I suppose it's as safe here as anywhere. Time to open the chests.
50 blast
50 fight
80 dodge
80 cover
40 (+10) endure
40 move
0 hide
40 find
0 transcend
20 recover
0 build
0 control
Body 61/61 (80)
Mind 20/20
Pistol, paint, diesel gauntlets, chunk of 'furniture', black goo. 3 unopened crates.
Winter Octopus Strike, 20/250, normal damage may be dealt instead as non-lethal.
You pry one of the chests open.
Inside there is...well it looks like a big meal worm honestly. About 3 feet long and thick as your arm, all curled up and apparently asleep. Do meal worms sleep? You're not really sure.
go to where I can overwatch Bargthor in case anything nasty is hiding in a chest
"Thanks for the effort fellas."
Jakie 'Razorblade' Rede
Injured leg
Tunnel Dweller
Blast - 70
Fight - 70
Dodge - (50 + 5) 55
Cover - 55
Endure - (50 + 5) 55
Move - 40
Hide - 20
Find - 20
Transcend - 0
Recover - 35
Build - 0
Control - 0
Body - 75 (22)
Mind - 25
Knowledge - 30/300 ("Ruthless Fury" sacrifice 10 points in mind for +20 to blast of fight)
Pistol (4d6 [4-24])
Knife (3d6 [3-18]) - on loan from Nameless
Magic "T"
Other
- Missing a finger
Description
wearing a nice suit and glasses, and keeping well groomed gives Jakie a rather slick appearance. She has a very no-nonsense personality, and speaks with a slight tunnel accent. She comes of as very cold, with calculating and emotionless eyes that remind one of a reptile.
Backstory
Jakie Rede was born in a little tunnel town right outside the city. Jakie didn't like the lack of opportunity, so she made her own, in the booze business. Being as how these "operations" weren't entirely legal, Jakie learned how to protect her interests when the need arose, and the need arose often. But, getting too greedy, Jakie lost control of her turf, was muscled out and forced to skip town. Now, down on her luck, she wants to explore, see the world, and maybe find a nice place to set up a new "operation"
You take the bell back up and watch as Brag opens his first chest.
Uh...you're uncertain if this counts as "Nasty" thing that needs killing.
Put the facebox on my face.
Description: You win some, you lose some. Such is life.
Archetype: Quiet man
Abilities:
Blast: 50
Fight: 50
Dodge: 50
Cover: 50
Endure: 50
Move: 50
Hide: 50+10
Find: 50
Transcend: 0
Recover: 0
Build: 0
Control: 0
Attributes:
Body: 50
Mind: 50
Knowledge: 0
Inventory:
Knife (3d6)
Aw...this VR is filled unfulfilling tech demo style games. Just like real life.
Idle while the three remaining active people faff about on and under the island, or in the Deep
Thoughtful corpse
Body: 80 Current:80
Mind: 20
knowledge: 45
Gaining knowledge for technique: One Strike. Adds d20 to a single melee attack roll against a single opponent at the cost of 5 body. Success doubles the damage of the blow. Failure doubles the damage of the opponent's attack
00 Blast
80 Fight
60 Dodge
40 Cover
60 Endure
80 Move
00 Hide
00 Find
00 Transcend
90 Recover (80 +10)
00 Build
00 Control
Weapon: Machete (4d4)
Knife (3d6 dmg) currently on loan to razorblade Rede (lupanian)
loot: beetleshell armor?
Recipe: Enhancement Wire: [Weird 4, structural 3, transmitting 4-flexible 4, Organic 5] owned: none.
Notes: apparently a cross between Wolverine, Richard Harrow, and Christopher Walken
Legs The Mover: Idle while the three remaining active people faff about on and under the island, or in the Deep
Engine Heart
Body: 50 Current:50
Mind: 50
knowledge: 0
00 Blast
00 Fight
00 Dodge
00 Cover
30 Endure (20 +10)
80 Move
40 Hide
80 Find
00 Transcend
20 Recover
80 Build
80 Control
Weapon: pistol (4d6)
Appearance: A central orb from which juts many Mechanical arms/legs. Four protrusions - arranged in tetrahedral format around the orb - contain Legs' sensory and communication modules.
Idle hands, Oz.
This thing is technically from level 4. The combination of that bell rod and all the goings on with the other monster and such have started attracting bigger fish.
((Wow, now that is good to know! Is there a way for one to predict the 'danger level' of the current situation (aside from current level of diving, of course)?))
"Oh, guess my assistance wasn't needed after all. Joshua AWAY!"
Head back up.
Go inspect the damage in the control room the deep sea critter did. Try to repair it if the materials needed for that are readily available.
"Hello Bargbot 2000, what'ya got there? Illicit gains? Stolen bounty? Criminal winnings?!"
Name: Joshua Abraham Darvaza
Male, 30 years old
Styling himself as ‘Emperor of the Deep’, Joshua is ever so slightly unhinged at times.
