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Author Topic: ORIENT: A Spaceship Design Game  (Read 8378 times)

bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #90 on: October 18, 2017, 03:34:20 pm »

Let's wait on those decisions, alright? We KNOW we're going to need the laser, we KNOW we need to search that area, and it might not be open to space.
Yes, exactly, that's why I said "after we explore the red hallway."
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TalonisWolf

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Re: ORIENT: A Spaceship Design Game
« Reply #91 on: October 18, 2017, 03:46:57 pm »

Bring the ship around the the crew quarters. Take the dead people and feed them into the biomatter recycler. Use our ship to scout where the red arrow leads at the same time.

Also, switch over to water.

+1
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milo christiansen

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Re: ORIENT: A Spaceship Design Game
« Reply #92 on: October 18, 2017, 05:03:40 pm »

PTW
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Roboson

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Re: ORIENT: A Spaceship Design Game
« Reply #93 on: October 18, 2017, 05:21:52 pm »

Day 11: You didn't sleep well last night. The faces of those dead crew members haunted your dreams. Especially the one who decided to go out on their own terms. You eat your jelly melons from the other ship. It had already started to go bad. You think 2 days of no refrigeration would turn them into inedible mush. You put on your spacesuit. It has a spattering of blood on it from where you walked through the suspended droplets. Today is going to be a bad day...

You start off the day by building a mining laser. You know you're going to need it in the future, especially for the detachment of ship rooms, so you go ahead and make it. It takes all your metal, but you know that you'll be able to use it to scrap the derelict ship in the coming days. It uses 10 power on use, and you think its going to take about two uses to cut through the corridors that connect the sections of the dead ship. You turn on the biomatter recycler and set it to water. After that you pilot your ship over to the living quarters section of the ship. You scout out the red section, it's the engine section, as you can see them protruding from that part of the ship. As you're distracted, you accidentally run into one of the bodies floating in space, luckily it just drifts into the wall of the dead ship, lazily spinning through nothing in a macabre ballet...

You set about your main task for the day, converting the dead crewmembers with the biomatter recycler. You realize you might be a terrible person. You examine the self contained unit and notice its meant to process fecal mater, not corpses. It's basically a fancy toilet. It would take some serious modifications to make it be able to handle flesh without it... being processed first... You vomit a little into your spacesuit. You could make a much larger recycler capable of handling things like this, if you decide you're desperate enough for cannibalism, but not so desperate you'd eat a person directly.

You spend the last bit of the day cleaning the inside and outside of your suit and then exploring the engines section. It seems that this ship had fairly outdated engines, likely purchased for a good price from a decommissioned ship or scrap yard. They have a completely different paint job, and don't seem to match the rest of the ship. They run off liquid fuel, several barrels can be seen nearby, one of which has spilled its contents across the floor. Bits and globs of the stuff hang in the zero g. There seems to be air here, but at the risk of breathing in rocket fuel, you keep your helmet on. There's a large battery, set to emergency power. It has enough power to keep the lights on for a few more weeks, but it really doesn't have that much charge. You could use it to recharge your ship, or even power some tools. But the amount of spilled, highly combustible, rocket fuel and fumes in this room make you very wary of even messing with it too much. Still, you could run much larger systems with a battery like that. The room also seems to have a control panel for the engines connected to the fuel input. That means that the area that was torn off the ship was likely the bridge.  There are also several locked lockers in this area. One is unlocked, it seems to be an arms locker. It has two pistols inside, 10 ammo, and one ominously missing pistol slot.


Health: 100/100
Inventory:
Spoiler (click to show/hide)

Ship:
Spoiler (click to show/hide)

Schematics:
Spoiler (click to show/hide)

Advanced Schematics:
Spoiler (click to show/hide)
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helmacon

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Re: ORIENT: A Spaceship Design Game
« Reply #94 on: October 18, 2017, 05:36:25 pm »

Can we get a schematic fit the welder now?
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DAPARROT

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Re: ORIENT: A Spaceship Design Game
« Reply #95 on: October 18, 2017, 06:03:33 pm »

we appear to be almost out of food, we should get more of those jellymelons
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Maximum Spin

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Re: ORIENT: A Spaceship Design Game
« Reply #96 on: October 18, 2017, 06:23:37 pm »

Wedge the airlock open.

Also, the PC is going to need to figure out how to get a stronger stomach and a whole lot fewer emotions, I suspect.
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #97 on: October 18, 2017, 06:30:36 pm »

Alright, now we've explored everything.

Proposal:
Utilizing our pod as the new "bridge" when we cut up this ship we utilize its engines. Place the lounge and hydroponics bay side-by-side right "above" the engines, and our pod "above" that. I THINK we should be able to get ourselves into a HIGHLY survivable position by building some advanced reprocessing systems. We should, SHOULD, have the metal to pull it off. We can't get anywhere better than we are now, anyway.

Clean up all the loose items in the ship, and store that missing pistol back in the box. Move a melon for tomorrow into our pod.
If that's not enough to count as our first action, evaluate the method we might use to clean up that rocket fuel. Preservation (Rather than just "mop it up and toss the rags out of an airlock") would be great.

Pump all the air out of the corridors. The hydroponics room and engine stay filled with air, all other air gets pumped into tanks (If there ARE tanks...) or into the engine room (Machinery is decidedly uncaring about slight changes in pressure). Oh, and activate our CO2 filter while we're at it.

Move the bodies in the sleeping room (And one of the beds) into the rec room, and use the mining laser to salvage metal from that room. Use 40 power.





Hey, Robo!
Can you combine the maps for us, pretty please? It'd be really convenient... (Sorry for the obnoxious text, didn't want you to miss it)
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #98 on: October 18, 2017, 08:23:57 pm »

Scrap the lounge. It's not really important, and we might need the metal later. Otherwise, +1 to Madman's plan.
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The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
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The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #99 on: October 18, 2017, 08:26:22 pm »

We can't do both scrapping the lounge and my plan, and we'd be STUPID to scrap the lounge, because *it has food in it still*.
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bloop_bleep

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Re: ORIENT: A Spaceship Design Game
« Reply #100 on: October 18, 2017, 08:29:24 pm »

We can't do both scrapping the lounge and my plan, and we'd be STUPID to scrap the lounge, because *it has food in it still*.
Move the food somewhere else then. And sure we could do both; just don't include the lounge in the final design.
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Quote from: KittyTac
The closest thing Bay12 has to a flamewar is an argument over philosophy that slowly transitioned to an argument about quantum mechanics.
Quote from: thefriendlyhacker
The trick is to only make predictions semi-seriously.  That way, I don't have a 98% failure rate. I have a 98% sarcasm rate.

Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #101 on: October 18, 2017, 08:30:39 pm »

That wasn't actually the point.

We can't do that...because it would be too many actions.
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VoidSlayer

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Re: ORIENT: A Spaceship Design Game
« Reply #102 on: October 18, 2017, 08:42:39 pm »

Does this work?  I had to find a new image site since the last game I ran.

Spoiler (click to show/hide)
« Last Edit: October 18, 2017, 08:47:22 pm by VoidSlayer »
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Madman198237

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Re: ORIENT: A Spaceship Design Game
« Reply #103 on: October 18, 2017, 08:46:55 pm »

Spoiler it, would you please?
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Blood_Librarian

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Re: ORIENT: A Spaceship Design Game
« Reply #104 on: October 18, 2017, 09:26:34 pm »

PTW.
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