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Author Topic: [We] Empire Thread | Hivers | GalactiRace  (Read 25269 times)

NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #75 on: August 03, 2018, 10:20:34 am »

Dust-blowing sound.
Right then. Let's get back to business. Better FTL, anyone?

Quote
[OUR] (FTL) <Queen's Path> Gen B.1.0:
Look out upon the stars. See how they shimmer. Such fine gems belong to [Our] Queens by right. Their [Path] shall lead us to the stars, that we might claim them in their names.

The Queen's Path is not simply an upgraded Bore Drive. Whilst the fundamental principles are similar, the Path does not generate boreholes by brute-force calculations run on primitive machines. Instead, it uses the most powerful and elegant computational entity we know of- the psionic collective. Sure, individual drones know nothing of faster-than-light travel. But they don't need to- they just need to lend their mental energies to a Pilot, a specially bred and trained Prince whose mind has been scoured clean of all unneccessary knowledge, leaving only a pure & instinctual understanding of bore-physics. Interfaced directly with the Queen's Path Bore Drive, the Pilot (or multiple Pilots working in unison) is (/are) capable of opening apertures three times the size to stars twice as distant- requiring (relatively) less space and energy compared to the Gen A.
The Gen A Bore Drive is a woefully inefficient device; forcing open apertures along inefficient paths by brute force. It is no wonder it is such a costly piece of equipment to operate- especially at longer ranges. By contrast, the Queen's Path opens paths that 'want' to be opened, and does so in a delicate manner that results in a more stable aperture. Psionic energy is used to 'seed' the aperture, then more conventional means are used to expand it, whilst the psionic energy maintains the 'edge'- that is, the bits where the collapse of a borehole would start, which usually require intensive calculations to maintain. In this way, conventional and psionic energies work hand in hand (I got the brains, you got the brawn, let's make lots of boreholes).

The Queen's Path is not reserved for a single vessel. Whilst it can function perfectly as a bore drive for a given ship, it shines when used to open the way for others. In this capacity, the aperture is constantly updated, using psionic feedback to identify fluctuations in spacetime and adapting the 'contour' of the aperture to survive the changing circumstances. This allows for a borehole to be kept open long enough for many ships (with or without their own bore drives) to pass through it, before finally the generating vessel passes through (at which point it can no longer be maintained and will dissipate as quickly as a normal borehole).

The Relentless we should leave for a turn, because once it reaches 50% completion (which it will next turn), we'll retain the experience after we scrap the project, letting us make a superior fighter.
Other designs for this turn: a medium ship weapon, perhaps? Basic infantry we also need, something like

Quote
[OUR](GIB) <Takers> Gen A.1.0:
Takers are a Ground Invasion Battalion tasked with quickly taking control of a planet. Consisting of mass-bred Warrior drones, they are lightly armed with conventional firearms and minimal armour, and receive only a few weeks of training before deployment. Their focus is mobility, cost, and numbers, ensuring the rapid expansion of [We] across the galaxy.
To maximise our numerical advantage, Taker deployments involve soldiers crammed together like sardines, with equipment designed to take up as little space as possible- their buggies are flat-packed and their boats inflatable, and suchlike and so forth.
-Lightly armed
-Minimal training
-Low cost
-High numbers
-Rapid conquest
-Boring as all getout, but sometimes you just need a quick and dirty solution to a problem.
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Shadowclaw777

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #76 on: August 03, 2018, 10:32:47 am »

Quote
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:

This is a variable weapons platform for space ships that can suit any mount size, just have to change the size of the ferrous tungsten rod and elongate the cannon and make the general fire control center and machinery and wire more bigger for larger mounts.

The weapon platform of a cannon is heavy-duty elongated cannon that stretches out of the spacecraft in which advanced coils surrounding the barrel, where in the cannon fires a massive metal projectile using a linear system of magnetic fields coils charged through our psionic Queen’s Glory reactor down a long shaft, increasing the projectile's velocity until it carries an incredible amount of kinetic energy to the target. The firing process uses electromagnetism to fire a ferromagnetic-tungsten slug at high velocity. An extremely large current is put through the first Solenoid (coil of conducting wire). This creates a strong magnetic field which attracts the metal slug. As the slug passes into the solenoid, the solenoid is quickly turned off and the second solenoid, which is further up, is activated, this attracts the now high velocity metal slug just like the first solenoid. This process is repeated along the barrel of the cannon. By the time the slug is fired out the end of the barrel it has accelerated to a speed of approximately and hopeful 30 kilometers per second.

