Turn 39: The Amazing KatanaINIT:
OceanSoul/THE AMAZING BLUE(
NAV/Dave Blade(3)
Person/Raphael(43)
ATHATH/Grimmy(62-20=42)
Coolrune206/Frank(15)
Manticore(95)
Dancing Grape Golem(76)
GigaGiant/Capko Eagleson(56)
Friend Cloak(62)
For once, the Manticore acted first.
I shall rend the cloak asunder so that it shall never control another again!
Willpower!(6)
The Manticore roared and rage and attacked the cloak that had caused it so much trouble.
Attack!(3) vs. Dodge!(5)
The cloak moved on little tendrils, dodging the Manticore's paw strike.
The
Dancing Grape Golem was next to move, chasing after its master.
Dancing Grape Golem should be trying to catch up and help with katana.
For some insane reason, master and his opponent were just standing in place, staring at each other!
Katana!(1, 4 = 4) vs. Dodge!(1)
The deadly katana came around and Blue didn't see it coming.
Katana!(6, 6 = 6+1=7) vs. Resist!(4-1=3)
The katana flashed across Blue's midsection, and he cried out in pain as blood flowed from his body.
The
Cloak hadn't given up yet.
He shall bow to me!
Mandatory Friendship!(5) vs. Dodge!(6)
The Cloak moved, rushing the Manticore... which stomped on the Cloak. While this did stop the attack, the Cloak was now in an advantageous position, and began worming tendrils into the Manticore's paw...
Capko Eagleson sat back and watched the show... and had food to eat while he watched, too!
"Mm, lunch time!"
Eat my food. First eat my mashed potatoes using my utensils. If I'm still alive, then take out my chicken, put it on my plate, and take a single piece of chicken, dip it in gravy, and eat it. If I'm still alive, do the same for the other pieces of chicken. If I'm still alive, then drink the rest of my gravy.
Capko sat down, and pulled his mashed potatoes out of his sack, and started eating. Mm, delicious. Capko realized he knew more about medieval weapons than he did before.
Everyone was ignoring him, so he pulled out his chicken fragments and started dipping them in gravy and eating them. Every bit was delicious, and Capko felt more strength in his muscles... Capko finished by drinking all his gravy...
Delicious. Though maybe drinking the gravy wasn't the best idea, Capko's stomach hurt a little.
Raphael was focused on
Grimmy, who was focused on Frank.
Don't bother with the Manticore for now. Dash out of the area steal the kill on Grimmy with my katana.
"I'll be back for you later."
https://www.youtube.com/watch?v=U4pMQv46vz4
"AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!"
Enter Berserk Stage 3. Then chop off both of Frank's arms.
While Raphael trudged across the desert, aiming for Grimmy, Grimmy had the time he needed to go even more berserk.
RAGE!(5)
It stood to reason that becoming angrier would help Grimmy even more. So he focused on Frank. That infinitely punchable face.
Yup, that's all it took. Grimmy cried out in ANGER and charged. Frank had no time to retreat!
RAGE STRIKE!(5-1=4) vs. Oh Shoot Dodge!(2)
Grimmy's "gambit" paid off.
RAAAAAGE!(6, 2 = 6+2=8!) vs. RESIST!(6)
Grimmy unleashed an impossibly strong blow, one that could have easily removed at least one limb from Frank if he hadn't blocked with his crossbow.
... perhaps that was a worse idea. It definitely wasn't in a good state.
Then the cavalry arrived.
Katana!(6) vs. Dodge!(2-1=1)
Katana!(4, 3 = 4+1=5) vs. Resist With Rage!(2, 1 = 1-1=0)
Critical Hit!(2)
Raphael brought his katana around and cut Grimmy across the torso.
Any normal man would be dead. Grimmy was far too angry to die just yet.
Frank wasn't happy about the damage to his crossbow.
((GODDAMNIT. GODDAAAAMNNITTTTTT. WHY. WON'T. HE. DIE.))
Rapid fire the crossbow. I don't care if it's physically impossible; neither is he.
Malfunction!(6)
The damage to Frank's crossbow somehow permitted him to make an extra shot... but was certainly amplifying the damage to the crossbow.
Shot!(5) vs. Dodge!(4)
Grimmy hissed in anger, but Frank's first shot hit.
Shot!(5) vs. Resist!(6)
Grimmy caught the bolt with his remaining hand, again.
Willpower!(4, 1)
The paint seemed to melt against Grimmy's anger, but the electricity got through to him.
Luck!(1)
The berserker rage that fueled Grimmy eroded against the calming influence the electricity had this time. That said, he was far too angry for it to work completely... yet.
THE AMAZING BLUE finally got moving! And noticed he had a previous chest wound.
"What do you MEAN, Sacrifice?! What sort of Loot does HE have? And how can I get in on this?!"
STRIKE at Dave Blade with the chainsaw, and consider if speed is the only benefit of the boots!
But on the other hand, the wound was a delay, and while Blue did move slightly faster, it only takes a second to pull a trigger...
"Didn't I kill you already, in the pit? Heh, it'll be just as fun the second time."
I do not want to sacrifice any of my loot right now. I will spend those actions reloading my shotgun
and aiming at Blue.
