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Author Topic: [We] Empire Thread | Hivers | GalactiRace  (Read 25425 times)

Draignean

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #90 on: August 12, 2018, 10:31:04 pm »

[OUR] (FTL) <Queen's Path> Gen B.1.0:
[Time: 2 Progress: 4 Cost: 4]

Our Princes are quick to obfuscate their timeline projections, their thoughts warping like a sculpture wrought from molten glass. The Queen's path requires an expertise of biological manipulation to create the pilot, a powerful princess to work on the psionic integration of the drive system, and it pushes the very edge of our understanding of bore physics. The fact that it pushes the edge of all that [We] know, however, piques great interest among the princes and princesses, resulting in ardent scientific progress and only limited posturing between the various breeding members of the cooperative.

Queen's Path: 0/25 [3] |  50T +100O + 125M + 100E + 15S | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 4]

The result of the work is admittedly somewhat below its initial starry projections, but still a landmark work in improving bore drives.

For the drive's efficacy, it is not capable of opening double distance bores -completely bypassing intermediary systems-  but it can perform long range calculations fast enough that a fleet could conceivably jump to one system and then jump to another within the same year. Owing to the psionic interlink providing a great deal of energy for the process, the size of the aperture that can be opened is dependent on the scale of the ship- not the scale of the drive. A given ship equipped with this technology, of at least corvette scale, will be able to open a bore for a ship one size class larger. Multiple ships can work together to augment this effect- 3 corvettes can bore a destroyer sized aperture, and 9 corvettes can open a cruiser sized aperture. Current limitations with the somewhat... limited neural framework of the Pilot princes prevent 27 or higher multiples from working together with enough synchronicity to open a gate.

The scale and power requirements of the drive itself is then also dependent on the vessel's size, as additional psionic interlocks need to be created to effectively channel the will of the crew. While this will allow for much more space efficient small ship Bore drives, current projections indicate that the mounting requirements for larger ships are still highly imperfect resource intensive.

Maintaining a bore once open is an incredibly difficult process, and while we've managed to achieve some limited success using the reflexive semi-understanding of the pilots, the extension is -at best- 50% longer than a normal bore can be held open. While this is sufficient and more for an ordered fleet to be sent through, as long as the total size of the fleet doesn't exceed the normal maximal mass of the bore, it likely won't be able to be held for long enough to save a routed battlegroup that do not possess their own bore drives.

 [OUR] (FTL) <Queen's Path> Gen B.1.0:  | 20T 30O 40M 40E 10S * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Capacity: -5 * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Power: -25 * Vessel Size if Below Cruiser, Else: * Vessel size*Vessel Size/3 | Speed 2, can Bore up to 1 size class larger than the ship it's equipped on| A refined bore drive, designed to channel the psionic energy of its crew through a specially bred Prince, a Pilot with an instinctive understanding of the current iteration of borehole science bred into his bones. Designed to be a scalpel in place of the basic Bore Drive's hammer, the Queen's Path is individually fitted to each ship in relation to the psionic potential of its crew and is highly efficient when working with the smallest three classes of ship. Beyond that, however, efficiency begins to wane. Ships equipped with this drive can work together to create bores larger than they could alone. One ship can create a bore a size class larger than itself, three can generate a bore two size classes larger, and nine can generate a bore 2 size classes larger.  Bores generated by this drive can be maintained for slightly longer after creation, but this effect does not allow additional mass to pass through without destabilizing the bore.



[OUR] (GIB) <Takers> Gen A.2.0
[Time: 4 Progress: 3 Cost: 4]
Girding the children to claim worlds beyond [our] own is a selective process. Which strains to select, what tools to give them, and what to reserve for more dire circumstances. While there is some debate over the exact nature of the weapons and deployment ratios that slows the process of concordance, the task is simplistic overall, and well within the capacity of even the simplest of Princes.

