Summer 5, Year 1Hikari sandashi: EE
Leaf Vinehead: NE
Aster Witherlock: NE
Geos: E
Antler: T
Call: E
Screamy (NE): 5/5
Cor Mite x16 (NN): 2/2
Cor Mite (E): 2/2
Cor Mite x2 (E): 1/2
Woodpecker (T): 8/8
Hikari Sandashi heads to the east... Meaning the GM has to make a new tile now. The mountain area in the south looks even higher here. There are also some objects that appear to be a tree, yet are not trees at ground level.
Call heads east to deal with Cor Mites, using Gust to try to blow them away, dealing 1 damage to three of them. It appears that call does not have the required power multiplier to be able to blow them out of the tile entirely.
Leaf Vinehead attempts AAAA. to talk to AAAA. the AAAA. Screamy. It is AAAA. most assuredly AAAA. responding, but AAAA. not in a AAAA. way that AAAA. you can understAAAA.nd. Since it AAAA. does technically respond AAAA. I guess AAAA. that means Leaf AAAA. does not AAAA. intend to move AAAA. this turn? AAAA. AAAA. Its too bad AAAA. Leaf doesn't AAAA. have AAAA. an ability that AAAA. lets him AAAA. communicate with AAAA.nimals
Antler uses Regeneration to heal 2 health from the readily available rainwater and returns to the tree. A medium bird has been sighted near the tree.
Goes uses a Geode Bomb on the Group of Cor-Mites. It appears that they have been spread out by the previous gust attack, making it hard to hit many of them at once. Geos deals 2 damage to one, and 1 damage to another, defeating two of them. Three of the Cor Mites have been displaced and are not in a position to attack, but one of them bites Geos for 1 damage.
Aster Witheredlock AAAA. moves southeast AAAA. towards the bridge AAAA. There is AAAA. something AAAA. very loud AAAA. here. Leaf seems AAAA. to be trying AAAA. to talk to AAAA. it.
Tutorial - GM Errors: Sometimes the GM misses little details such as the exact location your character is at. If you see something that does not appear to be correct, mention it.
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Newborn
Health: 2/5
Status: Normal
Power Multiplier: 1
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 5/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 34/34
Height: 34cm
Leaves: Sparse
Roots: Average
Status: Normal
Mana: 13
Soil: Dubious
Humidity: Medium
Temperature: Warm
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.