Winter 5, Year 1Hikari sandashi: W
Geos: T
Nute: E
Bob: E
Antherus: S
Maple Sylphseed: S
Human (E): 40/40
Triankrular (S): 33/33
Bird (S): 2/2
Cor Mite x6 (S): 2/2
Cor Mite x3 (S): 1/2
Cor Mite x1 (SS): 2/2
crazyabe forces the GM to spend some time looking up which dryad is his. Antherus then moves to tile S and casts Direct Insects on one of the Cor Mites... A single Cor Mite leaves to the south.
Hikari observes to see how the bird reacts to the Triankrular. The bird just... Sort of flies away to the west and pays no heed to the fact that the Triankrular just shot out three beams from its faces that are not pointed upwards with inflict 3 damage to one Cor Mite, 4 damage to another Cor Mite, and 3 damage to Hikari Sandashi. The Cor Mites seem to angrily scuttle around underneath the Triankrular.
Hikari then activates one of her Starlight Grenades which produces a flash of light. The Triankrular seems to rotate a bit, it remains unclear if it actually has a front or back side or whatever. The Cor Mites seem slightly more angry. It seems that the act of activating a Starlight Grenade does not require power.
Nute arrives at the scene and sprays Stink-Mouth at the Cor Mites, inflicting 1 damage to three of them. One of the Cor Mites goes over to Nute and bites him to deal 1 damage. The rest of them appear fixated on the Triankrular. Interestingly, it seems that the Cor Mites are woefully unequipped to handle aerial enemies which would have been nice to know earlier.
Bob (I guess having your Dryad's name in a quote technically counts?) attempts to talk to the human, who is willing to respond. The human explains that he is from the town of Hearth. The human claims to not know much about Cor Mites, or anything about Triankulars. He expresses some degree of curiosity about what kind of things that you have available to trade.
Geos uses shift earth to try to create a wall out of Geode Crystals, by poking them into the ground at an angle. Without some kind of kinetic force on either them or a potential victim is it unlikely that they will deal much damage however.
Maple Sylphseed heads southwest to talk to the Cor Mites. Either the Cor Mites can't talk or they are being very rude and ignoring her.
Trivia - Sometimes the GM won't accept a name for their creations unless it produces zero results on a google search.
Dirt Wall: A wall of dirt nine centimeters high around the tree. It is easy to climb over the wall if you are already next to the tree. It is reinforced with a few small stones. There is a hole at its base.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. Arranged in a line south of the tree, embedded partially in the ground. The highest level of Geode Crystal is 2.
Trench: A trench made with the intention of connecting the river to the tree. Water cannot flow in this trench during winter.
Tunnel: A hole dug at an angle that goes all the way down to subsoil. Clay can be obtained from this hole. Stones can be obtained from this hole.
Best Bush "Mostly": An average looking bush Located at E. Its effective level is 1.
Best Bush's Best Bush: More than a little strange how this happened. Its effective level is 1.
Compost: Can be found in the Soil subcategory for the tree, and acts as an above average quality soil.
Starlight Grenades: See the Starlight Grenade ability. In Hikari Sandashi's possession. 1 at power 2.0, 1 at power 1.0
Name: Geos
Tier: Adolescent
Health: 7/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Nute
Tier: Newborn
Health: 4/5
Status: Normal
Power Multiplier: 1
Skillset: Noxious Breath, Farming, Alchemy
Abilities: Stink-mouth, Weed Spores, Best-Bush, Compost
Name: Hikari Sandashi
Tier: Adolescent
Health: 2/20
Status: Normal
Power Multiplier: 2
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight, Starlight Grenade
Name: Bob
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Entropy, Transmutation, Growth
Abilities: Inevitable Decay, Wild Shape, Growth
Name: Antherus
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Poison, Plant Knowledge, Insects
Abilities: Poison Claw, Identify Plants, Direct Insects
Name: Maple Sylphseed
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Song, Illusion Magic, Nature Magic
Abilities: Lesser Songwriting, Illusion Magic, Nature Magic
Health: 42/42
Height: 42cm
Leaves: None
Roots: Normal
Status: Normal, Snow-covered
Mana: 10
Soil: Normal, Compost (minor)
Humidity: Normal
Temperature: Freezing
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Tier Retention - Adolescent: 12 mana - When a dryad with a tier of Adolescent or lower is replaced by any method, the new dryad may choose to retain the Dryad's tier. If the capstone was purchased, it must be included in the inheritance. This effect can also work for a tier 3 or higher Dryad, but only the second tier will be retained by this ability (with a tier 2 capstone replacing a tier 3+ one if applicable). This option will be available for all future Dryad replacements.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Hikari Sandashi
Tier Increase: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 12 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Nute
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Noxious Breath 12 mana - Create a new spell of your choice for this skillset
Selected Spell: Farming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Alchemy 6 mana - Create a new spell of your choice for this skillset
Random Spell: 6 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Bob
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Entropy 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Transmutation 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Growth 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antherus
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Poison 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plant Knowledge 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Insects 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Maple Sylphseed
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Song 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusion Magic 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Nature Magic 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.