Day 9: You decide to disable the farm bot by doing the least amount of damage to it. It doesn't give you a chance to think a whole lot about your plan of attack before it rushes you. Guess its that kind of malfunction. All the while its repeating,
Y'all aren't authorized to be in this sector. Leave now. You put a well placed bullet into its side, right through its battery access panel is. It misses the batter itself, you have mixed feelings about saving the battery as opposed to being hurt, but decide to avoid doing further damage to the system.
Darting in close you, it gets bolder, and angrier. It begins battering you with is harvesting appendage as you reach into its battery compartment, grab two fistfuls of wires and yank as hard as you can. The bot does that stereotypical losing power voice where it's speech gets slower and deeper.
Y'all aren't authorized to be in this sector. Leave now.You set about looting the room itself and discover you have a problem. The room is bigger than your teeny pod, and full of stuff. Theres no way that you could fit it in that thing. Plus your pod is cramped already. You manage to find some edible plant matter, a few fruit of some kind, and suck some water out of that water tank. So you've staved of death by starvation for another day. You loot everything else in the room, finding some seeds, a trowel, you find extra dirt, but dont see the need to take that yet. Other than that, you don't see much else you can shove in your pockets.
You spend the rest of the day thinking about a few things and then going to bed early since you've been working so hard. You contemplate using a mining laser to detach parts of this ship to use in your ship. You think that could totally work, it wouldn't look pretty, but with a welder and some excess metal, it would be structurally sound. You think about your situation. These plants, depending on what they are, could be a good source of food, and oxygen. However you think about your current predicament and consider that your recycling process isn't perfectly efficient. You can turn some waste into food, or into water, but theres still excess waste that is completely unusable. As a result, you'll have to increase the water in your system occasionally due to this loss. Its an issue, but its unavoidable without having a large waste processing plant.
Health: 100/100
Inventory:
ORIENT PDA- Keeps track of your oxygen and food levels, allows scanning of objects, allows research of new objects.
Metal cable
Metal trowel
seeds
30 metal
2 food (MRE)
1 water
5 oxygen
2 CO2
85% power
4 biowaste
1 industrial waste
Ship:
Broken stasis pod- It's seriously busted, probably why you're awake and can't remember anything. Can be broken into 100 metal. Can be repaired for 40 metal.
Tiny Engine: It'll get you somewhere someday, but nowhere fast. Using 5 power a day.
Airlock with Air Pump. Uses 5 power on use.
Schematics:
Biomatter recycler: By sterilizing and recombining waste products, this machine can produce one food unit every three days. It comes two flavors: plain and spicy. Requires 5 power per use. 10 metal.
Tiny engine: An incredibly small engine capable of moving at a very low speed. 50 metal. 5 power a day.
CO2 scrubber: Removes CO2 from the atmosphere of a room. Turns 4 C02 into 1 02. 10 metal to build. Uses 5 power.
Airlock: Relatively simple pressurized door system. Can stop gas transfers between rooms.
Airpump: Saves 02 at the cost of some power when using an airlock. 5 power.
External sensors: Allows you to to monitor the exterior of your ship and scan a fair distance out into space. 5 power upon use, background detection is powerless, 20 metal.
Solar panel: Collects light in order to recharge system batteries. +10 power a day, 20 metal.
Mining laser: Allows for the drilling of asteroids and other space objects. 10 power per use, 40 metal.
Basic Pistol: 15 metal.
Pistol ammo: 1 metal
Advanced Schematics:
Centralized computer system: A large powerful computer capable of automating several ship functions and connecting to your PDA. 10 power a day. 100 metal to make.
Stasis Pod: A large hibernation chamber capable of perfectly sustaining one individual over a incredible spans of time. 150 metal to make. 5 power a day.