The fire control system inbuilt of the cannon where the crew uses combat targeting computers to aim the cannon and calculate the opposing ship’s mobility and evasion where it takes in sensor data and the soldier/operating drones where they utilize a director computing system to calculate trigonometric firing solutions and the usage of advanced hydraulics for this general-purpose cannon, finally after a tungsten slug is fired a built in autoloader reloads the cannon after a “short” period of time and than charges the next round of the tungsten rod. Ammunition supporting bays are near the cannons where the auto-loaders take in the manufactured metallic rods and reload the cannons


Quote
OUR (APDF) <Praetorian Matrix> Gen A.10:

This is an electromagnetically plasma shielding defense, where the variable-size shield generator complex of a facility creates an intense wave of electromagnets that contains a field of plasma for shielding against opposing forces from directed-energy weapons, kinetics, and guided missiles. The generator utilizes fusion and a Tomakok  energy to apply powerful magnetic field to confine a hot plasma in the shape of a torus, that psionically powers up the the intense shielding of plasma where the Praetorian Matrix instills energy from the Queen’s Glory and saps it for an active field of a constant active measure against opposing attacks against valuable command ships.
« Last Edit: August 03, 2018, 10:37:55 am by Shadowclaw777 »
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #77 on: August 03, 2018, 12:40:37 pm »

Quote
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0

The Partical Beam Accelerator "Queen's Scalpel"
Generation A, Version 1.0.

A large-scale weapons emplacement, the Scalpel is primarily a bank of hyper-capacitors and a long barrel of magnetic accelerators attached to an excitor hopper.  The hopper is a reservoir of mirrors supplemented with a magnetic bottle that excites ionized particles to near-relativistic speeds.  The barrel coalesces the super-plasma into a narrow beam of uniformly-travelling particles through the use of a super-magnetic field along its length, emptying the contents of the hopper down-range.

When interacting with matter, the partical beam causes a nuclear fusion explosion as the particals collide with the relativistically stationary matter and combine into higher-density elements,  releasing huge amounts of energy.  The Scalpel is intended to fire in a "sweeping" motion, passing over as much of the enemy ship as possible to spread out the explosion and prevent later elements of the beam from reacting with the nearby expanding cloud of fusion material.

The energy requirements of accelerating the particals fo relativistic speeds is quite high, necessitating the bank of capacitors to be charged before firing.  Fire rate is directly tied to the ships energy-generating capabilities.

NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #78 on: August 03, 2018, 01:42:20 pm »

Quote from: Votebox
New Designs:
[OUR] (FTL) <Queen's Path> Gen B.1.0: (1) NUKE9.13
[OUR] (GIB) <Takers> Gen A.1.0: (1) NUKE9.13
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:
[OUR] (APDF) <Praetorian Matrix> Gen A.1.0:
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0:



Save 4 dice: (1) NUKE9.13

Okay, so, we need infantry to capture unoccupied planets at the start of the war. A faster Bore Drive will let us expand faster at the start of the war. If we only do two designs this turn, I think it should be these two.
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #79 on: August 04, 2018, 06:16:30 pm »

I like the [Takers]. Reminds me of Imperial Guardsmen; a single one wont do diddly. 

But two hundred Takers? 

That's a lot of Diddly.

Maybe mention they rely on numbers and swarm tactics and how they don't really feel fear?

RAM

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #80 on: August 05, 2018, 02:02:08 am »

I feel like there should be more... some sort of failsafe. Like... they spit mind-control parasites when they die, or the parasites are controlling them like mecha, or the troops ARE the parasites and they are dropped to infect local fauna- and now I just reversed myself into Zerg...
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #81 on: August 05, 2018, 02:18:51 pm »

Quote from: Ground Troops Design?
[OUR] (GIB) <Takers> Gen A.2.0

The warrior caste is subdivided into two different variants, the Alpha Drones and Beta Drones, both of which are directed by Prince commanders in unision.

Beta Drones are your conventional equipment-users.  Roughly a meter and a half in height, they feature two main upwards-angled limbs for heavy workloads and two downwards-angled limbs for lighter, more precise tasks such as tool manipulation.  Their body is segmented plates of spiny, biological armor - often adorned with their personal Queens insignia, as well as their regiment, division, and squadron.  Legs number at a total of six, each ending in two hooked toes that they use to navigate rougher terrain.  The intelligence of these drones are comparable to a human's, but they lack imagination, emotion, and directive without a commanding Prince, Princess, or Queen.  Emotional range is limited to mostly primal colors, if emotions are even a factor in their combat-computer brains.  Beta Drones will rely primarily on weapons to win battles, whether they are in the cockpit of a starfighter, piloting a mobile armored vehicle, or holding a rifle.  That being said, Beta Drones are adept at close-quarters melee and do not shy away from hand-to-hand combat.  Singularly, a Beta Drone is inferior to a standard human marine in combat, but a Beta Drone is never alone - and never without a psionic voice directing their actions.  Beta's will fight until directed otherwise, and carry out suicidal assaults without hesitation.  A Beta Drone will never write a symphony, but they will damn sure take a planet.