Dau-de-Daleth Ascetic
Starts with an Eye Disk, Priest’s Beadchain, and +10 Transcend
ABILITIES
Blast: 0
Fight: 0
Dodge: 0
Cover: 70
Endure: 50
Move: 80
Hide: 0
Find: 0
Transcend: 80 =>95 (+10 character trait +5 eye disk)
Recover: 50
Build: 70
Control: 0
ATTRIBUTES
Body: 30
Mind: 70/70
Knowledge: 'Mental Fortress' (60/400) take half damage in the deep sea but only do half damage as well.
INVENTORY
Eye Disk (3d6)
Priest’s Beadchain (5d4)
Pistol (4d6)
Lvl.3 deep sea remains (Weird 2/Deep 3/shiny 4)
Human heart (Organic 5/transmitting 3)
Lvl. 3 deep sea balls (1 in deep sea, 4 in real world) (deep 2/smooth 4/Organic 4)
((Definitively? No. But generally the longer you hang out, the more you fight and the more you do, the more attention you might draw.))
The control room's damage is basically limited to the glass panel in the ceiling. There's probably some of those in storage. Replacements and all. If all else fails, you could just weld metal plates over the hole.
"Equal-ish division of loot? I've nearly finished my explosive round sniper rifle, which should be good for everyone."
Observe the chest opening, grab anything with [explosive-3+] or [structural 4+]. Just in case, is there anything we haven't explored on the easily accessible bits of the worm-island? Or is there a cave wall nearby I could inspect for stuff?
Name: Verne
Archetype: Civilian
Blast: 80
Fight: 0
Endure: 40
Move: 40
Hide: 40
Find: 80 +10
Transcend: 0
Recover: 40
Build: 80
Control: 0
Mind: 27
Knowledge: 15
Body: 50
Got mine fuck you: Pistol, rifle
Crude model submarine, trinket
Interesting Green Stone Hedgehog Innards [Heavy 7-smooth 3-projectile 4-weird 1]
Artifact Furniture Stone Chunks [Structural 3]
Tony's Nerves System [Transmitting 3-organic 4]
In quest of:
Sniper rifle is probably 3 xstructural 4-containing 2, Transmitting 3 (got)
Explosives shells; Structural 3 (got), explosive 3, projectile 3 (got).
The closest cave wall is the cave ceiling, so you could try that if you wanted. But the easy to reach parts of the island have been explored aready. Least the still accessible ones.
You doubt that mealworm will have explosive or structural. Unless it is far more volitile or tough than it looks.
Sifeebt, now freed from his duty to guard the Bore's diver, starts exploring the storage rooms. Finding Engi (Gentlefish's char, yes?) cataloguing materials, he silently walks up behind the man and lightly pokes him with the sabre. "Need new body. Metal."
Sifeebt is asking Engi to build him a robot body out of whatever metal is laying around the storeroom.
Blast - 00
Fight - 90
Dodge - 80
Cover - 00
Endure - 50
Move - 70
Hide - 55
Find - 00
Transcend - 65
Recover - 00
Build - 00
Control - 00
Body - 19/19 (+10 armor from Diving Suit)
Mind - 81/81
Knowledge:
Deathless Determination (Spend X mind, and immediately regain X/2 body.) [55/350]
Inventory:
Deathless Sabre (4d6)
Diving Suit (10 armor)
Eye Disk (uninstalled)
An acceptable plan, if Engi goes with it. Though you'll need Radio's help too. Unless you're just transplanting organs.
Go back up to the bore.
Archetype: Quiet Man
Abilities:
Blast: | 0 |
Fight: | 80 |
Dodge: | 50 |
Cover: | 0 |
Endure: | 20 |
Move: | 60 |
Hide: | 80 | +10 |
Find: | 40 |
Transcend: | 30 |
Recover: | 40 |
Build: | 0 |
Control: | 0 |
Attributes:
Body: 60
Mind: 40
Status:
Broken body.
Knowledge: 55/30 for Reference Guide
Inventory:
Knife (3d6)
Done
Sim off to the side until I get signal, then radio the below to everyone.
Radio: "I've found a door that's blocked by debris on the deep floor here. The door looks like it might guard something important. Does anyone feel like coming down here to help me open it, or shall I just look for something else?"
Name: Muffin
Race: Engineheart
Blast - 80
Fight - 0
Dodge - 0
Cover - 80
Endure - 70 (60+10)
Move - 70
Hide - 0
Find - 70
Transcend - 0
Recover - 40
Build - 0
Control - 0
Body - 75
Mind - 25
inventory:
Pistol 4d6
Rifle 2d8+10
Soldiers suit with basket attachment +10 armour (equipped)
fleshy sphere
Knowledge: Gun fu (use blast in melee, but with a 50/50 chance for having to reload. 30/300
You swim out till you get a connection
Archetype: Engineer
Blast: 0
Fight: 30
Dodge: 20
Cover: 40
Endure: 30
Move: 0
Hide: 0
Find: 80
Transcend: 0
Recover: 40
Build: 90
Control: 80
Body: 60/60
Mind: 40/40
INV:
Cleaver (4d4 dmg w/fight)
Pipe Gun (4d6???)
ABORT MISSION ABORT MISSION. Instead, do the ting for Syv, if I can find the mats./b]
Ok. what that requires depends on the plan. Are we going lich style, sticking his spirit into it, or are we going robocop style, taking out his guts and putting his bits in a robot shell?