Year 22: When It Rains, it Pours
Three hundred and fifty able bodied soldiers can get a lot done when they set their mind to it. The actual digging was limited by the number of shovels and mattocks available, but the remaining hands were quickly put to use in moving the fresh earth to make a flood barrier around the grounds. Members of the magical dynasties also got stuck in, and whilst their individual efforts were lost amongst the mass their willingness to get involved spurred the men on. Conjured Barriers were used to block off awkward areas, as well as to help waterproof the building itself. Archmage Raellius was seen sending a burst of magic into the sky, but it is unclear if it did anything.
As the water rose higher, a few refugees found their way to the Fort. They were quickly ushered into the compound by nearby soldiers, found a fire to sit next to, plied with blankets and in one case magically healed of early stage hypothermia.
The storm continued to rage, however the solid stone construction of the Fort meant it avoided any lightning strikes. Several times trees within the grounds were hit, one close enough to a squad of Hatio Infantry that they got peppered by the exploded fragments. The majority were lucky enough to get away with little more than splinters, but one was killed instantly by a fragment the size of his forearm.
By the time the water level had reached the grounds, a man high flood barrier had been erected around the entire area, along with a series of trenches to encourage the water to flow elsewhere. Returning the gardens to their former glory will be an absolute nightmare, but the groundsmen had been too busy burying their hard work in soil to complain.
To everyone’s immense relief, the flood bank held. As the waters started to recede, the Archmages noticed the silence caused by an absence of rain. The Fort and everyone in it, had weathered the storm.
---
The valley, once it had less in common with the sea, the true scale of the disaster was revealed. Trees had been uprooted, whole buildings had just washed away and the very face of the landscape was permanently disfigured. Whilst the refugees at the fort had survived, they’d lost everything.
Over the following days, many more refugees returned to the area, bearing only what they could carry with them as they fled. Many more were reported missing. Most were never found. Thankfully, this flood was fairly localised. Whilst the rest of the kingdom suffered the severe storm, only this valley and its tributaries were flooded.
---
The Archmages saved themselves and theirs, but many others suffered. It will take years for the people to recover. Each dynasty can commit effort towards the reconstruction in the form of actions or wealth over the coming years. No effort from a family will cost them five favour. A significant effort will prevent them from losing any favour.
The next crisis will occur in eight years
Fortified Manor House, with Engraved Caster's Circles to speed set up. Includes a large barracks for the dynasties' soldiers.
Resources
Wealth: 7
Favour: 11
Assets
Noble Lands (+10 Wealth)
Retainers
1 Heavy Infantry Unit (-3 Wealth)
Archmage Leotherm
Male
Age: 42
Mental: 4 +2 (1/4xp)
Might: 1
Spells
Lightning Storm (6)
Summon Earth Elemental (3)
Spirit Wall (3)
Evoke Rock Shard (2)
Mage Arrieta
Female
Age: 13
Mental: 2
Might: 1
Spells
Healing Touch (1)
Baby Leotherm II
Male
Age: 0
Resources
Wealth: 7
Favour: 11
Assets
Noble Lands (+10 Wealth)
Retainers
1 Light Infantry Unit (-1 Wealth)
1 Medium Infantry Unit (-2 Wealth)
Archmage Hera
Female
Age: 42
Mental: 3 +2 (1/3xp)
Might: 3 (0/3xp)
Spells
Elixir of Life, Primitive (5)
Regeneration (4)
Rains of Life (3)
Healing Touch (1)
Mage Theos
Male
Age: 12
Mental: 2 (0/2xp)
Might: 1
Spells
Healing Touch (1)
Resources
Wealth: 10
Favour: 11
Assets
Noble Lands (+10 Wealth)
Archmage Antonius
Male
Age: 42
Mental: 2 +2 (1/2xp)
Might: 1
Spells
Long Lasting Wall (4)
Selective Spirit Wall (4)
Conjure Barrier (3)
Spirit Wall (3)
Summon Air Elemental (1/3)
Summon Earth Elemental (3)
Mage Donato
Male
Age: 12
Mental: 2 (0/2xp)
Might: 1
Spells
Healing Touch (1)
Resources
Wealth: 10
Favour: 11
Assets
Noble Lands (+10 Wealth)
Seal Recordings (Year 14)
Archmage Raellius
Male
Age: 42
Mental: 3 +2 (0/3xp)
Might: 2 (0/2xp)
Spells
Seal Scanner (4)
Conjure Barrier (3)
Void Scry (3)
Void Knife (3)
Anti-Magic Dart Cluster (2)
Proto-Projection (1)
Magic Dart (1)
Mage Brin
Female
Age: 12
Mental: 2 (0/2xp)
Might: 1
Spells
Healing Touch (1)
Resources
Wealth: 10
Favour: 11
Assets
Noble Lands (+10 Wealth)
Archmage Sara
Female
Age: 25.4
Mental: 6 +2 (0/6xp)
Might: 3 (0/3xp)
Spells
Vampirism (5)
Vampirism, Lesser (3)
Resources
Wealth: 10
Favour: 11
Assets
Noble Lands (+10 Wealth)
Archmage Lewis
Male
Age: 42
Mental: 4 +2 (0/4xp)
Might: 1
Spells
Laser Beam, Greater (5)
Conjure Barrier (3)
Laser Beam (3)
Fireball, Lesser (3)
Resources
Wealth: 4
Favour: 10
Assets
Noble Lands (+10 Wealth)
Retainers
2 Light Infantry Units (-1 Wealth p.)
2 Medium Infantry Units (-2 Wealth p.)
Archmage Tridian
Male
Age: 42
Mental: 3 +2 (0/3xp)
Might: 4 (0/4xp)
Spells
Caster's Circle (3)
Conjure Barrier (3)