Week 5, Post CollapseGene Therapy ClinicsUnfortunately, you do not have a Gene Therapy Clinic located at your city.
They were particularly useful in both curing any ailment and revitalizing people and subtly abducting people and sending them out on the rail. But before the collapse, they were mostly just in the large cities and construction was underway in other cities. Actually, you do have a
partially constructed Gene Therapy Clinic near the center of the City, but it was being built by personnel straight from the ADVENT, not New Adelaide, administration. The actual building itself (which is very large) is mostly done and some of the groundwork tech for the "gene therapy" part was already in place, but it would need some serious work to complete and blueprints not known by the City's administration.
The construction site also suffered some very minor damage in the riots. Your Administrative Head recommended replacing the shadowy experiment & abduction back rooms with something a little less jarring for the public. You also attach a squadron to patrol the general area surrounding the construction site to prevent PR-costly raids.
For now, without the blueprints or building supplies to finish it, you've decided to rename the Gene Therapy Clinics
"Gene Hospitals" instead. The "gene" part you felt necessary because the fact that this city does already have hospitals and some distinction is necessary.
PropagandaPropaganda campaigns are on the mind frequently this week. Your Administrative head has been handling the propaganda but it's difficult without the supplies of the ADVENT administration behind it. Under your disposal you have some smaller TV studios (mostly in the outskirts of New Adelaide, converted from the old city) but they were really only utilized to report local news before the collapse.
Changing their general purpose has been difficult. Your Administrative Head says that while they're effective at getting messages from New Adelaide's administration out, they're not nearly as effective with propaganda. They're small, the staff isn't as trained, the staff is just smaller, and more.
Putting aside the issue for now, you still have the media production studios get to work getting out various messages about the resistance and Gene Hospitals. You hope it's at least somewhat effective, but right now you have no way of figuring that out.
You also consider rebranding for general PR purposes, but this may actually hurt your standing. After all, these are the citizens that still grudgingly trust or accept ADVENT, and by extent, New Adelaide. While the consequences could still be miniscule, careful considering is probably needed before committing to isolating yourself from ADVENT.
The Food CrisisNow you deal with food.
The first thing you do is organize groups of volunteers across the city to find more sources of food and start fishing. Unfortunately, this goes very poorly because to the people it's nothing more than a government-sponsored hobby trip. And while uncharacteristic of the city, it's still what people see. By the end of the week, only a handful of small groups are sent out and nothing tangible results.
You know that if the people knew the urgency of the situation, (or if you forced them,) they'd definitely be more willing to help out, but that comes with its own set of consequences.
On the bright side, some Militia squads successfully find some sources of
fresh water. This isn't the end of the water problem, though. You may have water sources known, but telling people to get their water by trekking through the wilderness for a fair number of miles then scooping out some water from a small lake would not be a good idea. The city needs some way to get water from Point A - the sources - to Point B - the City.
The farming projects make some progress, though. People are found and preliminary surveys are done and the proper types of crop are identified. Unfortunately again, it seems that conventional field farms big enough to feed the city would likely take years to develop with New Adelaide's workforce. But fields big enough to supplement other sources of food are most certainly not out of the question. It's your call if you wish to continue with this farming.
The last thing done regarding the food crisis is the brief considering of cloning cows.
This is an interesting issue.
Your Technological Head has some knowledge of the process ADVENT uses for cloning and other genetics-related problems. For both genetics research and experimental/regular cloning, they utilize something informally called a "Genetic Slurry". Made from the genetic material of, well, people. Genetic Slurry is an extremely versatile material, though. It was the primary component in all ADVENT cloning. It was the main "ingredient" in making the ADVENT Peacekeepers, in fact. The cloning facilities accept Genetic Slurry and output clones. It was also used for the aforementioned genetics research. It allowed ADVENT to, through high usage of the stuff, essentially brute force genetics to produce desirable traits in clones such as psionics.
Really useful stuff disregarding the minor ethical implications. With it and the proper facilities, armies of peacekeepers or just about any other clones one could think of can be produced!
So back to cows.
Yes, you can make cows, if you have Genetic Slurry and cloning facilities.
