I don’t need to re-buy the armor, right?
In any case, I’m upgrading explosives skill from +2 to +3 for 300 GLORY
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Forgot to bold this the first time. Sorry about that.
Not if you bought it with GLORY
How much is ammo for the pistol? I'll edit GLORY accordingly
Name:Tobeis ‘Toby’ Parrish, 20
Physical and Mental Description: Black hair, tinted purple. Exceptionally blue eyes, white skin, and numerous scratches. Wears glasses (which have as yet managed to survive without breaking) although he can see fairly well within about 50 meters. Pragmatic in combat, doesn't believe in fighting honorably, and very rarely ever stops moving, except to make a shot or pretend to listen to a superior officer. Has an amazing lack of respect for officers over the rank of 1st Lt. (unless they're serving on the front with him.) Prefers to use his bayonet instead of his pistol for close range, because the bayonet doesn't jam. Would rather hide in the mud than take his chances running for a better hiding place. Assigned to the 888th for assaulting a superior officer ("No, he inadvertently ran into my buttstock just before he could suggest a glorious charge towards a fortified position, clumsy sod"), shooting 3 prisoners whilst on a mission behind enemy lines ("What was I supposed to do, it was a behind-enemy-lines mission, and besides, those SS bastards had it coming to them") and failing to maintain a clean and orderly appearance during an award ceremony ("I guess 3rd strike’s out, whoops, can't be any worse than having to serve under this idiot guess you'll have to transfer me to a different regiment.") Spends most of his time digging, building, or otherwise creating defensive positions to hide in when things inevitably go to shit. Is the type of guy who would tape 6 short-fused frag grenades to the inside of a blast door on the off chance that the enemy manages to open it.
Stats: +2 speed, +1 Dex, +2 Senses
Skills: +3 Rifles +2 Languages +2 Melee +1 Demolitions +1 Camo +1 Traps +1 Pistol
Life: + 1
Inventory: 1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
IMPORTANT GEAR!
Helmet and flak vest (+1 life)
M1 Garand (8-8 shots, Risk 3)
5 M1 8 round clips
Bayonet (risk 3)
Webley Revolver (6-6 shots, risk 3 at close range, risk 2 at other ranges)
2 Webley speed reload clips (6 rounds)
3 Satchel Charges
2 Frag Grenades (Risk 7)
LOOTED GEAR
1 SturmGewehr 44 (22-30 shots, Risk 4)
1 Gewehr 43 (10-10 shots, Risk 3)
1 STG magazine (30 rounds)
1 G43 magazine (10 round clips)
Fancy SS Dagger (Risk 2)
Fancy SMG (0/30 shots, Risk 3, +1 for every 5 shots)
50 Common GLORY
Notable Actions:
Storming of Fort du Roule
Extra ammo for weapons varies, for a pistol like 5 GLORY a refill.
Debrief
The team, once it reaches the entrance to the bunker basement, find the world above quite different. The upper level of the bunker is entirely gone, with the hilltop scorched black and half melted. There are troops coming up the road in trucks and one separates from the group and rumbles over to the team. Brigadier General Bone hops out of the back and looks around thoughtfully before walking over.
"You lot don't do things by halves do you?" He says before gesturing to men behind him to start loading the injured into the truck. "Come on, I get the feeling whatever you have to say for yourselves isn't the sort of thing that should be said out loud with so many people around."
From there its a short ride back to the shore and the boats, with the tank coming along in tow. Once everyone is back on the St. Elijah and their wounds are treated, they gather in the mess hall and recount the events of the mission to Bone directly.
"Well, that's certainly different. Though it matches with some of our understanding of the lightning based technology; that stuff has no right to act like it does without something unnatural at work. " He says, scratching his chin. "In any case, I've gotten some information back from men I left to explore the ruins. They appear to be Macedonian in nature, though they're rather out of place in multiple ways. Not sure what they had in there but judging from everything you told me it was either part of whatever was drawing the lightning down on you or perhaps a smaller version. Maybe a child, if they follow those kinds of rules. In any case, we now know that either they need human organs to function or it acts as some sort of payment for them. This explains why the Nazis have been harvesting organs from just about everywhere. Explains those kids. Explains an awful lot, though not in a way I would prefer. It also must be related to....that project." He says the last part after some hesitation.
"In any case, considering the circumstances and the fact that Thor seemed to have it out for you, I'm going to cut you some slack on the destruction of the base. If the higher ups ask we'll say the Germans blew it up to prevent us from taking it. Its not completely untrue, after all. Its just too bad we couldn't keep that thing in the room; would have been a useful asset, potentially. Or maybe a deadly mistake. Academic now, I suppose.
Good work out there everyone. Get some rest. I'm sure we'll have more work coming to us any day."
Days pass. Wavy time passing filter and jingly sound effect here.
Briefing
"Welcome back. We've got new orders. I'm not certain how much you all are aware but we have got reports of work camps and prison camps in German where the 'undesirables' are being taken enmasse. We don't know much about the details of them but what we do know is not good. So we're gonna try and stop anyone else from being sent there. Thats our mission today. There are 6 trains coming from various locations to the camp in Germany. Up until now they've been on separate tracks and coming from all over but soon they will reach a switching station that will put them all on one track into Germany. Thats when we want to hit them. Of course taking over a train filled with hostages without injuring the hostages is too easy so we're adding a little something more fun to the mix: Once you have the trains we're going to have you drive them back out of occupied territory. We can't exactly get 14 thousand prisoners out of enemy territory on foot so this is basically the only option we have. The plan is this:
First, we drop you ahead of the trains so that you can ambush them and take control. Once you have them under your control, you need to stop them and unhook the engines. From there, we're going to bring you some Engines of our own which will attach to the opposite side of the trains and allow you to drive them back out of occupied territory. We don't expect that the Germans will give you to hard of a time since all you're doing is stealing civilian prisoners, but you never know. We've plotted a route for you to take that should avoid any highly militarized zone...or at least as many of them as possible.
Any questions?"