1.2
2.1
3.0
4.3
5.1
Total: 7 (+4 from below=11)
And I'm thinking an additional 4 xp from the battles that you have fought in as well, so add 4 to the totals I gave you. Don't forget the XP you have not spent yet!
Here are current perks (cost 15) and the new specialties, which are more powerful, and cost 20 XP. You can also buy a die for 15 xp as well.
-(Fearsome, Determined, or Cunning) Commander: gives you bonus in command using your highest stat
-Pillager: gain 1.5X Goods from looting
-Healing arts
-Smithing
-Trained pet
-Berserker (if you make a desperate roll while fighting, +1 dice)
-Rune Priest
-Spirit speaker
-Blessing of the gods: Gain a special item, weapon, or blessing
Specialties (Can only pick one) 20 XP
-Leader: Your actions inspire confidence and loyalty in your men. You gain +1 die when ordering your troops (Can’t also be fighting, though).
-Champion: Your place is on the front lines. Your enemies tremble before you, and all wll fall beneath your blows. +1 when fighting on front lines in battle, or in duels
-Marksman: Your arrow always finds its mark. Able to ignore adverse conditions, always great effect when shooting a bow or throwing a weapon
-Channeler: You are able to channel the power of the gods through you and into the world. Requires a sacrifice, however.
-Shield Master: You are a veteran with a shield, and know how to use it to its best effect. You are able to spend 1 fate to block a wound, either on you or an ally each turn.
-Spirit Binder: You have bound a spirit to yourself, and can give it commands. Up to you what form the spirit takes.
-(Cursed my only pick this) Destroyer: When you act, someone or something dies. Whenever you roll, if blood has not been shed, you go into a frenzy and attack an enemy, or if an enemy is not available the least liked person. Your effect in combat, however, is increased by two.