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Author Topic: Gods Battle: Turn 8: Grendabarian humans have a bad day (12/10)  (Read 12864 times)

Jilladilla

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #75 on: December 16, 2017, 04:01:33 pm »

Name: Nazush
Appearance: An eternally dripping floating glob of blood
Aspect: Bloodsucking
Race: Dwarf
Technology level: 1

Bestow upon my Dwarves the blessing of the Blood Frenzy; when the scent of Blood fills the air (IE, it won't trigger from a mere papercut), they shall enter into a Frenzy, their strength shall be increased and most higher thought leaves their head; no mercy, no fear, no appreciation for beauty, anything that does not help them acquire the blood of their enemies. The Blood Frenzy only ends when they feast upon the blood of another.

"Go Forth and Tame the creatures of the land Dwarves! Their blood is yours to consume on demand!"
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Glory to United Forenia!

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Ardent Debater

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #76 on: December 16, 2017, 04:52:38 pm »

Bozhur the Brash stands amidst his worshipers' camp, exceedingly pleased with the results of his blessings and guidance, though as he watches a group of men spar, he bears witness to the way they fight, and is ultimately dissatisfied. Though they fight with admirable vigor and peerless strength, they do not fight as one, but rather, as many. It is ineffective, it is inefficient, and if they are to become fighters worthy of Bozhur's presence, it must change.

Raising his mace above his head, Bozhur bellows, his voice is as a thousand brass bells ringing, a thousand bronze gongs slamming, and a thousand steel blades striking, to form the sound of music. Within moments, he has begun to chant a wordless cadence that rouses his worshipers into a frenzy, yet their furious rage is replaced with an ironclad will to conquer. In their frenzy, they find themselves forming a series of symmetrical lines in accordance with the make and type of their weapons, slings loaded, spears sharpened, and clubs raised high, they begin to chant the cadence in a crude imitation of Bozhur's voice, and by the time Bozhur has gone silent and they've finished their chant, they feel forever changed.


Bozhur, chanting in his heavenly voice, attempts to instill instinctive discipline into his worshipers. If it goes according to Bozhur's plan, as long as his worshipers are in the thick of battle, they will fight as a single, well-oiled killing machine and even against the direst of threats and temptations, will not break formation.

Bozhur teaches his worshipers the most basic tactics, instructing them to form into a series of lines in battle, in a way that each can attack at once, with club-wielders in front, spear-wielders in the middle, and sling-wielders in the back.
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Shadowclaw777

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #77 on: December 16, 2017, 05:49:00 pm »

These dwarves need to be enhanced again, it's time to give them the boon of the spider! During gestation instead of the dwarves only fertilizing a single egg, the servants will now lay multiple egg in patches that were already fertilized during gestation. Having multiple eggs that hatch means that there are more people being born, and these eggs have increased survival rates compared to primitive creatures that don't even have a maternal guardian for these eggs!

Forcibly tell the Dwarves will create a thing called a "Written Tradition" where the dwarves create a thing such as paper or papyrus, that allows them to become literate and give them the ability to pass down their knowledge to future generations through paper; making each generation more knowledgeable than the predecessor.
« Last Edit: December 17, 2017, 05:02:37 am by Shadowclaw777 »
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MonkeyMarkMario

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #78 on: December 16, 2017, 08:30:42 pm »

I am keeping a History of my people in Google Docs here is the link:
History of MonkeyLord's people: https://docs.google.com/document/d/1hZHQ-wgTG3bHzl8T67l3907PZ8gszWM33CeWwazGGSc/edit?usp=sharing

Give my people the ability to strip the outer layer of what ever they want with just a thought.

Instruct my people to set up relations with the people they have met and help expand the minds of people who are interested.


