Turn 38: Finishing Blow and a Chicken DinnerINIT:
OceanSoul/THE AMAZING BLUE(39)
NAV/Dave Blade(44)
Person/Raphael(82)
Yottawhat/William A. Drango(16-25=-9)
ATHATH/Grimmy(92-20=72)
Coolrune206/Frank(4)
Manticore(64)
Dancing Grape Golem(96)
The
Dancing Grape Golem took center stage!
I will claim the loot! For master!
Katana!(3, 4, 5 = 5) vs. No!(0)
The Golem rushed William and brought down the katana.
Katana!(1, 6 = 6) vs. Resist!(5, 6, 3 = 3-1=2)
Killing Blow!(5)
Finally, finally the Dancing Grape Golem removed William's head. And then promptly looted the body and delivered it all to Dave Blade. The limited hammer space given to everyone by Null was beginning to get stressed in Dave Blade's case...
((The only person with a good enough INIT to intervene was Dave Blade's ally. Grimmy might have been able to pull off interference with a good roll, but he's berserk and focused on Frank.))
Raphael knew Dave Blade didn't need any help.
Keep trying to kill the Manticore with my katana while it's busy with the friendly loot.
Willpower!(5)
The Manticore shook off the drug effects, leaving itself more open to the friendly cloak. On the other hand, it could actually try to avoid Raphael's attack.
Katana!(2) vs. Dodge!(6)
The Manticore backed out of the way of the katana strike, only to realize that the maneuver shifted the cloak into a more favorable position.
The raging
Grimmy had a speed advantage and took it.
"DIE, DIE, DIE!"
Sunder Frank's crossbow with my scythe.
Scythe!(5, 3 = 5) vs. Dodge!(4)
Frank reacted too late to avoid having his crossbow struck by Grimmy.
Scythe!(2) vs. Crossbow Resist!(5)
The blade hit it at an angle, though, and glanced off. Grimmy was getting frustrated.
Berserk Chain!(1)
Grimmy's injuries were taking their toll. While he didn't feel them, his body was still restricted by them. Still, if he had pushed a little harder...
The
Manticore did not like what was happening.
Get it off!
Willpower!(4-1=3) vs. Mandatory Friendship!(4-1=3)
No mental changes went either way...
Shake it Off!(4) vs. Mandatory Friendship!(1-1=0)
But it had an opening! The cloak had overextended itself, and was cast aside completely.
Dave Blade had fusion on his mind!
Pry the wand and the hatchet from William's dying hands. Anyone who tries to interfere gets Fired (by my fire breath).
Then run away as fast as I possibly can (which is very fast) towards the pit.
The Golem should also try to get William's loot (in case it acts first) and hit anyone who interferes with the katana.
THE AMAZING BLUE didn't really like this! The loot was HIS!
"I was..err.Giving MYSELF a Challenge!I don' NEED no musical Blades to kill! That's DEFINITELY it!"
Just STOMP his head in already!! He'll die, and I may Finally-BLEEPING-Know what these Fox Boots can Do! Then Take the loot for MYSELF, not no GRAPE GOLEM or anyone, and assess the Ranks or Levels or WHATEVER THEYR CALLED of this loot! I swear, how hard can it be to leave a TINY note next to EVERY description of EVERY piece of Loot! That'd be FAR more convenient that a buncha' BACKTRACKING thru' dis' THREAD!
Sprint!(5+2+2=9!!) vs. Sprint!(6)
The AMAZING BLUE ran at a dead-on sprint, at a speed that would have caught any slower man, but on the other hand, Dave Blade had magic on his side, moving at an impossibly fast speed to get to his destination. Dave Blade arrived first, and had time to make two sacrifices before Blue caught up...
Frank did not like how fast Grimmy moved.
((Why. Won't. He. Die. Damnit.))
Frank maintains distance and keeps firing bolts at his enemy. This time he aims for a vital spot; the head.
Frank tried to keep distance, but Grimmy followed!
Retreat!(5) vs. Follow!(4)
Frank retreated with fear, Grimmy charged after him with rage. Frank ultimately bought a little distance.
Bolt!(5) vs. Dodge!(6, 6 = 6)
Frank fired off an accurate headshot, but Grimmy, filled in rage, slapped it out of the air.