Takers: 0/8 [2] |  5T+120O+ 100M + 30E | Rushed 0 Times | Nothing Invested

Prototype
[Efficacy: 4]
Beta drones are drawn from labor casts, small in stature, capable of extrapolation and limited problem solving, but without any true sense of self or imagination. Instructions are easily imprinted on their minds by Princes, and they'll obey without hesitation or doubt. Their adaptability is limited, and their lack of creativity means that they rely entirely on their prince to guide them in unanticipated battlefield situations. Their thermal weaponry is formidably varied, and a basic regiment is capable of engaging multiple different targets to a limited degree- though they'll still require support to take care of specialized threats.

The Alpha's which they're sent with are a good first line of offense against such specialized threats. Drawn up from forms typically used as beasts of burden, the Alpha drone is docile and can be used to carry equipment when out of combat. A simple psionic trigger, however, transforms its mind into one of targeted rage- smashing and killing anything in their way. Mounted weapons typically rely on Betas acting as riders, and can be extraordinarily difficult to aim due to vigorous nature of an Alpha's charge. They're tough and strong, but their senses are poor and rely on their prince to identify target rich environments.

[OUR] (GIB) <Takers> Gen A.2.0: | 30T 350O 125M 100E 0S | A 10:1 mixture of Beta drones -small, uncreative but sapient creatures with limited natural armor, tool using ability, and devoted minds- and Alpha drones -unintelligent, massive crab creatures with mounted weapons drilled into their carapace, capable of being triggered into a murderous rage by a Hiver prince- commanded by a Hiver Prince. Equipped with a variety of thermal weaponry, laser rifles, plasma casters, semi-disposable infantry laser lances, and laser cannons to mount on alphas and certain flat-packed vehicles, a legion of Takers can put up a fight against basically anything.



Revision Phase of Year -3

Resources
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O: 22500 + 7500
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E: 15000 + 5000
S: 1500 + 500

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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #91 on: August 12, 2018, 11:07:56 pm »

Quote
[OUR] (GSD) <Queen's Will> Gen A.1.4

As [We] further explore the manner in which we can bend the laws of reality to our will, [We] gain a greater learning of how gravity well generation occurs.

Our previous attempts resulted in the understanding that microboreholes mapped to the ship's location (simplifying generation computation) can be chained together in a Golden Ratio of borehole chains (increasing field intensity).  This produced a higher well gradient for faster travel, but the idea that a one-dimensional chain of boreholes is the best way to go about it was flawed.

Instead, the overlapping boreholes can be spread out in a two-dimensional web - a fractal mesh of boreholes.  We're currently experimenting with which fractal mesh produces the highest gradient, but we've discovered that making this web slightly concave can generate extremely high gravitational distortions, thus allowing us to accelerate at higher speeds than before.  The prevailing theory is that the webs act as a sort like a dish antenna, but it would be inaccurate to say we wholly understand how it works.

Regardless of how it works or what it looks like, the end result is that ships using the Queen's Will can accelerate faster than before. 

Quote
[OUR] (PGCR) <Queen’s Glory> Gen A.1.3

A drone is highly susceptible to the mentality of the drones around it.  When one drone panics, it's easy for that panic to ripple through those near it, feeding back on one another until the attention of the Royalty must be diverted to bring them back in line.

While the ability of the Glory to be psionically linked with drones was surprising, we are ready to take full advantage of it.  The Queen's Glory can "bank" positive and reassuring mentalities of linked drones, and then "feed" those thoughts back into the drone when things start going bad.  This should be able to keep drones in the right mindset longer, even as the ship falls apart around them.  The presence of the reactor in the psionic mesh can outweigh and turn back the panicked thoughts of drones just long enough for a battle to be won, assuming the bank has enough to spare. This bank can even be fed into the Belief Engine, tying it to the Glory for improved capabilities.