Alpha Drones are considerably less intelligent and considerably larger than Beta Drones.  Less common than Beta's at a ratio of about 1:10, an Alpha Drone stands anywhere from two to three meters in height.  They are similar to both crabs and beetles in body, with massive razor-sharp mandibles capable of ripping steel bulkheads off their mountings.  Their body has a limited range of movement due to the thick, dense natural armor that makes up nearly every surface of their body, though additional armor is commonly welded on by attending Beta Drones.  Their legs number at six, with their four pairs of arms adapted for grappling and shoveling prey in between their jaws.  Eyes are tiny and recessed, and their upper body/head features a wide, flat surface suitable for mounting light anti-infantry weapons.  Emotions range between "hungry" and "angry", and once they've initiated combat they become near-impossible to stop.  Alpha Drones make up the center-piece of Hiver combat forces, and even alone a single one is more than a match for even a squad of human marines.  They are not, sadly, terribly useful for space combat, but managing to get one aboard the enemy's ship will leave the corridors painted with blood.

General equipment includes:
Thermal Blast Grenades - rapidly expanding high-heat explosives for anti-infantry work.
X-Bar Rifles - uniquely shaped accurate weapons designed to be held with two, three, or four arms for varying levels of precision.  Uses beam lasers for sweeping or focused attacks.
Plasma Casters - flamethrowers which use magnetic bottles of super-heated plasma.
Light Mercy LC's - laser cannons, commonly equipped to spaceships, aircraft, vehicles, static emplacements, and Alpha Drones.
Heavy Mercy LL - laser lance, a highly concentrated beam of energy for anti-armor.  Uses removable hyper-capacitor cartridges. Infantry portable, analogous to an RPG.
Flat Pack - Equipment stored in dense, space-conscious backings. Inflatable boats and light buggies.
« Last Edit: August 08, 2018, 12:39:52 pm by evictedSaint »
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evictedSaint

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« Last Edit: August 05, 2018, 02:29:05 pm by evictedSaint »
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #83 on: August 05, 2018, 05:51:51 pm »

[OUR] (WEB) <Sun Beam> Gen A.1.0
Quantum entanglement can be used to assist binding of multiple types of energy such as gamma or x-ray to a microwave carrier. This energy weave serves to create a highly energetic beam structure capable of delivering a high-frequency payload with low-frequency collision rate. When the carrier microwave strikes the hull of a vessel, quantum entanglement collapse causes the microwave to act as an ionizing lightning rod that guides the gamma or x-ray component to strike the atoms as well. As the high-frequency component is far more energetic this causes immediate destruction.
Due to the high energy nature of this weapon, it is designed to be fit on our larger vessels where the availability of space and power allow for effective charging of a devastating gamma ray pulse.

Quote from: Votebox
New Designs:
[OUR] (FTL) <Queen's Path> Gen B.1.0: (2) NUKE9.13, eS
[OUR] (GIB) <Takers> Gen A.1.0: (2) NUKE9.13, Talion
[OUR] (GIB) <Takers> Gen A.2.0: (1) eS
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:
[OUR] (APDF) <Praetorian Matrix> Gen A.1.0:
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0:
[OUR] (WEB) <Sun Beam> Gen A.1.0: (1) Talion


Save 4 dice: (2) NUKE9.13, eS
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #84 on: August 07, 2018, 01:04:24 pm »

Tweaked the Takers 2.0 to include infantry equipment.

crazyabe

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #85 on: August 07, 2018, 06:21:12 pm »

Joining this side.
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evictedSaint

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #86 on: August 07, 2018, 06:21:56 pm »

Joining this side.

Welcome! We sorely need players.

NUKE9.13

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #87 on: August 08, 2018, 12:19:36 pm »

Quote from: Votebox
New Designs:
[OUR] (FTL) <Queen's Path> Gen B.1.0: (2) NUKE9.13, eS
[OUR] (GIB) <Takers> Gen A.1.0: (1) Talion
[OUR] (GIB) <Takers> Gen A.2.0: (2) eS, NUKE9.13
[OUR] (TRA) <Queen’s Lance> Gen A.1.0:
[OUR] (APDF) <Praetorian Matrix> Gen A.1.0:
[OUR] (PBA) <Queen's Scalpel> Gen A.1.0:
[OUR] (WEB) <Sun Beam> Gen A.1.0: (1) Talion


Save 4 dice: (2) NUKE9.13, eS

I hadn't properly considered the action economy factor of the two <Takers>. Whilst I want our basic infantry to be cheap and plentiful and nothing else, having to design attachments to augment Takers 1.0 to the level that Takers 2.0 start at would be inefficient. So, Takers 2.0 it is.
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Talion

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #88 on: August 08, 2018, 12:22:44 pm »

« Last Edit: August 08, 2018, 02:20:40 pm by Talion »
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dgr11897

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Re: [We] Empire Thread | Hivers | GalactiRace
« Reply #89 on: August 08, 2018, 02:24:05 pm »

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