Summer 7, Year 1Hikari sandashi: E
Leaf Vinehead: E
Aster Witherlock: T
Geos: T
Antler: S
Call: E
Fish x2 (E): 3/3
Fish (E): 7/7
Screamy (NE): 4/5
Goat (S): 70/70
Cor Mite x19 (T)
Call uses breath of life to hael Geos for 1 health. Just 16 more to go! Noteworthy is the fact that Call could only barely reach Geos from a different map tile.
Hikari Sandashi heads east to investigate the river. There appear to be some fish in there. The river itself flows to the north, and is likely to be an obstacle if you try to cross it on tile E.
Aster lets aaaa. up on his aaaa. attack, and AAAAAAAA. inspects the Screamy. AAAA. AAAA. It looks sort AAAA. of like a bird AAAA. without wings AAAA. or legs. AAAA. It does not AAAA. stop screaming. AAAA. It could probably AAAA. be picked AAAA. up by a AAAA. larger Dryad. AAAA. Aster heads back to the tree.
Leaf Vinehead uses Draw Blood to finish off the remaining Cor-Mite in the east tile.
Geos attempts to Adapt himself to his current environment... This does not appear to work. This is most likely due to the fact that as a Dryad of the tree you are basically adjacent to, you are adapted to surviving in this very specific area by default. This might be possible in a different environment should you ever have a reason to travel away from the tree for extended periods of time. It would be more effective on non-dryads.
Antler moves south. He encounters a large Quadruped. It does not appear to notice him.
The Cor-Mites that were previously sighter have arrived near the tree! Perhaps you could have done more to prepare for such an assault. Making things worse, a few more wander in from the southeast!
Dirt Wall: A wall of dirt five centimeters high around the tree.
Geode Crystals: Left over from a Geode Bomb. Not much of a threat any longer. The toughest crystals have an effective level of 2.0
Wildseed Thorns: Thorns growing near the tree. Pointy, but otherwise not worthy of note.
Trench: A trench made with the intention of connecting the river to the tree. Requires a small amount of work to serve its intended purpose.
Name: Geos
Tier: Adolescent
Health: 4/20
Status: Normal
Power Multiplier: 2
Skillset: Earth, Terraforming, Evolution/Adaption
Abilities: Geode Bomb, Shift Earth, Adapt (Minor)
Name: Aster Witheredlock
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Shadows, Illusions, Decay
Abilities: Shadow Asphyxiation, Disguise Self, Life Absorption
Name: Leaf Vinehead
Tier: Newborn
Health: 4/5
Status: Normal, Probably annoyed?
Power Multiplier: 1
Skillset: Blood, Smithing, Plants
Abilities: Draw Blood, Forge Weapon, Leaf Cloak
Name: Antler
Tier: Newborn
Health: 3/5
Status: Normal
Power Multiplier: 1
Skillset: Thorns, Survival, Rejuvenation
Abilities: Morningstar, Regeneration, Oasis
Name: Hikari Sandashi
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Electricity, Animals, Star
Abilities: Spreading Jolt, Friend of Nature, Focus Firelight
Name: Call
Tier: Newborn
Health: 5/5
Status: Normal
Power Multiplier: 1
Skillset: Wind, Escape, Breath
Abilities: Gust, Speedy Escape, Breath of life
Health: 39/39
Height: 39cm
Leaves: Sparse, Crisp
Roots: Long, Thin
Status: Normal
Mana: 10
Soil: Normal?
Humidity: Low
Temperature: Hot
Other
Empower Spell: 1 mana - For this turn only, a selected ability is cast with double its effective power multiplier with a reduced failure rate.
Wildseed Magic: 2 mana - For this turn only, one ability may be used which you do not even have. That ability must be suited for an unlocked skillset.
Heal: 1 mana - Heals 5 health for one Dryad, or 2 health for one Non-Dryad. (Not effective on the tree itself)
Revive (Tier 1): 3 mana - Revives a dead Dryad which is tier 1. The Dryad cannot act on the same turn as their revival.
Revive (Tier 2): 8 mana - Revives a dead Dryad which is tier 2. The Dryad cannot act on the same turn as their revival. The Dryad will have low health on revival.
New Dryad: 13 mana - Spawns a new Dryad from the waitlist. Cost increases with each purchase.
New Dryad Champion: 161 mana - Spawns a new Dryad from the waitlist. The summoned dryad will be one tier higher than usual. The +1 tier will be considered a "free upgrade" which does not influence the cost of future upgrades. This ability ignores waitlist priorities and picks a truly random player from the waitlist.
Replace Dryad: 0 mana - Replaces a Dryad with one from the waitlist. WARNING: This will sacrifice any upgrades purchased for the Dryad. Intended for the purpose of replacing inactive players.
Geos
Tier Incese: 30 mana - Increase your health and power multiplier, and unlock new upgrade options.
Adolescent Capstone: 1 mana - Permanently locks this characters abilities, preventing it from ever purchasing new upgrades. Grants a permanent +20 Health and +2 Power multiplier, and gives a one time full heal to the Dryad.
Selected Spell: Earth 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Terraforming 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Evolution/Adaption 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Common Dryad spell: 5 mana - Unlocks a random ability for the "Common Dryad" skillset. The "Common Dryad" skillset remains locked; this is a one time purchase.
Unlock Secret Skillset: 8 mana - Reveals your secret skillset and enables the purchasing of spells for it. Mutually exclusive with certain future upgrade choices, and cannot be purchased if it is no longer a secret.
Aster Witheredlock
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Shadows 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Illusions 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Decay 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Leaf Vinehead
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Blood 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Smithing 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Plants 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Hikari Sandashi
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Electricity 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Animals 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Star 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Antler
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Thorns 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Survival 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Rejuvenation 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.
Call
Tier Increase: 8 mana - Increase your health and power multiplier, and unlock new upgrade options.
Selected Spell: Wind 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Escape 6 mana - Create a new spell of your choice for this skillset
Selected Spell: Breath 6 mana - Create a new spell of your choice for this skillset
Random Spell: 3 mana - Gain a random spell for a random unlocked skillset. Costs half the amount of the most expensive option. Mana will be refunded if a cheaper spell is picked, but you need to have enough mana for the most expensive one to purchase this option.