The CheckpointThe Officer's squadron is sent to the ADVENT Checkpoint for further investigation and to attempt to turn it on.
They manage to find and restore power to the facility, but no other progress is made in this avenue. The computer systems there are still locked out. The reason pertains to the Psionic Network not existing anymore and their implants and passwords and other stuff.
The point is, they won't be able to activate it and neither will you unless the system is circumvented/bypassed, hacked, or you find the override codes.
Investigation of the Checkpoint goes well, at least. A storeroom is found, and in it a large supply of standard-issue Peacekeeper weaponry and armor among some miscellaneous equipment. The Checkpoint appears to be exactly what you thought it to be - a checkpoint. Placed there to manage patrols of the wilderness and to perform security sweeps on the routine trains coming through. Nothing too special, but still useful for you.
Once the investigation is finished, the dropships arrive and begin loading up supplies from the train and bringing them to the city. It takes all week and all of your dropships, but you finally empty the (small) train, netting:
- 10u Construction Supplies
- 5u Genetic Slurry
- 4u Food (Enough for 1 Week)
- 2u Water (Enough for 1/2 Week)
Useful stuff. The Administrative Head has divided the list into "units", which are fairly abstract representations meant to convey how much that particular thing can do. So 1u Genetic Slurry and 1u Construction Supplies are nowhere near the same volume or weight.
Unfortunately, the dropships are occupied all week by this and are unable to commit to any particularly long trip such as the one you had considered to another city.
It's
possible, but in the end you chose using the dropships for the ADVENT Train instead of going to another city because you have no idea what cities are still standing and what their affiliation are. It's still an option this following week.
StatisticsPopulation: 200,000
Stores- 10u Construction Supplies
- 5u Genetic Slurry
-
+ 4u Food
(Enough for + 1 Week)-
+ 2u Water (
Enough for + 1/2 Week)Infrastructure- Nonoperational Rail Station [Controls locked]
- Seaport
- Unfinished Gene Hospital [Can't finish - Lacking blueprints]
- Makeshift Resistance Graveyard
Research & Projects- [1] MEC Local Support Interface: A HUD Interface allowing users to give exact orders to nearby MECs
Peacekeeping ForcesNew Adelaide Peacekeeping Base- 50 ADVENT MECs [AI Mode - Obeys general orders from administration] (Deactivated when not deployed)
- 1 ADVENT Trooper Squadron
- - 1 ADVENT Officer [Free will - Obeys administration by choice | Magnetic Weaponry | Basic Armor]
- - 7 ADVENT Troopers [Controlled psionically by Officer]
- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Dropships [Can carry 5 units each]
- 1 Interceptor
Patrolling New Adelaide- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 8 Militia [Untrained]
- 23 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
- 3 Rookie Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Rookie]
- - 9 Militia [Rookie]
Patrolling Resistance Graveyard- 1 Untrained Militia Squadrons [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
Patrolling Gene Hospital Construction Site- 1 Untrained Militia Squadron [Civilians - Obey administration out of mild loyalty | Magnetic Weaponry | No Armor]
- - 1 Militia Captain [Untrained+]
- - 9 Militia [Untrained]
Points of Interest
- ADVENT Security Checkpoint
- - Empty ADVENT Train
- Fresh Water Sources
I appreciated the consensus thing, thanks. Even though I still incorporated some other stuff, it was nice.
Adelaide, the Australian city which was where New Adelaide is now, is by the ocean, not a lake.
Also, if you actually played XCOM2, note that the Gene Therapy Clinics here are a bit different than their ingame counterparts. Some stuff in early trailers implying that they were these big anticpated projects "coming to a location near you", and I decided that would fit better.
They're also much bigger here. Think like really large hospitals with multiple wings, levels, and more. In the actual game they were these tiny buildings that could fit about 10 people in at a time, and to balance the game and to match it with the above-mentioned scarcity, size was increased.
Also don't blame me for the weird soft sci-fi regarding cloning. Blame XCOM!
Finally, regarding the updates in format:
I added the section headings to improve readability. Lemme know if you don't like it, please.