Plan Rush Belt Spires + claim local onesTransports: 2 normal, one 'budget' using a VS Itshana Select Core
Troop equipment: 4 squads worth of Bronze Cutlasses, 4 fire-teams worth of cheap crossbow, 2 squads worth of cheap crossbows
Proposed setup: Squads A,B,D,E: Swords + Crossbow Fire Team
Squads C and F: Crossbows to everyone
Transport A: Carry Squads A+B+C, Head to The Unfinished
Transport B: Carry Squads D+E+F, Head to Three Captains
'Budget' Transport: Grab Squads G+H(Both unarmed) Drop one off at our Central Demispire, move to left demispire and drop the other next turn
BUDGET:
res transports equipment
28 - 27 = 1 - 0 = 1 c
24 - 15 = 9 - 8 = 1 o
71 - 21 = 50 - 24 = 26w
28 - 6 = 22 - 0 = 22s
(Budget assumes we do not cheapen Itshana Process, and that Light Crossbows retain the Suppressors wood cost)
Dice Plan:
1 Dice: And
Only one die, Cloudrunner progress
1 Dice: Finish Crossbow (Spend 2 if we want to be absoulutely sure... This plan falls apart a little if we fail to finish this. (I think a dual belt rush would be tricky in general without this though))
1 Dice: Revise a stripped down Light Crossbow variant
2 wildcards, one if we want to be absolutely sure of getting that crossbow done.
Also, I didn't leave in what we're doing with our Skyskiffs, with our passive Itshana boost they should be a little better than theirs, unless they improved them as well
Rush "Belt" Spires: (2) Madman198237, Milo
Rush the Unfinished, take homeside demispire: (1) Tack
Plan Rush Belt Spires + claim local ones: (1) Jilladilla
(Tack, can you clip my Taser Ballista comment from the Accumulated Words of God? I'm guessing this is going in a public place, and we don't want to give those darn Kasgyr any ideas. Although if that's just going to be linked from the first post of our thread it'll be fine I guess)