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Author Topic: ADVENT Divided [SG] - Week 8  (Read 8078 times)

Kashyyk

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Re: ADVENT Divided [SG] - Week 3
« Reply #45 on: January 24, 2017, 06:14:02 am »

If we need to train the militia, then I suggest have them simulate combat against our ADVENT peacekeepers. If we have some sort of ammunition that will not harm whoever is shot with it or other such equipment, we can give them "live" combat training by having them engage in mock battles against our actually competent troopers.

Do this at a squadron level. One militia squadron trained at a time. When a squadron is deemed acceptable, have them do the same with one of the others.
+1 to this

How much manufacturing capacity do we have?

Could we, for example, build a bunch of automated radio listening posts in the wilderness around the city and set them to intercept and record anything it hears?
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Chiefwaffles

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Re: ADVENT Divided [SG] - Week 4
« Reply #46 on: January 24, 2017, 08:21:58 pm »

Week 4, Post Collapse

In terms of equipment and manpower, you have a very decent manufacturing capability. Most of the city was built in one go by a moving workforce, but New Adelaide still kept workers and equipment for construction to expand and improve the city.
Your problem, however, is supplies. The city never stored any materials for construction in city grounds, and instead requisitioned material via the rails as needed for construction projects. With no operating train and no higher-up administration to handle the acquiring and requisitions, the city is completely out of construction materials.
But yes. If you were to get the resources, listening posts are easily possible. They could be potentially jury-rigged if New Adelaide gets its hands on possibly jury-rigging material candidates, but actual civic-grade listening outposts are very possible with the right supplies.


Of special concern this week is the issue surrounding training. The militia is frankly useless in actual combat as anything other than glorified meat shields for the actual competent peacekeepers. You had the Administrative Head look into finding people experienced in combat to recruit to train the Militia, but no such civilians are found. You'd guess that most of the veterans from before Unification Day have either fled to join the Resistance or have been handled by ADVENT.
So you turn back to dealing with what you have. Originally, you had two ideas - idea one was to rotate training 10 Militia Captains per week, but you eventually chose to host mock skirmishes for the militia squads with the ADVENT Officer's squad.

Ultimately, it's determined that for any tangible results, only a small amount of squadrons could be trained this way in a week. So two squads were chosen and went through the battles. Near the end of the week you inspected them personally and according to the report from your Peacekeeping Head, they're doing much better. Still not military-grade by any means, but hopefully they should be able to be of use during a skirmish. Three militia squads are now "Rookie" level.


Also happening this week was the further investigation you had done into the deactivation of the tracking beacon. This investigation seems to only raise further questions. Before deactivation of the beacon, the dropship raised in altitude by a fair degree before stopping in midair. After this stop happened, it seems that power was cut to the beacon (and likely rest of the dropship) and the beacon was deactivated or removed before power was restored.
You and your Heads don't know what to make of this at the moment.


In the middle of the week, you organized a "program" for lack of a better word where willing members of the Militia tend to the makeshift Resistance graveyard and do minor patrolling. The dog tags are placed in an open visible area at the site, but it doesn't look like any Resistance members returned to the area this week.

While on the note of the Resistance, you start to worry about the presence of XCOM Operatives being a part of the local resistance.
With the collapse of the ADVENT administration, XCOM is a curious subject. Occasionally, you watch the Resistance broadcast propaganda to get an idea (through very obvious bias) of what's happening outside the local area. According to it, XCOM is still very much around and is leading the charge on the tougher remaining cities. Even through the biased lens of the Resistance, it's obvious that the cities they're after are much more fortified than New Adelaide. You see occasional shots of lines of MECs and turrets bordering cities such as New Vancouver.
But it's clear the Resistance is making progress over there. And while XCOM's front lines are far away, they have a remarkable degree of mobility to them and as far as you know they may have operatives around the world.

