[OUR] (FTL) <Queen's Path> Gen B.1.0:[Time: 2 Progress: 4 Cost: 4]
Our Princes are quick to obfuscate their timeline projections, their thoughts warping like a sculpture wrought from molten glass. The Queen's path requires an expertise of biological manipulation to create the pilot, a powerful princess to work on the psionic integration of the drive system, and it pushes the very edge of our understanding of bore physics. The fact that it pushes the edge of all that [We] know, however, piques great interest among the princes and princesses, resulting in ardent scientific progress and only limited posturing between the various breeding members of the cooperative.
Queen's Path: 0/25 [3] | 50T +100O + 125M + 100E + 15S | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
The result of the work is admittedly somewhat below its initial starry projections, but still a landmark work in improving bore drives.
For the drive's efficacy, it is not capable of opening double distance bores -completely bypassing intermediary systems- but it can perform long range calculations fast enough that a fleet could conceivably jump to one system and then jump to another within the same year. Owing to the psionic interlink providing a great deal of energy for the process, the size of the aperture that can be opened is dependent on the scale of the ship- not the scale of the drive. A given ship equipped with this technology, of at least corvette scale, will be able to open a bore for a ship one size class larger. Multiple ships can work together to augment this effect- 3 corvettes can bore a destroyer sized aperture, and 9 corvettes can open a cruiser sized aperture. Current limitations with the somewhat... limited neural framework of the Pilot princes prevent 27 or higher multiples from working together with enough synchronicity to open a gate.
The scale and power requirements of the drive itself is then also dependent on the vessel's size, as additional psionic interlocks need to be created to effectively channel the will of the crew. While this will allow for much more space efficient small ship Bore drives, current projections indicate that the mounting requirements for larger ships are still highly imperfect resource intensive.
Maintaining a bore once open is an incredibly difficult process, and while we've managed to achieve some limited success using the reflexive semi-understanding of the pilots, the extension is -at best- 50% longer than a normal bore can be held open. While this is sufficient and more for an ordered fleet to be sent through, as long as the total size of the fleet doesn't exceed the normal maximal mass of the bore, it likely won't be able to be held for long enough to save a routed battlegroup that do not possess their own bore drives.
[OUR] (FTL) <Queen's Path> Gen B.1.0: | 20T 30O 40M 40E 10S * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Capacity: -5 * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Power: -25 * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Speed 2, can Bore up to 1 size class larger than the ship it's equipped on| A refined bore drive, designed to channel the psionic energy of its crew through a specially bred Prince, a Pilot with an instinctive understanding of the current iteration of borehole science bred into his bones. Designed to be a scalpel in place of the basic Bore Drive's hammer, the Queen's Path is individually fitted to each ship in relation to the psionic potential of its crew and is highly efficient when working with the smallest three classes of ship. Beyond that, however, efficiency begins to wane. Ships equipped with this drive can work together to create bores larger than they could alone. One ship can create a bore a size class larger than itself, three can generate a bore two size classes larger, and nine can generate a bore 2 size classes larger. Bores generated by this drive can be maintained for slightly longer after creation, but this effect does not allow additional mass to pass through without destabilizing the bore.
[OUR] (GIB) <Takers> Gen A.2.0[Time: 4 Progress: 3 Cost: 4]
Girding the children to claim worlds beyond [our] own is a selective process. Which strains to select, what tools to give them, and what to reserve for more dire circumstances. While there is some debate over the exact nature of the weapons and deployment ratios that slows the process of concordance, the task is simplistic overall, and well within the capacity of even the simplest of Princes.
Takers: 0/8 [2] | 5T+120O+ 100M + 30E | Rushed 0 Times | Nothing Invested
Prototype[Efficacy: 4]
Beta drones are drawn from labor casts, small in stature, capable of extrapolation and limited problem solving, but without any true sense of self or imagination. Instructions are easily imprinted on their minds by Princes, and they'll obey without hesitation or doubt. Their adaptability is limited, and their lack of creativity means that they rely entirely on their prince to guide them in unanticipated battlefield situations. Their thermal weaponry is formidably varied, and a basic regiment is capable of engaging multiple different targets to a limited degree- though they'll still require support to take care of specialized threats.
The Alpha's which they're sent with are a good first line of offense against such specialized threats. Drawn up from forms typically used as beasts of burden, the Alpha drone is docile and can be used to carry equipment when out of combat. A simple psionic trigger, however, transforms its mind into one of targeted rage- smashing and killing anything in their way. Mounted weapons typically rely on Betas acting as riders, and can be extraordinarily difficult to aim due to vigorous nature of an Alpha's charge. They're tough and strong, but their senses are poor and rely on their prince to identify target rich environments.
[OUR] (GIB) <Takers> Gen A.2.0: | 30T 350O 125M 100E 0S | A 10:1 mixture of Beta drones -small, uncreative but sapient creatures with limited natural armor, tool using ability, and devoted minds- and Alpha drones -unintelligent, massive crab creatures with mounted weapons drilled into their carapace, capable of being triggered into a murderous rage by a Hiver prince- commanded by a Hiver Prince. Equipped with a variety of thermal weaponry, laser rifles, plasma casters, semi-disposable infantry laser lances, and laser cannons to mount on alphas and certain flat-packed vehicles, a legion of Takers can put up a fight against basically anything.
Revision Phase of Year -3ResourcesDice: 4
T: 7500 + 2500
O: 22500 + 7500
M: 22500 + 7500
E: 15000 + 5000
S: 1500 + 500
Queen's Will: 12/14 [4] | 125 Transplutonics + 175 Metal + 25 Synthetic | Rushed 0 Times | Nothing Invested
Queen's Glory: 9/12 [3] | 70 Transplutonics + 100 Organics | Rushed 0 Times | Nothing Invested
Wrath: 8/19 [4] | 70T + 150O + 450M + 200E | Rushed 0 Times | Nothing Invested
Deliverance: 6/14 [3] | 35T + 100O + 150M + 50E | Rushed 0 Times | Nothing Invested
Queen's Directive: 3/10 [3] | 50T + 75O + 100M + 75E + 5S | Rushed 0 Times | Nothing Invested
Belief Engine: 2/16 [2] | 150O + 100M + 75E + 20S | Rushed 0 Times | Nothing Invested
Relentless: 3/9 [3] | 50O + 75M + 50E | Rushed 0 Times | Nothing Invested
Takers: 0/8 [2] | 5T+120O+ 100M + 30E | Rushed 0 Times | Nothing Invested
Queen's Path: 0/25 [3] | 50T +100O + 125M + 100E + 15S | Rushed 0 Times | Nothing Invested