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Author Topic: ORIENT: A Spaceship Design Game  (Read 8389 times)

DAPARROT

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Re: ORIENT: A Spaceship Design Game
« Reply #105 on: October 18, 2017, 09:37:33 pm »

Scrap the lounge. It's not really important, and we might need the metal later. Otherwise, +1 to Madman's plan.
+1
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #106 on: October 18, 2017, 09:43:50 pm »

That wasn't actually the point.

We can't do that...because it would be too many actions.
Fine. But we have to seriously consider scrapping it later.
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TalonisWolf

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Re: ORIENT: A Spaceship Design Game
« Reply #107 on: October 18, 2017, 09:56:51 pm »

Move all the food to our pod. Then, if we have time, scrap the lounge.
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #108 on: October 18, 2017, 10:00:30 pm »

I certainly did consider it, and came to the conclusion that right now we might as well save the storage space---and the fridges.

Also, entropy decrees that if we break it down we're not getting it back, so we'd best leave it until we're CERTAIN we aren't going to desire additional space. I.E., certain we're not going to want it or anything in it.


So, uh, Roboson---are there any, I dunno, AIR TANKS or anything we ought to worry about being concealed in the walls or anything?

Anyway, interesting thoughts:
The people in this ship *don't have hibernation pods*.

Something friendly (Assuming these guys were friendly) is VERY nearby (Astronomically speaking, of course)
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King Zultan

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Re: ORIENT: A Spaceship Design Game
« Reply #109 on: October 19, 2017, 08:28:46 am »

We could repair the lounge later and repurpose the rooms.
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crazyabe

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Re: ORIENT: A Spaceship Design Game
« Reply #110 on: October 19, 2017, 08:31:53 am »

Anyway, interesting thoughts:
The people in this ship *don't have hibernation pods*.
there's an entire fourth of the ship missing at least, so they might have had pods in that part.
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #111 on: October 19, 2017, 10:27:32 am »

It was the bridge that's missing, hibernation should've been in the center or in its own area, or in the habitation area.
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Maximum Spin

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Re: ORIENT: A Spaceship Design Game
« Reply #112 on: October 19, 2017, 10:29:02 am »

I mean, that's pretty subjective. I can think of at least one sci-fi story where hibernation pods were built into the bridge.
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #113 on: October 19, 2017, 10:43:28 am »

It was the bridge that's missing, hibernation should've been in the center or in its own area, or in the habitation area.
Even if it wasn't in the bridge, there's a big hole in the center. Maybe the part that was blown off contained the hibernation pods.
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #114 on: October 19, 2017, 10:52:21 am »

The hole's not THAT big, I don't think. Anyway, pointless to discuss it, I think.

If the stools didn't go far, the pods wouldn't have gone far either.
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Roboson

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Re: ORIENT: A Spaceship Design Game
« Reply #115 on: October 19, 2017, 12:16:55 pm »

Day 12: Today will be about air acquisition. You detach your gas pump from your airlock after you've used it. You continue into the the other ship and see something sticking out of the debris pile. Its an air tank! It looks like it can hold up to 200 oxygen. Its a bit battered, and it looks like it's been modified to attach directly to a spacesuit. You don't have to wonder long why that is... You begin pumping 02 out of the corridors, getting a total of 4 02 from them at the cost of 10 power. While you're at it you replace the pistol into the arms locker, the other two lockers still unopened. Lastly you transfer over a melon for tomorrow and eat one now. There are still a few weeks of food in those fridges, and you consider moving them to your ship, but there would be a power cost related to keeping those fridges cold.

You think a bit about a few of your issues. You look up a welder schematic, finding it would require about 20 metal to build and 10 on use with a 20 power requirement. Though you suppose you could skimp on any of those if you didn't care so much about structural integrity. You also contemplate how to get that rocket fuel out of the engine room. Not only is it a very real and present danger, but also that shit is valuable. If you could salvage that barrel that spilled, you would increase your fuel count by 1/3, and when you're talking about rocket fuel, that's a lot of money. You decide the best way to deal with it would be a modified pump, a liquid pump with a hose attached. That would let you suck up the vast majority of it.

You spend the rest of the day scrapping the bedroom. After moving the bodies and one of the bed into the rec room, you cut apart the sleeping quarters with your mining laser. It takes 40 power, and you get 120 useable metal from the deconstruction of the room. You also discover a room module! These nifty devices are used to design rooms for quick construction. You could use this to build a room without having to do all the work yourself. They're typically used to make additions onto spaceships or construct small ships in mass quantities. It's a clue to the ship's origin. Maybe its part of a fleet, though its lack of weapons makes you doubt that. Its more likely a vessel used in local operations of some sort. normally a vessel like this would be limited to intrastellar travel, but those engines are for long distance travel, and are huge compared to the rest of the ship. Not sure what to make of it, but you can now build a custom room if you so wished.




Health: 100/100
Inventory:
Spoiler (click to show/hide)

Ship:
Spoiler (click to show/hide)

Schematics:
Spoiler (click to show/hide)

Advanced Schematics:
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Maximum Spin

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Re: ORIENT: A Spaceship Design Game
« Reply #116 on: October 19, 2017, 12:52:45 pm »

I honestly don't think it's that present a danger, but, whatever, you're the GM here.
Build the liquid pump, pump the liquid.

Then pump all the air out of the engine room, since there's no good reason to store your fuel in an oxygen-rich environment in the first place.

Then wonder why the farm robot is back upright again, since the GM clearly updated other parts of the picture. :P

Finally, evaluate the possibility of wiring our pod to the big ship's electrical system, so that our solar panel can start charging the battery, and possibly (if people agree) make another solar panel to speed the process.
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #117 on: October 19, 2017, 01:07:56 pm »

I honestly don't think it's that present a danger, but, whatever, you're the GM here.

Fuel is flammable.

Engines are hot.

You see the problem here?

+1 to all of above (including building another solar panel.) Also connect battery to fridges so that the spiky melons don't become mush.

Though I don't understand why anyone would want to bring such perishable food on a space voyage in the first place. If something knocks out the power for just a couple days, there goes all your food.
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Maximum Spin

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Re: ORIENT: A Spaceship Design Game
« Reply #118 on: October 19, 2017, 01:18:01 pm »

Fuel is flammable.

Engines are hot.

You see the problem here?
We're not running the engines, is the thing. :P
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TalonisWolf

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Re: ORIENT: A Spaceship Design Game
« Reply #119 on: October 19, 2017, 01:20:14 pm »

Oh my. The farm bot is back up- please tell me it doesn't have a self-repair system.

+1 to the actions suggested by Maximum Spin
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