Turn 3: Elves don't grow quicklyReverion again attempts to genetically modify the dwarves to enable them to withstand the beauty through sheer processing power! (4)
Reverion's dwarves are now very resilient against disoreintation or mental meddling of any kind that they do not wish to happen. This also has the side affect of making them more observant in general. Every turn you do not advance in technology, get +2 instead of +1 to next turn. 1.05 multiplier in combat, +1 to perception checks.
Reverion orders the dwarves to improve their metallurgy of copper. (3)
It is mostly successfull. +1 to tech advancement checks until next level, 1.05 multiplier in combat until next level, halved once leveled up.
(14+1+1)
Your people successfully advance in technology, and now use bronze, an alloy of tin and copper! 21 new dwarves are born.
MonkeyLord names his people. They are the H'verand. He bestows the boon to lay bare rocks. (5)
The boon is very effective, allowing his people to more easily refine metals by cleaning out most impurities. Advancement rolls are now 1/15 instead of 1/20.
His people try to build beautiful, massive altars to him. (1)
Many of the altars topple, suffocating nearby babies. There is now a number of rubble piles around the H'verandian oasis. 6 people die.
(6+1)
His people continue to use stone tools. 37 people are born.
Typhus attempts to repair his previous boon. (6)
It is a massive success! People can remove their spirits from their bodies for a period of time, and can even interact with the physical world while in their spirit forms! Their bodies are put in stasis while disconnected, so they don't need to worry about their bodies dying. When they are close to death, they leave their bodies as spirits to continue working in the community for a time. +1 to perception checks, birthrate increased by 10% (Because people no longer die), every turn you do not advance in technology, get +2 instead of +1 to next turn.
Unfortunately, this act tires him out for the remainder of the 30 years.
Typhus sends the concept of writing things down to a select few of his people. (3)
The idea is mostly adapted, allowing past knowledge to be written down. Every turn you do not advance in technology, get +3 instead of +2 to next turn.
(13)
His people continue to use stone tools, but the knowledge of new discoveries being written down should allow them to upgrade within 100 years. 52 new people are born. Roughly 16 people do not die, instead becoming physical spirits.
Grendabar attempts to grant the concept or written language, and curses via written language, to his people. (5)
The attempt is a resounding success. Nearly all his people can write now, and his druids can perform rather powerful spells via writing words down. Can perform a large spell ritual once per battle. Every turn you do not advance in technology, get +2 instead of +1 to next turn.
(5)
His people apologize for the misunderstanding, and the stines are now known as "stones".
(19+1)
His people have advanced in technology to the chalcolithic era! They now use copper tools instead of stone ones! 39 people are born.
Asmodius continues to not have an appearance.
He instructs his dwarves to cut down as many trees as possible.
(3)
They barely make a dent in the forest, due to the zone of beauty surrounding it, through which there are few safe paths.
(4)
His people continue to use copper tools. 20 dwarves are born.
((Come on in, Ardent, join the party.))
Bozhur the Brash, god of the fight, as well as 100 human followers, form to the East of the forest, North of Gerbil.
Gerbil attempts to spawn a volcano from nothingness, but that is both an action way to large considering how large his powerbase is currently, and does not apply to his aspect, so the attempt fails. Much to his displeasure. Several beatings are in order.
Despite that failure, he attempts to bestow the boon of powerful lungs to his people. (5)
The attempt is a resounding success. Magic lungs allow his people to breathe underwater, in a near vacuum, never use anaerobic muscle work, filter out toxins, bellow for five minutes, or hold their breath for thirty. Essentially lactic acid is a thing of the past, allowing them to work easier for longer. Travel speed is doubled. Extra resilience in harsh conditions. 1.1 multiplier to combat.
(6+1)
His people do not advance in technology. 24 dwarves are born.
Antangonten orders his people to not build a shrine to him. (2)
They fail to build a shrine to him. ((I had to think about what happens here, just to make sure logical sense ensued))
(12)
His people continue to use their new copper tools. 39 people are born.
Oberon attempts to grant the boon of woodshaping. (3)
The attempt is a partial success. His people can now shape wood in a somewhat limited manner while working on it. This ability grows with age and practice. 1.05 multiplier to combat.
