Jóra: Taking Dark Bargain Cunning, desperate roll: 5,4,1,1)
Kol: Resolve, desperate: 5,4
Sihylde: Ferocity? Commanding shield wall, risky: 5,3,1
Einar: Taking Dark Bargain and +1 die from fate, a desperate action: 3,3,2,2,1,1…. Dang, ouch
Consequence: (Wounded,level 2, can resist for -1 fate)
((I'm taking myself as lucky and the +1 was to one roll. That and Einar, we'll cover you D: you can heal up later on and stuff but we should not be overrun! I think! Everyone else spending their fate is okay however...except for you and Silhyde unless you both spend fate anyway because that'd make it overrun either way!
GM: What happens if both SC and Funk took their Dark Bargain o_O We retreating?))
Kol looked around the shield wall, trying to spot Jóra. Though a few of her archers were there
So like, 3 out of the 4 women who came alongside me?
Or...2?
I'm unsure how 'few' my archers are, but 4 is pretty 'few' already.
I'm spilling all the
until I realized that my archers could be everywhere else and Kol just looked at the shield wall anyway, and then realized the brilliance of the writing just in time as the punnery occluded my foremost thought.
Kol shouted out, and slammed shield first into the barbarian. The force of the blow sent the man flying, and Kol ran on.
Go dad!
You fling that guy like a ragdoll!
Also to be frank, I imagine your writing literally in a humorous/classical narrative tone, akin to things written around a decade or so back (eg with all those 18+ or so narrative rules and such)
So yeah.
Much fun.
A javelin whistled towards his head. Kol whipped his shield up, catching it in the wood. He grabbed it and yanked it out, and sent it flying at one goatman leaping at him, sending it tumbling to the ground.
Either bad javelins or it ain't a pilum as that would've rendered the shield...not-really-useful.
Wow Kol is strong for his age o_O He's like...what. 50-60? How long is the generation gap between 'older raider' and 'Sea Wolf'? Like our Thane to us?
His shield and sword were blurs as he and Skjære fought to get to Jóra.
Given my readings about historical and military details, we are awesomely skilled fighters.
Guess that backs our Prologue chapter fighting skills then \o/
...And a reason why ~40 beastmen and auxiliaries are so x.x-ey. We only brought equal to that and they ambushed our butts :V
The way back to the rest of the company was also now filling with vengeful beastmen, cutting them off.
Either we missed scouting/hunting parties in the forest, which is my bet, or the night really makes these guys look more or bigger than they are!
Guessing a count of 60 or so are attacking us.
Also I made a silly in Old Norse in the title
Jora took a moment to trace her wound with a warmed poultice that she kept in a specialized pocket on her quiver, and noticed that it may not be needed anyway due to the graze being superficial instead. This sort of explained the lack of pain she felt earlier--it wasn't adrenaline, it was that the wolfman's blow really missed due to the harder wood that composed her bow.
She adjusted her grip on her seax and looked around.
"There must be something here to help us other than men and weapons."Resist wound! (3/5 Fate left {Right?} meaning it totally didn't hit any of my arteries on my arm \o/ or really harm any major veins)Try to grab a nearby bow (that probably isn't as good as mine and maybe is a shortbow) and fire a whistling arrow to disorient/grab attention or at least rally people. If none: use Cunning to try and find unorthodox (ie Environmental) ways to aid our folks, or rally the folks. (I could even throw a fire arrow to a fellow archer and ask her to shoot something flammable to rally people or act as a target/designator)
Failing that, last resort is fight with seax and dagger but behind Kol and the other better-trained fighters. Use Cunning in battle; use the enemy's force against them.
Also spend +1 fate to help myself with my actions.
And if anyone else requests (please post about it guys), I'm willing to shove a +2 fate to help with your rolls {and then I had no fate left }
Edit: Priority theme is regrouping! (Thanks Tari)((I think, opposite my assumption in the OOC spoiler, that spending fate to resist means also resisting the "+" counter to being overrun, instead of spending fate and having it overrun as a 'dark bargain'esque consequence, as it wasn't mentioned to be a DB.
...And I read the last sentence of Consequence different from Funk/Sihylde's one, because of how the sentences were arranged.
"Rodrick! You stand NOW!"
"Every one with me! Steady now we move as one!"
I'll try to get them to move towards Kol
((I"m betting this is Resolve but it could also be Ferocity given the context o_O Maybe bold the action to clarify
I'm assuming Ferocity though, since we're rolling against fear and 'situational sense'))
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