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Author Topic: Gods Battle: Turn 8: Grendabarian humans have a bad day (12/10)  (Read 12770 times)

johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #60 on: December 16, 2017, 01:31:51 pm »

Crazyabe drowns a dwarf in a mix of emotions in order to inspire him. (2)
The dwarf focuses on the drowning part of that boon, and accomplishes nothing.
(10+1)
His dwarves continue to use copper tools. 24 dwarves are born.

Reverion improves the strength of adrenaline in his dwarves. (6)
His dwarves are now incredibly fast in short bursts, during which they can withstand the loss of limbs and hardly react to it. It essentially makes them more stronger in almost every way for about five minutes, after which they will fall into a due to the stress upon their hearts. The effect of this gland is not consciously controllable.
His people then launch a series of raids against the elves. (1) The elves at the moment of assault happen to be gathered in one area for a meeting. 113 elves, forewarned about 30 seconds ahead, turn when 63 dwarves plunge out of the woods, swinging fierce looking bronze implements of war. The elves charge back as battle commences, hardened wood combating forged metal.
(20*1.05*1.025*1.3*1.2)-(54*1.05*1.05 < 0)
(70*1.05*1.05)-(21*1.05*1.025*0.9 = 57)
Oh, and what a slaughter it is. The dwarves manage to land not. A single. Hit.
The attempted raid turns into a riot, 51 dwarves lying dead on the ground. The remaining dwarves, when they put down their weapons and the fighting ceases, are allowed to take the 6 wounded home.
Due to no one getting injured, the elves are not going to press the issue.
As the Reverionish industry was geared towards producing weapons for the short lived raid, no technological advances were made. It will, however, be easier in the future. 15 new dwarves are born.

After the fighting ends, Oberon gives his elves the boon of beauty. (5)
The elves are now so incredibly beautiful that anyone without previous mental preparation of fortifications will become enthralled to the first elf they see.
He then instructs his elves to practice stealth. (5)
They learn the ways of stealth like they learned to dance. That is, very easily. They can now easily move whole populations around the forest without anyone who is watching ever noticing.
(5, 6+2)
Oberon’s elves continue to use their wooden implements. 11 new elves are born.

MonkeyLord attempts to bestow the ability to lay naked the lower layers of a stone tablet. (2)
The attempt, unfortunately, fails.
The exploration teams go out. (4)
Seven exploration teams of five leave. One dies alone on the massive plain, and one gets trapped in a massive zone of chaotic statuettes, but the other 5 find shelter with other kingdoms.
You have now discovered Antangonten, Reverion, Grendabar, Typhus, and Gerbil. Diplomats are removed from effective breeding population until they return.
((We now have a map))
(2+2)
Your people continue to use stone tools. 36 new people are born.

Grogar, the last, appears on the edge of a river North of the forest, and East of the mountain. 159 humans follow him out of the void.
He teaches his people to read and write. (5)
The attempt is a huge success, and everyone quickly becomes literate. This speeds up technological advancement.
He then commands his people to build a great city. (5)
Despite it going off without a hitch, the city is more of a large town. This makes people happier.
(11)
His people continue to use stone tools. 51 new people are born.
Grogar is the first to 200 population!

Typhus attempts to summon shoggoths for his people. (2)
He fails to summon any, which might be a good thing.
He then orders his people to make sanity defying tablets, and send them to Reverion and Asmodius as a sign of friendship. (3)
His people make the tablets, but know not who he speaks of.
Typhus tries to make his people immune to insanity, but is too tired from trying to summon Lovecraftian horrors.
(2+4)
His people continue to use stone tools. 74 new people are born.
Typhus is the second person to reach 200 pops!

Grendabar grants the boon of knowledge of crannogs to his people. (6)
They are now kept warm in their overland crannogs, which also provide extra defense! However, they now refuse to live in anything else.
Grendabar tells his people they need to farm more. (5)
His people take to farming with a vengeance, almost completely abandoning hunting and gathering. They now have more food for more babies.
(17)
His people continue to use copper tools, for farming and building.  61 new people are born.
Grendabar is the third person to reach 200 pops!

Bozhur increases the size, strength, and toughness of his people. (5)
However, being so large means they eat more food, slowing down the growth rate somewhat.
The boon is very successful, allowing his people to pull trees out of the ground singlehanded. They are twice the size of a normal person, with twice the strength and toughness.
Bozhur begins a eugenics program. (5)
The program is very effective for its level of sophistication, and the next generation of people are stronger, healthier, smarter, and more virile than their predecessors.
(14)
His people continue to use stone tools. 57 new people are born, as generation 1. 30 generation 0 humands die of old age.