Quote
[OUR] (GIB) <Takers> Gen A.2.1

Selective breeding processes (and elevating a few select Princesses to provisional Queen status, despite their lower rank) allow us to mature more combat-acceptable drones.  With a larger pool of drones, the cost per swarm decreases - essentially, ordering in bulk.  Part of the benefit of having a larger pool means more rejects; A.K.A. more hands to assemble equipment (before they're reprocessed back into protein slurry, at least).
« Last Edit: August 14, 2018, 09:58:35 pm by evictedSaint »
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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #92 on: August 13, 2018, 11:55:26 am »

Quote
[OUR] (PLC) <Deliverance> Gen B.1.0
[We] made it into space, but have thusfar neglected the issue of getting back.
A quick and dirty overhaul of the Deliverance hull, the (Planetary Landing Craft) Deliverance replaces hangars with quarters for infantry and storage for their equipment, along with basic drop pods.
It is otherwise pretty much the same.

Tried to write more, but there's not much else to say about it. I think the two revisions eS proposed above are good, I'm just not sure what our fourth revision should be. I'm not sure how feasible boosting the power of the Queen's Glory further would be. I'd like to get another 10 power out of it, so that we can run our drives and bore generators at the same time, but I'm not sure how to do so.

E: Draig just explained that the QW actually projects boreholes outside of the vessel, and they are not solely contained within the drive as I thought. This means that they are less effective in atmosphere. So I've edited out the part about landing on planets. :I
« Last Edit: August 15, 2018, 08:28:52 am by NUKE9.13 »
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #93 on: August 14, 2018, 10:01:55 pm »

Quote from:  votes
(1) [OUR] (GSD) <Queen's Will> Gen A.1.4: eS
(1) [OUR] (PGCR) <Queen’s Glory> Gen A.1.3: eS
(1) [OUR] (GIB) <Takers> Gen A.2.1: eS
(1) [OUR] (PLC) <Deliverance> Gen B.1.0: eS

dgr11897

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #94 on: August 14, 2018, 10:11:35 pm »


Quote from:  votes
(2) [OUR] (GSD) <Queen's Will> Gen A.1.4: eS, DGR
(2) [OUR] (PGCR) <Queen’s Glory> Gen A.1.3: eS, DGR
(2) [OUR] (GIB) <Takers> Gen A.2.1: eS, DGR
(2) [OUR] (PLC) <Deliverance> Gen B.1.0: eS, DGR

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NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #95 on: August 15, 2018, 02:37:59 am »

Quote from:  votes
(3) [OUR] (GSD) <Queen's Will> Gen A.1.4: eS, DGR, NUKE9.13
(3) [OUR] (PGCR) <Queen’s Glory> Gen A.1.3: eS, DGR, NUKE9.13
(3) [OUR] (GIB) <Takers> Gen A.2.1: eS, DGR, NUKE9.13
(3) [OUR] (PLC) <Deliverer> Gen B.1.0: eS, DGR, NUKE9.13

The Deliverer is a transport, the Deliverance is a carrier. Let's not name two similar but distinct ships the same thing.
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #96 on: August 15, 2018, 08:22:55 am »


Quote
[OUR] (PLC) <Deliverance> Gen B.1.0
[We] made it into space, but have thusfar neglected the issue of getting back.
A quick and dirty overhaul of the Deliverance hull, the (Planetary Landing Craft) Deliverer replaces hangars with quarters for infantry and storage for their equipment, along with basic drop pods.
It is otherwise pretty much the same.

evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #97 on: August 15, 2018, 08:24:46 am »


Quote from:  votes
(3) [OUR] (GSD) <Queen's Will> Gen A.1.4: eS, DGR, NUKE9.13
(3) [OUR] (PGCR) <Queen’s Glory> Gen A.1.3: eS, DGR, NUKE9.13
(3) [OUR] (GIB) <Takers> Gen A.2.1: eS, DGR, NUKE9.13
(2) [OUR] (PLC) <Deliverer> Gen B.1.0: DGR, NUKE9.13
(1) [OUR] (PLC) <Deliverance> Gen B.1.0: eS,

It was the whole point of the letter variant! Model.Design.Revision

NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #98 on: August 15, 2018, 08:30:17 am »

Alright, jeez, I changed the name.

