Summer 2, Year 1Hikari sandashi: T
Leaf Vinehead: T
Aster Witherlock: WW
Geos: T
Antler: T
Deer (T): 60/60
Owl (W): 12/12
Squirrel (W): 3/3
Mystery Thing (WW): 20/20
Leaf Vinehead gathers some tree junk and lugs it back home. I guess that'll go into the asset section.
Antler looks at a thing... Oh dear, its a deer.
Paying no attention to the deer, Geos works on improving the dirt walls, extending them up to 5cm.
Aster Witheredlock attempts to return to the tree by going northwest. Instead of northeast where the tree actually is. However, he is unable to move this direction because he can only move so far from the tree but whoooooa! Hold on. He WAS able to move! Even further to the west a lot of sand can be seen. There is an object nearby which is like a tree, yet is most certainly not a tree. The object is like a square.
Remember kids, west is to the left. You can easily remember this fact because both west and left are four letter words.
Hikari Sandashi attempts to befriend the deer. The deer doesn't say anything in response, but if it could then it probably would have nagged you about remembering to include your characters name in your action post. The Deer (which appears to be female, but you aren't 100% certain that it isn't transgendered or something) doesn't seem to want to make friends, but at least it doesn't immediately turn hostile or nibble at the tree, so thats something.
Antler is prepared to hurl himself deer-wards should it prove necessary.
Thing the GM says - Theoretical difficulty: This isn't a gameplay mechanic (or so I say) but hypothetically if I were going to scale the difficulty of the game off any one thing, it would be total mana generated and not current amount of Dryads. Just saying.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Birch Tree Matter: Leaves and twigs from a birch tree. What business do you have with it?
Name: Geos
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Health: 23/23
Height: 23cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 9
Soil: Normal?
Humidity: Normal
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 4 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hiver Frostwild
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Winter 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Autumn 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Weather 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.