested
Queen's Glory: 3/12 [3] | 70 Transplutonics + 100 Organics | Rushed 0 Times | Nothing Invested
Wrath: 0/19 [4] | 70T + 150O + 450M + 200E | Rushed 0 Times | Nothing Invested
Deliverance: 0/14 [3] | 35T + 100O + 150M + 50E | Rushed 0 Times | Nothing Invested