Quote from:  votes
(3) [OUR] (GSD) <Queen's Will> Gen A.1.4: eS, DGR, NUKE9.13
(3) [OUR] (PGCR) <Queen’s Glory> Gen A.1.3: eS, DGR, NUKE9.13
(3) [OUR] (GIB) <Takers> Gen A.2.1: eS, DGR, NUKE9.13
(3) [OUR] (PLC) <Deliverance> Gen B.1.0: eS, DGR, NUKE9.13
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Draignean

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #99 on: August 15, 2018, 08:36:44 pm »


[OUR] (GSD) <Queen's Will> Gen A.1.4
[Efficacy: 3]
While the work on fractal pattern borehole generation bears promising fruit, it is approaching a computational complexity which becomes self-defeating. The time it takes to calculate the ideal position of the next borehole in sequence is factored by every preceding calculation, which inevitably either degenerates to a state where the new borehole collapses before calculations complete and we're left to begin the chain anew. While this does allow us to work with short accelerating chains instead of distinct pulses, the effect is modest and provides most of its benefit to our burst maneuverability.

1.4  Further advances in fractal chaining increasing cruising acceleration to 11 m/s^2, and burst to 26 m/s^2. These advances were limited by computational complexity.


[OUR] (PGCR) <Queen’s Glory> Gen A.1.3
[Efficacy: 1]
The issue with the modification to the queen's glory is that, during high-stress situations, it creates a highly dissonant effect. When a drone knows things are going wrong, and a psionic voice begins telling it that everything is just fine, it begins to react in peculiar and detrimental ways- becoming highly unstable. We suspect that this might be an evolutionary artifact to prevent drones from being controlled by a renegade princess, but it still creates a serious problem that prevents our modifications from having anything close to the intended effects. We gain experience from this, but little else.

1.3: Psychic reserve of happy thoughts attempted, accidentally triggers evolutionary failsafe against dissonant psionic instruction- creating a different, but still debilitating, mental cascade in the drone.


[OUR] (GIB) <Takers> Gen A.2.1
[Efficacy: 3]
Streamlined breeding and creative use of malformed and imperfect hatchlings to assemble the equipment of our Taker regiments has an effect, resulting in a small but significant decrease in their deployment costs.

2.1: The creation of more provisional breeders and the use of malformed hatchlings for assembly line work decreases the Organics cost by 20% and the metal and energetics cost by ~10%


[OUR] (PLC) <Deliverance> Gen B.1.0
[Efficacy: 6]
The Deliverance A, with her skeletal hull and intentionally light build, is easily modified to carry troops. Her hangars are stripped out, and the resulting cavities merged to create for quadrants for mounting series of planetary drop pods. Her existing point defense mounts, placed as they are on her skeleton, remain unaffected. The modification, all in all, could not have gone more smoothly, and the Deliverance B promises to be a serviceable transport going forward.

[OUR] (SCV) <Deliverance> Gen B.1.0 (Transport Destroyer): | 200T 200O 800M 250E 35S | An elegant conversion of the Deliverance A carrier into a transport vessel. She performs nearly as well as the A version, although resources have been saved in places due to the fact that she likely won't see direct combat. Still, she retains point defense capability and enough capacity to mount additional armor- particularly if she doesn't have to open her own bore.
Specs:
2 Small Hardpoints
Built in Queen's Glory
Built in Queen's Will
Built in Boredrive
Built in suicide Nuke.
30 Capacity
+120 Power
Can carry up to 4 regiments and attachments in combination



Design Phase of Year -2

Queen's Glory has Auto-completed
Queen's Will has Auto-completed

Resources
Dice: 10
T: 10000 + 2500
O: 30000 + 7500
M: 30000 + 7500
E: 20000 + 5000
S: 2000 + 500

Spoiler: Projects (click to show/hide)




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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #100 on: August 15, 2018, 08:48:35 pm »

Quote
[OUR] (SF) <Relentless> Gen A.3.0

Our StarFighter "Relentless", Generation A, Version 3.0

The Version 3.0 is a new starfighter ship, expanding upon what we've learned from the previous version.  While the Version 2.0 was an overwhelming success in a few critical areas (namely cost and diminutive size), key failings in other areas necessitated the new design.