Antangonten tells his people to not experiment with agriculture. (4)
Their experiments are not successfull. They do not have more food to go round, and their population does not increase faster. Totally not.
(9+1)
His people do not continue to use copper tools. 56 new people are not born.
Antangonten if the fourth person to reach 200 pops!

Gerbil attempts to bestow the boon of rage control, (2) but it fails to do anything.
Rather upset at all the recent failures, he orders his people to take all the earth and stone from the edges of his kingdom and pile them in the middle. (6)
They dig extremely fast, creating a small mountain to live in. However, they are now surroiunded by a massive, shallow lake.
(5+2)
Gerbil's dwarves do not advance in technology this turn. 29 new dwarves are born.

Kuzzk-Harrin appears on the West edge of a large forest, along with 135 dwarven followers.
Right off the bat, he bestows a boon upon them. (4)
The boon allows them to blank their minds and work tirelessly for the community. This improves their ability to hunt, gather, and farm.
He attempts to get the dwarves to read. (2)
The attempt is a complete failure, but not much time is wasted.
(13)
His people continue to use copper tools. 30 new dwarves are born.

Discord link.
Now with a map!
Spoiler: God/Kingdom List (click to show/hide)
« Last Edit: December 16, 2017, 09:52:41 pm by johiah »
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On a fun note, all of the beds just starting disintegrating

Failbird105

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #61 on: December 16, 2017, 01:39:28 pm »

so can I join this?
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crazyabe

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #62 on: December 16, 2017, 01:42:11 pm »

>I Inspire my dwarves with lust to increase their birthrate.
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nothing here.

FallacyofUrist

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #63 on: December 16, 2017, 02:16:11 pm »

Antangonten creates the Powder of Sickness Inversion. If ingested by a healthy person, it will make them as sick as they were healthy, if ingested by a sick person, it will make them as healthy as they were sick. He grants this powder to the wisest of his people.
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A Thousand Treasures (And You).

Would you like to play a game of Mafia? The subforum is always open to new players.

johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #64 on: December 16, 2017, 02:36:34 pm »

Failbird feel free to join. If you do, your aspect is disbelief.
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On a fun note, all of the beds just starting disintegrating

Failbird105

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #65 on: December 16, 2017, 02:52:24 pm »

Name: I would tell you, but you wouldn't believe it if I did. We'll just refer to it as "The True Meaning"
Appearance: An invisible vaguely human shape that is intangible to mortals and mundane material.
Aspect: Disbelief
Race: Humans
Technology level: 0

Bestow a powerful disbelief in the supernatural upon my humans that make such things(besides myself) weaker in their presence.
« Last Edit: December 16, 2017, 03:40:05 pm by Failbird105 »
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Jilladilla

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #66 on: December 16, 2017, 02:56:44 pm »

Ah what the hell, sign me up for this too; It seems fun.
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #67 on: December 16, 2017, 02:58:43 pm »

Oh boy, your aspect is bloodsucker. Also, remember to join the discord channel for quicker turn up notifications.
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On a fun note, all of the beds just starting disintegrating

sprinkled chariot

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #68 on: December 16, 2017, 03:02:39 pm »

Turn most faithful into illithids
Teach priests  elder sign for protection and summoning of astral plane beasts.
Hand over one of tablets as sign of friendship to ambassador from another tribe.
« Last Edit: December 16, 2017, 03:20:56 pm by sprinkled chariot »
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johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #69 on: December 16, 2017, 03:10:34 pm »

What does "turn most faithful in illithids" mean?
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Failbird105

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #70 on: December 16, 2017, 03:12:34 pm »

pretty sure he meant "into"
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johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #71 on: December 16, 2017, 03:15:29 pm »

That was my thought too, but what on Earth is an illithid
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

sprinkled chariot

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #72 on: December 16, 2017, 03:20:24 pm »

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johiah

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #73 on: December 16, 2017, 03:24:31 pm »

"and would attempt to mentally dominate any non-slave, non-illithid they met."
Sounds lovely...
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Oh no, you won't laser my death star.
On a fun note, all of the beds just starting disintegrating

Kashyyk

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #74 on: December 16, 2017, 03:37:36 pm »

Kuzzk-Harrin expands on the mind blank boon, causing those under its affects to be immune to mind-effecting effects and be resistant to tiredness and pain.

It rhythm reaches the dwarves to create charcoal from trees, to improve their industry.
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