Hey Piecewise, I decided to answer a bunch of people's simple questions so you don't have to. I hope you didn't answer them as you read them~
When I said Valkyrie I meant Resurrectionist: Go beyond the bounds of normal medics. So long as the body is not gibbed (-3 life) and you reach it in time (3 turns max, but lowered by 1 for each -1 life past 0) you can return them to life with 1 Life, Physical, and Mental.
Hum T_T Guess I'll save up GLORY for a new character, or is it possible for me to shift out and remake one while passing over requisition works to her? Or is it possible to just respec everything since I gained nothing but requisitions and 300 GLORY?
Train job is good. Any note of GLORY cost for armor?
The only armor we've ever gotten is helmets, which give +1 ablative life. Riflemen also get a flak jacket, but that seems to be merely flavor. Helmets cost 30, and if you buy one it'll return every mission.
As for your unbolded stuff... well, all promotions, including resurrectionist, cost 600 glory, and are available to everyone. You've got 190+200+100=490, so you'll almost certainly be able to afford it next mission. Also, I don't see why you'd want to replace Tala? Tala will be able to afford resurrectionist soon, she's already built to be an effective medic, and she's got history with the group. Simon would be sad to see her go
but would love to watch her leave.I don’t need to re-buy the armor, right?
In any case, I’m upgrading explosives skill from +2 to +3 for 300 GLORY
Name: Carolina Oliveira
Description:
An average sized woman with an athletic build.
She comes from Brazil, where she was secretly trained as a spy. Despite her training, she took up more combat skills than she did stealth and espionage. She was deployed with the Brazilian Navy in the Atlantic for some time before being sent on reconnaissance in Italy, from there she somehow ended up here.
She wears a grey knitted wool cap. It has ear flaps that dangle down several inches, in the style of many South American knitted hats. It is formed to look like it has cat ears, and it has two larger buttons fastened to look like the eyes. When she has her combat helmet on, the cap is worn underneath as a helmet liner.
GLORY: 150
(335 GLORY spent)
Physical:0
Mental:0
Life:+1
Ammo in current magazine:8
Magazines remaining:4
Grenades:2
Stats:
Strength +2
Dexterity +2
Knowledge +1
Skills:
Rifle +3
Melee +2
Explosives +3
Language +1
Interrogation +1
Pistol +1
Inventory:
Nazi medal
Knitted wool cap
Gas mask
Luger 8/8 (2 magazines, risk 2)
Gewehr 10/10 (2 magazines risk 3)(loaned out)
Rifleman Equipment
Helmet and flack vest (+1 life)
M1 Garand (8 shot, Risk 3)
5 M1 round clips
Bayonet (risk 3)
2 Frag Grenades (Risk 7)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Correct, your damaged helmet and flak vest are replaced after every mission. Same goes for your weapon, ammo, grenades, and anything you buy with Glory. You should keep looted equipment separate from class and bought equipment, so that it's clear what isn't replaced!
I was kinda hoping for a little more GLORY for the fireball that killed the nazis inside the fort, but I guess it was more of a bad thing that a good one since the officers said to leave the fort intact instead of scorched.
So, this means I get 250 GLORY for the mission, right? I want to save to buy a medal, which are 350, so I won't be buying anything. Is there anything else I can do between missions?
Name: William Taggart
Description: He is of polish descent. Light brown short hair and blue eyes.
Backstory: He punched an officer in the face while drunk and got sent here to die.
Physical: 0
Mental: -1
Life: 0
Stats:
Strenght: +3
Speed: +1
Dexterity: +1
Skills:
Flamethrower: +3
Exotic Melee: +2
Hand to Hand: +2
Melee: +2
Explosive: +1
Demolitions: +1
Inventory:
"a few rifles, pistols, some ammo, a grenade or two"
3 knives (Risk 2)
Gewehr (10 Bullets, Risk 3)
Universal Equipment:
1 First Aid Pouch (Allows First Aid. Single use)
1 Entrenching Tool (A folding shovel)
1 Ration (Restores up to -2 on physical dice)
1 Clicker
1 L type Flashlight
1 Sewing kit
1 Mirror
1 razor set
1 Bar of soap
1 Toothpaste and toothbrush set
1 compressed TP roll
1 Pack of Chesterfield Cigarettes
1 Lighter
1 Mess kit
1 Knit cap
1 Notepad and Pen
1 Haversack
1 Gunbelt with Magazine pouches
1 Canteen and Cup
1 Compass
Trench Clearing Equipment:
Flamethrower (Risk 8, expands to fill rooms)
Flamethrower Tank (5 shots)
Yes, you got 250 glory. I miiight suggest that you get a gasmask, since they only cost 30 and you'll probably get paid more than 130 next mission. Your character is kinda built to either murder EVERYTHING or engage in melee combat, and without a gasmask both may be inappropriate for a rescue mission where several allies will be using CS gas grenades. You could screw around with other characters IC between the mission, but PW would prolly prefer you not make a bunch of boldtext posts about it.
Oh, and in answer to your previous post's questions, yes you heal mental damage, and your flamethrower tank is replaced.
As a note: Webley is a 6-shot revolver well known for it's stopping power (especially when chambered in .455). I am fond of the gun for reasons unknown even to myself, so I would greatly appreciate being able to use one, even if I have to pay 10-20 extra glory for the extra stopping power.
You may want to specifically
bold this line, as Piecewise can sometimes pass right over all unbolded text if he's in a hurry. Also, I suggest you ask how much the ammo costs.