Relentless A.3.0 is first and foremost cheap.  Like all Hiver designs, it does not feature ablative armor or escape pods or ejection seats or any other unnecessarily expensive and space-consuming features.  However, it does feature the structural capacity to perform high-G and stressful maneuvers without unduly shaking the ship to bits, and a gimballing gravity couch helps keep the drone from passing out or being killed by such maneuvers.  The cockpit is recessed within the hull with panoramic screens fed from external cameras, over which a HUD can be displayed.  This allows the hull to sweep unbroken over the cockpit and prevents things like radiation blasts from reaching the pilot (or at least in amounts dangerous in the short-term).

The anemic laser cannons receive a buff to power output, allowing them to use more energy per blast than the 2.0's could.  Under-charged blasters can be used to take down other fighters or unarmored point defenses, but can then be brought up to full power for concentrated focus-fire on larger targets.  The missile hardpoint has been doubled and placed on either side of the ship, allowing the Relentless to be balanced on a full missile load.  These hardpoints typically feature long-range anti-fighter missiles that are typically emptied before closing into a furball, but can also carry heavier anti-ship torpedoes for strike missions.  There are a few places where more equipment can be mounted at a later date (such as shields or heavier weapons or inertia dampeners, etc) but for now they're left empty to reduce size, cost, and weight.

All in all these changes are trivial and easily done in a revision; thus, the real fruit of this design:
Psionic integration throughout fighter squadrons allow the drones to coordinate and execute operations with flawless synchronicity.  This is similar to the Takers psionic leadership, though with a Queen's Directive suite the squad-to-squad tactics can be further enhanced from a flagship.  Whereas independent sapients might lose track of the bigger picture, Relentless pilots will always be acting in support of it.

Individually, a Relentless is likely inferior to enemy starships (assuming they feature things like shields and imaginative pilots), but a Relentless is never alone - and never without a psionic voice directing their actions.


Quote
[OUR] (GSD) <Queen's Will> Gen B.1.0

Going off the last five forays into Borehole-generated gravity-drive technology, the Queen's Will B.1.0 is a much more powerful (and atmospherically safe) reactionless drive.

As we learned in the A.1.4 version, fractal borehole generation can produce a much more intense gravity well.  Version B.1.0 produces this fractal pattern and matches the computational complexity with advanced Synthetic-core processers interlaced with Energetic feeders.  This allows the generator to keep up with the fractal pattern and transition the location of the gravity well more quickly.  Ideally, the more expensive components should allow for the burst-rate to be sustained indefinitely, though for high power consumption.

Secondly, the terminus of the overlapping boreholes is no longer generated outside of the drive, but instead interwoven into the fractal pattern for a more cohesive (and reality distorting) effect.  While at first this seemed like it would just generate the gravity well on top of the drive, we've discovered that by bending the 2D fractal into a convex dish-shape we can project the gravity well ahead of the ship at the focal point.  While this has the benefit of keeping the terminus in a safer location, it also means the ship will be atmosphere-capable.

Lastly, some tampering with the laws of nature has revealed that it may be possible to generate what our scientists are calling "negative" gravity.  While we've only been able to produce this negative gravitational field in laboratory settings, it seems like a promising next step in our gravity drive research.



Quote
[OUR] (PBA) <Final Thought> Gen A.1.0

The Partical Beam Accelerator "Final Thought"
Generation A, Version 1.0.

A Large-scale weapons emplacement, the Final Thought is primarily a bank of hyper-capacitors and a long barrel of magnetic accelerators attached to an excitor hopper.  The hopper is a reservoir of mirrors supplemented with a magnetic bottle that excites ionized particles to near-relativistic speeds.  The barrel coalesces the super-plasma into a narrow beam of uniformly-travelling particles through the use of a super-magnetic field along its length, emptying the contents of the hopper down-range.