To the others who I have officially met my people mean no harm and I am willing to ally with any who are interested. If you are interested tag me in discord and we will talk.
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helmacon

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #79 on: December 16, 2017, 08:55:23 pm »

Quote
Grogar, the last, appears on the edge of a river North of the forest, and East of the mountain. 159 humans follow him out of the void.
He teaches his people to read and write. (5)
The attempt is a huge success, and everyone quickly becomes literate. This speeds up technological advancement.
He then commands his people to build a great city. (5)
Despite it going off without a hitch, the city is more of a large town. This makes people happier.
(11)
His people continue to use stone tools. 51 new people are born.
Crazyabe is the first to 200 population!

Quote
Crazyabe is the first to 200 population!

Quote
Crazyabe

Not quite.

Grogar instructs his people to create formalized rituals of religion. Celebrations of last harvest in the fall, and the last snows of the winter. Last rites are performed for those near death, and the custom of leaving the last bite of a meal on a small altar in the house. Hopefully a more formalized and regular approach to worship will help to increase his prowers.

Grogar grants his followers the boon of the survivor. Those whose lives last beyond their peers grow in strength. Survivors of a battle become more powerful, stronger and more talented than otherwise possible. The veterans of many campaigns would be unstoppable juggernauts.   
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Yottawhat

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #80 on: December 17, 2017, 12:03:48 am »

Give my elves the gift of everlasting beauty.  When they die, they will now sprout into a tree of beauty like that of the forest

Name the forest Oberon's Arboreal Galleria. And instruct my elves to carve beautiful statues of the fallen dwarves and to sneakily leave them in the barren clearing.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Imic

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #81 on: December 17, 2017, 02:25:59 am »

Now that they are in one location, surrounded by standing stones and fields of food, in raised and defensive homes, Grendabar gives them a boon to smithing and metalworking.

Should that succeed, Grendabar orders his people to create crafts, brooches, and to run free, creating hidden secret meanings in patterns and designs.
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Secheral

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Re: Gods Battle: Turn 4: Highs and lows all around (11/15)
« Reply #82 on: December 17, 2017, 02:30:11 am »

Gerbil grants a boon of bountiful rage to all the beasts and animals of his kingdom so that they savage every member of another species they come across.

He orders his dwarves to dig tunnels through the small mountain and build many boats.
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johiah

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Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #83 on: December 27, 2017, 11:18:54 pm »

Please put your god name in your post, it will help make things slightly easier for me.
Those of you who have not yet joined the Discord should, if you have accounts.

Sorry for the long wait, Christmas was dropped like a bomb into my lap and I was swamped in housework. Then I was just lazy for 2 days.


Asmodius bestows another boon upon his people. (2)
The boon is a complete failure, and his people continue to reproduce as before.
(7+2)
His people continue to use copper tools. 29 new dwarves are born.

Antangonten bestows a new boon upon his priests. (1)
The boon is a complete and utter failure, so much so that it does the opposite of what he intends. The powder he creates makes healthier healthier, proportional to how healthy they are, and sick people sicker, proportional to how sick they are. Regardless, he grants this powder to the wisest of his people.
(4+2)
His people continue to use copper tools.  74 people are born.

The True Meaning and 218 human followers appear on the edge of an absurdly beautiful forest, to the West of a mountain.
The True Meaning bestows a boon. (3)
His followers have a powerful disbelief in the supernatural. This does not include gods themselves, but makes communication between his followers and supernatural beings virtually impossible, as well as making supernatural beings 25% weaker near his followers.

Typhus bestows a... rather dubious boon upon his most faithful followers. (4)
The boon does exactly what it says it does on the packaging. His most faithful followers who are near death become illithids.
The illithids are... mostly... under control, but sometimes they eat some of his still human followers.
Each turn, 5% of your population before population growth is calculated, are turned into illithids. The human population is also decreased by 1% of the illithid population each turn, as they need to feed or get out of control. Each illithid requires at least one thrall, but they are willing to wait several turns, before they turn your population into thralls.
He then teaches his priests elder rituals for protection and the summoning of astral beasts.
Once per battle, you can cast a summoning ritual to summon a number of astral beasts no larger than 10% of your army. Priests are necessary to control these beasts.
(12+7)
His people continue to use stone tools. 12 people become illithids. 1 person is eaten. 77 people are born.
His people hand one of the tablets depicting eldritch beasts tearing apart elves to the ambassador of MonkeyLord
How does your ambassador respond, MonkeyLord?