Dropships are sent out to look for resistance bases, but none are found. The bases - or "havens", as the Resistance calls them - are usually hidden in plain sight from the intelligence ADVENT was issuing out before the collapse. But despite that, they were always well hidden and usually required the Elders' unique brand of intelligence-gathering to find.
Such as their shape-shifting alien operatives. You've never seen one, but you've only heard great things about their capabilities.

You inquire to your Peacekeeping Head about a purposeful defection with a Militia member. She looks intrigued, but warns you that Militia membersa re just that - militia. If they were to even find out how to defect, there's a very real chance they'd immediatley crack. But if a way is discovered to actually defect in the first place, it's up to you to make the order.


More precursory investigation of the ADVENT facility is done, and a Militia squad is sent in to investigate further. It looks to be some kind of security-oriented base for the rails. Further details are fuzzy without actual detailed investigation, but it sadly looks like there may not be any cloning equipment at the base. The train does look like it's recoverable, however. There's some very minor decay, but all signs point to someone with the correct security authorizations being able to turn it back on.


At the end of the week you're approached by your Administrative Head. She mentions signs of decreased support in the City's administration, but that's obviously not the point of him being here. Eventually she gets to the point and tells you something alarming.
New Adelaide is running out of food. Food was, prior to the collapse, being brought in by truck, train, air, and water (yes, New Adelaide has a seaport, but with its only use being transport over water and a lack of military ships it isn't very relevant) but now without the higher administration handling the production and logistics, there's no more food coming.
The City of course has its own food stores, but they're running out more quickly than expected and according to the Administrative Head, is now a critical issue. Without action done, the majority of New Adelaide's populace may begin to starve in a matter of weeks. The public doesn't know about the food shortage yet and shouldn't be finding out anytime soon, however.


Spoiler: New Adelaide (click to show/hide)
« Last Edit: January 28, 2017, 02:07:24 pm by Chiefwaffles »
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Quote from: RAM
You should really look to the wilderness for your stealth ideas, it has been doing it much longer than you have after all. Take squids for example, that ink trick works pretty well, and in water too! So you just sneak into the dam upsteam, dump several megatons of distressed squid into it, then break the dam. Boom, you suddenly have enough water-proof stealth for a whole city!

Dustan Hache

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Re: ADVENT Divided [SG] - Week 4
« Reply #47 on: January 25, 2017, 12:28:30 am »

despite the best efforts of ADVENT to destroy some major parts of the ecosystem, wild animals do still exist. It looks like we will have to send out a squad hunting while others search for nearby sources of food and clean freshwater in more sizable amounts and brings some back.
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Re: ADVENT Divided [SG] - Week 4
« Reply #48 on: January 25, 2017, 02:02:31 am »

Plausibility of farming?
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killerhellhound

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Re: ADVENT Divided [SG] - Week 4
« Reply #49 on: January 25, 2017, 03:29:37 am »

PTW
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ZBridges

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Re: ADVENT Divided [SG] - Week 4
« Reply #50 on: January 25, 2017, 06:02:07 am »

This probably won't help, but can we send a dropship to one of the larger cities near New Adelaide to request food supplies and authorization for the rail?
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Kashyyk

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Re: ADVENT Divided [SG] - Week 4
« Reply #51 on: January 25, 2017, 06:45:25 am »

Plausibility of farming?
I doubt there's anything we can do within a few weeks.

We presumably have a catalog of local flora and fauna somewhere, maybe we can deploy a bunch of militia to combing the surrounding wilds for edible food/plants and harvesting as appropriate.

It is definitely a stop gap measure, but if we combine it with a few of the options above we might gather enough to survive until then.
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~Neri

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Re: ADVENT Divided [SG] - Week 4
« Reply #52 on: January 25, 2017, 06:50:00 am »

I was more thinking along the lines of Starting farming and supplementing with external stuff while the crops grow. (Also plants do grow quite fast. People tend to underestimate the speed of potatoes.)
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S34N1C

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Re: ADVENT Divided [SG] - Week 4
« Reply #53 on: January 25, 2017, 08:48:59 am »

Plausibility of farming?
probably wouldn't be ready in time, but its a good long term goal.