When interacting with matter, the partical beam causes a nuclear fusion explosion as the particals collide with the relativistically stationary matter and combine into higher-density elements,  releasing huge amounts of energy.  The Scalpel is intended to fire in a "sweeping" motion, passing over as much of the enemy ship as possible to spread out the explosion and prevent later elements of the beam from reacting with the nearby expanding cloud of fusion material.

The energy requirements of accelerating the particals fo relativistic speeds is quite high, necessitating the bank of capacitors to be charged before firing.  Fire rate is directly tied to the ships energy-generating capabilities.
« Last Edit: August 16, 2018, 11:31:10 pm by evictedSaint »
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #101 on: August 16, 2018, 07:21:57 am »

Quote
[OUR] (WEB) <Sunbeam> Gen A.1.0

Our Weave-Energy Beam "Sunbeam", Generation A, Version 1.0

At the heart of the Sunbeam is a simple maser capable of projecting a continuous beam of energy on to a target. This beam reliably imparts energy to the target but would take some time on its own to inflict meaningful amounts of damage. The maser beam is fed through a series of crystals used to achieve quantum entanglement with a separate pulsed gamma beam.

The pulsed gamma beam makes heavy use of multiple alternating capacitor banks to create a high-frequency short impulse beam. The number separately charged banks have a large impact on the gaps between each impulse, with more banks creating shorter gaps between each pulse and consequently increasing the destructiveness of the beam.

The crystals allow these high energy pulses to be split and woven into the maser beam to form a single weave-energy beam with a constant output of microwave energy that carries periodic gamma energy packets. Ordinarily, these high-frequency packets would likely pass through the target without causing any effect, missing nucleus and attendant electrons in the process. However as a result of the quantum entanglement of the weave-energy beam, when the microwave carrier strikes an atom, the entanglement collapses causing the higher frequency energy packet to follow the microwave strike in the manner of a laser directed lightning bolt.

Due to the need for multiple capacitor banks this weapon is designed for use by a large mount.

Quote
[OUR] (SF) Causeway Gen A.1.0

Our Star Fighter "Causeway", Generation A, Version 1.0

The failings in the design of the Relentless has led [Us] to pursue an entirely different design paradigm. The Causeway is a fighter developed around the principle of superior firepower, directed in unity. Built around a spinal laser, the primary focus is given not to speed, but maneuverability. As a result, a <Queen’s Will> engine proves sufficient for our thrust needs. Groups of Causeways work together in formation to weave lanes of death. Carving a path through our enemies or creating walls of death for them to fly into. Defensively frontal armour is combined with the ability to slide in any direction practically at will to allow the Causeways to weather attacks or part their formation to allow an attack to pass through harmlessly. In a Causeway swarm picking out individual targets becomes incredibly difficult as each individual is supported by the larger whole.

Edit: Added large mount size constraint to Sunbeam.
« Last Edit: August 17, 2018, 01:27:09 pm by Talion »
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #102 on: August 16, 2018, 11:35:10 am »

The Queen's Will provides the same thrust regardless of the crafts mass or size - and that thrust tops out at less than 3 G's, max.

The Causeway really shouldn't use it; the QW isn't scalable or high-thrust enough for fighter operations.

Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #103 on: August 16, 2018, 06:49:13 pm »

The intended battlefield role of the Causeway is ship escort. Rather than hunting down enemy craft they form screens and wait for the enemy to come to them, as a result they do not need to be notably faster than the ships they are escorting. Instead they need to be able rotate quickly and precisely to ensure their laser is pointed at the enemy and be able to coordinate effectively to ensure they don't get in each other's way.

They are not speed based fighters. The actual worry with the Queen's Will is that it does not help enough with rotation and constant formation rearrangement. An ideal drive is high endurance, capable of precise thrust adjustments in any direction or rotation.
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #104 on: August 16, 2018, 07:01:39 pm »

Well, we still need the attack fighter before we make the escort fighter.

Quote
(1) Relentless A.3.0: eS
(1) Queen's Will B.1.0: eS
(1) Final Thought A.1.0: eS

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