Kuzzk-Harrin attempts to improve the mind blank boon. (5)
The attempt is very successful. The mind blank makes each individual mind completely blank, an empty still pond ready to recieve information in the form of mental ripples. During combat, his dwarves can activate the mind blank at the same moment, each becoming part of a greater whole. This effect is stronger the more dwarves present. It improves their knowledge of combat as all knowledge is shared into the whole during the duration of the blank. This effect is very powerful, but also strenous, and activating it for a long period of time may have some... adverse effects on the individual dwarves once they leave the blank.
During combat your dwarves can activate the mind blank boon, becoming a single mind. This renders them immune to all mental attacks that do not target the entire unit, and allows them to fight with perfect cohesion, and never rout. A scaling multiplier in combat is applied, more effective the larger number of dwarves present.
Kuzzk-Harrin also inspires his dwarves to create charcoal from trees to improve the quality of their copper tools. (4)
His dwarves now burn charcoal instead of wood when smelting, improving tool quality.
5% growth rate bonus, 10% combat multiplier
(3+1)
His people continue to use copper tools. 38 dwarves are born.

Nazush and 160 dwarves appear on a mountain, West of a larger mountain, on the edge of a forest.
Nazush attempts to bestow a boon upon his people. (1)
The boon is effective, but triggered upon even the slightest whiff of blood, any blood, and is completely uncontrollable. He decides to remove the "boon".
He order his people to go and tame the animals around them. (5)
They tame many animals for use as blood farms.

Bozhur the brash bestows a boon upon his people. (1)
The boon is a complete failure. His people are now only capable of fighting as a single unit and can never work together. All combat rolls are multiplied by 90%, and people run as soon as they think they might die.
(6-1 for previous fail in same area)
Despite his failure at instilling a sense of bravery in his people, he still manages to teach them to fight in a line. Each fights as a single unit who just happens to have people next to him. 10% multiplier added to offense and defense rolls
(16+1)
His people continue to use stone tools. 60 gen 2 humans are born. Many of the gen 0 humans, now reaching the age of 60, die off. A small number of the gen 1 humans die.

Reverion again alters her people. (4)
Dwarves now lay a small clutch of three to five already fertilized eggs. During the egg growth period, the female will guard their nest. The birth frequency is the same as before, but the amount of new dwarves being born is roughly triple. Due to food shortages, this effect is somewhat limited right now, and is only 1.5 times as fast as previous. Improving food options would allow a birthrate of roughly 1.9 and not 1.45.
Reverion then implants the idea of written tradition upon his people. (5)
They take to it immediately, and all the dwarves become literate and begin recording the results of their experiments.
(1+2)
His people do not advance in technology, and continue to use bronze tools. 40 new dwarves are born.

MonkeyLord gives his people a boon. (1)
His people can now strip anything they want of its outer layering with just a thought!
However, it is quite literal. If a person even so much as thinks about tearing an arm off someone while angry, boom, there it goes. This leads to a lot of disputes, and he decides to remove the boon for now.
His diplomats are instructed to improve relations. (1)
However, the Great Mole is not the other players, and as such cannot decide how they respond.
(9+3)
His people continue to use stone tools.  59 people are born.

Grogar bestows a boon among his people. (5)
The people who outlive others continue to outlive them, and as the average grows, so does the lifespan of the longest living. One of his people, an elder named Tirag, has reached an age of 89 and still looks to be 50 or 60. Anyone who survives a battle will become 1.25 times stronger. This effect is multiplicative.
Grogar instructs his people in a more structured form of worship. (4)
His people now perform last rites at the ends of seasons and lives. Grogar can now perform somewhat larger spells, and the risk of catastrophic failure is somewhat lessened.
(7+3)
His people continue to use stone tools. 78 humans are born, and 10 do not die that would have normally.