Willpower!(2, 2)
A blast of electricity shot out, doing its usual emotion manipulation, and paint splashed out, converting Grimmy ever more to a Chinese ink drawing.
Luck!(6)
Grimmy howled in pain and rage, and ascended to a new level of Berserk.
William A. Drango was missing his head.
~~~
Protocols triggered, but nobody was there.
Capko Eagleson was snatched up from a waitlist that should not have provided a member.
He was awfully confused about the whole dimensional transit thing, and his surroundings. For some reason, he also had a paper sack from some restaurant he definitely did not remember purchasing. Opening it, he found various articles of fried chicken, styrofoam cups of gravy and mashed potatoes, plastic cutlery, and a paper plate.
~~~
Statuses:
Health: Like, dead.
No loot. So sad.
Location: Desert
Health: Fine, Hammy Tendecies(roleplay a small tendency to be hammy, will fade after next turn)
Tier 0 Items: Katana(non-loot)
Tier 1 Items: Law Brass Knuckles, Music Note Engraved Hatchet
Tier 2 Items: Mysterious Ugly Pendant, Mysterious Hephaestus Ring, Vomit Frog Shotgun(0/2 shots)+Bag of Shells, Dancing Grape Golem(wielding wood clubs and Grape Juice Coated Katana(non-loot)) Wand of Hearts and Horseshoes
Location: Center Circle
MY HEALTH STATUS: ANNOYING CRACKED RIBS(-1 TO CHEST DAMAGE RESIST, OH NO!), EXTREME HAM(ACT OUT ALL THE HAM, TAKE HAM ACTIONS, SUCH HAM! HAAAAM!!!), TIRED(DAVE BLADE GETS TO MAKE TWO SACRIFICES BEFORE I CAN GET TO HIM!)
ANNOYING BUT STILL EPIC TIER 1 LOOT: MYSTERIOUS BOLO OF EXTREME MYSTERIOUSNESS
DEFINITELY EPIC TIER 2 LOOT: SUPER AWESOME CHAINSAW OF MUSICAL MYSTERIOUSNESS, SUPER MYSTERIOUS EARTHY INTRICATELY INSCRIBED FURRY FOX PAW BOOTS OF MYSTERIOUS AWESOME(I'M WEARING THEM!)
WHERE I AM: ALMOST AT CENTER OF MAP, CHASING DAVE BLADE
Health: Fine
Tier 0 Items: Katana(non-loot)
Tier 1 Items: Controllable Red Scarf,
Tier 2 Items: Mysterious Disintegrating Tundra Crystal Orb, Mysterious Trumpet
Location: Desert
Health: Fine
Tier 1 Items: Empty Potions Belt(white potion(drunk), orange-pink potion(drunk), gold potion(drunk))
Tier 2 Items: Mysterious Artistic Electrical Crossbow+Quiver of Bolts
Location: Center Circle
Health: Rather Art-ified(
, not helpful), Two Crossbow Bolts and an Arrow In Ribs(
-2 to willpower, roll at disadvantage for chest damage resist, will get worse over time due to organ damage(once one more turn passes, anyways), hard to remove, -20 to INIT, -1 to chest damage resist, disadvantage at manual medical rolls for chest, requires two successes to remove),
Double Berserk(ignore pain penalties, keep moving far longer than ordinarily possible, must take highly aggressive actions, +2 to damage, -1 to accuracy and dodge), Missing Left Arm(appropriate penalties will be applied, bleeding penalty basically ignored due to Double Berserk)
Tier 1 Items: Mysterious Combat Scythe
Tier 2 Items: Slightly Damaged(50% of -1 to damage resist) Healing Russian Longbow+Quiver of Arrows, Mysterious Chalice of Acid and Mystery
Location: East Hills
Health: Fine, Doped Up With Soma(roll willpower to take action each turn, fade in two turns), Fighting For Body Control, Hammy Tendencies(you get it)
Tier 2 Items: Undesired Damaged Shifting Cloak(-1 to damage resist)(on ground nearby)
Location: Desert
Health: Fine
Tier 1 Items: Mysterious Chicken Dinner in Paper Sack(various bits of fried chicken, styrofoam cup of mashed potatoes, styrofoam cup of gravy, plastic cutlery, a paper plate)
Location: Center Circle
If you notice any mistakes(especially with the tier numbers), please let me know. This also applies if you have any tips for improving my writing.