He orders his people to construct a massive wooden cathedral where they all will live. (1)
The attempt is a massive failure, and 7 elves die in the collapse.
(2+1)
His people do not advance in technology this turn. 10 new elves are born.
Name: Reverion (Shadowclaw777)
Appearance: A giant queen ant, she is considered the protector of nature and biology, everything organic; and manipulates DNA to her liking; her grasping claws allow her to change and form any being in to her liking. She is the master of evolution and loves to harvest her prey, the more challenging the prey the better the hunt. Her black carapace is voidness and yet filled with acid, her mandibles are disgusting and horrific as they insinuate fear within her prey. And her insect eyes stare down to you at the molecular level, already seeing how... unrefined your DNA is. Everything to her is just biomass, she doesn't see sentience or sapience or what being call "free will"; she only understands your material property and how to assimilate it to its proper form.
Aspect: Genetics
Kingdom: 125 dwarves
Effects: +2 when not advancing in tech, 1.05 multiplier to combat, 1.025 multiplier to combat until next tech level, +1 to perception checks
Technology Level: 2 (0 turns without advancement)
Name: Antangonten (FallacyofUrist)
Appearance: A sphere of smoke turning in on itself.
Aspect: Inverse
Kingdom: 169 humans
Technology Level: 1 (+1 to next advancement)
Name: Oberon (Yottawhat)
Appearance: A tall elf, lithe with his features writ wooden, his body made from fine oak with the only article of clothing is a skirt made of overlapping leaves.
Aspect: Beauty
Kingdom: 113 elves
Effects: Limited woodsinging (1.05 multiplier to combat)
Skills: Absurdly graceful movement (1.05 multiplier to combat)
Technology level: 0 (1 turn without advancement)
Name: MonkeyLord (MonkeyMarkMario)
Appearance: A human in every appearance except with a massive glow about him.
Artifacts: Exceedingly fine diplomat clothes
Aspect: Naked
Kingdom: 161 humans
Effects: 1/15 advancement rolls
Technology level: 0 (+2 to next advancement)
Name : Typhus (sprinkled chariot)
Appearance: A writhing black mass of randomly appearing tentacles, mouths and glowing yellow eyes.
Aspect : Disconnect
Kingdom: 172 humans
Effects: +3 when not advancing in tech, +1 to perception checks, 10% increase in birthrate
Technology level : 0 (+4 to next advancement)
Name: Gerbil (Secheral)
Appearance: An absolute titan in every sense of the word. His massive frame supports bulging muscles clad in scarred skin, his veins and arteries are snakes struggling against their prison of tissue and steam rises from him with every beat of raging heart. A great beard of magma grabs and tears at itself from the front while an equally fearsome mane of magma descends down his back and does the same. They join in sparks. His crimson and bloodshot eyes constantly twitch along with the rest of his facial features that are set into a permanent snarl. Overall he looks like someone who is a god of Rage yet holds the name Gerbil.
Artifacts: Copper hax for Gerbil. Inspires soldiers to attack better next combat phase.
Aspect: Rage
Kingdom: 144 dwarves
Effects: Double travel speed, extra resilience in harsh conditions, 1.1 multiplier to combat
Technology level: 1 (+2 to next advancement)
Name: Grendabar (Imic)
Appearance: A wandering old man with a wide brimmed hat covering his face, and a long white beard. Birds flock around him, telling him of all the world's secrets and whispers. When he speaks, the language is one that does not sound like something made of human vocal chords.
Aspect: Strange
Kingdom: 169 humans
Effects: +2 when not advancing in tech, powerful spell ritual once per battle
Technology level: 1 (+0 to next advancement)
Name: Asmodius (crazyabe)
Appearance: (Still blank)
Aspect: Emotion
Race: 120 dwarves
Technology level: 1 (+1 to next advancement)
Name: Bozhur the Brash (Ardent Debater)
Appearance: (Leave blank until your receive your aspect)
Aspect: Fight
Kingdom: 100 humans
Technology level: 0
Discord link, for those who didn't get it before the link expired. This time, its permanent.