We're near a lake right? And lakes have fish.
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killerhellhound

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Re: ADVENT Divided [SG] - Week 4
« Reply #54 on: January 25, 2017, 09:59:22 am »

Plausibility of farming?
probably wouldn't be ready in time, but its a good long term goal.

We're near a lake right? And lakes have fish.
All the better to start now while we still have some stores.
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stabbymcstabstab

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Re: ADVENT Divided [SG] - Week 4
« Reply #55 on: January 25, 2017, 11:31:06 am »

Plausibility of farming?
probably wouldn't be ready in time, but its a good long term goal.

We're near a lake right? And lakes have fish.
All the better to start now while we still have some stores.
+1 to the idea of starting to and fish. Also lets send the officer to try and reactivate the security check point and look for people with skills to get the train moving again.
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killerhellhound

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Re: ADVENT Divided [SG] - Week 4
« Reply #56 on: January 25, 2017, 12:26:38 pm »

So for consensus

-Send officer with troopers to check point and try to reactivate it

-Start fishing to and sending out gathering groups to shore up food supplies (Tell the people that we are improving the variety of their food choice's to avoid any annoying questions

-Start farming projects looking for people with experience and any info about local conditions and what crops to plant

-Start anti propaganda campaigns stressing that with the resistance there are no plans for what to be done after. They expect everyone to live in the wildness with no running water, no electricity and no gene centers.

-Have a militia patrol permanently attached to the gene centers they are a major draw for us and if hit could do a lot of damage to our reputation

-Hope that the resistance group start to lose support as people realize that new Adelaide is a much better living place then xcom would like them to believe.
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stabbymcstabstab

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Re: ADVENT Divided [SG] - Week 4
« Reply #57 on: January 25, 2017, 01:21:44 pm »

So for consensus

-Send officer with troopers to check point and try to reactivate it

-Start fishing to and sending out gathering groups to shore up food supplies (Tell the people that we are improving the variety of their food choice's to avoid any annoying questions

-Start farming projects looking for people with experience and any info about local conditions and what crops to plant

-Start anti propaganda campaigns stressing that with the resistance there are no plans for what to be done after. They expect everyone to live in the wildness with no running water, no electricity and no gene centers.

-Have a militia patrol permanently attached to the gene centers they are a major draw for us and if hit could do a lot of damage to our reputation

-Hope that the resistance group start to lose support as people realize that new Adelaide is a much better living place then xcom would like them to believe.

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Dustan Hache

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Re: ADVENT Divided [SG] - Week 4
« Reply #58 on: January 25, 2017, 03:04:16 pm »

So for consensus

-Send officer with troopers to check point and try to reactivate it

-Start fishing to and sending out gathering groups to shore up food supplies (Tell the people that we are improving the variety of their food choice's to avoid any annoying questions

-Start farming projects looking for people with experience and any info about local conditions and what crops to plant

-Start anti propaganda campaigns stressing that with the resistance there are no plans for what to be done after. They expect everyone to live in the wildness with no running water, no electricity and no gene centers.

-Have a militia patrol permanently attached to the gene centers they are a major draw for us and if hit could do a lot of damage to our reputation

-Hope that the resistance group start to lose support as people realize that new Adelaide is a much better living place then xcom would like them to believe.

Actually, post XCOM victory, gene centers were pointed out as selection centers for processing humans into paste for the advent trooper army and the AVATAR project.  If anything, we should be ready to shut them down in case we draw the ire of full fledged XCOM operatives.
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stabbymcstabstab

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Re: ADVENT Divided [SG] - Week 4
« Reply #59 on: January 25, 2017, 06:36:07 pm »

Agreed on shutting down the centers, and besides we could dismantle them for raw materials for more useful endeavors.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.
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