I've made an addition to the lore; the Western continent and its primary religion have names now, and descriptions of more distant Mungaršr cultures have been added. I won't provide maps of these areas just yet, because out-of-game they're not important yet and I'm not 100% sure I'm finished with the "full-size" maps I've made, and in-game because they're often not included in the maps your characters have available to them.
E: Uh, scratch that, I made the OP too long. Hang on a sec while I come up with a workaround.
E2: The setting notes are now in a pastebin, which is even better because it also allows me to describe the western lands in more detail--in the interest of saving space, I had previously shortened my full notes about the western kingdoms, but now I have as much space as I need. Enjoy the for-the-time-being useless descriptions of not!the-middle-east-and-central-asia.
Also, that sheet is looking good, SenBow.
Speaking of setting, do undead exist at all in this world? I know that metagaming is something to be avoided, but at the same time I would rather not waste one of my limited known spell slots on an anti-undead spell if it will never see use.
In Mungaršr, even attempting to raise the dead is forbidden and unknown even among sorcerers--attempting to bring back others is seen as the domain of the gods, and the idea of raising the dead as slaves is altogether unknown to them. However, legends are known of vengeful spirits rising from their grave mounds on dark nights to wreak havoc on innocent men and women.