Winter 7, Year 1Hikari sandashi: T
Geos: T
Nute: T
Bob: E
Antherus: S
Maple Sylphseed: T
Human (SE): 40/40
Triankrular (S): 32/33
Bird (S): 2/2
Cor Mite x4 (S): 2/2
Cor Mite x2 (S): 1/2
Nute casts Weed Spores at the Triankrular. It seems that the spores are ineffective against this enemy for some reason. Nute also learns that the Weed Spore ability does not produce weeds instantaneously, while weeds are very good at growing they aren't THAT quick. Nute also learns that the weed spores are affected by Gravity, slipping off the Triankrular's smooth surface and falling upon the Cor-Mites which are not immune to them, dealing 2 damage to one Cor Mite and 1 damage to 2 Cor Mites! Nute then retreats to tile T, narrowly avoiding a Triankrular laser and invoking Heal to restore himself to full health. That could have gone much worse.
Speaking of worse, Antherus decides to cast Direct insects on one of the Cor Mites to make it attack the Triankrular... The Cor Mites were ALREADY attempting to attack the Triankrular, and were unable to hit the flying enemy. The only possible good that could have came from this action is that the targetted Cor Mite didn't decide to attack a dryad instead? On a related note, the Cor Mite sent south last turn has returned.
The Triankrular fires another three lasers, hitting one Cor Mite for 3 damage, narrowly missing Nute and hitting Antherus for 3 damage! Antherus is now out of commission. Perhaps that could have been avoided...
Hikari fails to post despite having got a GM response in the OOC thread well over 72 hours ago and just sort of stands around.
Geos creates a Geode Bomb and attempts to bury it. He does not have the energy to do so with shift eart and also create a second geode bomb, so it was only partially buried. There was not an unexploded geode bomb from last turn; it definitely detonated on impact. Geos then launches another Geode Bomb on top of the one on the ground. The second bomb detonates and triggers the first bomb! Success?
Maple runs away to the tree, disliking Cor Mites and the Cold like any other sensible dryad. She watches the battle. Its not going well. Its an absolute mess actually, with no co-ordination between the dryads.
Bob talks to the human, and the human somewhat nervously exclaims that they don't think they would get any use out of that and that they are just going to go fishing. The human moves south.
Small Stone Wall: A section of wall designed to limit access to tile T from the north. This project will require a lot more work and a lot more rocks.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Dornant Weed Spores: At tile S.
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 12/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 0/5
Status: Dead
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 7
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.