When he comes within range, shoot both barrels and breathe my fire breath at him at the same time. (A penalty to accuracy for trying two different ranged attacks at the same time would be fair, but it should logically be possible to perform both these attacks at the same time). Then run away before he gets to melee range.
Double Barrel!(1, 1 = 1) vs. Dodge!(6)
In complete defiance of the laws of ballistics, the tiny frogs fired from both barrels of Dave Blade's shotgun bounced everywhere but Blue. For that matter, some of them got on Dave Blade... or almost did, as they were roasted to death by his flame breath.
Katana Wound Aggravation!(3-1=2)
Blue winced, realizing his dodge aggravated his katana wound.
But at the same time, Dave Blade breathed out a blast of flame.
Fireball!(5)
The flame cooked the tiny frogs in mid-air and shot towards Blue...
Dodge!(auto 6, dodge both attacks at once)
Blue's dodge took him out of the way of Dave Blade's fireball.
Affinity!(6)
Blue, very annoyed and very injured, let out a blast of SUPER sound, deafening both himself and Dave Blade.
Chainsaw!(1-1=0) vs. Dodge!(3+2+2-1=6)
Blue lunged but Dave Blade simply ran away with superspeed.
Critical Fail!(5)
Blue realized what a TERRIBLE tactical error he made, and corrected for it so that Dave Blade couldn't take advantage.
INTUITION!(5)
Blue looked at his AWESOME fox paw boots, and REALIZED that he didn't run any FASTER than before!
~~~
Statuses:
Health: Fine, Deafened(-1 to hit, -1 to dodge, 2 turns left)
Tier 1 Items: Law Brass Knuckles, Music Note Engraved Hatchet
Tier 2 Items: Mysterious Ugly Pendant, Mysterious Hephaestus Ring, Vomit Frog Shotgun(0/2 shots)+Bag of Shells, Dancing Grape Golem(wielding wood clubs and Grape Juice Coated Katana(non-loot)) Wand of Hearts and Horseshoes
Location: Center Circle
MY HEALTH STATUS: PAINFUL SLASHED RIBS(-2 TO CHEST DAMAGE RESIST, OH NO!, WILL DIE IN THREE TURNS OF BLOOD LOSS(SHOOT!)), EXTREME HAM(ACT OUT ALL THE HAM, TAKE HAM ACTIONS, SUCH HAM! HAAAAM!!!), DEAFENED(-1 TO HIT, -1 TO DODGE, 2 TURNS LEFT)
ANNOYING BUT STILL EPIC TIER 1 LOOT: MYSTERIOUS BOLO OF EXTREME MYSTERIOUSNESS
DEFINITELY EPIC TIER 2 LOOT: SUPER AWESOME CHAINSAW OF MUSICAL MYSTERIOUSNESS, SUPER MYSTERIOUS EARTHY INTRICATELY INSCRIBED FURRY FOX PAW BOOTS OF MYSTERIOUS AWESOME(I'M WEARING THEM!)
WHERE I AM: CENTER OF MAP
Health: Fine
Tier 0 Items: Katana(non-loot)
Tier 1 Items: Controllable Red Scarf,
Tier 2 Items: Mysterious Disintegrating Tundra Crystal Orb, Mysterious Trumpet
Location: Center Circle
Health: Fine
Tier 1 Items: Empty Potions Belt(white potion(drunk), orange-pink potion(drunk), gold potion(drunk))
Tier 2 Items: Malfunctioning(each time used, roll a malfunction die) Damaged(-1 to crossbow damage resist) Artistic Electrical Crossbow+Quiver of Bolts
Location: Center Circle
Health: Rather Art-ified(
, not helpful), Two Crossbow Bolts and an Arrow In Katana Slashed Ribcage(
-2 and disadvantage to willpower, roll at disadvantage for chest damage resist, will get worse over time due to organ damage, hard to remove, -20 and disadvantage to INIT, -x to chest damage resist(where x is turns from thirty-eight), disadvantage at manual medical rolls for chest, requires two successes to remove projectiles),
Double Berserk(ignore pain penalties, keep moving far longer than ordinarily possible, must take highly aggressive actions, +2 to damage, -1 to accuracy and dodge), Missing Left Arm(appropriate penalties will be applied, bleeding penalty basically ignored due to Double Berserk)
Tier 1 Items: Mysterious Combat Scythe
Tier 2 Items: Slightly Damaged(50% of -1 to damage resist) Healing Russian Longbow+Quiver of Arrows, Mysterious Chalice of Acid and Mystery
Location: Center Circle
Health: Fine, Doped Up With Soma(roll willpower to take action each turn, fade in a turn), Fighting For Body Control, Hammy Tendencies(you get it)
Tier 2 Items: Undesired Damaged Shifting Cloak(-1 to damage resist)(wrapped around foot)
Location: Desert
Health: Fine, Knightly Strength(+2 to strength, +2 to endurance, next three turns), Knightly Weapon Knowledge(+1 to using a medieval weapon of your choice)
Tier 1 Items: Mysterious Chicken Dinner in Paper Sack(various bits of fried chicken, styrofoam cup of mashed potatoes, styrofoam cup of gravy, plastic cutlery, a paper plate)
Location: Center Circle
If you notice any mistakes(especially with the statuses), please let me know. This also applies if you have any tips for improving my writing.