Oberon bestows a boon upon his people. (4)
Elves live forever, and have a very slow birth rate. However, accidents do happen, and they can most certainly be killed in battle. Now, when an elf dies, the leftover chemical energy in the elf's body will rapidly convert into fuel for growing a beautiful tree. Inside the tree the spirit of the elf resides, until he or she decides they no longer want to linger on this plane. If Oberon bestows magical powers upon the elves, deceased elves would keep those powers until they leave.
He then orders his elves to construct statues depicting the fallen dwarves and leave them in the clearing near the Reverionish outpost. (5)
The statues are very beautiful, but not so beautiful they would enthrall the dwarves. Every fallen dwarf has a statue, and they are all depicted as eating and drinking at a large stone table, being merry. You are not sure if Reverion appreciates this gesture.

Grendabar bestows the boon of metalworking and smithing. (2)
However, they can't really wrap their minds around it just yet, and continue to shape crude copper tools laboriously.
(4)
His people do take to the idea of artwork though, and express their creativity in the form of wooden and clay brooches and amulets. One truly gifted woman, named Mariel, creates art that can puzzle even Grendabar.
(8)
His people continue to use copper tools. 83 new humans are born.

Gerbil bestows a boon upon the animals near his kingdom. (6)
The animals are enraged, all right.
At everything. Even Gerbil's dwarves. Any expeditions leaving or entering the mountain must go through a combat phase.
(5)
Gerbil's people dig tunnels through the mountain and build many boats. However, the boats are in the mountain, and deadly animals are in the way.
(3+3)
His people continue to use copper tools. 35 people are born.

Discord link.
Map, as well as kingdom/empire list and some demographics. (More to come)
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Shadowclaw777

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #84 on: December 27, 2017, 11:40:19 pm »

Continue making the Dwarves like spiders, the next generation of dwarves shall have the ability to climb on to any kind of surface! They develop silky gluey substance on their hands and feet that the can utilize to climb on top of walls as it sticks to the surface and holds their body weight, whether this is good for ambushing or moving across rough terrain like cliffs or mountains as they have new ways to flank and move that they never would of foreseen.


Tell the Dwarves to go make Aquifer Farms in the caves of the mountainhome so that they have access to enough food, the main crop for these farms shall be the classic mushrooms that they feed on.
« Last Edit: December 27, 2017, 11:47:04 pm by Shadowclaw777 »
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sprinkled chariot

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #85 on: December 27, 2017, 11:58:31 pm »

Typhus creates shogghots and instructs followers to start building gate into astral dimension.

Also, do I kmow, where are other tribes ?
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Jilladilla

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #86 on: December 28, 2017, 12:08:23 am »

Nazush
Upset at his failure, he takes another angle for bestowing boons, shelving the 'Blood Frenzy' idea for now.
Instead, he'll bestow upon his dwarves the ability to take on positive aspects of things they drink the blood (or a close equivalent, sap is just plant-blood after all) from. It has to be very fresh, straight from the source is best, obviously. As a side effect, the Dwarves canines grow in length.

Afterwards, he directs them towards efforts to make an agricultural system; their flock of blood bags livestock needs food just as much as the dwarves!
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Kashyyk

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #87 on: December 28, 2017, 04:52:33 am »

Kuzzik-Harin expands the mind-blank even further. When a dwarf is using the mind blank, priests and Kuzzik-Harin itself can guide the dwarf's actions. The dwarf can refuse but as these actions are typically for the benefit of the community they rarely do.

It then teaches the dwarves the concept of language once more.
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johiah

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #88 on: December 28, 2017, 09:14:45 am »

sprinkled chariot, you as a god know where the others are. Your people do not, and explaining it to them without a map would be very difficult. You do, however, know where MonkeyLord and his people are, since he sent a diplomatic team.
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FallacyofUrist

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Re: Gods Battle: Turn 5: Now with demographics! (13/15)
« Reply #89 on: December 28, 2017, 12:04:54 pm »

Antangonten:

Hold an archery tournament! ... if my people don't yet have bows, grant them that technology and encourage them not to use them. Grant the winner a scroll depicting methods of beekeeping.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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